User Score
8.2

Generally favorable reviews- based on 6369 Ratings

User score distribution:
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  1. Oct 1, 2019
    9
    9/10 great game awesome, but i missed a bit the classical MGS feeling also i missed german language localisation
  2. Sep 28, 2019
    0
    O pior jogo de toda a saga . Nao admira que a konami tenha despedido o kojima. Repetitivo ate cair para o lado, os mesmos cenarios reutilizados ate ao infinito, aborrecido e historis zero. Pior era impossível. Fujam deste. Death streanding deve ir pelo mesmo caminho
  3. Sep 20, 2019
    8
    Story is good, graphics just fine, and I like that you dont have to play the whole series to play it (except ground zero of course) but, for me, the game can get really boring and repeatative at times witch can ruin my experience. All in all great game definetely recommend it.
  4. Sep 13, 2019
    3
    mgs and open world. that doesnt match. the world is boring and kills the story and the gameplay.
  5. Sep 7, 2019
    4
    I love MGS 1, 2 ,3 4, peace walker and Ground zero . MGS V TPP is disappointment we never got a final boss in the game . All the mission in the game is the same find this guy get this for over 30 mission . The character in the game are terrible fake Snake Kaz Ocelot Quit Skull Face liquid . i hope death stranding doesn't follow MGS V problem.
  6. Sep 6, 2019
    10
    Muy pretensioso y extremadamente repetitivo lo que produce un juego que termina cansando por aburrimiento.
  7. Aug 30, 2019
    9
    Just for collection of the 80s tape this game is worth to play. A bit too long though a second part is just mission to be replayed again
  8. Aug 27, 2019
    9
    Is very good game , good gráficos , good Gameplay and good history , mi pika
  9. Aug 16, 2019
    10
    O jogo é um dos mais incríveis que eu já joguei, história ótima, narrativa quase perfeita e a jogabilidade é muito boa
  10. Aug 9, 2019
    6
    MGS1/2 and even MGS3 was a good balance between stealth action and story,. MGS4 was way to much story and not enough game. While MGSV feels way to much of a empty padded out game and not enough story (barring the intro section). Then the game switches to a resource collection and management game. I have spent tens of hours going into the same looking areas coming up against the same numberMGS1/2 and even MGS3 was a good balance between stealth action and story,. MGS4 was way to much story and not enough game. While MGSV feels way to much of a empty padded out game and not enough story (barring the intro section). Then the game switches to a resource collection and management game. I have spent tens of hours going into the same looking areas coming up against the same number of enemies. To ether assassinate, capture personal, steal some intel/tech or blow something up.

    In all the previous games Solid Snake and Big Boss in MG3 was voiced by the same actor David Hayter. So it is quite jarring to hear another actor Kethier Sutherland with a totally different distinct voice play the same role as which David Hayter did. New to the IP then this won't even matter.

    The gameplay is fine polished, but nothing ground breaking or that exciting really. The older MG games and controls were kind of tricky, because honestly how the limited 3D technology worked at the time. MGSV is a breeze to play and I felt at no time challenged on default difficulty. While the optional use of the iron sight addition makes the take downs even easier. How to recruit people is silly fun, but also so super dumb.

    A open map with a padded travel system and rinse/repeat missions is so boring in stealth. I get the feeling this game was supposed to have more maps? Or that maps were supposed to only have one mission per local.? They padded this game to hell and back for sure. Returning to the same place the third, fourth or filth time do the same thing for the third, fourth of fifth time in stealth mode.

    This game has a extensive tiers for lethal gear that take ages to grind to unlock lock, but the game penalizes you if you go loud and/or kill stuff. The most fun I had with this game was when I was going loud and getting crappy ranks.
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  11. Jul 17, 2019
    7
    Amazing mechanics, but the game has no soul.

    MGS1 is my favorite game of all time, MGS2 is in the top 10. These games where great not only because of the mechanics, but also because of the story/music/script/final bosses, etc.

