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8.2

Generally favorable reviews- based on 6369 Ratings

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  1. Oct 7, 2015
    6
    This game is going to be Marmite for people you will love it or hate it. If you are new to the MGS franchise then you will probably love this game as it has been one of the best games this year but personally i feel there is not much to compare too as it has been a bad year for games. And the game feels like a glorified farcry to me. If this game was not called Metal gear Solid it wouldThis game is going to be Marmite for people you will love it or hate it. If you are new to the MGS franchise then you will probably love this game as it has been one of the best games this year but personally i feel there is not much to compare too as it has been a bad year for games. And the game feels like a glorified farcry to me. If this game was not called Metal gear Solid it would have been Brilliant but having to live up to previous MGS games this one falls miles short.

    The gameplay is good as the game plays smooth and i feel that they have improved greatly on the game mechanics and stealth. If you like open world games the map is quite big and you can invest loads of hours getting lost in the game and the graphics are awesome.

    The downside to this game is if you loved the stories of the previous games then this one is the worse in the MGS series because the story is short and bland and this game is seriously lacking the epic boss battles. Which is disappointing because there was a lot of potential but they never focused on some things like a better story around Eli and Venom Snake or even Skull face.
    And the game is very repetitive I feel the game is more based around building your base rather than actually playing the missions plus with you having to replay missions on a harder difficulty just to unlock new missions is a terrible concept, maybe after you completed the game it would have been better.

    For me the game was majorly hyped up and has been a failure maybe it was because of the problems between Konami and Kojima that affected the game? But what ever went on this game was a let down compared to the other MGS games and I think this is the first MGS game I wont go back and play again once I'm complete which I'm currently on 82% complete.
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  2. Mar 22, 2017
    6
    MGS V is a Deception. The Story is a mess and Kojima attempted a Too Deep for you story with a lack of cut-scene and information even a certain part in the story which i won't spoil end with a cliffhanger and the real ending is an unfinished cut-scene in a bonus disc from the collector edition. While we have a lack of good story missions and cut-scenes they make it in useless repetitiveMGS V is a Deception. The Story is a mess and Kojima attempted a Too Deep for you story with a lack of cut-scene and information even a certain part in the story which i won't spoil end with a cliffhanger and the real ending is an unfinished cut-scene in a bonus disc from the collector edition. While we have a lack of good story missions and cut-scenes they make it in useless repetitive Ops that feel like a chore to play. Go there extract that dude. Go there kill or Fulton those Commanders, go get those supply containers. Eliminate or Fulton those Tank and APC. Without forgetting the development time for many weapons and Equipment lets say i want to develop that amazing assault rifle it will be available in 2 hours in game or later in the game the Gold weapons which are the strongest take around a week without playing at least to develop unless you use MB coin which you will want to keep for buying more Platform for your base which take 1 day or more to develop. I give it a six because the actual Gameplay is Solid the game has almost no bugs and the weapons Item variety is there. MGSV is exactly the case of a **** of mediocre content. I never wished to have story content as DLC's so much than with MGS V if Kojima had in is mind to make us feel the phantom pain with MGS V he did great with the lack of story content for the last MGS game. As i am writing this review Ghost Recon wildlands is out and its an amazing Stealth open world done right. Expand
  3. Oct 16, 2015
    6
    I have never played any MGS game before but this one was over praised by reviewers and couple of my friends insisted me on buying it so I went for it. To be honest I was so much disappointed by this game. The game have alot of contents but most of them are repetitive side ops and missions. I kept playing this game for dozens of hours wishing that there would be a point where I will startI have never played any MGS game before but this one was over praised by reviewers and couple of my friends insisted me on buying it so I went for it. To be honest I was so much disappointed by this game. The game have alot of contents but most of them are repetitive side ops and missions. I kept playing this game for dozens of hours wishing that there would be a point where I will start to enjoy this game and I failed miserably. I can't speak in favor of this game other then saying performance wise this is one of the best game to date. Story wasn't so good. There's not even a single excitement moment in this game. Had some hope with the online but it was even worse. Never believing the critics/reviewers again. Expand
  4. Nov 11, 2015
    6
    It's an enjoyable game. The combat system is well-designed and it really feels like a Metal Gear Solid but after a while you realize that all you're gonna be doing is clear bases all day long. The boss fights are very few and not that cool imo (Sniper fight, skulls x2, Metal gear fight and that's all). It seems like Kojima was about to create yet another masterpiece but then all of aIt's an enjoyable game. The combat system is well-designed and it really feels like a Metal Gear Solid but after a while you realize that all you're gonna be doing is clear bases all day long. The boss fights are very few and not that cool imo (Sniper fight, skulls x2, Metal gear fight and that's all). It seems like Kojima was about to create yet another masterpiece but then all of a sudden Konami interrupted him and told him to make a cash grab instead or gtfo. And we all know the outcome of that story... Expand
  5. Jan 10, 2017
    6
    I was ilusionate after read the reviews of metal gear solid V, all of them said that the game was a masterpiece, at the beginning the game looked good, the grafichs are good and the gameplay was full of possibilities, never the control of Snake was so rewarding, but little by little you realize that lack the essence of metal gear, the story between mission looks like don´t have connectionI was ilusionate after read the reviews of metal gear solid V, all of them said that the game was a masterpiece, at the beginning the game looked good, the grafichs are good and the gameplay was full of possibilities, never the control of Snake was so rewarding, but little by little you realize that lack the essence of metal gear, the story between mission looks like don´t have connection and only you learn the story in the few cutscenes that have the game, you can deepen in the story with the system of cassettes but is slow and very boring, also is very bad. Like good things the game has many possibilities at the hour of facing missions and we have a lot of weapons and gadgets, but unfortunately only you will use a couple of them. But the worst is the game is imcomplete!!!!!, the second chapter have the same mission than chapter one, but with more difficult, only five o six mission are news, which cause that the story loss lose the sense in a lot of times, and the third and finally chapter is missing, therefore you don´t know like end the story. By last the side quests are repetitive, all are rescue a prisioner, or kill a soldier or find weapon planes, etc.

    In summary is not a bad game, but the felling is not a metal gear game, the story is poor and missing the spectacularity the other games, also the game is incomplete and a lot of missions are the same.
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  6. Oct 4, 2015
    6
    After a promising prologue (hospital sequence), the game is kind of resumed into infiltrate enemies bases to extract people or objects. At first, it's fun, but after countless hours of repetitive gameplay, the title' ''pain'' never seemed so suitable to describe what it is to get to very end.
    Epic bosses, thrilling sequences, exciting characters and plot... everything this series is
    After a promising prologue (hospital sequence), the game is kind of resumed into infiltrate enemies bases to extract people or objects. At first, it's fun, but after countless hours of repetitive gameplay, the title' ''pain'' never seemed so suitable to describe what it is to get to very end.
    Epic bosses, thrilling sequences, exciting characters and plot... everything this series is famous for, are almost absent here and MGS has never been so linear, despite been called the ''first MGS open world experience''. Even having 2 big maps, they are full of ''nothing'' to do and makes every attempt of exploration (outside enemies bases) pointless. So just call Snake's helicopter to reach the closest spot to the next mission and never ever bother to look behind, you won't regret.
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  7. Jul 9, 2016
    6
    Un juego bastante monótono, tengo la sensación de estar haciendo lo mismo una y otra vez. No veo que el mundo semi-abierto le haya sentado bien a la saga, o Kojima no ha sabido enfocarlo. Los anteriores MGS estaban muy bien planteados porque cada escenario era diferente y con ello diferente la forma de afrontar las áreas.

    La historia por descontando es poco o nada creíble. Kojima se
    Un juego bastante monótono, tengo la sensación de estar haciendo lo mismo una y otra vez. No veo que el mundo semi-abierto le haya sentado bien a la saga, o Kojima no ha sabido enfocarlo. Los anteriores MGS estaban muy bien planteados porque cada escenario era diferente y con ello diferente la forma de afrontar las áreas.

