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8.2

Generally favorable reviews- based on 6369 Ratings

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  1. May 10, 2018
    7
    + This game has some moments of greatness between long periods of tedious side quests.
    + Snake feels very good to control.
    + You have so many abilities. + It's a lot of fun planning how you will attack a camp and planning it out. + The base related stuff is something that helps make the tedious side mission go by a bit easier. + The graphics are pretty good. - Replacing Snake's voice
    + This game has some moments of greatness between long periods of tedious side quests.
    + Snake feels very good to control.
    + You have so many abilities.
    + It's a lot of fun planning how you will attack a camp and planning it out.
    + The base related stuff is something that helps make the tedious side mission go by a bit easier.
    + The graphics are pretty good.
    - Replacing Snake's voice actor was a mistake.
    - Otherwise a short story diluted with lots of side missions.
    - I love story in the Metal Gear Solid series the most and this games story feels unfinished.
    - Much story is just given to you in cassette tapes with even less drama than the past games codecs.
    - The ending was so terrible, I didn't even notice I finished the game.
    - You love the boss fights of the past games? There gone..
    - Ultimately this game comes down to Quantity over Quality
    - The game is so heavily padded your given the missions to do again on a harder difficulty.
    - Most of the guns in this game you likely won't use as they are made redundant by better ones.
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  2. Nov 19, 2015
    1
    This review contains spoilers, click expand to view. Ending sucked.
    I paid to have questions about Big Boss answered, not to see the story about some random schmuck I don't care about. This is the second worst bait and switch I've seen in video game history.
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  3. Nov 19, 2015
    4
    The hype on this AAA title is just ridiculous. If you like to start a game sliding on your digital belly for the first hour in a hospital gown then by all means play this game. I was literally a snake like the guy's name. Sorry just not my cup of tea not to mention sending people up in the sky with balloons so I can create a master army of brainwashed idiots. Great amount of subliminal inThe hype on this AAA title is just ridiculous. If you like to start a game sliding on your digital belly for the first hour in a hospital gown then by all means play this game. I was literally a snake like the guy's name. Sorry just not my cup of tea not to mention sending people up in the sky with balloons so I can create a master army of brainwashed idiots. Great amount of subliminal in this game. Expand
  4. Sep 12, 2015
    5
    Without spoiling anything. MGSV : TPP Is an incomplete game.
    Gameplay doesn't make a 10/10 alone. The game is littered with filler missions and has no proper ending. If you come in expecting to play a full fledged Metal Gear Solid game you're in for a massive disapointment.
  5. Oct 30, 2015
    4
    At first i would like to state that i cannot understand the big ratings this game gets.I grew up with MGS.From PS1 to PS4 this series inspired me,moved me, changed me.But this game is not MGS.And not because it's an "open world" game.(which is not).MGS series had to evolve or die in my opinion.We had to see a different approach from Kojima.The direction is right.The execution is awfulAt first i would like to state that i cannot understand the big ratings this game gets.I grew up with MGS.From PS1 to PS4 this series inspired me,moved me, changed me.But this game is not MGS.And not because it's an "open world" game.(which is not).MGS series had to evolve or die in my opinion.We had to see a different approach from Kojima.The direction is right.The execution is awful though.And here is why:
    1.Afghanistan is an empty barren boring land.Desert,yellow rocks some more desert and that's it.Colourless,barren boring are the only words i can think of.And Africa is not better.Where is the level design?where is the diversity?where is the scenery?where is the vibrant feeling that can make you believe that this land is alive?Look to the Witcher games or even the Dragon Age games for example.
    2.I can't understand why no reviewer never mentions the repetivity of this game.Every side op is the same as the other one before it,outpost after outpost feels and plays the same and after 10-15 hours in the game the boredom turns to anger.You see the same stuff,you do the same things,there is practically one approach in the game and that is to tranq eveyone so you can send them back to MB and that is it.Even when they start wearing helmets there is no need to change your approach.You just shoot them in the back or the hip and you watch the magic happen after 10 seconds.
    3.Its incredibly easy.No stealth needed.You can stand tall 50 meters away and no one will see you.You just need to mark the enemies and that way you can see them even through walls or sometimes even mountains and you wish that they 'll spot you because time will slow down and you ll tranq them even easier.
    4THE STORY IS BAD.It's full of plot holes,it is badly written,badly voiced and uninteresting.MGS games were known for the good story which had it's twists,the rich dialogs,the awesome charachters..In this game if you are new to MGS you care less for any of them.They are shallow,cheesy and espesially Kaz is a full blown Snake groupie.Along with the soldiers at mother base.Not to mention Ocelot who is doing his best to look like he is in the Wild West ordering a bourbon in a saloon while waiting for the Poker tournament to start.And ...Skull Face..i mean..we had Liquid,Ocelot,Boss even Big Boss in the older games and now we have to make do with Skull Face dressed in a Wyatt Earp costume?
    5.The "boss fights" are horrible and uninteresting.Long gone are the days of the great Sniper Wolf,The End and the other great bosses from the MGS series now there is nothning of that.
    6The game is practically a grinding to build MB which dictates the whole approach in the game.Everything you do,the way you play,everything is for the Mother Base,not to mention that the game reminds us every 30 minutes or so that the old mother base was destroyed and that we must get our revenge from those responsible.

    I could go on really.I could say about the checkpoint system that the game has,the fact that it is practically an outdoor corridor and not a real open world game,the unskippable chopper scenes and on and on and on.I believe that most MGS veterans already left the game midway and started playing the old games in the older consoles.Everything that made the old MGS games great and different from the GTA and Modern Warfare video gaming culture is gone and it is replaced by a repetitive scenery,by boring gameplay and by an uniteresting story.Either KONAMI wanted this and that is why Kojima was fired or Kojima san blew it and left.Lastly.We are going to have another MGS game.When you count the sales by the millions you don't cut the series because "snake's story is over" as Kojima stated 9 years ago.Kojima is a video game producer who lives and pays his bills by making MGS games, he is not doing it to save his soul or mine or yours.Now if KONAMI decides to publish a MGS game without him it would probably be crap just like everything this company has published during this decade,exceptions be the MGS games and a couple of others.Thanks for reading the review and i am sorry for any typos,or grammar mistakes.Have a nice day.
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  6. Sep 6, 2015
    10
    Unbelivable. It is a new MG and open world works. Graphics and Gameplay make a Dream comes true. The 2 countrys look in every mission ore side mission never like the same. I love it. And i hope the online mode same good as the SP. And i hope ...i pray for MG6 :D
  7. Dec 23, 2015
    0
    They polished a turd to a mirror shine. It looks great, plays great, all the lovable characters are there, but its a boring repetitive mess of a game. I never I thought I'd ever describe Metal Gear Solid as boring, but it most truly is.
  8. Sep 4, 2015
    9
    Almost perfect.

    I would give it a perfect score if the story had more weight in the game. I was expecting it to be the greatest thing of all time, and obviously I was a little disappointed. Regardless, it is very good in that aspect, but there goes the point. Gameplay-wise it's PERFECTION. Even the new additions make it good, although I was a little reluctant at first. I really
    Almost perfect.

    I would give it a perfect score if the story had more weight in the game. I was expecting it to be the greatest thing of all time, and obviously I was a little disappointed. Regardless, it is very good in that aspect, but there goes the point.

    Gameplay-wise it's PERFECTION. Even the new additions make it good, although I was a little reluctant at first.

    I really love this game, now to the side missions!
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  9. Oct 23, 2015
    9
    This game surpassed my expectations. I wasn't a huge fan of story heavy MGS games, but this one is more focused on the gameplay and exploration than story, which I like. The sandbox is a joy to explore and missions are all very well done with multiple ways of tackling the objective. This is what gaming should be.
  10. Sep 3, 2015
    8
    There is no denying that this game is worth your time and money. With that said, a 10/10 is simply over rated due to hype. Graphics are amazing, acting is spot on, but missions get repetitive. Be prepared for a lot of down time as you set up the mission, and play it out. There is a massive amount of things you can do in this game, but for 80% of it, you will find yourself either crouchedThere is no denying that this game is worth your time and money. With that said, a 10/10 is simply over rated due to hype. Graphics are amazing, acting is spot on, but missions get repetitive. Be prepared for a lot of down time as you set up the mission, and play it out. There is a massive amount of things you can do in this game, but for 80% of it, you will find yourself either crouched or prone. You will be infiltrating a camp just to be seen and run out to reset. Don't expect any part of the "stealth" game to be realistic either. When it is all said and done, it puts together a fun to play package, but the last appear isn't fully there. Enjoy it for what it is. Expand
  11. Sep 30, 2015
    6
    Well, where to begin.
    First of all let me admit that I was swept away by the hype developed for this game prior to release, which may contribute to my massive disappointment. I was super hyped to get this game after thouroughly enjoying MGS V GZ. The promise of buddies a huge open world and a massive arsenal gave me hope for and absolutely epic experience. But the whole experience was
    Well, where to begin.
    First of all let me admit that I was swept away by the hype developed for this game prior to release, which may contribute to my massive disappointment. I was super hyped to get this game after thouroughly enjoying MGS V GZ. The promise of buddies a huge open world and a massive arsenal gave me hope for and absolutely epic experience. But the whole experience was meh. Point by point list of complaints:

    - Why make it open world when the open world is boring as **** why not just make the "mission areas" into discreet levels accessible from the ACC?
    -Pointless boring open world with literally nothing to see outside of the outposts and guard posts.
    -Inconsistent AI which can be unobservant as a fat **** police officer taking a nap or as alert as a peregrine falcon on cocaine spotting you from the other side of the map, ruining your carefully planned infiltration every ****ing time.
    -after being spotted and failing a reflex takedown every guard telepathically knows your exact location within about a second.
    -Enemies with laser accuracy at 300m with a **** soviet AR.
    -horrible CQC animation bugs when taking from cover
    -DDOG jumps about 10 meters into the air away from target teleports to then for the throat slit animation.
    dwalkers god awful controls.
    -The way the camera ass and **** ****s Quiet every chance it gets
    -Using any gadget puts the base on alert for like 30 min even when not used offensively
    -Kaz calls you boss when you play as some other dip**** combat unit guy
    -retarded 2 hour plus unlock times for guns
    -gunsmith which basically lets you swap out scopes and attach a silencer maybe a barrel if you ****ing lucky.. WOW
    -Motherbase is boring as **** .. long bridges... repetitive convo's
    -Helicopter rides
    -Analysis complete
    -Quiet fight 3 min ... Man on fire one shotgun shell
    -****ing useless silencers until wayyyyy later in the game
    -headshots alerts enemies from a massive distance vs. tranq shot meaning lethal stealth is out the window
    -bug on PC with grenade throwing arc
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  12. Sep 17, 2015
    8
    Even if i think MGSV is a really good game i think it´s still hugely overrated by critics. I enjoyed the game a lot till the end of the first chapter. Now it really starts getting boring. I think it´s incredibly repetitive and annoying if you have to play story missions that you´ve already played again just to move forward in the story which is never really present anyways. But even thoseEven if i think MGSV is a really good game i think it´s still hugely overrated by critics. I enjoyed the game a lot till the end of the first chapter. Now it really starts getting boring. I think it´s incredibly repetitive and annoying if you have to play story missions that you´ve already played again just to move forward in the story which is never really present anyways. But even those new story missions really don´t bring something new to the table. Playing this Game i start to see the huge advantage a non open world stealth game has. Games like Chaos Theory never got repetitive as this game does because you didn´t have to go back to the same area over and over again. For me the open world takes away the feeling of importance and freshness doing these missions. I´m not saying that it doesn´t have advantages too. The big areas and many opportunities it gives me are just amazing. This is actually something i missed since games like Chaos Theory and blood money. I think this Game was a great experiment while i don´t think that a fully open world like this game has is the best way to make a stealth game. As a big fan of stealth games i want to see games that take the advantages from both concepts. I think a linear game with sandbox areas for each mission and as many different infiltration options as MGSV gives you would be really great. Expand
  13. Dec 10, 2015
    3
    Alright, so as a game I went into to have fun with because of all the wonderful reviews it was given. I am completely disappointed. So disappointed that I deleted it off my home screen. Many reviews said this game was all about the gameplay, and let me tell you something, it surely is. And it is fun... For maybe an hour and a half. After you're tired of looking at the amazing motions snakeAlright, so as a game I went into to have fun with because of all the wonderful reviews it was given. I am completely disappointed. So disappointed that I deleted it off my home screen. Many reviews said this game was all about the gameplay, and let me tell you something, it surely is. And it is fun... For maybe an hour and a half. After you're tired of looking at the amazing motions snake does when getting on the ground, or moving from wall to wall, you have nothing. The story is lackluster with the terrible villain, same old rescue the prisoner missions and kill this guard. It gets repetitive and boring way fast. And I'm not one to say this because I'm a huge RPG fan because of it's massive world and side missions. But dang, this world is too big, way too many missions, if you are a completionist have fun with this one. Expand
  14. Nov 16, 2015
    4
    everything starts great but then ends up being diluted like sugar and just being repeated over and over again, same scenarios, upgradable heads, and endless repetitions of the same is as if the game never had finished and to fill you pretend missions one and again
  15. Sep 14, 2015
    7
    This game is such a mixed bag. Gameplay is excellent, and it looks good and sounds good, but the story is an absolute mess. The plot is there, it's just presented so poorly. Your first 10 minutes of gameplay are the most plot heavy you'll have for the following 10 hours. The theme of the game is supposed to be "revenge" but I can hardly want any when the only thing driving me to do so isThis game is such a mixed bag. Gameplay is excellent, and it looks good and sounds good, but the story is an absolute mess. The plot is there, it's just presented so poorly. Your first 10 minutes of gameplay are the most plot heavy you'll have for the following 10 hours. The theme of the game is supposed to be "revenge" but I can hardly want any when the only thing driving me to do so is Kaz babbling about it. Snake is totally uninterested throughout, hardly saying a word anywhere, and most missions have close to do emotional drive behind them. "Go here, kill/extract this guy, run" only works for so long. If they'd clean up their story presentation, they'd truly have a 10/10 on their hands, but that's not the case.