    This game, with it's episodic structure and repetitive missions is dull and lacks soul. First 2 hours are great, then the game becomes just average.
  12. Jul 17, 2019
    7
    it is a beautiful looking game with many ways to outplay your enemies to the point it get overwhelming, the pc version controls were just fancy port from the consoles and the story became lackluster, it takes alot of time to move from one area of the map to another, and the online experience is almost dead and focus on camping.
  13. Jul 9, 2019
    10
    ,.........,......f
    ...............gggevrgurbutgtgtvtvtvttvr rbtifngngrhieieneb
  14. Jun 28, 2019
    9
    Fantastic gameplay, good story, great graphics. Never bothered that from a linear game it become open world. The best stealth game ever.
  15. Jun 27, 2019
    10
    Its the best game on ps4. Even when playing it in between other AAA games the gulf in quality is huge. Yes it was rushed out and the story is polarizing (my bet is that like MGS2 in time it will be understood) but I would rather have a polished game that has me wanting more than...fallout 4.
  16. Jun 27, 2019
    10
    This game is flawed and I agree with many of the criticisms but the gameplay is so far beyond any other game ever released it far out weighs the negatives... if you can get past that damn plot twist it’s pribavly the greatest video game ever made.. at least from the game itself stand point
  17. Jun 19, 2019
    8
    The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger worldThe Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy. Expand
  18. Oct 24, 2018
    10
    No one that have played metal gear 1 2 & 3 can rate this game 10 if u do u lie. I deleted after 3 hours gameplay.
  19. Jun 14, 2019
    8
    What this game lacks for with story, makes up for it with its fun and interesting gameplay.
  20. Jun 4, 2019
    8
    Great stealth game with amazing gameplay, graphics, soundtrack, and everything else. But as a Metal Gear game, probaly one of the weakest, Konami and Kojima beefs didn't help on this game development, besides this, some characters are forgotten, the main villain is pretty wacky, and the rest of the missions are the same first missions with harder difficult.
  21. Jun 1, 2019
    9
    Story: 8, Gameplay: 10, Graphics: 10. This game could be perfect if not for the story
  22. May 28, 2019
    6
    This review contains spoilers, click expand to view. It's was a HUGE let down for me in many ways. Gameplay wise is good but not a master piece. I found myself bored often. I've played all the Metal Gear games and this was the weakest by far. I liked Survive better and that's saying a lot. Expand
  23. May 23, 2019
    4
    Controls are tight, the visuals are great and the frame rate is solid. Shame that the game-play is convoluted and not enjoyable. Too many external elements that prevent you from actually having a fun experience.
  24. May 19, 2019
    10
    I got this game in my freshman year, now i'm ready to graduate.
    I still can't bear to get a platinum trophy, because this game is so awesome.
    Smooth frame-rate, vivid graphic make every thing in this game alive.
    Hideo Kojima is absolute a genius.
    Best game ever played!
  25. May 13, 2019
    6
    Bloat. This is the word the summarises this game for me. I should note that I never make reviews like this because something really irked me about my (admittedly brief) time with this game and that's that I really really want to like it. It's so obvious that a lot of time and effort went into making this game and this can be seen by the sheer quantity of often frivolous gameplay mechanicsBloat. This is the word the summarises this game for me. I should note that I never make reviews like this because something really irked me about my (admittedly brief) time with this game and that's that I really really want to like it. It's so obvious that a lot of time and effort went into making this game and this can be seen by the sheer quantity of often frivolous gameplay mechanics that have been worked in. Herein lies both the strength and weakness of Phantom Pain. It seems to take a needless long amount of time to do anything in this game and it only serves to bolster and bloat a users playtime with empty hours. I would imagine that an average play through my spend almost 10 solid hours either being ferried to your next location in a helicopter or waiting for said helicopter. The lack of loading screens is very nice I will admit but I wish there was something else to fill that time than just staring at the drab grey and browns of the landscape.

    I really can't comment on the story because I didn't see very much of it. I could bring myself to play very far into the story because I would find myself getting visibly agitated at the amount of 'red tape' surrounding the actual game. I just want to play the game, why does this highly complex mother base metagame exists? Is it neccesary? Can I skip it? Honestly stuff like that seemed to just ramp up my anxiety because I constantly felt like I was missing out on something by ignoring all these auxiliary content. I've attempted to go back to this game multiple times hoping that eventually it'll 'catch' and I get hooked but I end up rage quiting and deleting it again after half an hour everytime. It feels like the type of game that require 10's of hours of gameplay to actually get used to all the little mechanics in the game and honestly, these days I just don't have the patience for it. The migration to an open world really hinders the game as well I feel. I would prefer set missions that were mostly relevant to the story opposed to the current scattergun approach. It falls into the same trapping of many open world games and this is a lack of direction. Let me just ignore the main story for 10 hours because there's a few 'highly skilled solidiers' I need to spend an inordinate amount of time finding so that I can extract them for this mother base mini game that I don't even really understand.