    La historia por descontando es poco o nada creíble. Kojima se flipa cada vez mas con escenas que mas que surrealistas son totalmente rocambolescas y hasta forzadas.
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  8. Sep 2, 2015
    6
    Previous Metal Gear games was most cinematic and story driven productions of their times so imagine my disappointment when it turned out that MGV is one of the least cinematic games in this year...

    After great beginning - which is probably the most story driven part of the game - you landed in Afghanistan and there story is just... gone. Your getting one short cutscene and some
    Previous Metal Gear games was most cinematic and story driven productions of their times so imagine my disappointment when it turned out that MGV is one of the least cinematic games in this year...

    After great beginning - which is probably the most story driven part of the game - you landed in Afghanistan and there story is just... gone. Your getting one short cutscene and some cinematic action sequence per 3 to 4 hours of gameplay! How is that even possible in Kojima game?! To hell with that... How is that even possible in 2015, after we get such narration-based games like Witcher 3, where almost every single quest has cinematic story to it?!

    I mean **** the story... **** the narration... It is just incredibly bad for the pacing. The moment you get into "open world" game becomes "choose the mission => go from point A to point B => do the stealth => repeat". It's almost like Destiny all over again. True, game has some great story-driven moments but they happen between hours upon hours of doing stealth missions all over again. And missions themselves aren't so much varied!

    The gameplay is great, no doubt about that, and game looks and runs gorgeous but the amount of story per hour and overall pacing make it repetitive after first 4 hours. It's like Kojima made amazing 10 hour game and then someone stretched it out to 50 hours by putting in completely story-lacked missions with only Ocelot speaking something of little importance to your ear. I can not understand those 10/10 from everyone. It is just impossible how everyone love this game with its repetitive "do the steath mission over and over again" while there are such games like Witcher or the Last of Us out there. It is just crazy.
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  9. Feb 13, 2018
    6
    First of all, I would like to point out that MGS is my favourite gaming series since PS1. That hasn't changed after playing The Phantom Pain. In aspects this game is fantastic. The graphics, the stealth, the slow-mo when spotted by an enemy was also a great addition.. there's a list of things I can name that I enjoyed about the game. But then here lies the problem.... none of these thingsFirst of all, I would like to point out that MGS is my favourite gaming series since PS1. That hasn't changed after playing The Phantom Pain. In aspects this game is fantastic. The graphics, the stealth, the slow-mo when spotted by an enemy was also a great addition.. there's a list of things I can name that I enjoyed about the game. But then here lies the problem.... none of these things were necessarily the things that made MGS so special. This game is missing the linear feel of getting sucked into a major story that unfolds as you progress - instead, you can completely lose track of any story as you get to choose when and where to progress. Which brings me to the absolutely pointless part of the game giving credits after every completed mission. What's the point? Now to the story.... of which I really wished I cared about in this game, but sadly I didn't. Where was the emotion? The music which used to make cutscenes so epic was so minimal, and if there was a cutscene I probably missed it as I got sidetracked and had a toilet break as I was bored to tears. I really wished I'd loved this game. I feel a 6/10 is generous considering how much I felt let-down by the whole experience. I'm sure other true MGS fans feel the same. Expand
  10. Oct 2, 2015
    6
    With clocking up only three hours of play, it became startlingly apparent that it’s mostly a series of fetch quests. There are some excellent story missions, which reveal themselves after about ten hours of play, but they are in the minority and all tend to blur in one, due to the repetitious structure and fetch-based objectives. It suffers from Grand Theft Auto 4 syndrome, whereby all theWith clocking up only three hours of play, it became startlingly apparent that it’s mostly a series of fetch quests. There are some excellent story missions, which reveal themselves after about ten hours of play, but they are in the minority and all tend to blur in one, due to the repetitious structure and fetch-based objectives. It suffers from Grand Theft Auto 4 syndrome, whereby all the quests are the same. Either: blow this up, rescue this person, or steal something. I lost count of how many times I’d go to rescue someone from an enemy camp and they had been moved, causing me to search out again. It’s frankly uninspiring and lazy for such a AAA title. After the 20th time of doing exactly the same thing, it becomes tiresome.

    The game is structured like a series of episodes, whereby you undertake missions inside the helicopter. Each mission and side quest have a series of tasks. A main task then usually four others, which are optional – it might be the case that there is a blueprint for a new gun hidden inside a base which you can pick up whilst you are in the process of competing the objective. All of the missions are re-playable, so you can go back and attempt to complete the optional tasks; there is a lot of replay value here, if you can be bothered.

    This vast open world is the games achilles heel. As impressive as it is, the decision to take the game out of confined environments is a huge mistake. It takes the tension out of the cat and mouse stealth, if something goes wrong, you can just run in the opposite direction until the enemy loses interest. This is the main catalyst for why the missions are so dull. Also, not forgetting, because of the open world, it’s difficult to develop a cohesive storyline.

    The other problem with this open world, mission style approach is that as a result, there isn’t really a gripping narrative moving the game forward. The game lacks a ‘real’ developing storyline. Metal Gear games have always been lambasted for the convoluted storylines, especially with the 45minute cut scene in MGS4, but I can’t help feeling they would be a welcome addition. Instead, Konami decided to take this criticism of the previous title to heart and decide to let the storyline develop through a series of audio tapes, which you listen to, between missions, in the helicopter. Without visuals to support them, the audio gets dull quite quickly. Especially when some run into the 5minute+ mark. There are a few shorter cut scenes, but in the main it just feels like an empty sandbox and occasionally a piece of story will come along that opens up the next missions. This mission based element makes the game more accessible in shorter bursts, but it does unfortunately mean that it takes away cohesiveness. The storyline feels disjointed and like episodic DLC.

    Aside from it’s looks, some good missions and attention to detail it honestly feels like a video game from a decade ago, especially near the end, you have to repeat missions in order to progress (just on a harder difficulty). This reeks of laziness and instantly made me turn my console off in frustration.

    Despite this criticism, I did mostly enjoy Phantom Pain. It isn’t a ‘bad’ game by any means, I had fun blowing up base camps, rescuing prisoners and working my way through the flimsy storyline to find out what happened next, it just felt dull in comparison to the other titles in the series. I enjoyed the majority of my play through and spent hours hooked. It’s an addictive experience.

    Sadly, for a series that led the way in terms of innovative, excellently constructed pieces of gaming culture, this feels like a bit of a compromise. The previous titles in the series had a lot more innovation. Fundamentally, it’s not a metal gear solid game that the fans know and love, it feels like a cheap knock off, or generic sandbox title with characters from the series.

    There are some truly memorable elements, but they are fleeting. It is undoubtedly a missed opportunity and definitely a showcase of how to successfully screw up a beloved franchise and turn it into something completely unrecognizable from it’s source material and previous legacy. There are some improvements here and there. The controls and feel of the game are tightened, it feels more refined, but lacks soul and fun. It’s a labourious process and not one for repeat playthroughs. This game is Kojima’s swan song for Konami. It feels like the game company either meddled with his creation or he has perhaps tried to create a game so westernized to appeal to a mass audience, he has forgotten to add what made the previous games so special.
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  11. Sep 5, 2015
    6
    Why so much hype? This game is ok, nothing more, nothing less. The graphics are pretty decent, not the best. A lot of models are poorly done and for a game of this magnitude it is inexcusable. The movement can be problematic when running or just walking, yet for some reason when crawling you are like a tank and crawl relatively problem free. The combat is above average but nothing new. AWhy so much hype? This game is ok, nothing more, nothing less. The graphics are pretty decent, not the best. A lot of models are poorly done and for a game of this magnitude it is inexcusable. The movement can be problematic when running or just walking, yet for some reason when crawling you are like a tank and crawl relatively problem free. The combat is above average but nothing new. A lot of people claim the enemy A. I. is something special.....not so much. Enemies will wonder around into the open and run directly into sniper fire. Also a lot of people like all of the micromanaging at your base...not me. An abundance of content does not make for greatness or make up for typical gameplay. I am not overly impressed at all. I guess I expected more and was let down. I feel each mission is replaying the prior mission. Repeat, repeat, repeat.....................I cant decide if I will continue or trade this game while it has value. As for so called professional critics...I never have bought their nonsense, because clearly if a company pays you a lot of money to hype their product and advertise....well you wouldn't be to objective either. Expand
  12. Oct 10, 2015
    6
    This review contains spoilers, click expand to view. Pro's:
    -Gameplay is extremely amazing! It will blow your mind!
    -The new mechanics like Fulton extracting!
    -Chapter 1 is actually pretty Good!...until(See Cons for details)
    -Managing mother base!
    -D-Dog, D-Horse, and D-Walker