    Pros
    - Excellent gameplay
    - Looks and sounds great
    - Plenty to do, albeit a bit repetitive at times
    - Motherbase is fun

    Cons
    - Total mess of a narrative, the lead man acts like he couldn't care any less
    - Not enough mission variety
    - Maps are too big with not enough to do

    Fun but certainly not a 10.
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  16. Sep 28, 2015
    8
    Look I love this game, but it has flaws. This score is not representative of this game when compared to the series. To anyone who gave this game a 5 or lower because it didn't live up to metal gear as a series, screw you, the point of a review is to determine a single games quality, not to score it based off every other one in the series.
  17. Nov 29, 2017
    0
    The comment from a previous poster sums it up perfectly:

    /quote Highly overrated. Despite the game play mechanics and production values being sky high, like most Metal Gear games, the switch to an open world destroys the most important aspect of the Metal Gear series: the fantastic storytelling of its genius creator, who has managed to innovate gaming time and again. This time,
    The comment from a previous poster sums it up perfectly:

    /quote
    Highly overrated.
    Despite the game play mechanics and production values being sky high, like most Metal Gear games, the switch to an open world destroys the most important aspect of the Metal Gear series: the fantastic storytelling of its genius creator, who has managed to innovate gaming time and again.
    This time, however, the innovation is replaced by repetition /end quote

    This game sucks. I'm on mission 20. It feels like an MMORPG....
    most boring metal gear solid game i ever played.

    The first hour was perfect though.... The rest is garbage sorry. I'm not impressed just because there's good graphics and mecanics.

    How the heck does this game get 9/10?? The new generation of kids are growing up to be retards. Seriously. What a shame. Every game is being dumbed down into open world. Just give these kids shiny new graphics and they are too BRAIN DEAD to notice anything else.

    To sum it up:

    -If you don't like a story.
    - You like grinding MMORPGs
    -You enjoy doing chores like "extract this prisoner" and repeat this over and over...
    - Good graphics and good character controls is all you care about but enjoy a very very boring game.

    Please go ahead this game is for you!!! (You are an IDIOT by the way).
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  18. Jan 5, 2017
    10
    I've been waiting for such a nice game for long. I just play it again and again with different weapons and different techniques. and open world factor is also a very nice addition to MGS. I love it.
  19. Oct 4, 2015
    8
    The game suffers from it own ambitions more than anything. The story is unfinished, the bosses are few and the locations become repetitive. The game is open world MGS sandbox and it's great however the game feels more like sneaking GTA then what the series is remembered for. You can feel The Boss's Struggle with The Skulls... i mean Kojima's struggle with Konami all over this game, we gotThe game suffers from it own ambitions more than anything. The story is unfinished, the bosses are few and the locations become repetitive. The game is open world MGS sandbox and it's great however the game feels more like sneaking GTA then what the series is remembered for. You can feel The Boss's Struggle with The Skulls... i mean Kojima's struggle with Konami all over this game, we got a great open world 90+ game that is somehow unfinished... all in all still the best failed game ever. Expand
  20. Apr 13, 2016
    8
    Game play and graphics are top notch. If you like stealth games this is probably the best ever. The whole defend your base micro-transaction thing is stupid and greedy. The story's a little wonky. Still one of my favorite games to play and replay. Not sure why Konami nuked the franchise.
  21. Sep 8, 2018
    5
    What Kind of Adventure?

    Third Person Shooter Was it fun? It was okay. By all accounts, I thought I would love this game but I just couldn’t get into it. Are there any similar games? Its a Stealthy Third Person Shooter so anything like that. Favorite Character? Snake is okay, I guess. Would you play it again? I kept trying to like it, I tried it 4 different times
    What Kind of Adventure?

    Third Person Shooter

    Was it fun?

    It was okay. By all accounts, I thought I would love this game but I just couldn’t get into it.

    Are there any similar games?

    Its a Stealthy Third Person Shooter so anything like that.

    Favorite Character?

    Snake is okay, I guess.

    Would you play it again?

    I kept trying to like it, I tried it 4 different times to get into the game but I just couldn’t. I don’t see myself trying it again.

    Any Complaints?

    I thought the game was really hard and I often times was just lost as to what I’m suppose to do.

    How many hours did you play it?

    I played it for about 5 hours.
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  22. Nov 23, 2018
    6
    9.3 ?? no way.... this is some kind of peace walker game but with steroids, nothing more
    From all the Metal Gear Solid games this is perhaps the weakest of all, this is why Kojima left Konami.
    Don´t let the fake 9+ of the "pro" reviewrs fool you. This game lacks of everything, poor in details, rushed, unfinished, empty. Have some decent things here and there, but overal this is a
    9.3 ?? no way.... this is some kind of peace walker game but with steroids, nothing more
    From all the Metal Gear Solid games this is perhaps the weakest of all, this is why Kojima left Konami.
    Don´t let the fake 9+ of the "pro" reviewrs fool you.
    This game lacks of everything, poor in details, rushed, unfinished, empty.
    Have some decent things here and there, but overal this is a tremendous disapointment, beware.
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  23. Dec 7, 2016
    7
    This game is very fun and entertaining with a lot of attention to detail. The open world however felt restrictive and repetitive with little character or interesting places to explore. The storyline is good, but one of the first games were I think the story was too long and became monotonous. The sci-fi elements were pretty ridiculous, a common but painful pitfall. The amount of depth,This game is very fun and entertaining with a lot of attention to detail. The open world however felt restrictive and repetitive with little character or interesting places to explore. The storyline is good, but one of the first games were I think the story was too long and became monotonous. The sci-fi elements were pretty ridiculous, a common but painful pitfall. The amount of depth, soundtrack and humour within the game make it entertaining, though it is not a game world I expect I will return to. Expand
  24. Sep 28, 2019
    0
    O pior jogo de toda a saga . Nao admira que a konami tenha despedido o kojima. Repetitivo ate cair para o lado, os mesmos cenarios reutilizados ate ao infinito, aborrecido e historis zero. Pior era impossível. Fujam deste. Death streanding deve ir pelo mesmo caminho
  25. Aug 17, 2018
    3
    This is how you ruin a series, MGS5: The Pain in my Brain.

    -boring lifeless Open World
    -repetitive story missons in the 2nd half
    -wierd story missions (the jeep ride with skull face)
    -repetitive gameplay (once you are 10hrs in it gets boring)

    and so on. doesn't liked it at all.
  26. Sep 1, 2015
    8
    too much weird things.. fire man, flying kid, super sonic zombies? too much japanese.. good stealth game, good gameplay but.. i say wtf when fire man on a fire unicorn chase me.. and extracting people with balloon ? please ? wanna add tenticles kojima ?
  27. Sep 26, 2015
    3
    Honestly, it's a very mediocre game that's also occasionally awful; its disappointing quality has enraged me quite a bit. First of all, this is not an MGS game by any means. It's a game trying to sell out on the popularity of the modern RPG genre. "Hey guys, RPGs seem to be really cool right now. So, let's just ditch all the intricate story and boss fights--you know, what made MetalHonestly, it's a very mediocre game that's also occasionally awful; its disappointing quality has enraged me quite a bit. First of all, this is not an MGS game by any means. It's a game trying to sell out on the popularity of the modern RPG genre. "Hey guys, RPGs seem to be really cool right now. So, let's just ditch all the intricate story and boss fights--you know, what made Metal Gear Solid so lovable in the beginning--and just jam in a bunch of tedious features and some generic gameplay." The locations are repetitive; the side missions are repetitive; and the main missions are barely driven by story like the previous games were. I don't know about you guys, but "kill the (random) commander of the group" and "rescue 12 prisoners" sounds pretty outdated, boring, and generic to me.

    I've tried to get through the game, but it's really difficult. I ended up putting it off for three days in a row several times because I just ultimately didn't feel like playing it anymore. It gets old very fast, but of course, the shallow gamers nowadays will see a (misleadingly) vast open-world RPG game and immediately give it 10's across the board--completely shallow, in my opinion. If a game doesn't have story, it's a no-buy for me. If a frikkin' MGS game doesn't even have a story (because Kojima/Konami sold out and said less story/cutscenes would sell more copies ), it's right into the bin. Now that I think about it, I wouldn't even fret about calling it downright awful. Now, I can finally return to Witcher 3--a far more compelling RPG with a far more compelling story.
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  28. Sep 14, 2016
    0
    This game is incredibly boring. The gameplay is clunky and the upgrade system requires a lot of attention, so a lot of time is spent sending characters you've never met on missions you can't play to get stuff you won't use for anything except upgrading your loadout. The gameplay itself is just a mixture between a bad shooter and a conceptually boring rpg.
    On top of that, it's very story
    This game is incredibly boring. The gameplay is clunky and the upgrade system requires a lot of attention, so a lot of time is spent sending characters you've never met on missions you can't play to get stuff you won't use for anything except upgrading your loadout. The gameplay itself is just a mixture between a bad shooter and a conceptually boring rpg.
    On top of that, it's very story oriented, and I really do not have any interest in the story. I'm not interested in discovering who some character is after a hundred hours of them not talking, or in the characters that you know are from one of the earlier games based on the number of limbs they have left.
    The story is, as someone else reviewing this game described it, ridiculous. It's just so bad. 2015 must have been a bad year for games for this to have the ratings it has.
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  29. Jun 15, 2016
    0
    The worst metal gear solid game i've ever played so far! Im a die-hard fan for the metal gear series including classics, the games were good, getting better every moment, but the ending to this game was very disappointing, like crafting a diamond out of thin air for a century then throwing it in the dumpster, the graphics were good, the gameplay was good but the ending, the worst part isThe worst metal gear solid game i've ever played so far! Im a die-hard fan for the metal gear series including classics, the games were good, getting better every moment, but the ending to this game was very disappointing, like crafting a diamond out of thin air for a century then throwing it in the dumpster, the graphics were good, the gameplay was good but the ending, the worst part is that you have to upgrade your base to max in order to get the ending and what for what, to disappoint you so badly that you'd never play metal gear again Expand
  30. Sep 2, 2015
    9
    Ponderously slow to get going to the point it makes you switch off. What's the point of endless crawling around a hospital floor effortlessly avoiding seemingly deaf and blind soldiers. Total stinker.
  31. Nov 22, 2015
    7
    Everything is fine until to Chapter 2. After that you do the same missions over and over again. There's just 8 new missions in Chapter 2. But deep stealth gameplay, customization, expanding Mother Base and music's are very good.
  32. Sep 15, 2015
    10
    What can I say here that hasn't already been said by 1623 other individuals? This game is fantastic. The writing is excellent, the plot is fantastic, and the gameplay is nearly flawless. The world is completely unique while grounded in a pseudo-reality that makes it both interesting and relatable. I can think of no other game that has transitioned from its roots into the modern era moreWhat can I say here that hasn't already been said by 1623 other individuals? This game is fantastic. The writing is excellent, the plot is fantastic, and the gameplay is nearly flawless. The world is completely unique while grounded in a pseudo-reality that makes it both interesting and relatable. I can think of no other game that has transitioned from its roots into the modern era more effectively. Metal Gear Solid V manages to stay completely true to the Metal Gear name while bettering itself in every imaginable way.

    The games one failing is its abrupt ending that was shoe-horned in because the real ending couldn't be completed in time and the game is so fantastic in every other way that I completely forgive this.

