User Score
7.1

Mixed or average reviews- based on 46 Ratings

User score distribution:
  1. Positive: 29 out of 46
  2. Negative: 11 out of 46
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  1. Apr 5, 2017
    5
    About 4 hrs playtime. Expected game to be good, was as impartial as possible.

    PROS: -Gorgeous artwork with a consistent design to keep the game world feeling alive and immersive. -Violent and dangerous enemies make the player feel helpless as the bottom of the food totem. Combat exists but is mostly futile. -Unique controls for Slugcat that make the player constantly adapt to
    About 4 hrs playtime. Expected game to be good, was as impartial as possible.

    PROS:

    -Gorgeous artwork with a consistent design to keep the game world feeling alive and immersive.

    -Violent and dangerous enemies make the player feel helpless as the bottom of the food totem. Combat exists but is mostly futile.

    -Unique controls for Slugcat that make the player constantly adapt to how his slinky little body moves in tandem with the environment he's navigating.

    -Sprawling MetroidVania world that brings to life the challenge of the game, alongside a sense of being a small creature in a much larger post-apocalyptic world. The player has a map that fills itself out as they explore and discover, making navigating areas easier after making a second pass.

    -Brilliant music. Understands tension and relaxation very well.

    -Basically no railroading. The world is your oyster after finishing the tutorial.

    -Time limits keep the running tense and an omnipresent threat over the player that if the fauna won't kill you, the rain will.

    All in all, a beautifully crafted world that clearly took some heart and soul in crafting, and genuinely does its best to keep the player immersed. Interesting theme and design choices that always want to be in the limelight.

    Unfortunately, this is where the fun stuff ends.

    CONS:

    -Despite my praise of the lack of railroading, there is such a thing as getting your player properly acquainted. The game does the bare minimum of tutorialization for the player and leaves them stranded with only half the information they need to survive. Information is obscure at best, unknowable at worst. The game confuses itself into thinking "show, don't tell" means "do nothing to teach."

    -My appraisal of Slugcat's movements also have their negatives. More emphasis is put in the SLUG part of Slugcat, so he often moves around with this wiggly goopiness that makes the pixel perfect platforming in later areas an active nightmare to micro-manage. Coupled with his below average speed and a pitiful jump height, you'd be forgiven for being confused as to why this species has not gone the way of the dodo yet.

    -Save points are few and far between. In a game as difficult as this where anything can happen, players will often feel themselves losing patience as they die repeatedly, not know wither they were inches from a save-point or close to finding one of the flowers to reset the clock.

    -The rain's time limit coupled with the scarcity of save points means that instead of being a system to punish negligent players for staying outside too long, it is a harrowing race against time every day, making a brisk jog into a ragged and unenjoyable sprint to beat the buzzer.

    -Save points have a required food cost, meaning the player will have to waste additional time gorging themselves on fruit and gnats (or whatever the flying creatures are), which are intensely hard to catch given Slugcat's aforementioned maneuverability issues. It always feels like things are actively stacked in trying to run the player out of time.

    -Death comes with not only the pain of having your progress halted (reset food and maps to their status at the beginning of the day), but actively regresses the player's progress, with a horrid karma system arbitrarily locking the player out of new areas until they have survived X amount of days in a row. Karma is not only reset but depleted upon death, with the exception of finding and consuming a yellow flower.

    -Swimming controls do not rise above the usual brand of horrible that they are in every other video game in existence.

    -Certain enemies hide themselves in ways that are nearly invisible to the player.

    -In my opinion, the worst design choice of all. Randomized enemy spawns each day, often making the game not a test of skill, but of luck. Many times the player will find themselves in a compromising situation in which the enemy not only impedes their progress, but makes it genuinely impossible for the player to progress. This of course means the player will die and will then have their progress taken away, and the player will come out with nothing to show, because randomized spawns mean the player has no chance to learn how to overcome since the thing that killed them will be somewhere else next time. Difficult games should be like obstacle courses, and should give the player the chance to learn and familiarize themselves with the best method for coming out on top. That opportunity is actively denied to the player. Sometimes enemies can even fall into view from offscreen (due to the lack of parrallax scrolling or view expansion) and kill the player mid-flight. Very poorly thought out.

