** OVERALL 6.5/10 ** Gameplay 5/10 - Creativity 9/10 - Music 7/10 - Visuals 9/10 - Characters 3/10 - Plotline 9/10 - Emotional Engagement 2/10 - Replayability 6/10 - Difficulty 6/10
My overall score will probably shock people, but… Overall points:
PRO - One of the most creatively visually beautiful games I’ve ever played
PRO - The brush mechanic is truly unique and very interesting in** OVERALL 6.5/10 ** Gameplay 5/10 - Creativity 9/10 - Music 7/10 - Visuals 9/10 - Characters 3/10 - Plotline 9/10 - Emotional Engagement 2/10 - Replayability 6/10 - Difficulty 6/10
My overall score will probably shock people, but… Overall points:
PRO - One of the most creatively visually beautiful games I’ve ever played
PRO - The brush mechanic is truly unique and very interesting in game play
PRO - The connection of characters to Japanese mythology is really interestingly intertwined
CON - The. text. just. moves. so. so. so. slow. oh. my. god. it. is. so. slow. you. can. not. skip. text. in. this. game.
CON - Your sidekick is a misogynistic little **** that will not shut up at all, let alone about rating, insulting, threatening, catcalling, mansplaining, sexualizing, or assaulting women. Every. Single. Woman. It’s goddamn exhausting. Who the **** wrote this script and thought this was a good inclusion into the characters or plot line?
CON - For all the creativity of the brush stroke mechanics, half of the strokes are essentially a circle, and it constantly confuses them and does the wrong spell, and it’s really frustrating
CON - The game forces you to do a bunch of inane things like crossing out names on lists, and if it’s not perfect, traps you forever doing the same inane thing.
CON - GLOWING BOOBS. I’m not kidding. Literally glowing, exploding boobs.
Gameplay: Really mixed bag. Very creative, with the battle mechanics reasonably similar to any zelda-like game out there. However, like everything else in this game, the camera is s. l. o. w. You take forever to pan 360. So god forbid an enemy is behind you, you’ll take a bunch of hits before you can turn around to figure out where they are. Contrast that with a very creative brush mechanic and a bunch of other creative things, and I balanced out at a 5. However, I never want to play this game again, just from the non. stop. text. that. just. won’t. skip. oh. my. god. So much of this game feels like being shackled to some artistic vision that didn’t care about user experience at all, even though the changes necessary to make it truly a wonderful gameplay experience would have been really, truly tiny. Just let people skip damn text, don’t make them do stupid things over and over, and make all the strokes different so they don’t get confused.
Creativity: Super-creative inclusion of mythologies into the world, and making everything fit a grand artistic vision that’s basically unparalleled. A lot of cute things to do, in zelda-like fashion, but in ways and using means not in other games.
Music: Nothing to write home about but pretty decent. A few of them were a little grating, but overall they fit the themes and were enjoyable.
Visuals: Again, unparalleled. With a point taken off for sexualization because goddamn. Glowing boobs. Are you serious I swear the creative team, while brilliant, was run by a horny 13 year old boy. Shame on them for so many unforgivable tropes.
Characters: Your main character has none. Your sidekick is grating as ****ing hell. Most of the men trying to help you are either needlessly vague and “I have to do this for plot reasons” frustrating, or completely and aggravatingly useless. And the women are completely trite. Princess to be saved. Sacrifice for the good of the main character. Sex object. Evil temptress traitor. Repeat. I didn’t like a single character in it other than Ammy, and sadly she just doesn’t shine. If Issun didn’t exist at all and the entire thing was silent with no speech, that would have been much better.
Plotline: Very creative interweaving of myths. It goes in somewhat predictable directions sometimes, but always using a new bit of something from a mythology you might not guess. A point off for reusing bosses to much though. You refight several of them several times. This isn’t MegaMan - make more bosses.
Emotionality: I really didn’t feel for almost any characters in this game. Nothing that happened to anyone really affected me in any way. Maybe Kaguya.
Replayability: You can restart with all your heart containers and ink containers. And if you happened to find all 99 beads in the previous game, also basically invincibility and one-shot-killing for the whole game. But I wouldn’t be able to stand being shackled to the slow text for a minute longer.
Difficulty: There’s no slider, so you can’t adjust. The difficulty curve is weird. Some sections are super-easy, some are somewhat hard but never impossible. Except for a couple things here and there that are just plain random. Annoyingly random. The mini-games in particular are incredibly wide-ranging in frustration. Some are fun, but I’d say 2/3 are RNG-hell and you’ll beat your controller into the ground for a half hour for each of them because it didn’t recognize a brush stroke 10 times in a row, or it asks you to do something really random that you can’t memorize in time, etc.… Expand