    Pick this game up as soon as you get the chance if you haven't already. You will find yourself completing every side quest and finding every hidden objective solely for enjoyments sake. This game may just be the game of the year.
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  33. Jan 3, 2016
    4
    While I have had some positive experiences with this game, for example the first hour, to me the game simply has no structure whatsoever, an information-overload and repetitive open world. I did enjoy the game for the first... 5 hours? Then, not following the story, because whenever they try to tell it some other voice keeps talking through the story, you're just playing the same locationsWhile I have had some positive experiences with this game, for example the first hour, to me the game simply has no structure whatsoever, an information-overload and repetitive open world. I did enjoy the game for the first... 5 hours? Then, not following the story, because whenever they try to tell it some other voice keeps talking through the story, you're just playing the same locations over and over again, just with something else to kidnap or take with you. The same location, just another guy to get.

    While I do appreciate the fact that you can extract soldiers to mother base, to me there was nothing useful to it. I tried just taking home a few soldiers at a time so I could try to assign them to proper positions (which is what you are supposted to do), but you're pushed quite early to take home more and it'll get repetitive. Soon, your mother base will expand and you'll have no idea why to even bother because the only thing to do is shower. Which just makes Snake clean again. No experience with any profits on enemy AI, except that they do start wearing helmets if you give them headshots.

    So while MGS5 does have some cool benefits, like the first hour and some cool stuff you can use during missions, when your game is so chaotic that I don't want to play after the first 7% (?), you are doing something wrong. Maybe it is because this is only my second MGS-game (with Ground Zeroes being the first), but I am going to resell it.
    If you would take the time to read yourself into this game, learn how to play it and figure out a way to play with the story and whatnot, I'm sure you'll have yourself a hell of a game. For me it just isn't working.
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  34. Sep 3, 2015
    9
    Great game all around it's both fun and addictive. It gets both graphics and gameplay right. I especially love how each mission can be played using various methods. The only downsides to this game are the hard to navigate menus and controls, and the lack of much to do on Motherbase.
  35. Sep 11, 2015
    9
    Nice game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  36. Oct 12, 2015
    1
    Let's be clear and honest: This is the worst Metal Gear in the series and surely one of the most forgettable games of the year, period. People need to chill and relax when making such passional reviews. It was advertised as if one of its strengths were the big maps. Yes, it does have big maps, but only 2 regions filled with blank spaces makes you spend more time riding a horse thanLet's be clear and honest: This is the worst Metal Gear in the series and surely one of the most forgettable games of the year, period. People need to chill and relax when making such passional reviews. It was advertised as if one of its strengths were the big maps. Yes, it does have big maps, but only 2 regions filled with blank spaces makes you spend more time riding a horse than fulfilling missions and it turns frustrating and repetitive. The flesh of the story and it's details are degraded to the form of audio-drama as in-game cassettes you unlock while playing, so there are very few cutscenes with Kiefer actually TALKING, another marketing device that turned out like a scam. Everything important in the plot "just happens", or happens too fast with no major impact nor glory at all, specially during big revelations scenes and overall the story revolves around revenge for the attack at the end of Ground Zeroes. Even the word "revenge" is overused and bad delivered, specially by Miller. He talks like Batman Bale when arguing with Ocelot. The game manages to make everything obvious (Man on fire since the first trailer) but at the same time it tries HARD to make it look all CSI kind of plot, it takes itself too seriously when all the puzzles were solved 5 years ago.
    I really WANT to LOVE the game, but so far I find it hard to achieve.
    It pains me that we were waiting 5 years for this to come out and get this. As an old ex-fan of MGS, this should have ended in Guns of The Patriots, which looks better in my honest opinion. Konami did well by firing Kojima.
    Long story short: If you think MGS4 was a big movie, MGSV is like a big movie interrupted by going to the bathroom constantly.
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  37. Nov 11, 2015
    6
    It's an enjoyable game. The combat system is well-designed and it really feels like a Metal Gear Solid but after a while you realize that all you're gonna be doing is clear bases all day long. The boss fights are very few and not that cool imo (Sniper fight, skulls x2, Metal gear fight and that's all). It seems like Kojima was about to create yet another masterpiece but then all of aIt's an enjoyable game. The combat system is well-designed and it really feels like a Metal Gear Solid but after a while you realize that all you're gonna be doing is clear bases all day long. The boss fights are very few and not that cool imo (Sniper fight, skulls x2, Metal gear fight and that's all). It seems like Kojima was about to create yet another masterpiece but then all of a sudden Konami interrupted him and told him to make a cash grab instead or gtfo. And we all know the outcome of that story... Expand
  38. Sep 30, 2015
    7
    I do love the systems in the game, the graphics are lovely, the progression is fun. I like the different aids you bring on missions, and the thought that has gone into the interactions between the soldiers and snake and the various items is great.

    THe game there is, with the below exceptions, is great. I didn't like: The overall plot- I've played all the Metal Gear games back to
    I do love the systems in the game, the graphics are lovely, the progression is fun. I like the different aids you bring on missions, and the thought that has gone into the interactions between the soldiers and snake and the various items is great.

    THe game there is, with the below exceptions, is great.

    I didn't like:
    The overall plot- I've played all the Metal Gear games back to Solid. So not the ones for NES or whatever. But the plot makes no sense. There's no change there from the previous ones.
    Interminable voice recordings. It's the same problem as with Destiny, there's a bunch of stuff you can read or listen to, but it's not done 'in game'. It's fluff.
    The more offensive bits of the plot. I'm not a big fan of excessive cruelty or child abuse. And f there is something in media I'm consuming, I want it to have enough artistic merit to the point where I don't fee like the guy making it is a creep.
    The deleted scene on the bluray edition screams 'cut for time'. Don't do half a game.
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  39. Oct 30, 2015
    2
    I bought The Phantom Pain expecting a rich and engaging single player experience with a cohesive and cinematic level of storytelling. Instead MGS V feels like a disjointed and lost effort at some sort of open world RPG. The two environments are forgettable like the developers bought a whole bunch of prefabricated objects and terrain elements from the Unity engine store and tried to build aI bought The Phantom Pain expecting a rich and engaging single player experience with a cohesive and cinematic level of storytelling. Instead MGS V feels like a disjointed and lost effort at some sort of open world RPG. The two environments are forgettable like the developers bought a whole bunch of prefabricated objects and terrain elements from the Unity engine store and tried to build a game around it. The 'missions' feel completely repetitive, especially because each one starts with the opening credits again like the game is reminding you that the last mission seemed to have nothing to do with the next mission. It's a grind to get anywhere rewarding in the game and I gave up on it pretty quickly. Expand
  40. Nov 2, 2015
    4
    I played the orginal MGS and was one of the few that wasn't impressed...I didn't have the patience for it... But after reading the hype over the last few months, knowing how highly the fans of the series rated it, and hearing how involved the storyline of the games were I eagerly bought the new incarnation to see what all the fuss was about. Sorry guys, still not impressed and stillI played the orginal MGS and was one of the few that wasn't impressed...I didn't have the patience for it... But after reading the hype over the last few months, knowing how highly the fans of the series rated it, and hearing how involved the storyline of the games were I eagerly bought the new incarnation to see what all the fuss was about. Sorry guys, still not impressed and still haven't got the patience and it still bored me...I see many MGS fans complaining about this ones story too. Expand
  41. Nov 13, 2015
    2
    This game is so overrated. Its not even close to being a masterpiece.
    - Little to no story
    - Mediocre graphics
    - Very repetitve gameplay
    -Bad ending
    This game is overhyped garbage.
  42. Nov 20, 2015
    4
    great gameplay great graphic but the story, the dramaturgy is really a 0. they really need to pay for good scriptwriter. really disappointed. hope it will change it's feels like most off the games dont have good story this day.
  43. Oct 16, 2015
    6
    I have never played any MGS game before but this one was over praised by reviewers and couple of my friends insisted me on buying it so I went for it. To be honest I was so much disappointed by this game. The game have alot of contents but most of them are repetitive side ops and missions. I kept playing this game for dozens of hours wishing that there would be a point where I will startI have never played any MGS game before but this one was over praised by reviewers and couple of my friends insisted me on buying it so I went for it. To be honest I was so much disappointed by this game. The game have alot of contents but most of them are repetitive side ops and missions. I kept playing this game for dozens of hours wishing that there would be a point where I will start to enjoy this game and I failed miserably. I can't speak in favor of this game other then saying performance wise this is one of the best game to date. Story wasn't so good. There's not even a single excitement moment in this game. Had some hope with the online but it was even worse. Never believing the critics/reviewers again. Expand
  44. Sep 14, 2015
    8
    Alright people. Let's analyze the f*** outta this game.

    I've been a hardcore Metal Gear fan ever since MGS1. Haven't played the 8 bit ones, but I've read their plots plenty of times to know them like the palm of my hand. MGS1 was awesome. Incredible story for a videogame and amazing genre-defining stealth gameplay. It blew my mind. MGS2 blew my goddamn mind. Those graphics at that
    Alright people. Let's analyze the f*** outta this game.

    I've been a hardcore Metal Gear fan ever since MGS1. Haven't played the 8 bit ones, but I've read their plots plenty of times to know them like the palm of my hand.
    MGS1 was awesome. Incredible story for a videogame and amazing genre-defining stealth gameplay. It blew my mind.
    MGS2 blew my goddamn mind. Those graphics at that time. And the story... damn. Got Kojima'd so hard when I realized it had been a "simulation" of MGS1...
    MGS3 was the best of the series. No discussion about that. Best cutscene/core gameplay balance, and arguably most interesting and emotional story, since it also sets the cornerstone upon which all of the saga is built.
    MGS4 was... dense. The story was a little bit convoluted and sometimes felt forced, but its final act was so damn epic it redeemed it.
    Peace Walker was damn good too. Great, great story and continuation of Big Boss' story, loved the comic book touch, and the episodic/mission-list structure of the game got along really well with it being for a handheld.

    Now... MGSV... The best gameplay-wise hands down. I've never had so many infiltration methods in my entire life. I felt like the true Big Boss when sneaking into an enemy base, I had so many tools at my disposal... So in that sense, it's a 10, despite the fact that the "open world" is just a vast (as well as beautiful) emptiness with corridors between mountains from A to B.
    However, story-wise... it felt so weak. So uncomplete. So bland. Everytime the story seemed like it was getting somewhere, like you were about to get into the real deal... it just... ended, or took another route, or dismissed it.
    Skull Face made for a great, interesting villain in my opinion, and its end is just so unsatisfying and anticlimactic.
    The battle with this game's Metal Gear comes too soon, with too little build up.
    The Eli story arc and the psychic kid's story arc are simply half-way done, unresolved. And even with that bonus, half rendered scene that got deleted and comes in the special edition, it simply doesn't feel like it has a proper ending.
    The only real, satisfying plot that is resolved accordingly is Quiet's, which I quite (lol) enjoyed, but still, falls short in comparison to say, the Foxhound unit in MGS1, the Cobra Unit in MGS3, or Dead Cell in MGS2 (The B&B unit in MGS4 is just stupid. Sorry).
    Now, the real ending of the game, which admittedly, is one of the BEST, pops up in the mission list in such a disconnected way from the story that hurts. It feels that that final mission appears simply because it has to, not because the player has been through enough or through so much that he deserves it/needs it.
    There is so little story in this game, it's a shame it has the Metal Gear title. And the few cutscenes are so well directed and leave you craving for more than it's just adding insult to injury. The cassette tapes try to alleviate that, but honestly, many of them are just wishing be a cutscene instead.

    This game should really be a 9, but it's a Metal Gear, and as such, it should be held to a higher standard. It's a 7'5/10, rounded up to an 8 for its gameplay.

    PS: Enough of the credits everywhere, Kojima. If I see "Guest appearance of the Skulls ******* unit" at the beginning of a mission, well, it's a stupid spoiler. Now I know I will eventually face/see them, so it will make less of an impact. What is wrong with you. Same goes for the 'trailer' after the end of Chapter 1, which is just a huge spoiler, because it tells you the whole chapter 2 story in a 30 second montage. What the hell man.
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  45. Sep 29, 2015
    8
    This review contains spoilers, click expand to view. The MGSV: TPP is the best game I’ve ever played that didn’t have an ending. While the gameplay is astoundingly compelling and tight, the story literally does not reach a conclusion. If this is going to be handled as a paid DCL in the future, it’s a crime against gamers. If they do not intend to ever allow us to download the end of the game, this is also a crime against gamers. The ending they give you is both not central to the story and deprives you of Quiet – its two negatives! And there could have been a much better treatment of the identity issues and mental issues Big Boss suffers. If feel emotionally cheated by my investment in the story. It’s a real shame because what story is here is excellent but it goes from point A to point B and then it takes a fishhook and goes all the way to pointless.
    If you are more into gameplay and don’t emotionally invest in stories, this game is probably perfect for you. There is a high degree of mission variety and it is compelling and interesting to problem solve your way through the challenges you are given. Some of the abilities would seem like they are game breaking at first but they are not, the game will actually get hard enough that you will need to change the weather.
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  46. Nov 8, 2015
    6
    This game is very overrated.