    All in all, a game with a lot going for it that comes away with too many annoyances to recommend. Perhaps if there were a patch I could give it my solid approval, but for now I'd say pick up HyperLight for a relatively similar experience.
    5.5 / 10
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  2. Mar 29, 2017
    7
    Rain World is a beautifly constructed platformer that suffers from imprecise controls.

    This game was clearly made with love and talent. Art work is superb. Each screen evokes a sense of wonder and builds this alien world of machinery, animals, plants and various beings that defy typical classification. It doesn't do much hand holding past the first few minutes so you are left to figure
    Rain World is a beautifly constructed platformer that suffers from imprecise controls.

    This game was clearly made with love and talent. Art work is superb. Each screen evokes a sense of wonder and builds this alien world of machinery, animals, plants and various beings that defy typical classification. It doesn't do much hand holding past the first few minutes so you are left to figure out where you need to go. Though there is regular sign posting and a map so you don't get completely lost. It can be difficult as you can often die instantly from predators and your escape can be frustratingly hampered by controls that seem at times not designed for the intricate paths the game wants you to take.

    If you are looking for something different or even just a challenging platformer I definitely recommend Rain World.
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  3. Apr 5, 2017
    5
    Gave my playtime effort a total of roughly 8 HOURS, review is based off of impressions of that timeframe:

    -WONDERFUL beginning world, and explorability -Controls are fine, until slouching into a pipe to escape enemies pursuing but CLUNCKY when turning corners in said pipe. DO NOT attempt jumping in pipe to gain momentum as character stays still until letting go of joystick and
    Gave my playtime effort a total of roughly 8 HOURS, review is based off of impressions of that timeframe:

    -WONDERFUL beginning world, and explorability

    -Controls are fine, until slouching into a pipe to escape enemies pursuing but CLUNCKY when turning corners in said pipe. DO NOT attempt jumping in pipe to gain momentum as character stays still until letting go of joystick and reassert pressure in direction.

    -Annoying death mechanics: death from 1-hit from some random enemies (often); death during heavy rain 100% (rain is cool at first, but annoying soon after), randomization of enemy placement as I had died countless times entering a new screen and immediately dying in the pipe from another creature eating me within a single frame.

    -Save areas few and far between (which is a nice explorability fast run method), but method to save appears broken sometimes as required food meter is met but does not hibernate, food save system is HIGHLY not preferred, and food locations are randomized

    -ANNOYING and FRUSTRATING RANKING SYSTEM - PLEASE do away with this mechanic

    -Music is wonderful once enemies become near, and chase is on

    Overall 5/10: for great visuals, music, and lovely enemy animations but dislike for controls, save system, pointless ranking system, and randomization of enemy placement during each day cycle run
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  4. Jan 1, 2021
    7
    This game is definitely not my cup of tea: though I'll try to be fair because it is subjective. The game appears to be good for its platforming genre with a decent set of movements and a large free-roaming world. However where it loses me is that in its desire to be free roaming it becomes too disconnected from any sense of good progress and storytelling that it ends up being mainly anThis game is definitely not my cup of tea: though I'll try to be fair because it is subjective. The game appears to be good for its platforming genre with a decent set of movements and a large free-roaming world. However where it loses me is that in its desire to be free roaming it becomes too disconnected from any sense of good progress and storytelling that it ends up being mainly an exercise on platforming exploration without much boundaries which can be considered a positive for many players but for many others it would be desired to have more structure. Expand
Metascore
59

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 18
  2. Negative: 2 out of 18
  1. Playstation Official Magazine Australia
    Jul 7, 2017
    70
    Rain World may not be the most forgiving adventure, but stick with it through its trickier times, and when it all comes together it’s capable of producing some genuinely brilliant moments. [June 2017, p76]
  2. Playstation Official Magazine UK
    May 29, 2017
    70
    A visually stunning and often satisfying game, but one with more than its fair share of irritating moments. Put up with its nonsense and you'll be rewarded. [May 2017, p.89]
  3. 65
    The bountiful promise of Rain World’s grim world and the assortment of cunning creatures which inhabit it are summarily undone by fiddly controls and an overwhelmingly punishing level of difficulty. Underneath it all there’s an assuredly decent effort here; it’s just a shame that all but the most masochistically inclined will ever summon the requisite determination to plumb its intimidating depths.