Metascore
59

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 12
  2. Negative: 1 out of 12
  1. Oct 5, 2020
    40
    Necromunda: Underhive Wars is its own worst enemy; no game should be in a constant war with itself to be playable. Instead it should show off its map and objective variety with a completely capable combat system. While it is possible the game can be redeemed with multiple patches and quality-of-life improvements, for now it is a rushed and half finished experience with only faint hope that anything can be salvaged.
User Score
3.1

Generally unfavorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 2 out of 8
  2. Negative: 5 out of 8
  1. Sep 18, 2020
    0
    Broken, worst Game i have ever played, bugs, crashes, stupid IA, data corruption, absolute scam
  2. Jun 12, 2021
    1
    Геймплей затягивает и порой даже увлекает!
    Но не играбельна от слова "Совсем". 2ю миссию не могу завершить - выкидывает после загрузки сразу!
    Геймплей затягивает и порой даже увлекает!
    Но не играбельна от слова "Совсем". 2ю миссию не могу завершить - выкидывает после загрузки сразу! Постоянно просадки до 0.
    И это только техническое состояние!
    Нету русской озвучки - Нет никакого желания следить за сюжетом.
    Full Review »
  3. Mar 21, 2021
    5
    It's an okay game. It has similar gameplay and campaign structure (and similar problems) as Mordheim, so if you liked that one, you'llIt's an okay game. It has similar gameplay and campaign structure (and similar problems) as Mordheim, so if you liked that one, you'll probably like this one. But the game has a lack of variety in mission types, released with too few gangs and features, and way too many bugs and A.I. problems, and the half-baked Story mode is basically a glorified tutorial. Some of these problems have been alleviated somewhat, but it still needs more work. However, the maps themselves are well designed and look the part, same for the gangs. And the gameplay loop, however shallow it might be, can still be fun for what it is.

    A significant design change from Mordheim, however, is that there are no more "hidden" units. The game shows you the movements/positions of all enemy gang members. This is closer to how the tabletop games work, but some may not prefer the change. I'm indifferent, personally, though giving the option to speed up the A.I. turns is necessary.

    The biggest issue for me, aside from bugs and A.I. jankiness, is the INSANE movement allowances for the units. And they still haven't adjusted this, last I played. Units can practically traverse half the map (maybe more) in one turn. And the devs seem to think this is perfectly fine? Unreal. Anyone can go anywhere, it trivializes strategic positioning, and you only have to worry about enemies in overwatch, maybe traps, which I'm not even sure if the A.I. utilizes....probably not. Hopefully they'll gain some sense and fix this huge issue.
    Full Review »