User Score
7.1

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 57 out of 93
  2. Negative: 19 out of 93
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  1. May 11, 2015
    8
    Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
    My answer: absolutely yes.
    Omega Quintet is in essence a jrpg with elements of idolmaster, as well as Visual Novel and a lot of interactivity with your group, however the main focus is the JRPG part where your quintet (it's a triplet at the beginning though) fights
    Just like many IF games, the same question applies at this game: is Omega Quintet a good enough game worthy of attention?
    My answer: absolutely yes.

    Omega Quintet is in essence a jrpg with elements of idolmaster, as well as Visual Novel and a lot of interactivity with your group, however the main focus is the JRPG part where your quintet (it's a triplet at the beginning though) fights in a turn based system in which you can give a certain amount of commands per Verse Maiden (basically the idols in this world) and let them do them when it's over: this is a nice system because one character, when the chances arises, can do more than one action per turn, such as ressing THEN heal. On top of that, the game has a lot of complexity into the combat with things such as link and follow attacks, harmonics which you can chain skills to make extremely strong moves, and you (the manager) actively joins the fight as a protect or an additional attack whenever you press X. I've played for almost 20 hours and I still haven't got it fully...but frankly that's what I like of this game: there is still so much to learn and so much to make, that I can't wait to discover and test!.

    Add the fact that all 5 girls can learn essentially all of the other skills (minus a few), you get quite a lot of tactical openings available.

    So combat is out: what about the game world? In the usual Neptunia and Fairy Fencer way, the game is set in a hub world where the city and your office are the safe place to get quests and progress the plot, while the dungeons are outside and that's essentially where the game will be set.
    However there is one big difference in this game that sets Neptunia and Fairy Fencer apart: the zones are, for once, VERY big! No joke: you can easily take up to 10 minutes from reaching from the entrance up to the end of the dungeon (of course, you can teleport within it), and on top of that you also have parts to explore that opens up as soon as you progress with the plot, with the girls able to uncover paths that leads to other areas. I cannot deny that, after 3-4 games where maps were almost microscopic, they decided to pull together and make such huge explorable enviroments!

    Even though they are extremely bland and lacking of a lot of details...but at least the game is more stable and usually runs around 60 fps all the time, minus a few moments; if you played their other games you'd see that this is one huge improvements of their engine.

    Last but not the least, what about the story? Believe it or not, there is and the setting is quite interesting: essentially the world is threatened by beasts called Blares, and only the Verse Maidens (the 5 girls of the game), can get rid of them permanently. Now, I haven't played far enough to know what's exactly going to happen, but I won't lie that the setting and the background is intriguing: such colorful and lovely enviroment but yet lives a dark menace where people can die somehow. It's not flawless however and, as I said, it takes it time to unfold itself.

    The main characters are also pretty ok: you play as a guy named Takt (yes, you are actually a guy in a game filled with girls) and...he's annoying: he seems so careless that makes me wish I was in his place; sure it's a big step forward toward the annoying guy always screaming after seeing a panty shot, but don't do the exact opposite either!

    The 5 girls are pretty unique by themselves too and, so far, I like them enough:

    Otoha is annoying but I can't say I totally hate her: she's essentially the "Imouto"type of the game and will make cute faces as much as she can.

    Kanadeko is the sporty type and so far she's the most likeable of all, especially since she seems to be the most normal of all 5 girls.

    Nene is the type that acts shy and all, but then fights in combat with a sniper rifle and says she loves shooting with it.In other words she's a mixture of Dandere and Yandere.

    Kyouka is initially a rival but she'll join you after a while and she's essentially a mix between Kuudere and Tsundere character, with a (possible?) crush over your character as a result.

    Aria is the last you get and she's the sort of gothic-like lolita that's essentially the moody type that talks in whispers and such. Kind of creepy.

    Aside some issues anyway, such as their constant talking over the exploration map, I will say this: if you plan to get this game BE READY to get all of this fanservice in your hands, because it's a lot and will turn off anyone who doesn't really like it.

