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Nov 10, 2016Reus is a great looking, colourful game with decent music. The art style is distinct and the giant designs are all very well done. It is one of those games you would put on when you have a bit of time to kill because it is so easy to get into. You’ll learn the systems quite quickly as you chop and change the world to meet the requirements of the people, though it will take quite a lot of playing to unlock everything and beat the challenges that Reus has listed in it. At times though you can’t help but feel you’re just doing the same thing over and over, and a little bit more substance would help flesh out the experience Reus offers.
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Oct 26, 2016Reus tries to give back dignity to the "God Game" genre, landing on console three years from the original release on PC. A certain repetitiveness and the absence of incentives to keep high the player's attention undermine the - still fascinating - experience.
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Oct 16, 2016As a smaller scale God game Reus still manages to pack in the complexity, even if the resource management ends up feeling a little too much like maths. With a decent art style and presentation Reus is a welcome addition to the PS catalogue.
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Oct 20, 2016A puzzle game concealed inside a god game, with good ideas, though repetitive, and with an awkward control system via joypad.
User score distribution:
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Positive: 2 out of 8
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Mixed: 2 out of 8
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Negative: 4 out of 8
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Oct 15, 2016
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Nov 27, 2016
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Jun 23, 2020