    Con's:
    -Chapter 2 as a whole. After you complete the game what do you do? basically all you do is play recycled missions just cranked up in difficulty(Because Difficulty TOTALLY doesn't make the mission Repetitive right?) and contributes barely ANYTHING to the story which it ends with the WORST ending ever put in a single Metal Gear Solid game.
    -The Open world is useless....You can just use your helicopter and talk a few short walks to the objective or spec op mission.
    -If you were here just to be blown away by the story...Yeah you wont be...The story is actually quite bad...It contributes to basically nothing at all and has characters you will be forgetting...
    -The game midway through chapter 1 says "Hey let's put in these armored OP characters that can only be killed with explosives! THAT WONT GET ANNOYING...Right?" Skulls are also overpowered piles of garbage that need to be nerfed...ASAP.
    -Lastly, Micro-transactions have NO place in an open world game. For shame, Kojima!

    TL;DR
    Metal Gear Solid V: The Phantom Pain is really good...for most of the first chapter. However it's Very Flawed in multiple elements (such as the open world and the entirety of chapter 2)...I have to give it a 6/10. It needs to fix it's **** as it is getting quite close to the negative side for me...(Also after looking through most of the positive reviews...it seems they aren't actually reviewing elements are just calling the game flat out perfect....Nothing is perfect people).
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  13. Apr 29, 2016
    6
    Very pleasant in the first gaming hours, it quickly becomes boring: 2 big (but still overused) maps.
    However, voices sound great, I love the cinematics but I would have liked seeing more of them!
    Gameplay is pretty satisfying (just one thing: the main base & resources-and-personel system is boring & takes too much time to manage although it's nothing about infiltration), but IA is
    Very pleasant in the first gaming hours, it quickly becomes boring: 2 big (but still overused) maps.
    However, voices sound great, I love the cinematics but I would have liked seeing more of them!
    Gameplay is pretty satisfying (just one thing: the main base & resources-and-personel system is boring & takes too much time to manage although it's nothing about infiltration), but IA is sometimes very dumb unfortunately.
    Graphically it looks good, but there isn't enough variation, you always see the same environments.
    Scenario was acceptable, I never played MGS before so I suggest you first get yourself up to date concerning MGS's background like I did if you are new in MGS universe.

    graphics, sounds, animations, etc : 4/5
    gameplay : 3/5
    content : 2/5

    I forgot to mention the multiplayer mode, well it is totally bad. Way too simple, 0 content, there are like 3 modes and it's nothing about infiltration.
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  14. Sep 7, 2015
    6
    I played 15 hours so far here is how I feel about this game, I don't think it's a bad game but it is NOT a masterpiece nor a perfect game.

    I just don't understand how the media (especially IGN) would often give this game a perfect score. Perfect score would mean perfect game right? Here is a list of what's far from being perfect: - The world may be big but it's impressively empty.
    I played 15 hours so far here is how I feel about this game, I don't think it's a bad game but it is NOT a masterpiece nor a perfect game.

    I just don't understand how the media (especially IGN) would often give this game a perfect score. Perfect score would mean perfect game right? Here is a list of what's far from being perfect:

    - The world may be big but it's impressively empty. Apart from doing the mission what is there to do? Capture animals and pick wild flowers? How exciting! Everywhere looks the same!
    - The eyesight of the enemy is just bad, they will notice something if you're like 30 meters away then will walk a few meters and then go back like everything is normal. They will spot you if you're literally in standing in front of them. I'm not saying they should see you from 200 meters away but it's hard to take the whole thing seriously when you feel that you're playing against an army of blind soviet soldiers.
    - Snake spends way too much time crawling backward ...
    - Credits at the end of every mission? Seriously? Ideo Kojima must have some big ego issues, his name appears 100 times in total.
    - Oh well the story ...

    My game progress reports %9 but I already feel like I did all the different type of mission (extraction, kill the target, find this document, destroy this thing ...)

    There is obviously lots of great things about the game too but it's seriously impacted by all this clumsyness/empty world/I can't jump...
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  15. Nov 29, 2015
    6
    This review is few months late but I still felt like I should write it.

    Okay so I've put about 100h into the game, completed the story and have to say it is a great game and succeeds in the open world element very well, which is also one of the reasons I and probably other old fans of the series didn't like the game that much. Gameplay is the strongest point of the game that kept me
    This review is few months late but I still felt like I should write it.

    Okay so I've put about 100h into the game, completed the story and have to say it is a great game and succeeds in the open world element very well, which is also one of the reasons I and probably other old fans of the series didn't like the game that much.

    Gameplay is the strongest point of the game that kept me going through the whole experience. I loved sneaking my way through an enemy village, maybe tranquillize few enemies and hide them behind buildings, or fulton and recruit them to my growing motherbase. Or I could've hide in the container of a truck and wait 'till it drives through the village and I'd remain undetected. Stealth in this game is the best you're going to get from any game out there now.

    Open world. I was never a fan of this idea. One thing in previous Metal Gears I loved was the change of areas. In MGS4 there was a lot different areas that were not big, but it didn't matter as long as they differed from each other. In V it's just the same desert, a bit of jungle-ish places, which are cool, for 10-15 hours. Then it's just the same view everywhere. Also buildings. This game doesn't have big buildings where you sneak in, hide in closets or under tables/beds. Though there is one manor in the game, where you spend 15 minutes to get in and 5 minutes inside. I for some reason really loved sneaking in buildings. Maybe it's just me.

    Story/content. Now this is the weak point of the game. Story isn't that bad but the way it's told ruins it for me; In other Metal Gear games everything you did on your missions affected the story somehow, and it really felt like it too. Well, in V Miller gives you random missions that don't affect the story in any way: "Gather intel" "Steal a truck". What the hell? In previous games every mission had something new to it, something cool would've happened, an unexpected boss battle maybe. But wait! Hear me out guys, In V you also get a cutscene sometimes! And they're usually about interrogating someone. Yeah cool right? ..right? -Konami
    Then there's this "Chapter 3: PEACE" which apparently was removed from the game and it would've had some really important cutscenes to the story, but then comes KONAMI that piece of poop company that didn't give Kojima enough time to finish that chapter. Or maybe I'm wrong and this is one of those Kojima's evil plans he so loves to do? Maybe we'll never know. Or maybe we'll get another open world MGS without Kojima.

    TL:DR Great gameplay, ruined for some players with open world and crappy story telling. Chapter 3 remains as a mystery

    6 outta 10 I say
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  16. Sep 21, 2015
    6
    This review contains spoilers, click expand to view. MGSV is as annoyingly incomplete as it is magnificently polished. It is a true oddity to have a game that has such a polished game engine, game mechanics and so many flawlessly moving parts, only to have it fall right on its face in the story-telling department and characterization of all things.

    Slight spoilers: The story itself is packed with filler missions, along with side-ops that are literal filler missions, whilst failing to touch on any of that MGS storytelling greatness. The game is comprised of two major chapters - the first one is slow to introduce story elements, whilst the second chapter is actually 70% of the first chapter's, with a difficulty modifier. What you end up having is a slow-burning start, a mid-game climax, and then everything else trails off into insignificance. For a game saga that is beloved for its plot (and its whackiness), this unwhacky, thoroughly uninteresting foray of padding and filler is not a saga at all. It boggles the mind that its prequels, Portable Ops and Peacewalker, were both portable "mini-MGS" games, far exceed this "Triple-A magnum opus" in terms of story-telling and characterization. The twist you see a mile coming, except for when you are expecting one, but never get any - this character is just as boring as you thought, this character is leaving for good for no reason, this character is now evil. There are no character or plot arcs, because using two plot points only a straight line can be drawn.

