Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
My answer: absolutely yes.
Omega Quintet is in essence a jrpg with elements of idolmaster, as well as Visual Novel and a lot of interactivity with your group, however the main focus is the JRPG part where your quintet (it's a triplet at the beginning though) fightsJust like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
My answer: absolutely yes.
Omega Quintet is in essence a jrpg with elements of idolmaster, as well as Visual Novel and a lot of interactivity with your group, however the main focus is the JRPG part where your quintet (it's a triplet at the beginning though) fights in a turn based system in which you can give a certain amount of commands per Verse Maiden (basically the idols in this world) and let them do them when it's over: this is a nice system because one character, when the chances arises, can do more than one action per turn, such as ressing THEN heal. On top of that, the game has a lot of complexity into the combat with things such as link and follow attacks, harmonics which you can chain skills to make extremely strong moves, and you (the manager) actively joins the fight as a protect or an additional attack whenever you press X. I've played for almost 20 hours and I still haven't got it fully...but frankly that's what I like of this game: there is still so much to learn and so much to make, that I can't wait to discover and test!.
Add the fact that all 5 girls can learn essentially all of the other skills (minus a few), you get quite a lot of tactical openings available.
So combat is out: what about the game world? In the usual Neptunia and Fairy Fencer way, the game is set in a hub world where the city and your office are the safe place to get quests and progress the plot, while the dungeons are outside and that's essentially where the game will be set.
However there is one big difference in this game that sets Neptunia and Fairy Fencer apart: the zones are, for once, VERY big! No joke: you can easily take up to 10 minutes from reaching from the entrance up to the end of the dungeon (of course, you can teleport within it), and on top of that you also have parts to explore that opens up as soon as you progress with the plot, with the girls able to uncover paths that leads to other areas. I cannot deny that, after 3-4 games where maps were almost microscopic, they decided to pull together and make such huge explorable enviroments!
Even though they are extremely bland and lacking of a lot of details...but at least the game is more stable and usually runs around 60 fps all the time, minus a few moments; if you played their other games you'd see that this is one huge improvements of their engine.
Last but not the least, what about the story? Believe it or not, there is and the setting is quite interesting: essentially the world is threatened by beasts called Blares, and only the Verse Maidens (the 5 girls of the game), can get rid of them permanently. Now, I haven't played far enough to know what's exactly going to happen, but I won't lie that the setting and the background is intriguing: such colorful and lovely enviroment but yet lives a dark menace where people can die somehow. It's not flawless however and, as I said, it takes it time to unfold itself.
The main characters are also pretty ok: you play as a guy named Takt (yes, you are actually a guy in a game filled with girls) and...he's annoying: he seems so careless that makes me wish I was in his place; sure it's a big step forward toward the annoying guy always screaming after seeing a panty shot, but don't do the exact opposite either!
The 5 girls are pretty unique by themselves too and, so far, I like them enough:
Otoha is annoying but I can't say I totally hate her: she's essentially the "Imouto"type of the game and will make cute faces as much as she can.
Kanadeko is the sporty type and so far she's the most likeable of all, especially since she seems to be the most normal of all 5 girls.
Nene is the type that acts shy and all, but then fights in combat with a sniper rifle and says she loves shooting with it.In other words she's a mixture of Dandere and Yandere.
Kyouka is initially a rival but she'll join you after a while and she's essentially a mix between Kuudere and Tsundere character, with a (possible?) crush over your character as a result.
Aria is the last you get and she's the sort of gothic-like lolita that's essentially the moody type that talks in whispers and such. Kind of creepy.
Aside some issues anyway, such as their constant talking over the exploration map, I will say this: if you plan to get this game BE READY to get all of this fanservice in your hands, because it's a lot and will turn off anyone who doesn't really like it.
But for the rest, I really recommend give it a try: it's not perfect but you'll get a very solid JRPG with a lot of content in it and overall a nice setting that I truely wish it will expand in a sequel. On top of that the game is very good looking (it's not the best ps4 graphics mind you), you can customize your girls with in game currencies for the most part and it moves smoothly enough to not be completely slow.
A good start for a series.
A good beginning… Expand