Metascore
tbd

No score yet - based on 0 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of

There are no critic reviews yet.

User Score
6.8

Mixed or average reviews- based on 147 Ratings

User score distribution:
  1. Positive: 75 out of 147
  2. Negative: 30 out of 147
  1. May 12, 2017
    8
    It's a good fun game that runs at 60fps and It's free to play but no pay to win. This game shows how Overwatch should have be free2play. ForIt's a good fun game that runs at 60fps and It's free to play but no pay to win. This game shows how Overwatch should have be free2play. For now, there is only the Beta in PS4, but they keep putting more champs and skins and stuff.
    It takes a while to get the money to buy one champ and the UI sometimes is glitchy within the walls...

    But the biggest problem right now is that there is no way to mute the voice chat. So in your team there is a stupid shouting french kid you will hear it the whole match... (not even by modifying the audio settings)
    Full Review »
  2. May 7, 2017
    8
    Paladins is a fun, first-person shooter that is free-to-play. However, it isn't original and isn't as good and popular as juggerant TeamPaladins is a fun, first-person shooter that is free-to-play. However, it isn't original and isn't as good and popular as juggerant Team Fortess 2, and more recently Overwatch. It has a lot of heroes to unlock, but a fair share of starters, however there is a minor balancing issue with Tyra, being almost unkillable. It also is heavier on pay to win content, but keeps it balanced. In the first few hours you will pick few characters that will allow you to play as. Full Review »
  3. Dec 20, 2017
    6
    It's an enjoyable Free-to-Play Hero Shooter with 3 modes; The main one being capturing the objective and then pushing it to the enemy base,It's an enjoyable Free-to-Play Hero Shooter with 3 modes; The main one being capturing the objective and then pushing it to the enemy base, the second one focusing solely on pushing the objective, and the last one being typical point-based deathmatch. It's all pretty standard.
    Some time ago there was also a survival mode where everyone had just one life, but they removed it for some reason. What it already has is decent enough, but it could use some more varied ways to play and have fun.
    There's no real lore or story here, unlike other popular Hero Shooter/Moba games, just some one-liners and jokes to give the colorful cast some character.
    But it doesn't need any, in this type of game, it's all about characters and gameplay.
    The characters are hit and miss, but that's just my opinion. They all offer something unique to the table and are fun to play with (Unique in regards to this game and its characters. You will find a lot of parallels between Paladins and Overwatch or TF2.)
    There are also plenty of maps to play with and much more to come (with the being available to players for testing, which is a nice idea, involving the playerbase into some part of the creation of the game.) all of them being colorful and generally well designed.

    Of course, there are still a lot of glitches and broken elements present, but it's understandable as it is still in the Open Beta, and the developers are constantly working on it, throwing in patches after patches, changes, and new content.
    It's amazing to see. Especially recently, when they were introducing new Champion every single month.

    But then, Cards Unbound happened...
    A new patch that basically threw away the unique loadout system that differentiated it from the other Hero Shooters, allowing the player a lot of customization of Hero's abilities to suit their playstyles while still being balanced, which was easily the best part of this game...
    And instead they put in a system that not only removed all the balance from the game modes where the vast majority of players are, but also turned the grind up to eleven, making it really annoying for the old players, horrible for the new ones, and more Pay-to-Win than it was ever before (and the funny thing is, they've decided it was a good idea to announce it right after the StarWars Battlefront 2 afair,) pretty much forcing the players to use what they get from lootboxes rather than building the loadout they want... so they wouldn't get destroyed all the time by players that have all their cards maxed out without any limits.

    To be fair... I didn't really test those changes for myself, so it may be that I misunderstood some mechanics of it, but in any way, it's blatantly obvious what they're trying to do.
    It's really sad and disappointing, which is why I won't be giving it any more of my time despite the game being fun.
    Full Review »