    The mission design is extremely frustrating-your allies guiding you via radio are completely useless and cause you to run around like Johnny English rather than James Bond. You've got a ton of weapons and items that are pointless using. You are also have to engage in the whole base management side which is just a case of selecting and the deselecting items
    This game is very overrated.

    The mission design is extremely frustrating-your allies guiding you via radio are completely useless and cause you to run around like Johnny English rather than James Bond. You've got a ton of weapons and items that are pointless using. You are also have to engage in the whole base management side which is just a case of selecting and the deselecting items in a menu. The story as always from Kojima is a load of unedited bollocks.

    The reason I'm giving it 6 is that the actual gameplay, as in how you control your character, is very well designed. However having to negotiate these poorly designed missions is a total let-down.
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  47. Feb 7, 2016
    7
    This is a pretty good game overall, but while playing I kept thinking it will somehow turn into the classic MGS games I love. It did not, which made me hate this game. As a game, it was cool, but as a MGS game, it is a big disappointment. This game will be great for those who have not played MGS. It is basically a spit in the face to the MGS fans. I love MGS from PS1 to PS3 Guns of theThis is a pretty good game overall, but while playing I kept thinking it will somehow turn into the classic MGS games I love. It did not, which made me hate this game. As a game, it was cool, but as a MGS game, it is a big disappointment. This game will be great for those who have not played MGS. It is basically a spit in the face to the MGS fans. I love MGS from PS1 to PS3 Guns of the Patriots. All are classics to me. Even Peace Walker stayed true to the cannon. You can enjoy this game if you don't try to compare it to other MGS games. Expand
  48. Jul 4, 2016
    5
    For anyone who is not a huge MGS fan coming in, you will probably love this. Gameplay is decent. The story for me was probably the most disappointing moment of 2015. I can't really blame Kojima as much as I blame the people around him who let him do this to the series.
  49. Aug 10, 2020
    0
    Not playing a game, more like watching a movie, a bad one. Camera angle is ridiculous to move around.
  50. Sep 18, 2015
    0
    Hype and blindness: One of the most disappointing gaming experiences I've had in my 20 years of gaming.

    There's no plot to speak of. What little there is comes off as cheesy, poorly written, disjointed, and reliant on cassette recordings or experience with earlier games (namely, Peacewalker). Spooky ghost ninjas? A firey man straight out of a cheesy Comic Book put out by sprinkler
    Hype and blindness: One of the most disappointing gaming experiences I've had in my 20 years of gaming.

    There's no plot to speak of. What little there is comes off as cheesy, poorly written, disjointed, and reliant on cassette recordings or experience with earlier games (namely, Peacewalker).

    Spooky ghost ninjas? A firey man straight out of a cheesy Comic Book put out by sprinkler systems? If I wanted to play a cheesy superhero game, I'd play one. MGS has always presented itself as a futuristic military sim, not a ridiculous, over-the-top US Marines version of Saints Row.

    Again, cassette's: why am I listening to conversations that are completely irrelevant to my current mission while playing? Why would such a distraction be welcome during a strategy/stealth game? Why would the codec call, famed, uniquely genius, and perfected so early in the series be discarded for an after-thought like this? Playing cassettes feels like entering the soundtrack menu of old 16 bit games.

    The world and its inhabitants have no character. I heard the same "paw-touching" dialogue 10 times in a row upon visiting the base (which is a wasteland and devoid of any detail or interaction). Interacting with friends amounts to punching them in the face -- the same basic way we interact with enemies.

    The management system is a CityVille clone. Push around names on a list to get that jolt of adrenaline from the earning of "points." Better weapons, better features, yawn. Where's the gameplay in it? If I wanted to sort Excel spreadsheets I'd get an office job.

    The combat world, likewise, is barren. It feels like DayZ - a slapped together hobble of faceless metal and brick buildings guarded by randomized entities - again, without any personality or story behind any of them. Contrast this with all of the amazing scripted wonder of earlier game soldiers, even going back to MGS1 and Meryl's guards.

    Want to play a mission? Here, watch this same exact helicopter ride for the 50th time.

    Combat, gameplay, etc, etc it's good solid sure. Fun to play. But what's the motivation for playing? What am I doing in this world, who am I? What's my goal, who is giving me my missions?
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  51. Sep 4, 2016
    0
    This game deserves a 0 because it had so much potential and in the end of the day delivered nothing but frustration due to stupid inclusions in the game. First of all the open world is empty..there is nothing to do in it whatsoever but run to your next objective which is incredibly tedious. The creator of the game has such an inflated ego about the metal gear brand and the little tussle heThis game deserves a 0 because it had so much potential and in the end of the day delivered nothing but frustration due to stupid inclusions in the game. First of all the open world is empty..there is nothing to do in it whatsoever but run to your next objective which is incredibly tedious. The creator of the game has such an inflated ego about the metal gear brand and the little tussle he had with konami that he has put credits in the begining and end of every single mission saying it is a hideo kojima game..every single time...the charachters lack depth compared to previous games, the missions are exactly the same thing every single time.. whats worse is that when you get to chapter 2 you have to repeat the exact same missions from chapter 1 on a harder stealth difficulty..no new missions.. just the same old rubbish you did in the first chapter. The game is the worst in the metal gear franchise and it is so bad that I am left wondering what its creator was thinking and how it can have such a high score. The worst is that you have in game purchases and need to wait around 40minutes for an upgrade to your weapons or items. Pathetic game. **** it to hell Expand
  52. Sep 17, 2015
    2
    I will say that the open world concept was novel and was impressively done, but it lent a hand to ruining the game as a whole. Because you are forced into your helicopter between each mission, the game feels entirely disjointed. There is little linear progress through the otherwise impressive world that fans of the series have come to expect. Just as things begin to get interesting, youI will say that the open world concept was novel and was impressively done, but it lent a hand to ruining the game as a whole. Because you are forced into your helicopter between each mission, the game feels entirely disjointed. There is little linear progress through the otherwise impressive world that fans of the series have come to expect. Just as things begin to get interesting, you are presented with a "to be continued" message during a cutscene, then find yourself riding in the helicopter once more, completely pulling the viewer out of whatever immersion they were experiencing. In addition, I found myself wondering what I should be doing next at certain points because there was no story mission available. I then relegated myself to doing side missions until Ocelot tells me I had better get back to base for whatever comes next.

    By the time I had completed the game, I simply didn't care about the characters, the story, or to continue with the repetitive nature of the missions. NO spoilers, but the ending of the game was entirely disappointing. It took me a short while to realize that there was in fact no additional content. The story line simply does not resolve itself.

    For the enjoyable open world concept, I give 2 points.

    For the lack of a compelling story, depth of character, progression in the MG world, broken-up gameplay, non-linearity, and complete lack of an ending, I award it zero (additional) points, and may God have mercy upon it's soul.
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  53. Sep 11, 2015
    7
    The game is completelly unfinished. It has some good gameplay, but story is total mess. There is no whole chapter ot maybe a more. You need to repeat over and over same missions. Ending appear in the half of the game from nowhere, and it is disappointing. Where is Big Boss, where is his revenge, Where is outher Heaven, Where is FOX Hound. Why do we need over and over extract some people...The game is completelly unfinished. It has some good gameplay, but story is total mess. There is no whole chapter ot maybe a more. You need to repeat over and over same missions. Ending appear in the half of the game from nowhere, and it is disappointing. Where is Big Boss, where is his revenge, Where is outher Heaven, Where is FOX Hound. Why do we need over and over extract some people... Gameplays is fenomenal but it is not enough. Expand
  54. Jul 27, 2017
    0
    Somebody should have put this franchise out of its misery a long time ago. MGS1 was good, MGS2 had a stupid over-the-top story, MGS3 had tedious gameplay with heals etc, MGS4 had totally jumped the shark and MGS5 has to deal with the baggage of all the previous games while adding more dumb stuff of its own.
  55. Sep 14, 2015
    5
    This game feels more like a Call of Duty than a real metal gear. it sad that this game don't have story at all. I was hoping to play a real metal gear. Just shoot everything, next chapter and that's it. A simple shooter with no story. To me Metal Gear as an open world game is a mistake(PERSONAL OPINION).
    don't get me wrong, the game play is amazing, but is to bad seeing a Metal Gear game
    This game feels more like a Call of Duty than a real metal gear. it sad that this game don't have story at all. I was hoping to play a real metal gear. Just shoot everything, next chapter and that's it. A simple shooter with no story. To me Metal Gear as an open world game is a mistake(PERSONAL OPINION).
    don't get me wrong, the game play is amazing, but is to bad seeing a Metal Gear game going so wrong. No story, no bosses no nothing Kojima lose his passion in this game. Or Konami force him to make this game to sell more. either way is to bad.
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  56. Dec 3, 2015
    1
    Terrible awful game with defect that does not allow the user to save game progress after hours invested in game play. Avoid this game it is not worth the frustration. By the way, yet another reason to purchase physical discs that can be returned because they are defective instead of downloading from the PlayStation Store which will not allow refunds of defective games.
  57. fhl
    Sep 20, 2015
    0
    As a fan of MGS1, MGS2, MGS3 I'm very disappointed of this game. I tried to like it but I can't. Here the list of some annoying/bad things:
    repetitive missions;
    annoying open world; the helicopter usage is so boring and annoying, you'll lose a lot of time; you must lose extra time to farm resources/soldiers or you can't go on. People are blinded by graphics nowadays and can't get
    As a fan of MGS1, MGS2, MGS3 I'm very disappointed of this game. I tried to like it but I can't. Here the list of some annoying/bad things:
    repetitive missions;
    annoying open world;
    the helicopter usage is so boring and annoying, you'll lose a lot of time;
    you must lose extra time to farm resources/soldiers or you can't go on.
    People are blinded by graphics nowadays and can't get which games are good or not. If you are a fan of open world games/MGS (especially 1,2,3), this is not the game you looking for.
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  58. Oct 25, 2015
    0
    So the game is structurally sound and plays as one would expect a modern Metal Gear Solid game to play. Graphically it's better than most and the gameplay is pretty good. I have a few quibbles about the play, such as Big Boss' movement - he feels sluggish, almost drunk - and some pretty unrefined gunplay, but these quibbles aren't really that big of a deal. The narration is ho-hum andSo the game is structurally sound and plays as one would expect a modern Metal Gear Solid game to play. Graphically it's better than most and the gameplay is pretty good. I have a few quibbles about the play, such as Big Boss' movement - he feels sluggish, almost drunk - and some pretty unrefined gunplay, but these quibbles aren't really that big of a deal. The narration is ho-hum and sometimes absolutely annoying, especially when getting harassed a bunch at Mother Base. But I could list a dozen games that are infinitely worse in this aspect.

    The problem I'm having with the game is that I'm finding it all so dreadfully BORING. I've enjoyed every Metal Gear game since its inception back on the NES, including the movie-fest that was MGS4, but for some reason MGS5 just doesn't really make me want to keep playing. So far it's missing the "WOW! DID YOU SEE THAT!" factor. The game features large terrains but they're are mostly bereft of life outside of your side ops and main mission areas. 15 hours in and I'm already tired of the samey repetition of the game's mission designs.

    The open world design doesn't seem all that impressive because most of the time is spent just traversing to predetermined destinations. But it's sure beautiful to look at. Also, the microtransactions really grate my nerves. I don't understand how anyone can defend this behavior. I don't think this is a Kojima design - I'm almost certain this was forced into the game by Konami.