    MGS excels graphically, audibly and so on, and has a bajillion guns for you to never try. But I don't feel alone in saying - this will not do, MGS. Knowing that already the reverse engineers of the internet have found a ton of cut-out content just reinforces my opinion - I don't like this game as an MGS, despite its many, many merits. I'd like it more as a GI Joe game, disassociated from the MGS that I love.
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  17. Sep 19, 2015
    6
    *****SPOILER FREE*****

    This game has cut content from it. You beat the campaign on Mission 30. If you didn't know 30 was the end, you like everyone else would ask yourself, "Did I beat it?". There are 20 additional missions after that 15 of which are repeat missions from the story under a much harder difficulty. The extra 5 missions add a bit more back story to certain characters.
    *****SPOILER FREE*****

    This game has cut content from it. You beat the campaign on Mission 30. If you didn't know 30 was the end, you like everyone else would ask yourself, "Did I beat it?". There are 20 additional missions after that 15 of which are repeat missions from the story under a much harder difficulty. The extra 5 missions add a bit more back story to certain characters. Mission 51 was cut from the game for whatever reason and because of that it has no true final boss fight.. Yet you can look it up on YouTube and watch it. There are also additional hidden cut-scenes with pivotal information that isn't delivered to you by the normal means of playing the story. I had to look these up as well.

    Don't let the "Open World" fool you. It is open to you where you get to pick how you go about entering a mission area and going about your goals. Not lets say, Fallout/Skyrim to go explore and do as you please. You can still explore, but it serves no extra purpose and does little to help you with the game. There is only one true military base which I didn't like. I enjoy close quarters MGS, not open and able to pick everyone off from afar. This made the game lose a portion of its essence.

    How much did Kiefer Sutherland get paid to record all of what, 30 lines of dialogue? Seriously, he barely spoke through the entire campaign. Ocelot is great and Miller just cries the entire time and has the worst dialogue possible. THEY PLAYED US LIKE A FIDDDDDDDDDDDDDDDDLE!

    Upgrading your items though I liked a lot though, from customizing your weapons to ordering upgrades. Same for mother base and going into a camp and stealing there people and there weaponry is great. I found the balloon hilarious and a great tool for infiltrating a base.

    The combat is solid, even though Reflex mode makes everything too easy. What boss fights that are in it are okay at best and the Skulls offer the only challenge in these events. I'm a stickler for sneaking and using darts for EVERYTHING. I really enjoyed the sneaking portion of this. Your buddies that you use in battle, I loved all of them. Quite will cause a corruption save issue if you use her on 28 or 42 FYI.

    It has Microtransactions in it for online pay, which I can't describe to you how much this annoys me. The online play has you infiltrating other player bases and stealing there equipment and people. If your caught, they can do the same to your base. Microtransactions though, why just why.

    If this game didn't have Microtransactions and didn't require me to look up the real ending and other major plot points on youtube I would gladly give it an 8-9. In the end, it is worth playing through and is worth your time and money. V is about closing doors and providing you with additional information about what is happening where and what happens throughout the course of MGS. Don't expect new doors to be open here. Don't be surprise though when you beat it, if you ask "Did I beat it?".
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  18. Oct 15, 2015
    6
    If Metal Gear Solid V is one thing, it's wasted potential.

    While the idea of an open world stealth game is a novel one, The Phantom Pain fails to execute it in any meaningful way - here you have a game with very impressive (if a little forgiving) stealth gameplay shoved into an open world where the only places you have to use stealth, for the most part, is in mission areas. Thus, the
    If Metal Gear Solid V is one thing, it's wasted potential.

    While the idea of an open world stealth game is a novel one, The Phantom Pain fails to execute it in any meaningful way - here you have a game with very impressive (if a little forgiving) stealth gameplay shoved into an open world where the only places you have to use stealth, for the most part, is in mission areas. Thus, the sense of freedom you have is meaningless. For the most part I was running or riding around the world, looking for the mission objective, infiltrating a base, and extracting a target, then calling a chopper to pick me up. Rinse and repeat. The missions themselves are quite fun because there are so many different ways to approach them, but the objectives are all more or less the same which can get grating.

    The story this time is far sparser than in previous MGS games, which in my opinion is not a good thing. Not to mention the ridiculous plot (yes, even for a Metal Gear game - though perhaps not to the extent of MGS4) and the lackluster antagonist. And yes, the divisive "ending twist" might offend the Metal Gear faithful. Characters like Big Boss, Ocelot and Miller here are stripped of all the charm they had in previous games, due to the much more serious nature of this one, and again I don't feel that's a good thing. MGSV now feels soulless compared to other entries in the series.

    Because of the lack of story focus, the gameplay, while pretty cool, gets tedious as I'm now tasked with completing a series of missions with little context and little reason to care.

    On the positive side, the visuals are quite nice, and the music - while sparse - is good as usual. There are some memorable moments but the lack of cutscenes really turns that down a notch.

    So, in short, I had some fun with The Phantom Pain, and there's a lot to look forward to for gamers who like a lot of customization. But if you're looking for a game with heart - like the previous MG games (even 4) - there isn't much to find here. Load times can be annoying too, if that sort of thing bothers you.

    Presentation (story & structure) - 4.5/10: Riddled with pacing issues and bereft of any memorability, MGSV feels lifeless.

    Gameplay - 7/10: It's fun and novel, but it wears out its welcome quickly thanks to the lack of variety in mission objectives. Replayability is low as well.

    Visuals - 7.5/10: Nothing mind-blowing, but it's for the most part pretty to look at. Lack of color may bother some.

    Sound - 7.5/10 - Music, whenever it appears, is stellar, and the selection of tracks on the radio is great. Voice acting is decent, but nowhere near what I expected from the caliber of the cast.

    Overall, 6.4/10
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  19. Sep 1, 2015
    6
    The gameplay is good, action is good, but story is awful. Any fans theory was better than Kojima's plot. The story is self destroyed by big holes in the line of big boss. Best chapter in gameplay, worst chapter in story.
  20. Sep 2, 2015
    6
    Doesn't even come close to the hype.

    If you are a MGS ultra fan, then of course this game will be "perfect" to you because it can do no wrong. For the more open minded, a few points.. The open world isn't open. There is nothing to explore. The locations all look identical / low quality textures. The missions offer very little variety. Credits at the beginning/end of every
    Doesn't even come close to the hype.

    If you are a MGS ultra fan, then of course this game will be "perfect" to you because it can do no wrong.
    For the more open minded, a few points..

    The open world isn't open.
    There is nothing to explore.
    The locations all look identical / low quality textures.
    The missions offer very little variety.
    Credits at the beginning/end of every "episode" is really obnoxious.
    Stealth is badly implemented, but if you get seen you just destroyed most of your rewards.
    The entire base/army aside is just lubrication for the cash shop ramming.

    The simplest and most fundamental flaw is that Guns have no place in this game... You get majorly penalised for doing anything with a weapon other than a stealth knockdown pistol, so it begs the question, why do they even exist?

    As for the whole "Everyone will have stories" nonsense, no they wont. There will be a couple of variations on the theme but for the most part, everyone will approach things in the same way.

    The story is pretty crap so far, other than an awesome intro sequence that jarrs so heavily with you being dropped into the "open" (not open) world, that it feels like you just watched a trailer for another game instead of a build up to your own story.