    But for the rest, I really recommend give it a try: it's not perfect but you'll get a very solid JRPG with a lot of content in it and overall a nice setting that I truely wish it will expand in a sequel. On top of that the game is very good looking (it's not the best ps4 graphics mind you), you can customize your girls with in game currencies for the most part and it moves smoothly enough to not be completely slow.

    A good start for a series.

    A good beginning
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  2. May 1, 2015
    8
    I think again, many of the critics have proven themselves not worthy enough to review JRPGS, especially ones aimed at the otaku market, and as such give unfavorable reviews without giving the game a fair chance, Omega Quintet clearly does not warrant such low reviews form any of these critics, sure the game isn't 'perfect' but its a perfectly playable and enjoyable RPG in its own right,I think again, many of the critics have proven themselves not worthy enough to review JRPGS, especially ones aimed at the otaku market, and as such give unfavorable reviews without giving the game a fair chance, Omega Quintet clearly does not warrant such low reviews form any of these critics, sure the game isn't 'perfect' but its a perfectly playable and enjoyable RPG in its own right, and I do recommend this game every anime fan, and otaku.

    Omega Quintet is a hybrid RPG/Idol sim- however the main focus is on the RPG side. The Idol side of the game has a minor impact, consider it a built in MMD where you can create mixes, using the five idols - whilst its somewhat limited, what it achieves though is enjoyable and looks great, the songs are great too. Like its sister series Hyper Dimension Neptunia, Omega Quintet features a heavy 4th wall scripted Visual Novel with many doujinshi style artwork, these are all great and make the game so much better.

    The fighting sequences even though are classic turn-based, have alot of action and alot of great flashy skills and it all flows great with the power of the PS4. The areas to explore are HUGE, imagine some of the larger areas in Hyper Dimension Neptunia, then triple them ~ these are the size of some of the areas in Omega Quintet, each area has so many things to find, and exploring is rewarded.

    However, Omega does have a few minor issues though, the worst of the issues is many quests have little information before you take the quest, so you can't accurately gauge if you can complete the quest or not or worst still, is when you get a quest that involves hunting a rare monster with a short time limit, these can get frustrating as finding these rare monsters, and getting them to spawn is hard enough but with a time limit makes it frustrating. Another issue is the skill tree fells slightly haphazard when allocating skills, however the characters are not restricted to specific weapons, everyone can use everything - obviously some characters are better suited to certain weapons.
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  3. Apr 10, 2016
    8
    Bought this during Easter sale. From the same group that brought us fairy fencer F.

    It's a decent jrpg with actual good story along with same humorous factors of other IF games. The game plot is good/serious compare to trolling NepNep. Musics is excellence among others JRPG I have played on ps4. The combat system is not really good, unlike other IF games, you cant move around during
    Bought this during Easter sale. From the same group that brought us fairy fencer F.

    It's a decent jrpg with actual good story along with same humorous factors of other IF games. The game plot is good/serious compare to trolling NepNep.
    Musics is excellence among others JRPG I have played on ps4.
    The combat system is not really good, unlike other IF games, you cant move around during combat, you can only issue orders like defend, atk, skills etc, kinda like ff13. Skills/magics are flashy, you can chain other characters skills to make a new skill out of it, love it. Interesting leveling/skill upgrade systems. Love the crafting of this game. The world only have a few maps to explore but each of them is huge.
    Warning, if you play the game on Advance mode, the combat become EXTREMELY TERRIBLE thanks to a mechanism called "Order Break". If you want to know more about the backstory of omega quintet world you will have to play on this mode.
    The graphics is meh, ps3ish, not what you expect with ps4 power, somehow I feel Fairy Fencer has better graphics.
    The girls are beautiful and u can even customize their looks as well. The main character is likable, not some dense in indecisive harem lead. The monsters, beside boss monsters, most of them are just recycle models from other IF games (Fairy Fencer) with different colors as they level up.
    New game+ is not really good. By default, only money is carried over unless you spend a certain in-game currency. Beside trying to obtain True Ending if you fail first time, I dont see any reason to replay the game. Post game is just grinding for Omega Quintet back story (Advance mode) and trophies.