    Thanks for reading me.
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  59. Sep 20, 2015
    4
    This review contains spoilers, click expand to view. As a huge and long time fan of Metal Gear I am for once truly disappointed. I'll start with the only good thing this game has, the gameplay. The freedom to decide on how to tackle a mission is great. The buddy system is a new and useful addition. Being able to use vehicles is fun and all the equipment available gives the gameplay a high level of variety. Snake moves as smooth as he never did before and his new CQC and sneaking moves were long awaited for. Rebuilding mother base is rewarding but it just needed to be more lively. There is nothing much to do, while the idroid has too much to do. The open-world is not the problem, but the repetitive areas and missions are. What I think would have worked is set open sandbox areas to go to.
    Metal Gear is a game built by the story and everything else follows it, but not this time. It seems all the key elements that define Metal gear have been taken away to appease to the majority of gamers that are only entertained with shooting. I've always felt that Metal Gear was one of those few games that was moving the gaming industry to evolve into art and no longer just be an entertainment medium. For this franchise in particular, the story drives the gameplay and gives it meaning. As much as the gameplay is fun it soon falls stale because there is no story to give you purpose to continue on.
    Codec calls and cut scenes can be skipped so there was no reason to rip away more pieces of metal gear. I wonder why there can't be an even balance of cut scenes and gameplay to make the best Metal Gear possible. The game was advertised as the missing link to the saga, the story of what led Big Boss to descend into a darker path and start Outer Heaven. Revenge was suppose to be a big theme but only Miller portrays it. The real Big Boss is not even there to seek revenge with his own hands. Instead we get to be his double, in this story that doesn't add anything important to the Metal Gear saga. The shrapnel in his head is suppose to depict his change into a demon but nothing truly happens in the story to make him one. I think the story would have been better if we would play as both the real and fake Big Boss as they worked together to seek revenge and bring the rise of Outer Heaven. It would have given more room to include a larger cast of characters such as Gray Fox, Naomi, etc. The game is already set in Africa why not add more of Metal Gear history for us to see? Then it makes no sense to me that Big Boss would agree to use the Medic to be his double without consent. Big Boss was used himself in previous history and I find hard to believe he would do that when he believes soldiers deserve better, hence Outer Heaven.
    Epic boss battles are missing, which Skull Face should have been one. Skull Face's motives are not really portrayed and he seemed to have great potential to be a purposeful villain. Volgin's appearance should have been only to torment the real Big Boss and maybe Ocelot, it has no meaning for any other character. Metal Gear always has its large cast of characters and this time it lacks that. If there was a good story to tell, Quiet would have had more potential to shine. Wearing almost nothing wasn't necessary either, even with her powers she could have at least worn shorts. Eli is just thrown out there with not much focus either and the same goes for Psycho Mantis.
    Instead of chapters, the game should have just kept running in episodes, with Skull Face and Metal Gear ST-84 being the epic finale. Big Boss should have been shown taking in child soldiers and actually training them for Outer Heaven, therefore showing him change. The chapter where Diamond Dog soldiers must be killed to stop the spread of the parasites definitely could have been more dramatic. You only kill a few in the short chapter and Snake is not shown to be utterly broken by having the blood of his comrades in his hands. It also would have been more impactful if Skull Face would have done this rather than Huey. The need for revenge would have gone more deeper. As history repeating itself is a theme of Metal Gear, Huey would have been just fine as the scientist who was used, for old Metal Gear sake. The way it happens in the game, Huey should have been killed but was not to avoid a time paradox.
    Overall, the themes of revenge and race and rarely felt in the game. Then to add to the negativity, pieces of the game were not included like the famous Mission 51. Cut scenes shown in some of the trailers are not in the game. This game had nothing meaningful to say (maybe that explains the lack of dialog) or show as the previous ones. It was a long wait for this game, much anticipated because it is the last one, only to end up in shock with what we actually got. A Metal Gear game that doesn't feel like one at all. I am left wondering what happened between Konami and Kojima that lead to the ruin this game. In the end for me, Metal Gear will always be my #1 game but I say goodbye with sadness instead of happiness
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  60. Sep 18, 2015
    8
    This is a solid game and I really loved the gameplay. I just feel so disappointed about the story not because its not that its not good, its just unfinished! 1/3 was the story is missing from the game called chapter 3 peace and it never made it into the final game! The story just feels incomplete now and the game really doesn't have a true ending to the plot at hand, and there was a finalThis is a solid game and I really loved the gameplay. I just feel so disappointed about the story not because its not that its not good, its just unfinished! 1/3 was the story is missing from the game called chapter 3 peace and it never made it into the final game! The story just feels incomplete now and the game really doesn't have a true ending to the plot at hand, and there was a final boss mission planned for this game but got cut because Konami being cheap and will probably be sold later in dlc if we are lucky to even get it. Expand
  61. Dec 10, 2015
    4
    This is an awful letdown, kept alive in reviews by one of those sonic-tier fanbases dedicated to tirelessly trolling by reporting reviews for honesty and upvoting reviews for blatant lies. It's as incoherent and poorly written as usual, but no longer has the humor that justified garbage dialogue. The gameplay is an improvement over earlier MGS titles, but the campaign is idioticallyThis is an awful letdown, kept alive in reviews by one of those sonic-tier fanbases dedicated to tirelessly trolling by reporting reviews for honesty and upvoting reviews for blatant lies. It's as incoherent and poorly written as usual, but no longer has the humor that justified garbage dialogue. The gameplay is an improvement over earlier MGS titles, but the campaign is idiotically designed. Virtually every feature outside of sneaking and shooting is an absolute waste.

    The best part about this game, is they fired the douche who took credit for ruining it.
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  62. Oct 21, 2015
    5
    What a chore this game is. I couldn't even finish it as I got bored. Why did Kojima go open world? The world is empty! The side ops missions are boring to say the least. Yes most games are repetitive but when levels are designed well, you get a sense of progress. MSG V just feels like doing the same boring thing over and over. Most things feel out of place like the mother base. It's getsWhat a chore this game is. I couldn't even finish it as I got bored. Why did Kojima go open world? The world is empty! The side ops missions are boring to say the least. Yes most games are repetitive but when levels are designed well, you get a sense of progress. MSG V just feels like doing the same boring thing over and over. Most things feel out of place like the mother base. It's gets so tedious that you forget what the story is if there is any really. Expand
  63. Sep 12, 2015
    9
    Where do I start? On the surface, the phantom pain is an extremely fantastic game. The mechanics are good, the graphics and the voice acting are top notch and the part of the story that is there is good, outlandish but good.
    But there are problems here, firstly and most importantly incredibly important details in the plot are relegated to cassette tapes, this just doesn't work, and even
    Where do I start? On the surface, the phantom pain is an extremely fantastic game. The mechanics are good, the graphics and the voice acting are top notch and the part of the story that is there is good, outlandish but good.
    But there are problems here, firstly and most importantly incredibly important details in the plot are relegated to cassette tapes, this just doesn't work, and even the most religious players would have trouble listening to about fifty 4-minute tapes. People just don't have that patience.
    There are small problems here and there, like having to watch a cutscene of the chopper landing before every single deployment and admittedly some of the side ops become extremely repetitive after a while.

    But by far the worst and most irritating part of the game comes in the second chapter. The story padding and pacing issues make the game feel extremely disjointed and it would have arguably been a better game if some of the missions had just been cut.

    To conclude, The Phantom Pain is an superb game but a deeply flawed one, It feels unfinished and lacks the finesse of its predecessors but it still shines thanks to its mechanics, gameplay, prologue and its first chapter.
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  64. Dec 3, 2015
    4
    This game is not metal gear. It's something completely different. It reminds me of more of a VR mission game. Where you do the same repetitive things over and over.

    There is no story, and from what there is, it is extremely weak. Cancer Patient forth stage weak. There is no connection with any of the characters. You have no bond towards Otocon, like in the previous metal Gears, The
    This game is not metal gear. It's something completely different. It reminds me of more of a VR mission game. Where you do the same repetitive things over and over.

    There is no story, and from what there is, it is extremely weak. Cancer Patient forth stage weak.
    There is no connection with any of the characters. You have no bond towards Otocon, like in the previous metal Gears,
    The boss fights were non existent - The last boss fight was a absolute joke. I get it Kojima Metal Godzilla scares you.
    Quiet's character... Seriously... No wonder women think gamers think this way.

    It felt like a incomplete game. I don't understand why so many people give this game a free pass. It is absolute garbage in its release state. I remember when MGS 2 came out. All my friends were upset that they had to play as raiden, everyone wanted to play snake.

    Now I laugh and think, at least that game still held true to the original formula.
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  65. Oct 24, 2015
    7
    I’ve never been a fan of the Metal Gear franchise. I’ve attempted many times to get into the various titles after hearing for years what a classic the series is, but I’ve never lasted longer than an hour in any of them. The gameplay was either too dated or the writing astoundingly bad.

    All that said, I more or less enjoyed my time with this game (and Ground Zeroes). The gameplay was for
    I’ve never been a fan of the Metal Gear franchise. I’ve attempted many times to get into the various titles after hearing for years what a classic the series is, but I’ve never lasted longer than an hour in any of them. The gameplay was either too dated or the writing astoundingly bad.

    All that said, I more or less enjoyed my time with this game (and Ground Zeroes). The gameplay was for the most part very well handled and implemented. The buddy system (especially Quiet) is a great addition and helps to add an extra dimension to the experience. The AI, while not without its problems, is among the best I’ve encountered and certainly added to my enjoyment. However, the repetitiveness of the mission styles did get old after awhile. Fifteen hours in and it was starting to feel like a chore. It got to the point where I didn’t even care about my score or fultoning out potential recruits. I just tried to get the mission over as soon as possible. Going open-world with this game was also a mistake. Nearly every base is identical, the areas in-between are cold and lifeless and the “man behind the curtain” feel of the design of the locations was very distracting and annoying. The size of the two maps felt like a waste of time. Most of my gameplay was probably spent getting from place-to-place (at least in the beginning) than on the actual missions. Mother Base is also another empty husk, with only a couple things of interest there to interact with (I’m not an online player). The Side Ops were standard open-world fetch quests, too; nothing new or interesting there.

    I’d also like to point out that while the graphics are good (especially facial animations), it is certainly not the best (or even among the best) of those out there right now.

    A key factor in my eventual dissatisfaction with this game was the story (or should I say the lack of one). Characters were endlessly lamenting their “phantom pain” and the constant harping on about revenge was tiresome. The problem was the plot never tried to delve any deeper and examine any of the issues that were brought up. Amputation, memory loss, PTSD are all ripe subjects that if properly handled could make for a very compelling story. But Kojima seems satisfied to merely pay lip-service to these themes, and instead is more fascinated with lingering camera shots on Quiet’s exposed cleavage, ludicrous supernatural elements and the numerous tongue-in-cheek easter eggs than telling any kind of coherent or plausible story. The absurd plot of the villain and the “twist” at the end undermined a lot of the gravitas the plot was trying to achieve. The tendency of the characters to constantly rehash and over-explain events that had just occurred was poorly handled, as well.

    It also didn’t help that many of the characters just flat-out annoyed me. Miller, Emmerich, Eli & Skullface were absolutely atrociously written & acted and some of the most aggravating in video game history. I’ve never been one to skip cutscenes, but I almost came close to doing it whenever these people were onscreen.

    A pet-peeve of mine in games is the silent protagonist, especially where a lack of dialogue in a conversation is particularly noticeable and awkward. Taking orders from a subordinate because your character doesn’t talk is just lazy and dumb.

    The only reason why I play any game is for the story. I need a motivation and reason for the dozens of hours I put into gameplay, otherwise it’s all just shallow, forgettable busy work. I’m sorry to say that most of this game lacks any clear story reason to continue, and the only thing that kept me going was the blind hope that there would be something at the end that would reward my perseverance.

    What saved the game for me and actually made my time with it worthwhile was Quiet. If you look past her ridiculous costume, she’s the best thing about MGSV. When she was first introduced, the fact that she doesn’t say a word (and that the game never explains how to utilize her as a buddy) left me feeling indifferent to her. It was only towards the end of the game that I came to honestly care for her. The dancing in the rain scene combined with Mission 45 (not the gameplay but the cutscenes) are some of the most beautiful and touching I’ve ever seen in a game.

    I only wish the exemplary moments in this game were free of the truly dreadful ones that accompany them. Quiet and her story arc is the only reason why this game is not the forgettable & awful entry its story destined it to be.

    This game (along with Ground Zeroes) is worth playing, even for newcomers to MGS, but only if you can rent it, buy for $30 or less or are a massive fan of the franchise.

    PROS:

    Gameplay
    Graphics
    Quiet

    CONS:

    Story/Dialogue
    Voice acting
    Repetitive missions
    Empty open world
    Grinding fetch quests
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  66. Sep 19, 2015
    6
    *****SPOILER FREE*****

    This game has cut content from it. You beat the campaign on Mission 30. If you didn't know 30 was the end, you like everyone else would ask yourself, "Did I beat it?". There are 20 additional missions after that 15 of which are repeat missions from the story under a much harder difficulty. The extra 5 missions add a bit more back story to certain characters.
    *****SPOILER FREE*****

    This game has cut content from it. You beat the campaign on Mission 30. If you didn't know 30 was the end, you like everyone else would ask yourself, "Did I beat it?". There are 20 additional missions after that 15 of which are repeat missions from the story under a much harder difficulty. The extra 5 missions add a bit more back story to certain characters. Mission 51 was cut from the game for whatever reason and because of that it has no true final boss fight.. Yet you can look it up on YouTube and watch it. There are also additional hidden cut-scenes with pivotal information that isn't delivered to you by the normal means of playing the story. I had to look these up as well.