    The game overall is average. Painfully average.
    But of course that doesn't matter because all that people care about is the hype train these days.
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  21. Sep 3, 2015
    6
    Well here it is, I was so excited about this game, I've played every Metal Gear from PS2 and up and have always enjoyed them. Metal Gear 5 is NOTHING like the past Metal Gears, you're in a open world and you pick your missions? NOOO that's not what Metal Gear is about, I loved these games because of the intense and interesting storyline with missions that went with the storyline, MG5 isWell here it is, I was so excited about this game, I've played every Metal Gear from PS2 and up and have always enjoyed them. Metal Gear 5 is NOTHING like the past Metal Gears, you're in a open world and you pick your missions? NOOO that's not what Metal Gear is about, I loved these games because of the intense and interesting storyline with missions that went with the storyline, MG5 is not like that and pretty much should be called Far Cry 5.. So disappointed :( you messed up on this one Kojima Expand
  22. Sep 4, 2015
    6
    Oh god Kojima, why?
    I wanted to love this game, I wanted it to be epic and a worthwhile closure to one of of my favorite series of all time, and for the most part, I thought: "This is my GotY 2015". But then, close to the finish line, it stumbles and destroys every enjoyment I could have, instead replacing it with frustration and Game Design decisions I just cant understand.
    Metal Gear
    Oh god Kojima, why?
    I wanted to love this game, I wanted it to be epic and a worthwhile closure to one of of my favorite series of all time, and for the most part, I thought: "This is my GotY 2015". But then, close to the finish line, it stumbles and destroys every enjoyment I could have, instead replacing it with frustration and Game Design decisions I just cant understand.
    Metal Gear Solid V The Phantom Pain proves that you can never expect a good Game to stay good.
    But where do I start?
    MGSV does a lot of things right.
    +The Gameplay has never been this good in a Metal Gear Game. Seriously, the sneaking is fun and engaging, and the open world aspect makes you truly want to explore.
    +The graphical Quality is pretty good and this game runs at 60fps instead of the standard 30, while also not feeling like it sacrificed visual quality for that.
    +The Game is Gigantic, with me spending over 60 hours with roughly 70% Completion.
    +The Score has never been so perfectly mixed, every single track feels like it belongs to where it is played, and really makes some scenes really emotional.
    +The cinematics are beautiful, engaging and really great, making this one of the closest experiences to an interactive movie.
    This all sounds great, doesn´t it? So why do I rate this game relatively low?
    -While the Gameplay is great, it was never the strong point of Metal Gear Solid t begin with, at least not for me. I always played this games for the Story, and the Story in this Game is one of the worst in the series, being played completely by the numbers and an ending that makes you feel like you just wasted all the Time you played Metal Gear Solid V.
    -While the Open world is pretty Big, it also gets pretty samey pretty damn fast, making you loose interest after a few hours already.
    And my biggest gripe:
    This Game takes the Peace Walker approach in storytelling in which you have a main Chapter that is pretty basic storytelling wise, and an "Epilogue" which is aimed to complete the Story. First of all, reaching that ending is a chore. You are forced to replay Missions from earlier in the Game, just on a higher difficulty Setting.Not only does that make no narrative sense, But Metal Gear Solid V cranks it up to 11, having missions where you can get One-Shot less then 1 Second in. No Room for Error, no Fairness. That is not Fun, just Punishing.
    It is funny that i would say this about MGSV, a game in development for what feels like an eternity, but it needed more Time. The Final chapter feels like it was meant to be accompanied by Gameplay, but they had to scrap that and instead just recycled older levels.
    It is sad that it had to end like this. I truly wanted to Love this Game and for the Most Part, it felt like this would be the best Metal Gear, and a true ending to the Series, but everything it left was an awful aftertaste.
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  23. Sep 4, 2015
    6
    Metal Gear Solid 5 Review (Spoiler Free) -

    Ever since I've seen the first trailer of MGS 5, i haven't been able to contain my hype. Waiting for the long awaited GOTY 2015 has been hard and finally getting to play it as soon as it launched was a treat. However, as many times as you see his name appear on every mission, sadly, this isn't A HIDEO KOJIMA GAME! Phantom Pain's fox engine
    Metal Gear Solid 5 Review (Spoiler Free) -

    Ever since I've seen the first trailer of MGS 5, i haven't been able to contain my hype. Waiting for the long awaited GOTY 2015 has been hard and finally getting to play it as soon as it launched was a treat. However, as many times as you see his name appear on every mission, sadly, this isn't A HIDEO KOJIMA GAME!

    Phantom Pain's fox engine is amazing, showcasing a new era of open world fun that can be had in the 8th gen of gaming. However, Kojima's so called conclusion to the epic saga is a big fail. MGS 5 is an open world game with mechanics picked up from Far Cry, Splinter Cell & some other 3rd person shooters. What the game doesn't pick is anything from its previous Metal Gears.

    Metal Gear Solid 4 remains my favourite game of all time not just because of its amazing story but also its boss battles. And Phantom Pain fails to deliver on both. The game's story is left on a cliched cliffhanger and the game has a total of 1 Boss Battle. The hype with which i started the game died down each moment I progressed towards the end.

    The game is divided into 3 sections - Prologue, Chapter 1 & Chapter 2.

    The prologue features some amazing cutscenes with chapter 1 featuring 31 missions to the finale. While some of these missions are really amazing, most are repetitive and sloppy. The game's initial impressions make you say that its a GOTY, however by the end of chapter 1, you witness a boss battle which is nothing but a bullet sponge.(felt like i was playing a Destiny boss battle, shoot rockets till death... urgh!)

    What's even more disappointing is Chapter 2, which has 19 missions, 12 of which are basically missions from Chapter 1 on higher difficulty which need to be completed in a specific way, stealing away your freedom of open world tactical espionage. The way you want to play doesn't exist anymore in Chapter 2 which makes you question the existence of the open world.

    Metal Gear Solid 5 was the most hyped game of 2015 and Kojima does nothing but disappoint. I look back at MGS 4 and see nothing but laziness from Konami & Team in this game. A lack of boss battles, the sheer lack of the amount of Kojima quantity cutscenes & the exact same missions in Chapter 2 makes me glad that i spent only $60 on this game and no more.

    Phantom Pain from no angle is 2015's GOTY & while i am not interested in Fallout 4 as of now, i hope its much better than this.
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  24. Sep 6, 2015
    6
    This review contains spoilers, click expand to view. I simply cannot understand how this game is getting so much praise. I'm a huge Metal Gear Solid fan and I was really looking forward to it. But when I finally started this game, playing the opening sequence I couldn't help but feel sort of numb to everything that was happening. Sure it was cool but something was missing. Only about 30 hours later and after nights of sleeplessness where I tried to figure out why I wasn't satisfied with the game it hit me. There is no heart to it. The gameplay sure ist pretty good and it is a lot of fun. The world's are empty though and Kojima Productions had no idea how to make an open world that is diverse and feels natural. The worst part of this game is without a doubt the story. The first chapter was somehow bearable, although it felt so unfinished and things that got introduced were never explained or continued later on. The second chapter though is the worst part. It feels like they needed to throw everything they had left together just to make the story a little bit longer in the end. Quiet is an awful character and I don't feel ashamed for my "words and deeds" about her attire but that I actually defended her all this time only to learn about the utterly stupid reason she's wearing a bikini in battle. I feel ashamed for playing this game when I see her weird, hyper-sexual movements in some cutscenes and especially that stuff in the rain. The forced romance between her and 'Snake' that the story tries to shove down your throat somewhere in the middle of the game, again with no build up is so painful and cringe-worthy to look at. Also there is nothing controversial in this game that hasn't been done in other games already. Children with guns? In The Last of Us you play as a child while you're murdering people. Now I know child-soldiers are a real thing but it's so weirdly implemented in this game and doesn't really add much. Quiet being almost raped and tortured? Well that is a bad thing but the fact that men get raped too is not acknowledged at all. These scenes just feel like the game is forcing you to feel sorry for her all of a sudden. Skull Face is a silly, pathetic character that feels almost unimportant to the story. I could go on for hours. The thing that I hate most about this game is that stupid twist at the end that creates more plot-holes than it does actually explain something. It's just so stupid and unnecessary. There is no downfall of Big Boss. He doesn't become evil because of the events he has to go through. Finding out that you're playing as the medic from Ground Zeroes just makes me say one thing "Why should I even care?" There are just so many things wrong with this game's narrative that it's hard to mention all of them.