    Overall, its a really really good jrpg but not to the point of making me grab it at full price. If you are a fan of jrpg while NepNep and Disgaea are not enough to satisfy you, grab it.
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  4. Nov 9, 2015
    8
    I picked this up on a sale for 12 bucks, and so far, this game has been great. I've played many Idea Factory games before this, and while this one may not be good as Fairy Fencer F or the Neptunia series, it's still a pretty solid JRPG, with fun battles and plenty of comedic dialogue. One thing to note though, the graphics are are definitely not up to standard to the PS4. Many of theI picked this up on a sale for 12 bucks, and so far, this game has been great. I've played many Idea Factory games before this, and while this one may not be good as Fairy Fencer F or the Neptunia series, it's still a pretty solid JRPG, with fun battles and plenty of comedic dialogue. One thing to note though, the graphics are are definitely not up to standard to the PS4. Many of the environments look like an HD PS2 game, which for me, doesn't really matter much, since I find gameplay much more important. The story is, sub-par. It really isn't supposed to be taken to seriously. In that, it succeeds, and considering that the game requires you to play on the hardest difficulty if you want to get the true ending, this game will provide a ton of hours of challenging gameplay. Expand
  5. Jul 14, 2017
    8
    Omega Quintet ist ein Spiel wie es Nischenhafter fast nicht sein könnte. Man nehme eine ordentliche Portion JRPG, vermischt es mit einem klischeehaften Harem Anime und fügt noch eine Prise Idolsimulator hinzu. Fertig ist ein Spiel was viele Spieler Casualgamer nicht mal anfassen würden. ABER! Wie bei vielen JRPG´s ist es nicht immer die Hülle was glänzt sondern der Kern... und so auch OQ.Omega Quintet ist ein Spiel wie es Nischenhafter fast nicht sein könnte. Man nehme eine ordentliche Portion JRPG, vermischt es mit einem klischeehaften Harem Anime und fügt noch eine Prise Idolsimulator hinzu. Fertig ist ein Spiel was viele Spieler Casualgamer nicht mal anfassen würden. ABER! Wie bei vielen JRPG´s ist es nicht immer die Hülle was glänzt sondern der Kern... und so auch OQ.

    Gameplay:
    Im Schwerpunkt liegt hier ganz klar das fantastische Kampfsystem... man merkt einfach das es sich hier um ein Compile Hearts/Idea Factory handelt... es fließen viele Aspekte der Agarest Serie und Fairy Fencer mit ein aber man merkt auch einen Hauch Ar NoSurge und Atelier. Im Grunde kann man sagen, es handelt sich ganz klar um ein Kampfsystem welches einfach zu lernen und schwer zu meistern ist... es aber gleichzeitig schafft, ein Effektgewitter und eine gewisse Befriedigung zu hinterlassen. Die Skills sehen echt Klasse aus und der Kampfrythmus und die Geschwindigkeit sind optimal... es ist einfach motivierend und spaßig zu kämpfen... Punkt!

    Auch die Charakterentwicklung sind sehr gut durchdacht und vorallem flexibel gestaltet. Jeder Char kann theoretisch die Skills und Rollen der anderen Mädels lernen (auch Waffentechnisch) und die gesonderten Anpassungsmöglichkeiten wie unterschiedliche Outfits (können im Kampf gewechselt werden - ja ein bisschen wie Lightning Returns aber mit wesentlich weniger Schwerpunkt darauf) die wiederrum individuell mit passiven Fähigkeiten versehen werden können runden die Sache ab. Hier kommt es wirklich auf die "Fähigkeiten" des Spielers an alles rauszuholen und sich auf die Gegner anzupassen (gerade bei höheren Schwierigkeitsgraden).

    Neben dem Kämpfen und der Charakterentwicklung spielt sich das Spiel zu einem hohen Grad im Visuell Novel Bereich ab. Wer bombastisch inszenierte Zwischensequenzen sucht ist hier fehl am Platz. Die Story wird zu 97% auf diese Weise erzählt... mich persönlich störte dies keineswegs da es einfach zum Spiel passt.