    Don't let the "Open World" fool you. It is open to you where you get to pick how you go about entering a mission area and going about your goals. Not lets say, Fallout/Skyrim to go explore and do as you please. You can still explore, but it serves no extra purpose and does little to help you with the game. There is only one true military base which I didn't like. I enjoy close quarters MGS, not open and able to pick everyone off from afar. This made the game lose a portion of its essence.

    How much did Kiefer Sutherland get paid to record all of what, 30 lines of dialogue? Seriously, he barely spoke through the entire campaign. Ocelot is great and Miller just cries the entire time and has the worst dialogue possible. THEY PLAYED US LIKE A FIDDDDDDDDDDDDDDDDLE!

    Upgrading your items though I liked a lot though, from customizing your weapons to ordering upgrades. Same for mother base and going into a camp and stealing there people and there weaponry is great. I found the balloon hilarious and a great tool for infiltrating a base.

    The combat is solid, even though Reflex mode makes everything too easy. What boss fights that are in it are okay at best and the Skulls offer the only challenge in these events. I'm a stickler for sneaking and using darts for EVERYTHING. I really enjoyed the sneaking portion of this. Your buddies that you use in battle, I loved all of them. Quite will cause a corruption save issue if you use her on 28 or 42 FYI.

    It has Microtransactions in it for online pay, which I can't describe to you how much this annoys me. The online play has you infiltrating other player bases and stealing there equipment and people. If your caught, they can do the same to your base. Microtransactions though, why just why.

    If this game didn't have Microtransactions and didn't require me to look up the real ending and other major plot points on youtube I would gladly give it an 8-9. In the end, it is worth playing through and is worth your time and money. V is about closing doors and providing you with additional information about what is happening where and what happens throughout the course of MGS. Don't expect new doors to be open here. Don't be surprise though when you beat it, if you ask "Did I beat it?".
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  67. Oct 21, 2015
    7
    Skip all the 10 scores and read the yellow ones, they are really helpful. For no reason this game deserves a ten, it is a joke, it is an insult to other games.
    - The open world is a lie. Remember the old games where you select locations on a big map? It is EXACTLY the same, only this time, they fill the areas between these locations with VOID. It is a large shell with nothing to explore.
    Skip all the 10 scores and read the yellow ones, they are really helpful. For no reason this game deserves a ten, it is a joke, it is an insult to other games.
    - The open world is a lie. Remember the old games where you select locations on a big map? It is EXACTLY the same, only this time, they fill the areas between these locations with VOID. It is a large shell with nothing to explore. No random event, no interesting NPCs, nothing. There is no story in this open world, the story lies in the tapes, you sit in your chopper and listen to tapes to know about the Africa today, what the hell...
    - Repetitive missions serve no purpose. And picking up and drop down are annoying.
    - Reuse old missions to "unlock" new mission is a crime.
    - Meaningless waiting time of tech development. Collect all the materials and blueprints? Chill man, grab a coffee and wait for another 1 hour or rescue some sorry ass for the 11th time.
    - The cutscene is awesome but the story is bad
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  68. Sep 30, 2015
    8
    SPOILERS

    Too many people giving it 10/10 on a whim because of the name. Its good. But not game of the year. It looks great i.e the environment but so does Witcher 3. This is not the best in the series. Yes the environment is expansive but is does sometimes just feel like its not been filled with important content. The story (including ending) made the game feel like more of a mid
    SPOILERS

    Too many people giving it 10/10 on a whim because of the name.

    Its good. But not game of the year. It looks great i.e the environment but so does Witcher 3. This is not the best in the series. Yes the environment is expansive but is does sometimes just feel like its not been filled with important content. The story (including ending) made the game feel like more of a mid section episode game like the side games produced for assassins creed. Yes it has the Metal gear movie feel that we all love and remember and the same sort of game play we all enjoy. And I cant fault any of that. But it just cant be classed as game of the year. It's simply not good enough.

    And finally, the story. Turns out you never play as big boss and are just some random dressed up like him and brain washed to think he is him. Bit of a let down story wise. That should have been a little bit of the side story. Not the main story we have been waiting 7 years for.
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  69. Nov 9, 2015
    5
    Such an unfinished game. It's a shame. Great (and I mean GREAT) gameplay, interesting characters and a story that sucks. Don't let me start on that stupid ending.
  70. Feb 27, 2016
    10
    Start is similar with other games it wont get u in that much ull think its a kind of game that goes on like this...But it has so much inside of it to unlock as u go throught the story.Its a really good game , much better than any other I played lately.No wonder why this game took so many good critics...Thinking to buy the HD collection of PS3 as well of the previous games that I haven'tStart is similar with other games it wont get u in that much ull think its a kind of game that goes on like this...But it has so much inside of it to unlock as u go throught the story.Its a really good game , much better than any other I played lately.No wonder why this game took so many good critics...Thinking to buy the HD collection of PS3 as well of the previous games that I haven't played yet (other than MGS 2)..I wish there was a remake of MGS 1 on HD on PS4 ^^ Expand
  71. Apr 21, 2016
    3
    Yo tenía muchas espectativas sobre éste juego , pero se me cayeron al suelo cuando comencé a jugarlo.. lo que menos me gustó fué la jugablidad , una gran dificultad para controlar al personaje muy duficultoso , aunque los gráficos sean espectaculares la jugab lo es tanto.. prefiero el MGS 4 o el Metal gear rising
  72. Sep 14, 2015
    4
    Pros: Quiet boss fight, It's fun until it's repetitive, constructing motherbase

    Cons: Repetitive, Samey environments, Boring enemies, Boring story (lack thereof), tarrible characters.
  73. Sep 14, 2015
    1
    Without a doubt, this is the worst MGS game. It had so much potential, gameplay, rpg elements were great and I thought "I'm about to play the best MGS" when I started playing. But lack of content ruined it all. Gameplay gets boring after a while playing same missions over and over again. Story is non-existent. In first chapter of the game, story progresses slowly, and in second chapter ofWithout a doubt, this is the worst MGS game. It had so much potential, gameplay, rpg elements were great and I thought "I'm about to play the best MGS" when I started playing. But lack of content ruined it all. Gameplay gets boring after a while playing same missions over and over again. Story is non-existent. In first chapter of the game, story progresses slowly, and in second chapter of the game story stops progressing alltogether. Then all of a sudden, game drops the "twist" ending as a 'flashback mission' out of nowhere, and without any connection with story progress.
    Besides story and repetitive gameplay, another "flaw" is that in my opinion, our character almost never talks. And when Snake meets a character, Quiet who actually never talks, in a cutscene, it was way too awkard when they stare each other for five minutes
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  74. Sep 12, 2015
    4
    Sry Kojiwood but this game is a failure or just a test object for the Fox Engine. After playing over 50 hours i am very disapointed i feel like kojima has destroyed the whole MGS franchise for me.

    This game is terrible! Where are the large Military Bases? Did anyone see Tanks, BMPs in Story Missions on Patrol? - STORY - Map Design - Empty World - Bossfights??! - No one talks -
    Sry Kojiwood but this game is a failure or just a test object for the Fox Engine. After playing over 50 hours i am very disapointed i feel like kojima has destroyed the whole MGS franchise for me.

    This game is terrible! Where are the large Military Bases? Did anyone see Tanks, BMPs in Story Missions on Patrol?

    - STORY
    - Map Design
    - Empty World
    - Bossfights??!
    - No one talks
    - The Mainops feels like a big Sideop
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  75. May 27, 2020
    0
    ridiculous missions, intrusive cut scenes, bad gameplay...if this wasn't a metal gear game it would be trashed all over the internet
  76. Sep 24, 2015
    7
    MGS 5 is an almost perfect game for the first half of it then the second chapter begins. Second chapter is a redo of most the first chapters missions but on increased difficulty. Examples include you have to Infiltrate an enemy outpost but only use what you gather while in field. Redo this mission without reflex or a buddy. I would have felt better if they just gave me the first half andMGS 5 is an almost perfect game for the first half of it then the second chapter begins. Second chapter is a redo of most the first chapters missions but on increased difficulty. Examples include you have to Infiltrate an enemy outpost but only use what you gather while in field. Redo this mission without reflex or a buddy. I would have felt better if they just gave me the first half and called it a day rather than cheapen my experience.

    FOB missions are OK but I would make it so you can only be invaded while actually online so you have an option to defend your resources. Once personnel and resources are gone you have to go to the person who invaded you to get them back. In my experience it seems I am being invaded by people who have way more equipped FOBs, talking more than double the security I have unlocked, which makes retaliation pretty hard. Meanwhile, most my resources end up on other bases before I can process them.

    When MGS online drops, if done properly as videos suggest, MGS 5 would get an upgrade to an 8 or 9.

    In closing, up to mission 30ish this game is near perfect. 30-50 is a rehash of previous missions but on harder difficulty. Personally I feel 30-50 is rehashed because it was rushed and I dislike they consider harder difficulty new content. FOB missions are OK but there should be better options to defend yourself by taking offline play out of the mix. Give me an option to defend!

    I would buy it again but as the case with most of the recent XB1 games I have bought it just feels incomplete.
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  77. Oct 4, 2015
    6
    After a promising prologue (hospital sequence), the game is kind of resumed into infiltrate enemies bases to extract people or objects. At first, it's fun, but after countless hours of repetitive gameplay, the title' ''pain'' never seemed so suitable to describe what it is to get to very end.
    Epic bosses, thrilling sequences, exciting characters and plot... everything this series is
    After a promising prologue (hospital sequence), the game is kind of resumed into infiltrate enemies bases to extract people or objects. At first, it's fun, but after countless hours of repetitive gameplay, the title' ''pain'' never seemed so suitable to describe what it is to get to very end.
    Epic bosses, thrilling sequences, exciting characters and plot... everything this series is famous for, are almost absent here and MGS has never been so linear, despite been called the ''first MGS open world experience''. Even having 2 big maps, they are full of ''nothing'' to do and makes every attempt of exploration (outside enemies bases) pointless. So just call Snake's helicopter to reach the closest spot to the next mission and never ever bother to look behind, you won't regret.
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  78. Nov 16, 2015
    3
    Never played a Metal Gear game, but rented this to give it a try. Frankly, having not played any prior, you will have no idea what is going on. So the story for me is a problem. Graphics are current gen, but I am tired of games getting a free pass JUST for having good graphics these days. As for the game play, I found it clunky. Shooting is hit or miss. The AI are like superNever played a Metal Gear game, but rented this to give it a try. Frankly, having not played any prior, you will have no idea what is going on. So the story for me is a problem. Graphics are current gen, but I am tired of games getting a free pass JUST for having good graphics these days. As for the game play, I found it clunky. Shooting is hit or miss. The AI are like super soldiers. You show an inch of yourself, and BOOM!! You take tons of damage. Not fair. As for the goals of the game, this is basically Far Cry in a different skin. You'll spend an hour in scripted "on-rails" movie scenes and pointless nonsense before the actual game even begins. Once it does, you ride around a boring landscape to different camps, of which, you really have idea why you are doing this. Boring. Wasn't for me. Expand
  79. Sep 21, 2015
    6
    This review contains spoilers, click expand to view. MGSV is as annoyingly incomplete as it is magnificently polished. It is a true oddity to have a game that has such a polished game engine, game mechanics and so many flawlessly moving parts, only to have it fall right on its face in the story-telling department and characterization of all things.

    Slight spoilers: The story itself is packed with filler missions, along with side-ops that are literal filler missions, whilst failing to touch on any of that MGS storytelling greatness. The game is comprised of two major chapters - the first one is slow to introduce story elements, whilst the second chapter is actually 70% of the first chapter's, with a difficulty modifier. What you end up having is a slow-burning start, a mid-game climax, and then everything else trails off into insignificance. For a game saga that is beloved for its plot (and its whackiness), this unwhacky, thoroughly uninteresting foray of padding and filler is not a saga at all. It boggles the mind that its prequels, Portable Ops and Peacewalker, were both portable "mini-MGS" games, far exceed this "Triple-A magnum opus" in terms of story-telling and characterization. The twist you see a mile coming, except for when you are expecting one, but never get any - this character is just as boring as you thought, this character is leaving for good for no reason, this character is now evil. There are no character or plot arcs, because using two plot points only a straight line can be drawn.