    Kojima you f***ed up big time. The only sad thing about it is that all these talented people dedicating their lives all these years to make this game are never really acknowledged behind all the praise Kojima is getting. The presentation is phenomenal, exceptional. Motion capture and cinematography is outstanding, graphics are beautiful. The soundtrack is so memorable and always fitting and the gameplay is pretty good, but all that isn't enough to save the game from it's poorly executed story and characters.
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  25. Dec 23, 2015
    6
    This review contains spoilers, click expand to view. This is not a 10/10 game, but it's not the worst ever, and I feel like I'm being really forgiving for just giving it a 6. I'll give you the number of problems when I first played this game upon release. This is my open and honest opinion, the people below me giving this game 10/10 are either delusional or fake accounts just tossing in as many reviews as possible to keep this at a score of 80. I'll try and not spoil this for anyone if I can help it.

    1. The story...It's easily the worst in the series and if you're a MGS fan that plays for the story, you're going to be disappointed of how badly paced this game is. The game throws you into an hour long prologue with no real gameplay other then "run!" The cinematic's look pretty, the cut scenes throw a lot of action at you, but you'll not really do much of anything in this segment, it's just an "ooh ahh" moment. The tutorial is nice only because it shows you how much tighter the controls are. After the prologue though, a wave of confusion sets in, like why Ocelot reversed roles with Miller (Miller being pretty sadistic while Ocelot feels like the voice of reason, which is weird considering previous games.) The main villain is easily the worst in the series, and you don't even get to fight him in the end, he ends up getting stepped on by Metal Gear, it's just terrible. Basically he hates Zero and he wants to cause mass genocide for no real reason other then **** it." Quiet is another character added just for eye candy, which is fine, honestly, since they've done this to every female lead other then Meryl (somewhat.) But at least give her a better background, having her butt naked so she can "breath" is the worst game writing excuse to have a nearly butt naked woman running around, That kind of **** is for horny teenagers stuck in moms basement. Come on...Psycho Mantis, a long time favorite of the series is in this, but plays a surprisingly small role, and it baffles me that they contradicted themselves when making this game without thinking of the earlier games...Like hard drives (See MGS IV, memory card easter egg.) Liquid is also in this but is never fleshed out either, he's just there to cause trouble. None of your questions will be answered, and if anything, will leave you with more questions when the game abruptly ends. Why they chose not to focus on Zero and what made him the villain is beyond me.

    2. There's micro transactions in the game. They snuck this under the radar gents. It's a $60 game, there's no reason why you should have micro transactions in a $60 game. If you defend this aspect, you're an idiot.

    3. The open world isn't really open...There's 2 levels, a very small Afghanistan and an equally smaller Africa, neither really separate one another from being different other then one is desert, and the other is a jungle, and that's it. There are no actual large bases to infiltrate, but medium sized to small outposts with a few checkpoints. It tries to give you the incentive to explore, but after a few hours, I guarantee you, you will see not anything new, and it turns into a chore when you need to hunt down specific targets to unlock more aspects of the game. (Instead of real story progression like how the game has always been). Hardly any wild life, both in Africa and Afghanistan (I would know about the latter, there's plenty, believe me.) Both are just giant wastelands with pockets of outposts to raid.

    4. MGS has been known for it's stealth mechanics and promoting that sort of gameplay...There isn't a point and it almost encourages you to just full on rampage, with some of the missions just outright denying you the stealth aspect. What made this game difficult was the stealth, but there are so many people now-a-days who just want to run and gun, I can kinda see why they did it this way. There is still stealth in this game, but it's a joke. Camo is definitely worse then III and IV. Want to change camo? Air drop it in! That's stealthy! It breaks a lot of the stealth immersion which is a damn shame.

    5. Snake isn't really Snake...As a character mind you, but he just acts like a mopey idiot. He says maybe a total of 40 lines in the entire game.

    6. A lot of the locked items takes hours if not days to complete. That's outright stupid in my opinion and it belongs in ****ty facebook aps. Don't agree with me? Have fun sitting there waiting to complete your "research" for 3 hours. That isn't fun, sorry.

    7. For a guy with an army at his beck and call, you sure don't do anything with them. Sure you can switch characters but what is the point? It's a merc army, and yet I never interact with them at all. Totally missed out on what could have been a great game mechanic. Dropping the ball and sending them out on missions and...You guessed it, takes hours.

    8. The gameplay is actually great, plenty to do after you unlock everything...Which takes an absurd amount of time, even for an MGS game. But again, you'll get bored quickly.

    Ran out of room sadly.
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  26. Sep 13, 2015
    6
    Long story short the story is not up to par with previous MGS with the bulk of it pushed to the cassette tapes!!
    And the gameplay gets repetitive and grindy toward the end if you want to progress the story!
    Plus I suffered a glitch where I couldn't get the secret ending! I have 75% completion and mission 46 still didn't show up! I have most of my mission S ranked and very little A and
    Long story short the story is not up to par with previous MGS with the bulk of it pushed to the cassette tapes!!
    And the gameplay gets repetitive and grindy toward the end if you want to progress the story!

    Plus I suffered a glitch where I couldn't get the secret ending! I have 75% completion and mission 46 still didn't show up!
    I have most of my mission S ranked and very little A and B ranks minimum and my mother base is around lvl 50 in all aspect.
    This means that 120 hours are down the drains and no platinum for me :(

    IF I DIDN'T HAVE THIS GLITCH I WOULD RATE THIS GAME AN 8/10
    and if it ever get fixed I'll change my score.

    The ending which I watched on youtube :P
    Is kinda cool and not as bad as people are making it!

    BUT SPOILERS

    It is a cheaper knock of the "you are the main character" that was done more brilliantly in MGS2 since Raiden is a more fitting and relatable character for the player than Venom/Big Boss.
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  27. Oct 6, 2015
    6
    MGSV: The Phantom Pain is the most anticipated game for me in the month of September. The game follows of the story of big boss after the destruction of his private military base. Big Boss falls into coma and finally awoke 9 years late - For Revenge.

    Pros: -Its Metal Gear -Perfect balance of Stealth and Action -Insane customization -Female staff that you can even play as! -Base
    MGSV: The Phantom Pain is the most anticipated game for me in the month of September. The game follows of the story of big boss after the destruction of his private military base. Big Boss falls into coma and finally awoke 9 years late - For Revenge.

    Pros:
    -Its Metal Gear
    -Perfect balance of Stealth and Action
    -Insane customization
    -Female staff that you can even play as!
    -Base micromanagement
    -Buddy system
    -well integrated open world
    -60 FPS
    -Dynamic Weather
    -Listen to 80s Hit songs through an in game cassette player
    -Gorgeous graphics

    Cons:
    -Story has some loose ends, chapter 1 was fantastic though..
    -Very high grade guns aren't much of an improvement from previous grades
    -Not enough missions(personal opinion)
    -Worst checkpoint system
    -Forced FOB though it is patched
    -Metal Gear Online 3

    Without considering Metal Gear Online, i would rate this game a 9/10, as i feel it has the most well integrated and meaning open world i have experienced and the game play is simply stellar. However considering Metal Gear Online, i would rate this game a 6/10, that's how bad it is.

    Metal Gear Online deserves a 0/10. I had some much expectations for MGO after playing its awesome single player but is was sorely disappointed. Metal Gear Online is the worst multiplayer online game i have ever played. I have to admit i such at PVP but i did not let that cloud my decision. MGO is worse that pay to win FPS games despite it not have much pay to win stuff!

    Lets talk about the game modes, The 3 game modes include: Bounty Hunter, Cloak and Dagger and Comm Control
    -Bounty Hunter is sort of like team death match with a little added feature
    -Comm Control is similar to capture the flag
    -Cloak and Dagger is unique but in my opinion the worst mode to play. Players are separated into 2 teams, one team will have to defend 3 data disc using lethal weapon while the other team has to obtain one of the disc but is only limited to a silenced sleep pistol and stealth camo that will be temporary disable
    if one of the team members is spotted.Having played this mode for a few hours, I can tell you that the defender almost always wins.

