- Publisher: Bandai Namco Games
- Release Date: Oct 4, 2016
- Also On: PC, Xbox One
- Critic score
- Publication
- By date
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Oct 31, 2016After the relentless grimdark of FROM Software's stellar Souls and Bloodborne offerings, Necropolis feels like a breath of fresh (fetid, really) air. Hellbent on not taking itself too seriously and offering solid roguelike, dungeon crawler mechanics underpinned by a finely tuned combat system, Necropolis is not a game you want to be sleeping on.
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Mar 17, 2017Quotation forthcoming.
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Oct 22, 2016I enjoyed Necropolis enough to try and keep playing to get the full experience, but I myself never got past Level 2 out of 10. And there is no option to adjust the difficulty, so it ends up being a grind just to survive. Perhaps that’s what some people want out of a game, but for me, I want to feel like I’m getting some sort of progress, and constant permadeath doesn’t quite do it for me.
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Nov 1, 2016Necropolis is best taken as a satire. It’s not perfect in that role, but it’s good fun nonetheless, and a healthy foil to the kind of experiences that have become so in-demand with the success of the Souls games. If you’re able to get the full complement of four players together, you’re in for some classically entertaining and self-aware dungeon crawling fun.
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Dec 20, 2016The PS4 version of Necropolis is spoilt by the lazy conversion of the PC edition, with a weak combat system and a bad optimization.
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Oct 18, 2016A pretty mediocre clone of Dark Souls. Bad level design, even worse controls and some technical issues, make Necropolis a completely forgettable game.
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Oct 13, 2016Would you prefer a tenacious coach who encourages you to do better or an obstinate teacher who seems aroused by failure? Necropolis expects its audience to compose the latter. No one needs their games to be nurturing or complimentary, but the decency to spotlight meaningful content and abandon waste is a manner Necropolis could stand to learn.
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Oct 17, 2016I just felt the overall package was extremely confusing, not fun to play, and gave me hardly any compelling reasons to keep trying other than wanting to see more of the same.
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Oct 9, 2016Necropolis feels like an amalgamation of 'Dark Souls,' dungeon crawlers, and roguelikes. Sadly, it also seems to miss the mark on what is enjoyable about those games. The combat lacks variety, the randomized dungeon wasn't fun to explore, and technical issues keep it from ever feeling fair. If anything, it suffers from trying to do too much. When combined with the shocking exclusion of online matchmaking for cooperative play, I simply can't recommend it.