    MGS excels graphically, audibly and so on, and has a bajillion guns for you to never try. But I don't feel alone in saying - this will not do, MGS. Knowing that already the reverse engineers of the internet have found a ton of cut-out content just reinforces my opinion - I don't like this game as an MGS, despite its many, many merits. I'd like it more as a GI Joe game, disassociated from the MGS that I love.
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  80. Oct 2, 2015
    7
    When I completed Metal Gear Solid IV: Guns of the Patriots, I thought it was the perfect ending to an outstanding series. When I heard about Ground Zeroes, and it's semi-sequel "The Phantom Pain," I met the title with a kind of hopeful nervousness. Could it live up to the jet-setting brilliance of "Patriots?" After such a complete wrap up, was "Phantom" even necessary?
    "Phantom"
    When I completed Metal Gear Solid IV: Guns of the Patriots, I thought it was the perfect ending to an outstanding series. When I heard about Ground Zeroes, and it's semi-sequel "The Phantom Pain," I met the title with a kind of hopeful nervousness. Could it live up to the jet-setting brilliance of "Patriots?" After such a complete wrap up, was "Phantom" even necessary?
    "Phantom" travels back in time and follows the story of Big Boss, nine years after the events of Ground Zeroes (so, the 80s.) You've lost an arm in a chopper crash, and awake weakened in a hospital when the enemies come to kill you. After a daring escape with the help of Miller and "Revolver" "Shalshaska" "Ocelot" (yes, his name is three nicknames) you venture to "Mother Base" the ocean fortress you are tasked with turning into your own personal army. And that's where things veer wildly from the other MGS titles.
    In all other MGS games, Snake is dropped into enemy territory lightly armed and without much hope. (Typical starting gear includes a communicator and a pack of cigarettes.) Weapons are scarce, as is ammo, and must be used sparingly. In "Phantom," that's not the case. Within the first 5% of completion you'll have a machine gun, a sniper rifle, a grenade launcher, a wicked cool horse, a chopper that can preform devastating air strikes, and a base that can send in additional supplies as needed (C4? you got it. Ground to air missile launcher? On its way.)
    There's a two pronged idea behind these innovations, it seems. The first is to turn Big Boss into an ACTUAL boss. You are no longer the lone hero, fighting against the "powers that be." You are the powers, and it's a pretty cool feeling. The second is to provide players with multiple ways to accomplish a mission. For instance, in older MGS games, there were very specific ways you needed to clear obstacles. Now you can clear them in any number of ways (tanks can be dispatched by grenades, by airstrikes, or by getting ahead of them and planting C4, that way you're never spotted.) I think the "any route to victory" gives players a more immersive feel, like they aren't bullied into one course of action, even though some courses will be more fruitful than others. For instance, if a hostage is about to be killed, it's best to create noisy distractions with grenades. If you're trying to steal a valuable item, it's best to move quietly and use tranquilizers when necessary. It's more true to life, this way.
    As far as game play goes, I'll come out and say it -- "Patriots" was better. For one, the roll has been completely replaced with a "dive" move. This means no more rolling away from enemy fire and into cover, and no more strafe-rolling whilst aiming (a BAMF move in firefights.) They've also eliminated some on-ground moves, which is upsetting. Aside from this, game play is still solid (no pun intended.) New innovations include "crag climbing" (a lot of buildings have cracks, which you can climb up) new driving controls, and (obviously) horse riding controls. They all work very well.
    There are issues with trying to insert a sandbox format into an MGS game, though, and this is where "Phantom" suffers a bit. For one, the story doesn't propel itself, which leaves you feeling kind of wanting. What made other iterations so fun is that it felt like you were playing a movie. You had to accomplish these difficult feats, and after each one Snake found himself deeper in trouble, deeper in enemy territory. Now you have this kind of ambling feeling, like you don't even have to participate in the story if you don't want. Instead of being a soldier trapped behind enemy lines, you're kind of like the world's meanest bully.
    Also, Ocelot occasionally pesters you about spending too much money or needing more troops for "Mother Base." You'll feel like you're succeeding in MGS while failing at Sim City, which is annoying. Most folks shelled out sixty bucks to play "Tactical Espionage Action," not Rollercoaster Tycoon with guns.
    Lastly, the open world fails at making the true "fortress" feel. I think it's an overlooked aspect of prior games. Breaking into the Speznaz base in MGS3, or Shadow Moses in MGS 1 & 4 felt like a true military fortress. All the good stuff (Rex/Ray) was hidden at its core, which took hours and hours to reach. There was a genuine sense of discovery and danger that escalated as you advanced. The bases in 5 are much smaller due to the open world, so breaking in kind of feels like holding up a McDonalds in comparison. It just isn't as rewarding. Not to mention Afghanistan's deserts aren't exactly eye candy.
    If "Phantom" were the first in the series, I'd give it an 8 or 9 out of 10. But following "Patriots" leaves a sour taste in my mouth. This game is fun, innovative and well executed. But it's a considerable letdown from "Patriots," and there's just no way around it.
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  81. Oct 24, 2015
    5
    I was really looking forward to the Phantom Pain this year, hoping it would be one of the best games of the year, but to my surprise I met with disappointment after disappointment.

    Most Metal Gear games aren't renown for their superb writing, but the story always has a high production value and is quite entertaining. Judging from all the trailers and gameplay demos, I thought this
    I was really looking forward to the Phantom Pain this year, hoping it would be one of the best games of the year, but to my surprise I met with disappointment after disappointment.

    Most Metal Gear games aren't renown for their superb writing, but the story always has a high production value and is quite entertaining.
    Judging from all the trailers and gameplay demos, I thought this would be one of greatest Metal Gear games of all time, but sadly that's not the case here.

    While the gameplay is fun to experiment with, it quickly becomes repetitive with missions that are too similar to each other. It doesn't help that chapter two of the game is mostly a series repeat missions from chapter one with added conditions. That to me just comes of as lazy.

    The writing is by far the worst it has ever been. The plot twist wasn't handled well at all, and sadly was supposed to be the game's saving grace. However, the real problem is that the main story has serious identity issues.

    It wants to be a revenge story, but Venom being a mute and never expressing or showing any reaction to things kills that vibe. It wants to show a journey of transformation, but without a strong narrative it just comes off as Venom running around extracting the world at random, then it wants to show origins, but non of the sub plots are finished.

    A lot of the characters are haphazardly thrown in to make the cast seem bigger, but the ones already there are bland enough as is, throwing more bland characters that are written so poorly isn't going to make them seem better. The main antagonist is the most guilty of this.

    A lot of the story is told through in-game cassette tapes, so if you want to understand what's going on; you'll have to sit down and listen to multiple tapes. This is atrocious and ruins the pacing of going from a high adrenaline mission, to listening to a five minute tape that tries to explain everything with horrible writing.
    This to me is extremely lazy. Show, not tell.
    This wouldn't be a problem if they weren't necessary to understand the story and characters.
    Peace Walker did it better in this regard. Since the tapes in that game enriched the characters and story, but weren't required at all to understand the plot.

    That's not even going into detail how much cut story content was discovered after the release of the game.

    Also, as of this review, a recent patch came out for the game that penalizes you for playing offline if you ever went online with the new patch. How it does this is by splitting your in-game resources and currency to offline and online. So now most of your resources are stored online that you can't transfer back to offline storage, essentially making the game online-only to some extent, which is a disgusting move, especially doing so after the game came out.

    All in all it's clear the whole team needed more time and rushed the story aspect. They tried to fit too much when they didn't even bother to finish one theme before moving on.
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  82. Sep 12, 2015
    2
    First and foremost I will award the game 2 points for the great performance(for the most part) of the game on consoles. However, there are still stuttering issues at times during the game, which require a hard reboot of the console to correct. This game's story has to be one of the worst I've heard in years and there's not even a satisfying conclusion to it all liked you'd expect from theFirst and foremost I will award the game 2 points for the great performance(for the most part) of the game on consoles. However, there are still stuttering issues at times during the game, which require a hard reboot of the console to correct. This game's story has to be one of the worst I've heard in years and there's not even a satisfying conclusion to it all liked you'd expect from the final Kojima Metal Gear Solid game. And this is a huge problem because it makes the game feel unfinished when you combine that with the fact that Chapter 2 is just you replaying the same missions you already played on a higher difficulty. The games gives you a decent amount of options, but the actual level design doesn't encourage you to stray from the norm and try new things unless you just spam headshots over and over because then soldiers will start wearing helmets. The open world is barebones, lifeless and dull as well as a chore to travel with mountains that exist for no other reason, but pure padding and to impede your way. On top of there is no variety in the environments that you encounter in the game apart from the prologue, which strips all control from the user and is overlong anyway. This would be okay if the environments in the game were actually interesting like with previous Metal Gear games, however MGSV's depictions of Africa and Afghanistan are as uninteresting as can be, which is absurd(especially in Africa) considering the amount of landmarks and variations it has. MGSV reminds me of a 3rd person Far Cry 4, but with better mechanics, an even worse world and even more repetitive side missions. Both games can be "fun" for a time, but you'll end up with a very bad taste in your month after a while and especially once you're done and reflect on what you've done in the game. The side ops are a joke, have no context and recycle the same areas and objectives from the main game. My advice if you must play this nonsense is to wait for a sale so you're not as disappointed in your purchase as I was. Expand
  83. Sep 10, 2015
    0
    The game had a LONG but great prologue. After that on the first mission the hell began. You are on a horse that you can not call. So you get off run to a base, kill everyone. Then the time of day changes and they all re-spawn. Then you go get your horse and the game starts spamming you with fame -10 fame -10. You have to shut down the game to get it to stop and reload but then everythingThe game had a LONG but great prologue. After that on the first mission the hell began. You are on a horse that you can not call. So you get off run to a base, kill everyone. Then the time of day changes and they all re-spawn. Then you go get your horse and the game starts spamming you with fame -10 fame -10. You have to shut down the game to get it to stop and reload but then everything is messed up because you can not save only auto save. Worst game i have ever played. Returned for refund. Expand
  84. Sep 4, 2015
    8
    Why Metal Gear Solid V: The Phantom Pain is a disappointment:
    1. Story is sparse.
    2. The world is empty and there's not much to do aside from infiltrate bases.
    3. Lethal weapons are useless and non-lethal weapons are only developed in late game.
    As a Metal Gear Solid fan, I'm disappointed.
  85. Dec 2, 2015
    7
    i want to give this game a red review so bad because it let me down on so many levels. but i am trying to look at it as a separate game and not as a metal gear solid let down. as a game it is a 7. it's a fun concept building your base, but the missions are all repetitive. both the story and the side missions. as a metal gear solid game i give this a 4. what i expect from MGS is a story.i want to give this game a red review so bad because it let me down on so many levels. but i am trying to look at it as a separate game and not as a metal gear solid let down. as a game it is a 7. it's a fun concept building your base, but the missions are all repetitive. both the story and the side missions. as a metal gear solid game i give this a 4. what i expect from MGS is a story. not a game made to work with microtransactions. it taints the image of the GMS franchise. it is ok if MGS is a railroad shooter, leading you along the way. that's ok.. it's metal gear. But it was taken in withe the idea it had to be open world, it had to be more. but MGS was always enough. if it wasn't broke don't fix it... or should i say... if it was always good why the hell are you changing it now! Expand
  86. Oct 2, 2015
    6
    With clocking up only three hours of play, it became startlingly apparent that it’s mostly a series of fetch quests. There are some excellent story missions, which reveal themselves after about ten hours of play, but they are in the minority and all tend to blur in one, due to the repetitious structure and fetch-based objectives. It suffers from Grand Theft Auto 4 syndrome, whereby all theWith clocking up only three hours of play, it became startlingly apparent that it’s mostly a series of fetch quests. There are some excellent story missions, which reveal themselves after about ten hours of play, but they are in the minority and all tend to blur in one, due to the repetitious structure and fetch-based objectives. It suffers from Grand Theft Auto 4 syndrome, whereby all the quests are the same. Either: blow this up, rescue this person, or steal something. I lost count of how many times I’d go to rescue someone from an enemy camp and they had been moved, causing me to search out again. It’s frankly uninspiring and lazy for such a AAA title. After the 20th time of doing exactly the same thing, it becomes tiresome.

    The game is structured like a series of episodes, whereby you undertake missions inside the helicopter. Each mission and side quest have a series of tasks. A main task then usually four others, which are optional – it might be the case that there is a blueprint for a new gun hidden inside a base which you can pick up whilst you are in the process of competing the objective. All of the missions are re-playable, so you can go back and attempt to complete the optional tasks; there is a lot of replay value here, if you can be bothered.

    This vast open world is the games achilles heel. As impressive as it is, the decision to take the game out of confined environments is a huge mistake. It takes the tension out of the cat and mouse stealth, if something goes wrong, you can just run in the opposite direction until the enemy loses interest. This is the main catalyst for why the missions are so dull. Also, not forgetting, because of the open world, it’s difficult to develop a cohesive storyline.

