Metascore
73

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
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  1. Sep 7, 2015
    80
    A unique blend of action and puzzle-solving that knows when to poke fun at itself.
  2. Aug 25, 2015
    80
    Nova-111 is an enjoyable turn-based adventure game that manages to impress with its refreshing controls and charming art style. Though it does have some flaws, such as a lacklustre auto-save feature and a cumbersome amount of abilities, you'll be hard pressed to find a weirder and more brilliant tribute to the men and women who changed the world through science.
  3. Sep 9, 2015
    70
    It certainly is a solid game – albeit a short one at 3 levels – with a more deliberate, rather than twitchy, pace that will appeal to a certain slice of the gamer spectrum. For others the boredom may set in very quickly.
  4. Aug 24, 2015
    70
    Nova-111 should definitely be played by those who enjoy games with unusual and interesting concepts. Despite a few flaws, it remains a great game, featuring some superb moments and while the first few levels are a slow burn, the pace soon becomes manic. I’m personally very excited to see what Funktronic Labs create in the future.
  5. 65
    A witty sci-fi puzzle game that combines real-time with turn-based strategies. It achieves that blend well with a huge amount of mechanics and with the very entertaining commentary of Dr. Science accompanying you on your whole adventure.
User Score
5.5

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 5 out of 21
  2. Negative: 8 out of 21
  1. Nov 5, 2015
    6
    When someone describes a game as “it has some good ideas”, you know you’re hearing the equivalent of being setup on a date with the matchmakerWhen someone describes a game as “it has some good ideas”, you know you’re hearing the equivalent of being setup on a date with the matchmaker saying “he has a great personality”. “It has some good ideas” connotes a game isn’t going to be good but the person describing it that way doesn’t want to say it. Having said all that…Nova-111 has some good ideas.
    Watching shorts bits of gameplay, you might think this is a strategy game or a rogue-like dungeon crawler but you would be very wrong. Nova-111 is actually a puzzle game. You might not even realize this through the first couple of hours because it starts off so slow and boring that by the time it gets interesting you realize there are almost always predefined ways to progress perfectly. The problem is that the save points are about 20-30 minutes apart which is not something you want from a puzzle game. Each level is broken up into four screens but you must complete all the screens with no option to save mid level. Dying will often have you repeat five minutes or more of gameplay to go back to the puzzle where you died.
    Each new enemy is like a new component to a puzzle when combined with other enemies. To achieve perfection on levels, you really need to use your brain, however, the game gives you the option to just take a few hits and brute force your way through to the end. This makes the game too easy and no incentive to solve the clever puzzles other than achieve a better grade at the end.
    For the most part this is a turn based game but it weirdly often has real time events that are incongruent with the rest of the game and simply doesn’t work. Many times I died taking a moment to solve a puzzle only to have to restart because something real time killed me. Upgrades are available to your ship but it really doesn’t affect much other than giving you the power to be even lazier and brute force your way through even more puzzles. The story is typical puzzle game fluff.
    I played through the game on PS4 and despite the occasional hard crash that would often cause me to lose 15 minutes of progress, it played fine. Since there is no cross-save, I only briefly played the Vita version but it ran perfectly.
    In summary, there is some fun to be had here and some clever and unique gameplay but it is surrounded with too much slogging boring stuff that I can’t recommend it. Maybe in the sequel it can be improved from a game you just want to be friends with to a love affair.
    Full Review »
  2. Aug 5, 2016
    4
    Repetitive, boring. Nice mecanic, but somehow it is not fun to play. It should be more easy, when you make a game with so boring gameplay. IRepetitive, boring. Nice mecanic, but somehow it is not fun to play. It should be more easy, when you make a game with so boring gameplay. I died (ok, my fault) - but to explore again the whole boring stage - screw you. Maybe on Vita feels better, but for PS4 is a piece of crap.Boring. Full Review »
  3. Feb 11, 2016
    4
    PS+ February 2016:

    As a fan of turn-based strategy, indie titles and exploration based games, this game had potential to tick many of my
    PS+ February 2016:

    As a fan of turn-based strategy, indie titles and exploration based games, this game had potential to tick many of my boxes and suck me in. It really really failed on that though.

    This game has two whopping great big flaws.

    Firstly, it's boring. Getting a number of levels in I realised it was much alike many mobile apps in exploration and glorified 2D plat-former. The graphics aren't terrible at all for an indie title, but it lacks real design on enemies etc, the art style itself was pretty bland. Compared to an indie title like Darkest Dungeon, the enemies were tedious to look at.

    The other problem is it is ridiculously easy. Combat is suitable for 7 year olds. Evasive action is a piddle and becomes more of a chore because it lacks any real challenge. I died once in a few hours of playing. This to me felt like I was just going through a linear game for children without having to think much throughout. Puzzle elements are the larger challenge, but even then offer nothing compared to an actual puzzle game. Shame really, as sounded good by description
    Full Review »