Rain World is, without a doubt, the most unique game I’ve ever played. It is also the most mixed game I’ve ever played. On one hand, it is incredibly vague and punishing for mistakes that are sometimes not even your fault. On the other hand, it’s an amazingly unique and ingenious game that stands in the face of convention and actively defies it. If you can endure it’s harshest moments,Rain World is, without a doubt, the most unique game I’ve ever played. It is also the most mixed game I’ve ever played. On one hand, it is incredibly vague and punishing for mistakes that are sometimes not even your fault. On the other hand, it’s an amazingly unique and ingenious game that stands in the face of convention and actively defies it. If you can endure it’s harshest moments, then Rain World is a true gem in the catalogue of indie games.
First things first, the game looks astonishing. Environments are beautiful eye-candy, and procedural animation makes every creature that inhabits this world feel alive and reactive. The soundtrack also does an incredible job of conveying when you could be in danger and when you are. The out-of-combat tracks are also amazing to listen to, although I will admit to being scared when I first heard it.
In Rain World, your main goal is to survive in harsh ecosystems, and somehow escape an endless cycle of death and rebirth. Days are boiled down into cycles, where you must scavenge food and reach a shelter before the rain comes and lingers long enough to crush your bones. Every successful hibernation raises your level by one, and death decreases it by one. You will need to survive many consecutive cycles to discover new regions. You will also have to cope with numerous predators and other threats to survive. Food takes time to respawn after being consumed, so you are often encouraged to branch out of your comfort zone to find more food, and inevitably reach more shelters.
However, the game tells you next to nothing about what is edible, what can kill you, and what route takes you to the next area or shelter. You are left on your own to figure it all out with nothing but wits, caution, and a spear to your name. This hands-off approach helps the player realize their role in the world. They are not an unkillable badass. They are just a confused slugcat, fighting tooth and nail just to make it to the next cycle. Eventually, you will learn of everything this game can throw at you, and you become a true survivor, which is one of the most naturally satisfying progression systems I’ve ever seen in gaming.
When combat is necessary, it is also equally satisfying. It is deceptively simple on the surface, but there is a ton of movement that you can pull off to get the slight edge on your adversary. I won’t spoil it for spoiler reasons, but just know that there is a lot you can do. While you generally die in one hit if you’re unlucky, it never really detrimented the combat. In fact, it keeps you on the edge of your seat at every moment. Knowing that I’m just one false move away from death kept my adrenaline high.
One thing that surprised me the most was the AI. Simply put, it’s very good. Every creature goes off on it’s own to scavenge for food, and engage in territorial scraps when some of them meet. There is a clear ecosystem in place, and every creature acts and reacts appropriately. The lizard, for instance, is a predator, and will hunt you down if you’re found, but they will often flee around larger predators. This system goes even deeper, to where you can even change the way some creatures react to you. For example, lizards can be befriended by feeding them other food that they eat. When befriended, they will follow you around, sleep with you in shelters, and will sometimes even try to save you if you are caught by another predator. It’s this level of depth that greatly contributes to full immersion in this ecosystem.
However, not all of this game is sunshine and rainbows, as this rose has some razor sharp thorns that will stab you again, and again. While the AI of this game is phenomenal, there have been moments where I traveled through a pipe, only to be greeted by a hungry lizards maw. That’s just one of many unfair scenarios this game can throw at you that can make leveling up very difficult and even frustrating. You will need a fair amount of tolerance for repeated failure, and a decent degree of skill to make it through these barriers and get the most out of this game.
While the lore of this game is rich, I highly recommend reading it on the wiki, unless you like traveling extended distances to do so. To uncover lore, you must take colored pearls scattered throughout the world to a specific NPC, who will read it for you. While it feels incredibly cool to pick away at the lore until you eventually reach a revelation, the process of gathering and delivering pearls can be tedious and time consuming.
Rain World is not for everyone. It’s a hard game that will punish you for things you sometimes aren’t even in control of. However, there is brilliance below it’s rock hard surface, and if you have a little patience, then this game will stick in your mind, long after you’ve finished it. It’s an ingenious work of art that other games in this medium can not compare to.
Overall score: 8.5/10… Expand