    The other problem with this open world, mission style approach is that as a result, there isn’t really a gripping narrative moving the game forward. The game lacks a ‘real’ developing storyline. Metal Gear games have always been lambasted for the convoluted storylines, especially with the 45minute cut scene in MGS4, but I can’t help feeling they would be a welcome addition. Instead, Konami decided to take this criticism of the previous title to heart and decide to let the storyline develop through a series of audio tapes, which you listen to, between missions, in the helicopter. Without visuals to support them, the audio gets dull quite quickly. Especially when some run into the 5minute+ mark. There are a few shorter cut scenes, but in the main it just feels like an empty sandbox and occasionally a piece of story will come along that opens up the next missions. This mission based element makes the game more accessible in shorter bursts, but it does unfortunately mean that it takes away cohesiveness. The storyline feels disjointed and like episodic DLC.

    Aside from it’s looks, some good missions and attention to detail it honestly feels like a video game from a decade ago, especially near the end, you have to repeat missions in order to progress (just on a harder difficulty). This reeks of laziness and instantly made me turn my console off in frustration.

    Despite this criticism, I did mostly enjoy Phantom Pain. It isn’t a ‘bad’ game by any means, I had fun blowing up base camps, rescuing prisoners and working my way through the flimsy storyline to find out what happened next, it just felt dull in comparison to the other titles in the series. I enjoyed the majority of my play through and spent hours hooked. It’s an addictive experience.

    Sadly, for a series that led the way in terms of innovative, excellently constructed pieces of gaming culture, this feels like a bit of a compromise. The previous titles in the series had a lot more innovation. Fundamentally, it’s not a metal gear solid game that the fans know and love, it feels like a cheap knock off, or generic sandbox title with characters from the series.

    There are some truly memorable elements, but they are fleeting. It is undoubtedly a missed opportunity and definitely a showcase of how to successfully screw up a beloved franchise and turn it into something completely unrecognizable from it’s source material and previous legacy. There are some improvements here and there. The controls and feel of the game are tightened, it feels more refined, but lacks soul and fun. It’s a labourious process and not one for repeat playthroughs. This game is Kojima’s swan song for Konami. It feels like the game company either meddled with his creation or he has perhaps tried to create a game so westernized to appeal to a mass audience, he has forgotten to add what made the previous games so special.
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  87. Oct 10, 2015
    6
    This review contains spoilers, click expand to view. Pro's:
    -Gameplay is extremely amazing! It will blow your mind!
    -The new mechanics like Fulton extracting!
    -Chapter 1 is actually pretty Good!...until(See Cons for details)
    -Managing mother base!
    -D-Dog, D-Horse, and D-Walker

    Con's:
    -Chapter 2 as a whole. After you complete the game what do you do? basically all you do is play recycled missions just cranked up in difficulty(Because Difficulty TOTALLY doesn't make the mission Repetitive right?) and contributes barely ANYTHING to the story which it ends with the WORST ending ever put in a single Metal Gear Solid game.
    -The Open world is useless....You can just use your helicopter and talk a few short walks to the objective or spec op mission.
    -If you were here just to be blown away by the story...Yeah you wont be...The story is actually quite bad...It contributes to basically nothing at all and has characters you will be forgetting...
    -The game midway through chapter 1 says "Hey let's put in these armored OP characters that can only be killed with explosives! THAT WONT GET ANNOYING...Right?" Skulls are also overpowered piles of garbage that need to be nerfed...ASAP.
    -Lastly, Micro-transactions have NO place in an open world game. For shame, Kojima!

    TL;DR
    Metal Gear Solid V: The Phantom Pain is really good...for most of the first chapter. However it's Very Flawed in multiple elements (such as the open world and the entirety of chapter 2)...I have to give it a 6/10. It needs to fix it's **** as it is getting quite close to the negative side for me...(Also after looking through most of the positive reviews...it seems they aren't actually reviewing elements are just calling the game flat out perfect....Nothing is perfect people).
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  88. Oct 1, 2015
    7
    i wanted to wait until i finished the game and play a lot of side ops to give my review, and finally here it is. At the beginning i was super exited and having so much fun with the game, because the gameplay is simply awesome, but as the game progressed the side ops became a little repetitive and at some point boring, and also the missions with the extra difficulty were justi wanted to wait until i finished the game and play a lot of side ops to give my review, and finally here it is. At the beginning i was super exited and having so much fun with the game, because the gameplay is simply awesome, but as the game progressed the side ops became a little repetitive and at some point boring, and also the missions with the extra difficulty were just disappointing. Dont get me wrong i think these missions were fun, but they represented basically 75% of the second half of the game so it was kind of disappointing. Finally, the story is ok but it doesn't feel as epic or exiting as the previous games. Overall MTG 5 is a really good game, but i don't think is the best in the series, the story and the general content of the open world were just plane and sometimes monotonous. Expand
  89. Sep 27, 2015
    8
    graphics: 10.....amazing
    presentation:9....starting hospital escape scene classic
    sound:8...music, voice acting very good
    story:8...good
    gameplay:7....missions/maps are bland, snake moves ackwardly, usual silly japanese flavor breaks immersion.

    overall: 8.5
  90. Oct 6, 2015
    6
    MGSV: The Phantom Pain is the most anticipated game for me in the month of September. The game follows of the story of big boss after the destruction of his private military base. Big Boss falls into coma and finally awoke 9 years late - For Revenge.

    Pros: -Its Metal Gear -Perfect balance of Stealth and Action -Insane customization -Female staff that you can even play as! -Base
    MGSV: The Phantom Pain is the most anticipated game for me in the month of September. The game follows of the story of big boss after the destruction of his private military base. Big Boss falls into coma and finally awoke 9 years late - For Revenge.

    Pros:
    -Its Metal Gear
    -Perfect balance of Stealth and Action
    -Insane customization
    -Female staff that you can even play as!
    -Base micromanagement
    -Buddy system
    -well integrated open world
    -60 FPS
    -Dynamic Weather
    -Listen to 80s Hit songs through an in game cassette player
    -Gorgeous graphics

    Cons:
    -Story has some loose ends, chapter 1 was fantastic though..
    -Very high grade guns aren't much of an improvement from previous grades
    -Not enough missions(personal opinion)
    -Worst checkpoint system
    -Forced FOB though it is patched
    -Metal Gear Online 3

    Without considering Metal Gear Online, i would rate this game a 9/10, as i feel it has the most well integrated and meaning open world i have experienced and the game play is simply stellar. However considering Metal Gear Online, i would rate this game a 6/10, that's how bad it is.

    Metal Gear Online deserves a 0/10. I had some much expectations for MGO after playing its awesome single player but is was sorely disappointed. Metal Gear Online is the worst multiplayer online game i have ever played. I have to admit i such at PVP but i did not let that cloud my decision. MGO is worse that pay to win FPS games despite it not have much pay to win stuff!

    Lets talk about the game modes, The 3 game modes include: Bounty Hunter, Cloak and Dagger and Comm Control
    -Bounty Hunter is sort of like team death match with a little added feature
    -Comm Control is similar to capture the flag
    -Cloak and Dagger is unique but in my opinion the worst mode to play. Players are separated into 2 teams, one team will have to defend 3 data disc using lethal weapon while the other team has to obtain one of the disc but is only limited to a silenced sleep pistol and stealth camo that will be temporary disable
    if one of the team members is spotted.Having played this mode for a few hours, I can tell you that the defender almost always wins.

    Apart from the few and boring modes the actual game play is bad as well. Players get disconnected easily, starting weapons are few and pathetic, walker gears are overpowered and unacceptable, the stealth camo class make the game chaotic and stupid and there is no aim assist whatsoever. It is extremely frustrating to play MGO as a beginner as one would be gunner down like no tomorrow with little to no reward for efforts. Maps are big and boring with players either exploiting the walkers are camping at high places to sniper players who just spawned or merely walked 5 steps. There is no order or reason in the game, it is a mess. The ability to customize and create female characters are not even able to deem MGO worth your time. Its just that bad.

    I would still recommend that you buy Metal Gear Solid V: TPP but don't expect to get any worth out of such a horrible multiplayer game unless you want a reason to throw the television, controller and the game disc out of your window. If you still want to play MGO, prepare a huge jug of water, too much screams of frustration.
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  91. Apr 1, 2017
    0
    This review contains spoilers, click expand to view. Неудобный интерфейс управления , не могу быстро переключится между оружием , нету в этой игре скиллового убийства простая механика убийств , монстры которые незнаю откуда нарисовались короче игра сделана под консоль . Expand
  92. Nov 9, 2015
    3
    This review contains spoilers, click expand to view. MGSV is an OK game but a terrible Metal Gear.
    Open world mechanics are nice but a bit crude, expect a LOT of map recycling (I've literally lost count of the times the game made me infiltrate OKB Zero...).

    The story is absolutely terrible. The game was supposed to be the missing link between Peace Walker and the first Metal Gear and it fails completely in that respect.
    The game DOES NOT link you the first Metal Gear.
    In fact after one of the endings you find out that everything you've been doing doesn’t really matter to the story because [MAJOR SPOILER WARNING] you're not playing with Big Boss at all. The real Big Boss is somewhere else actually linking the story with the first Metal Gear but you never get to see it...
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  93. Sep 1, 2015
    9
    metal gear solid v phantom pain is not a bad game but i'm really disappointed by the very poor open world, the missions are very repetitive, the story is just a background not like the previous MGS.... I'm so bored playing that MGS 5 that I don't think I will reach the end...
  94. Jan 2, 2016
    4
    -Metal Gear from 1987 was NOT the first stealth game. Castle Wolfenstein from 1981 was.
    -Metal Gear Solid from 1998 was NOT the first game to feature cinematic story telling. Wing Commander from 1990 was.
    -Metal Gear Solid 5 has non-connected gameplay elements that rank it as a typical sandbox with an incoherent story than a stealth title like Thief, Hitman or Deus Ex.
  95. Feb 26, 2016
    6
    This is such an unfinished overhyped game it's not even funny. If the main character didn't look like Snake and had a different name and this game was only called "The Phantom Pain" I'd never even know it was supposed to be a Metal Gear game.

    -Snake is practically mute -David Hayter IS Snake, yet they replaced him with Keifer Sutherland who has like 3 lines the whole game -No rations
    This is such an unfinished overhyped game it's not even funny. If the main character didn't look like Snake and had a different name and this game was only called "The Phantom Pain" I'd never even know it was supposed to be a Metal Gear game.

    -Snake is practically mute
    -David Hayter IS Snake, yet they replaced him with Keifer Sutherland who has like 3 lines the whole game
    -No rations
    -No codec calls other than a quick tip during battle
    -Camouflage really doesn't make a difference anymore
    -Only TWO open, lifeless areas. Spending 80+ in the same two areas gets old real quick
    -Several missions reuse the same bases leading to severe repetition
    -Takes way too long to unlock and build new gear
    -So many fluff missions. If this was an anime it would be on Naruto level of fillers
    -You have to buy the Tuxedo. No longer is this a reward for beating the **** game.
    -Game literally just leaves the story unfinished

    Final thoughts:
    Other than that the stealth is actually solid and controls feel tight. It's a decent game, just not a good Metal Gear game. It's Metal Gear in name only. The two boring areas with reused bases for several missions really make this feel more like a tech demo of what a next gen MGS could be rather than a finished $60 game. If you can slog through the painfully slow process of making new weapons, you can eventually get some pretty cool gear. The payoff just doesn't seem worth it, however.

    F*ck you Konami.
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  96. Feb 24, 2018
    0
    es la mejor mierda que he jugado despue del thomas y sus amigo siempre es lo mismo y metal gear survive es mejor
  97. Nov 11, 2015
    0
    The plot twist is ridiculously terrible very mediocre game that's also occasionally awful This is the worst Metal Gear in the series most of the time is spent just traversing to predetermined destinations
  98. Dec 9, 2019
    0
    Good ideas, but the gameplay and the game itself are pure crap with the Kojima flag on top of it just to sell more copies.
  99. Nov 13, 2015
    7
    Awesome game, but not for me. Game have a lot of options,but i think less is sometimes more. Gameplay is good, soundtrack epic, but any missing for me.
  100. Nov 1, 2020
    0
    This review contains spoilers, click expand to view. The twist sucks alot. Like alot alot. Its really bad. So bad i don't even know what to say Expand
Metascore
93

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 84 out of 86
  2. Negative: 0 out of 86
  1. Dec 3, 2015
    90
    If this is where Kojima does finally leave the series he created, it will be a bittersweet send-off, both for Big Boss and one of gaming's most intriguing auteurs.
  2. Nov 10, 2015
    100
    The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
  3. Pelit (Finland)
    Nov 5, 2015
    91
    There’s no denying the Game of the Year potential of The Phantom Pain. The campaign is absolutely massive, it’s almost too much to cope. That being said, Chapter II is a huge let-down and feels like artificial padding. Still, this is about as good as tactical espionage operations can get in a video game. [Oct 2015]