    I would be remiss if I gave this game a score any lower than I did because mechanically it is near perfect and it's clear a lot of care was put into the game. But the "Throw enough **** at the wall and hope something sticks" approach it one that has left a sour taste in my mouth every time I try to play. It always feels like the game could be streamlined better in almost every way, but that would make the game too modern and would probably shave 10's of hours of game time from any one save. Being a Japanese made game, playtime really is everything (believe me, I played persona and loved it btw)

    I'm going to stop know but I needed to vent a little bit because I honestly don't think I've ever been more frustrated with a game. Mostly because I feel like I'm missing something, like there's something wrong with my and not the game (this very well might be the case) but as hard as I have tried I just can't bring myself to enjoy it
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  26. May 9, 2019
    10
    I have never played a metal gear solid game, but I know they are supposed to have great stories. Yes, the story is bland and barely used in the game. But thats not entirely a bad thing because the majority is just gameplay and the gameplay is amazing. You can choose how you complete a mission, wether it is perfect stealth no kills or using an RPG to blow everybody up. The mission style isI have never played a metal gear solid game, but I know they are supposed to have great stories. Yes, the story is bland and barely used in the game. But thats not entirely a bad thing because the majority is just gameplay and the gameplay is amazing. You can choose how you complete a mission, wether it is perfect stealth no kills or using an RPG to blow everybody up. The mission style is extremely fun and it is perfected. While picking up this game remember you won't be getting a great story, but you will be getting and amazing game with clean gameplay mechanics and a fun mission structure. Expand
  27. May 5, 2019
    10
    What can I say that isn't already said? Game mechanics are **** brilliant. Many games claim and are, in essence, "Open world". But rarely is that compensated with "Sandbox fun" often attributed to "Open world" games. Nowadays, games that are "Open world" are confused with "Sandbox Games", when in actuality, they are more restrictive than ANY linear game experience I've ever experienced.What can I say that isn't already said? Game mechanics are **** brilliant. Many games claim and are, in essence, "Open world". But rarely is that compensated with "Sandbox fun" often attributed to "Open world" games. Nowadays, games that are "Open world" are confused with "Sandbox Games", when in actuality, they are more restrictive than ANY linear game experience I've ever experienced. Red Dead Redemption 2, while a great game, is so restrictive in mission design and ways of interacting with the open world, that sometimes it turns a linear experience with a really big backdrop to it. MGSV: TPP sorts all that **** out and scratches that itch of "Do whatever the **** you want, EVEN WHEN YOU'RE ON A MISSION". There's nothing you can or can't do, and on top of that, the story is intriguing, and well directed, despite the game itself not necessarily being story driven.

    The story will satisfy most, with tapes that are completely optional to listen to fleshing out the story and lore further. Even better, is that you can listen to these cassettes WHILE ON MISSIONS, giving them a "Audiobook feel" as you just soak in every word while you kick the **** out of highly trained and equiped soldiers and shooting them back to base with your Fulton all undetected. All these "Hardcore" MGS fans who are butt hurt are simply salty because it breaks up the formula of the classic MGS games. Well **** that. If you are in 2 minds about this game, go with the mind of "I want that game" because you SERIOUSLY won't regret it. Also, make sure you get the definitive experience, as it comes with the start of the story with Ground Zeroes. A great tutorial level for the main game. Although be careful. Going from full control of Snake in Ground Zeroes right into frustratingly slow crawling and cutscene land can be jarring. If you want to play the game as soon as possible, start right from the get-go in the main game. Or just do whatever you want, however you want it. (Just like the game!)

    Incredibly, ANY negatives about this game are so small and lacking in consequence over the experience of the game that there virtually ARE no negatives. Despite the background development problems between Konami and Kojima, the game is not incomplete. It is complete, and worth every **** MINUTE OF PLAY AND CENT YOU SPEND ON IT. GET IT NOW, IT'S MORE WORTH IT NOW THAN WHEN IT WAS RELEASED.
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  28. Apr 29, 2019
    8
    The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger worldThe Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy. Expand
  29. Apr 22, 2019
    4
    This game is bad, not terrible but still tedious and hard to get along with it.It should be about stealth however the controlls are uncomfortable so hard to execute a stealthy approach.In the whole game you do the same things: rescue hostages, or conquer bases the same formula used by Ubisoft and also the same boring experience.
  30. Mar 23, 2019
    8
    The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger worldThe Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy. Expand
Metascore
93

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 84 out of 86
  2. Negative: 0 out of 86
  1. Dec 3, 2015
    90
    If this is where Kojima does finally leave the series he created, it will be a bittersweet send-off, both for Big Boss and one of gaming's most intriguing auteurs.
  2. Nov 10, 2015
    100
    The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
  3. Pelit (Finland)
    Nov 5, 2015
    91
    There’s no denying the Game of the Year potential of The Phantom Pain. The campaign is absolutely massive, it’s almost too much to cope. That being said, Chapter II is a huge let-down and feels like artificial padding. Still, this is about as good as tactical espionage operations can get in a video game. [Oct 2015]