    Apart from the few and boring modes the actual game play is bad as well. Players get disconnected easily, starting weapons are few and pathetic, walker gears are overpowered and unacceptable, the stealth camo class make the game chaotic and stupid and there is no aim assist whatsoever. It is extremely frustrating to play MGO as a beginner as one would be gunner down like no tomorrow with little to no reward for efforts. Maps are big and boring with players either exploiting the walkers are camping at high places to sniper players who just spawned or merely walked 5 steps. There is no order or reason in the game, it is a mess. The ability to customize and create female characters are not even able to deem MGO worth your time. Its just that bad.

    I would still recommend that you buy Metal Gear Solid V: TPP but don't expect to get any worth out of such a horrible multiplayer game unless you want a reason to throw the television, controller and the game disc out of your window. If you still want to play MGO, prepare a huge jug of water, too much screams of frustration.
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  28. Nov 8, 2015
    6
    This game is very overrated.

    The mission design is extremely frustrating-your allies guiding you via radio are completely useless and cause you to run around like Johnny English rather than James Bond. You've got a ton of weapons and items that are pointless using. You are also have to engage in the whole base management side which is just a case of selecting and the deselecting items
    This game is very overrated.

    The mission design is extremely frustrating-your allies guiding you via radio are completely useless and cause you to run around like Johnny English rather than James Bond. You've got a ton of weapons and items that are pointless using. You are also have to engage in the whole base management side which is just a case of selecting and the deselecting items in a menu. The story as always from Kojima is a load of unedited bollocks.

    The reason I'm giving it 6 is that the actual gameplay, as in how you control your character, is very well designed. However having to negotiate these poorly designed missions is a total let-down.
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  29. t15
    Nov 10, 2015
    6
    Good game play but repetitive. Not enough diversity in missions. No replay value.
    Story is garbage. All characters becomes suddenly stupid so the twist can exist.
  30. Nov 16, 2015
    6
    Have to start with, this game is literally UNFINISHED. There was an essential mission cut from the story that ties up a number of really important loose ends, you can find it on youtube. As well, data miners found title cards for an entire Third chapter that was cut from the game.

    This game is NOT complete, if you are bothered by unfinished plot points, and gameplay elements that are
    Have to start with, this game is literally UNFINISHED. There was an essential mission cut from the story that ties up a number of really important loose ends, you can find it on youtube. As well, data miners found title cards for an entire Third chapter that was cut from the game.

    This game is NOT complete, if you are bothered by unfinished plot points, and gameplay elements that are set up by never put into action (Battle Gear, the entire point of building Mother Base and assembling and army, etc) then you will be disappointed.

    That said, the gameplay is tight, visuals are amazing, music is great, and story wise it was gearing up to be an amazing experience, one of the best in the series. But again, this game is incomplete, and shame on Konami for selling an unfinished product.
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  31. Nov 30, 2015
    6
    Graphic are amazing, game play is smooth for the most part. Story is a bit eh. There is a lot to do but most of it is repetitive. The world might seem open and it it to a certain level but it all honesty it's linear. There's no real reason to explore other than for resources and side missions which again are repetitive. Great game but defiantly overrated by a lot.
  32. Nov 21, 2015
    6
    Excellent strategic shooting game, great mechanics and creativity. However, bad story and weird game characters a big put off. Shooting becomes boring and repetitive after a few missions. Not worth keeping, rather spent time on other games.
  33. Jan 15, 2016
    6
    If you fell in love with MGS1-2-or-3, I advise caution for this game. The game play is fun and fluid but after the story is completed, it feels there isn't much incentive to keep playing (And this is coming from a Peace Walker fan) . The story is par. If you are new to the MGS franchise, this game will seem amazing. But to die hard MGS fans (At least I felt this way), It feels like itsIf you fell in love with MGS1-2-or-3, I advise caution for this game. The game play is fun and fluid but after the story is completed, it feels there isn't much incentive to keep playing (And this is coming from a Peace Walker fan) . The story is par. If you are new to the MGS franchise, this game will seem amazing. But to die hard MGS fans (At least I felt this way), It feels like its missing some of its Hideo charm. Alot of this game falls to person preference and will be the best of Metal Gear to some, and the worst to others. Play it for yourself and decide. Expand
  34. Jan 15, 2016
    6
    As someone who did NOT play any previous Metal Gear games, my review is not biased in either direction. Metal Gear Solid V: The Phantom Pain is not a bad game. It definitely isn't the best game of the year, but it does deserve some merit.

    Gameplay is fun, basically what anyone would expect from a third-person shooter. Aim, shoot, and absorb bullets like you're on so much cocaine, Tony
    As someone who did NOT play any previous Metal Gear games, my review is not biased in either direction. Metal Gear Solid V: The Phantom Pain is not a bad game. It definitely isn't the best game of the year, but it does deserve some merit.

    Gameplay is fun, basically what anyone would expect from a third-person shooter. Aim, shoot, and absorb bullets like you're on so much cocaine, Tony Montana would cringe, all the while either stealth-killing or all-out-guns-a-blazing massacring any who dare repopulate the various bases around the map.

    The controls can be a little finicky at times, but are acceptably solid overall. Sound is alright, not bad, but nothing special.

    My biggest issue is that the game gets very old, very quickly. Missions are repetitive, and constructing your base (Building 4 rooms, then upgrading them) consists of grinding for materials that respawn in the same locations, daily. The story is hit-or-miss, being extremely melodramatic and having many clichés, if you'd rather play something that is bound to make you laugh than a serious or tense story, The Phantom Pain may be for you!
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  35. Feb 3, 2016
    6
    Hello!. This is my + and - of MGS V.
    I'm a fan of old MGS1/2/3 .
    + very good gameplay ( the Best in the series). + good music. + Hideo Kojima direction cutscene. - very bad boss development ( in MGS is one of the important things). - story is very dissapoint. - not have codec (cassete is not so good designe chose). - cutscene too short compared to other MGS (2-5 min max. compared
    Hello!. This is my + and - of MGS V.
    I'm a fan of old MGS1/2/3 .
    + very good gameplay ( the Best in the series).
    + good music.
    + Hideo Kojima direction cutscene.
    - very bad boss development ( in MGS is one of the important things).
    - story is very dissapoint.
    - not have codec (cassete is not so good designe chose).
    - cutscene too short compared to other MGS (2-5 min max. compared to MGS4 with 90min in the ending).
    - bad character development.
    - sandbox boring ( Far Cry 2 hello!).
    - game not completed and overused the same boring missions over and over.
    - this is not MGS anymore.
    - a Hideo Kojima happy farm game - need to write in every boring mission and it be in many missions.
    - he played us like a damn fiddle.
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  36. Feb 5, 2016
    6
    This review contains spoilers, click expand to view. coming from a metal gear veteran i have to say,sadly Metal gear solid 5 is nothing like it's predecessors The Gameplay is good BUT the game just sticks to all the problems with modern video games for example Regenerating health in a mg game?!?!?! the open world is empty except for bases it isn't alive at all ,the boss battles suck ass. THE AI sucks ass, even if you are in front of them (WITHOUT THE CHICKEN HAT) they won't see you so let's get Down to The Story,the thing that is the essence of mg.IT IS garbage for starters the main villain slkullface just comes then gets killed by metal gear Ocelot is out of character The Only Times I was Into the story was the hospital stage and the stage where you have to kill your men And Chapter 2 was Garbage,The Game Is padded beyond belief

