This game is amazing! I've gotten so many interesting stories out of this game; more so than any other FPS/war game I've ever played. From sneaking into enemy bases and taking out people who walked right past me like a steath-game main character as an Infiltrator with Stalker Cloaking, to healing and reviving fallen teammates and occationally shooting bursts of fire into the enemy duringThis game is amazing! I've gotten so many interesting stories out of this game; more so than any other FPS/war game I've ever played. From sneaking into enemy bases and taking out people who walked right past me like a steath-game main character as an Infiltrator with Stalker Cloaking, to healing and reviving fallen teammates and occationally shooting bursts of fire into the enemy during massive 100 allies vs 100 enemy firefights as a medic, to riding in or driving a ground transport Sunderer in a huge 10 tank 20 Sunderer 5 air support and 50 ground troop rush of a base, this game has some intense, highly memorable moments that you'll never experience in any other multiplayer game. Seriously, some of the moments feel so much like watching a massive battle in a Star Wars movie play out that it seems scripted, but in fact it's all players and no NPCs!
Pros:
• Good graphics: Not groundbreaking or the best, but still great and immersive enough.
• Classes: Quite a few classes to choose from, and they all have distinct uses. Two support classes, Medic and Engineer, guarantee that there will be plenty of useful cooperative team play, which is a huge part of what makes the game so fun.
* The feel-factor: Like I mentioned before, this game WILL give you plenty of memorable moments just about any time you jump in, and with the different classes, you can pretty much play the game how you want. If you want to be a part of a huge battle, you can at pretty much any time. If you want to instead sneak behind enemy lines, hack enemy turrets and stations, and take capture points, all on your own (or in a stealthy ninja group with friends), you can at any time. If you want to be a pilot, a tank driver, a atv-riding scout-sniper, a troop transporter, or a spawn deployer, you can do any of those at any time!
• Vehicles: They got the vehicle system right in this game. Vehicles cost a separate currency called resources. ATVs cost 50, while the most expensive vehicles cost around 450. The max resources you can have are 750, but every minute of gameplay you get 50 resources back, so if you use a vehicle you got for 450 resources for just 9 minutes, you've already got all the resources back. This system prevents people from just spawning a tank, rushing at attacking/defending tanks, and the spawning another tank ad nauseum, but it still gives plenty of resources to constantly stay in your vehicle of choice without too much worry of it getting destroyed.
• Pay-to-Pay: You read that right. This game isn't pay-to-win or pay-to-play. The only reason to pay is if you want to level faster or get currency faster. It really doesn't give payers any advantage over non-payers, so you'll never really feel like "jeeze, I feel forced to pay to compete". This alone makes it one of the best free-to-play games I've ever played.
Cons:
• Currency gain: Currency (Certs) in this game are pretty tiring to get. You get 1 cert for every 250 xp. I'm still pretty new to the game, but I've gotten up to getting around 6000xp per hour, which is only about 24 certs per hour. Considering that most upgrades for equipment and skills go in tiers of 10, 30, 50, 100, 200, 300, 500, and 1000+ certs, and that guns are generally between 600 - 1000 certs, it can take FOREVER to get guns. That said, guns are usually sidegrades, so they aren't worth spending certs on anyway, so I usually invest in upgrades, which give the biggest advantages. They really need to increase cert payouts, as currently it'll take most users over a week to buy a decent amount of upgrades, and vehicle upgrades are very overpriced, to the point where you almost need to make a character that you'll only invest your certs into vehicles.
• Pay-to-buy: While I did say it's not pay to win or play, the grind for certs can make paying seem slightly more attractive. Even so, the XP gain from booster packs (50% boost to XP for 6 months for $30) seems borderline not worth it. Making 6000 XP per hour means that I'd be making 9000 XP per hour with the boost pack, which means I'd still only be making 36 certs and hour. They also offer battle cash, bt battcle cash is usually about $1 to 100 certs, so 100 cert upgrades cost $1 while guns can cost $6-17, which is overpriced in my opinion. I suppose that, if its a game you plan on playing for a long time, spending $60 to get your character(s) to where you want them could be justified as buying the game, but considering pretty much all the stuff you buy is only for one character, and in some cases, just one class on that one character, it's a bit ridiculous.
• Difficulty: The game throws you in, so it takes a while to figure out what to do. Thankfully, they put you on a starter island first, so you can get your bearings.
Also, against what one reviewer said, there's only a queue on one server, which has a very high population; if you play on just a high pop server, you'll get in instantly every time and still have massive battles.… Expand