    Auch ist ein gewisser Anteil von Romancesimulator vorhanden welcher aber auf das stupide Ablaufen von Icons beschränkt ist und bis auf die Auswirkungen auf das "True Ending" habe ich keine Relevanz dafür gesehen (außer das man natürlich Zeit mit Mädels und seiner Auserwählten verbringt ;-)).

    Vorhanden, aber nicht essentiell (außer für Sidequests), ist das Songsystem (so nenn ich es jetzt einfach mal :-)). Im Spiel gibt es 5 Songs die von den 5 Mädels (Quintet °o°) performt werden... natürlich auf japanische Art (aber wer mit Japan und dessen Klischees nichts anfangen kann ist hier eh falsch bedient). Hier kann man erschtaunlicherweise sehr viele Anpassungen wie Kamerawinkel, Sängerin, Tanzanimation, Position usw. vornehmen... hat wie gesagt im Spiel keinen wirklichen nutzen bewirt aber immerhin, dass man sich wirklich wie ein Manager von fünf süßen Mädels vorkommt :-).

    Story:
    Ja... hier liegt wohl der Hauptkritikpunkt am Spiel. Und so gut die Kampfsysteme von Compile Hearts und Idea Factory sein mögen so flach ist normalerweise ihr Storytelling. Zwar bietet OQ einmal einen etwas anderen Grundsatz (was ich sehr mutig finde) aber leider scheitert es hier wieder grundsätzlich am Erzählstil. Wendungen die man vorrausahnt undein Spannungsbogen wie eine Sinuswelle. Hier hätte man definitv mehr rausholen können.

    Charaktere:
    Klischeebehaftet und somit den typischen Japanorollen zugewiesen (Tsundere etc.) aber gerade deshalb wachsen einem die Mädels schnell ans Herz. Die Charaktertiefe ist allerdings nicht gerade die des Marianengrabens -_- (bis auf Aria ;-)).

    Soundtrack:
    Wenige dafür durchaus gute Soundtracks. Vorallem die vertonten 5 Stücke im besagten Songsystem sind auf jeden Fall ein reinhöhren Wert.

    Grafik:
    Ein weiterer Kritikpunkt... so gut die CG´s (animiert) der Charaktere sind so pixelarm und detailarm sind die Umgebungen. Oftmals wirkt alles sehr steril. Zu Zeiten der PS4 hätte man hier definitv mehr rausholen können!

    Fazit:
    OQ ist ein durchaus gutes JRPG mit einem tiefen und effektgeladenem Kampfsystem und einer sehr guten Charakterentwicklung. Auch die fünf Heldinen sind sympatisch und liebenswert. Allerdings machen das flache Storytelling und die Grafik einen Strich durch die Rechnung. In meinen ca. 40 Stunden Spielzeit wurde ich allerdings sehr gut unterhalten und kann dieses Spiel JRPG Fans defintiv ans Herz legen (außer man kann mit Klischee nichts anfangen).
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  6. Nov 25, 2020
    10
    Five girls. Three of them have gorgeous hair. Can make the other two have gorgeous hair. It's a awesome game. Should've been called Verse Maidens. Deserves a sequel.
Metascore
58

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 22
  2. Negative: 3 out of 22
  1. Sep 27, 2015
    55
    At this point, it should be obvious that if you're considering purchasing this game, I'd advise you not to. There are so many other, better games you could be playing.
  2. Jul 20, 2015
    42
    In fact, I'd say that if that pop idol simulation thing appeals to you, you're better off just grabbing Hyperdimension Neptunia: Producing Perfection for the Vita, indulging your inner J-Pop mogul's every whim there, and forgetting this game even exists. And if it doesn't? Then you may as well have a nap, because that would basically replicate the Omega Quintet experience.
  3. Jun 1, 2015
    50
    It's not broken, and at times it threatens to be interesting to more than the already-converted, but it's utterly lacking in the heart and spark that helped other Compile Heart titles lineup transcend their inauspicious beginnings.