    So In the end Is it Worth buying? if you are a mg Fan Then hell no

    but if you are a newcomer then yes it is worth buying
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  37. Feb 15, 2016
    6
    MGS5 without question has the best game play in the entire MGS franchise. A shame it loses all of Metal Gears good traits along the way in the process. I'm a big Metal Gear fan. I've played every Metal Gear game at least twice (except this one). Each and every Metal Gear game I've enjoyed greatly. My personal favorite being MGS3 mostly because of the characters. Thats one thing in thisMGS5 without question has the best game play in the entire MGS franchise. A shame it loses all of Metal Gears good traits along the way in the process. I'm a big Metal Gear fan. I've played every Metal Gear game at least twice (except this one). Each and every Metal Gear game I've enjoyed greatly. My personal favorite being MGS3 mostly because of the characters. Thats one thing in this game you wont be seeing...anyone with any real personality or interesting traits. They all seem so stock and stiff with everything they do. Snake in this title is border line a silent protagonist which is beyond insane giving the amount of dialogue and cut scenes this series is known for. The story in this title is without doubt put on the back burner which is a huge disappointment to any true Metal Gear fan. MGS5 is a first for the series in that its an open world title. The open world in this game is.....a boring empty hollow husk with reused environments over and over again. This is one thing wrong with the title....repetition. Its shocking how stale and boring this game can become, whether its the same old boring stock missions you rinse and repeat multiple times just to get to be able to play a story mission. Or seeing the same old reused bases that you infiltrated fifty times over in the past ten hours. You will surely be in shock at how boring you will find this game to be after a good 10 hours of play time. Its so strange because its intro is one of the strongest I've seen in the series...then it all goes downhill from there. Getting into the game play though this title truly does have the best game play I've seen in really any shooter series. Its so fluent and satisfying to shoot an enemy and there is so much to do game play wise its hard to name everything off. More or less if you are a game play fanatic and don't care for much of anything else this title is for you. Metal Gear fans however were put in the back burner I'm afraid due to how much content was taking out. I find that all of these near perfect reviews whether its from professionals or just users. I imagine them mostly to be from people who never were fully invested into the series like I was and many others. If you are a real Metal Gear fan you in no way shape or form could give this title anything beyond a 7/10. For example if you were to remove the Metal Gear title, get rid of Snake and turn this game into a stand alone title I'd probably give it a strong 8.5/10. The problem is this is a Metal Gear title! Its lost so many of its traits that I just can't enjoy it. To put into perspective how mediocre the story is here is a brief example. Remember Skull Face from Ground Zeros and all of the amazing trailers from Phantom Pain? You get to see him for maybe 10+ minutes out of the entire game....and let me tell you his fate is beyond laughable.

    To recap

    MGS5:The Phantom Pain is a great title game play wise. Story wise its border line Call of Duty tier. As a Metal Gear fan this game truly is skippable in my opinion. You wont lose or gain anything by playing or skipping this title. Rent it and see how it works for you.
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  38. Feb 22, 2016
    6
    To me it's not a true MGS game. I believe Hideo wanted to jump into the open world genre which disconnects this with the other MGS games. The mechanics, game play, graphics, etc are superb but me being a die hard fan, I was highly disappointed. It just didn't feel like MGS.
  39. Feb 26, 2016
    6
    This is such an unfinished overhyped game it's not even funny. If the main character didn't look like Snake and had a different name and this game was only called "The Phantom Pain" I'd never even know it was supposed to be a Metal Gear game.

    -Snake is practically mute -David Hayter IS Snake, yet they replaced him with Keifer Sutherland who has like 3 lines the whole game -No rations
    This is such an unfinished overhyped game it's not even funny. If the main character didn't look like Snake and had a different name and this game was only called "The Phantom Pain" I'd never even know it was supposed to be a Metal Gear game.

    -Snake is practically mute
    -David Hayter IS Snake, yet they replaced him with Keifer Sutherland who has like 3 lines the whole game
    -No rations
    -No codec calls other than a quick tip during battle
    -Camouflage really doesn't make a difference anymore
    -Only TWO open, lifeless areas. Spending 80+ in the same two areas gets old real quick
    -Several missions reuse the same bases leading to severe repetition
    -Takes way too long to unlock and build new gear
    -So many fluff missions. If this was an anime it would be on Naruto level of fillers
    -You have to buy the Tuxedo. No longer is this a reward for beating the **** game.
    -Game literally just leaves the story unfinished

    Final thoughts:
    Other than that the stealth is actually solid and controls feel tight. It's a decent game, just not a good Metal Gear game. It's Metal Gear in name only. The two boring areas with reused bases for several missions really make this feel more like a tech demo of what a next gen MGS could be rather than a finished $60 game. If you can slog through the painfully slow process of making new weapons, you can eventually get some pretty cool gear. The payoff just doesn't seem worth it, however.

    F*ck you Konami.
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  40. May 13, 2019
    6
    Bloat. This is the word the summarises this game for me. I should note that I never make reviews like this because something really irked me about my (admittedly brief) time with this game and that's that I really really want to like it. It's so obvious that a lot of time and effort went into making this game and this can be seen by the sheer quantity of often frivolous gameplay mechanicsBloat. This is the word the summarises this game for me. I should note that I never make reviews like this because something really irked me about my (admittedly brief) time with this game and that's that I really really want to like it. It's so obvious that a lot of time and effort went into making this game and this can be seen by the sheer quantity of often frivolous gameplay mechanics that have been worked in. Herein lies both the strength and weakness of Phantom Pain. It seems to take a needless long amount of time to do anything in this game and it only serves to bolster and bloat a users playtime with empty hours. I would imagine that an average play through my spend almost 10 solid hours either being ferried to your next location in a helicopter or waiting for said helicopter. The lack of loading screens is very nice I will admit but I wish there was something else to fill that time than just staring at the drab grey and browns of the landscape.

    I really can't comment on the story because I didn't see very much of it. I could bring myself to play very far into the story because I would find myself getting visibly agitated at the amount of 'red tape' surrounding the actual game. I just want to play the game, why does this highly complex mother base metagame exists? Is it neccesary? Can I skip it? Honestly stuff like that seemed to just ramp up my anxiety because I constantly felt like I was missing out on something by ignoring all these auxiliary content. I've attempted to go back to this game multiple times hoping that eventually it'll 'catch' and I get hooked but I end up rage quiting and deleting it again after half an hour everytime. It feels like the type of game that require 10's of hours of gameplay to actually get used to all the little mechanics in the game and honestly, these days I just don't have the patience for it. The migration to an open world really hinders the game as well I feel. I would prefer set missions that were mostly relevant to the story opposed to the current scattergun approach. It falls into the same trapping of many open world games and this is a lack of direction. Let me just ignore the main story for 10 hours because there's a few 'highly skilled solidiers' I need to spend an inordinate amount of time finding so that I can extract them for this mother base mini game that I don't even really understand.

    I would be remiss if I gave this game a score any lower than I did because mechanically it is near perfect and it's clear a lot of care was put into the game. But the "Throw enough **** at the wall and hope something sticks" approach it one that has left a sour taste in my mouth every time I try to play. It always feels like the game could be streamlined better in almost every way, but that would make the game too modern and would probably shave 10's of hours of game time from any one save. Being a Japanese made game, playtime really is everything (believe me, I played persona and loved it btw)

    I'm going to stop know but I needed to vent a little bit because I honestly don't think I've ever been more frustrated with a game. Mostly because I feel like I'm missing something, like there's something wrong with my and not the game (this very well might be the case) but as hard as I have tried I just can't bring myself to enjoy it
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  41. May 13, 2016
    6
    The mechanics and tech of this game are amazing and unrivaled. The problem is that the levels kind of get repetitive and the game's difficulty doesn't ramp up much past the first quarter of the game. I was having fun with it but eventually it just became a slog. The story is **** something I never though I would say for a Metal Gear game. The game just doesn't make the most of it's gameThe mechanics and tech of this game are amazing and unrivaled. The problem is that the levels kind of get repetitive and the game's difficulty doesn't ramp up much past the first quarter of the game. I was having fun with it but eventually it just became a slog. The story is **** something I never though I would say for a Metal Gear game. The game just doesn't make the most of it's game play by switching up the mission structure and challenges. Side ops just suck, Main ops are a blast, and while it is far from a perfect game it is certainly worth playing. Kind of weird that I ultimately thought it was just a good game because it was the whole reason I even bought a new console. Expand
  42. Nov 23, 2018
    6
    9.3 ?? no way.... this is some kind of peace walker game but with steroids, nothing more
    From all the Metal Gear Solid games this is perhaps the weakest of all, this is why Kojima left Konami.
    Don´t let the fake 9+ of the "pro" reviewrs fool you. This game lacks of everything, poor in details, rushed, unfinished, empty. Have some decent things here and there, but overal this is a
    9.3 ?? no way.... this is some kind of peace walker game but with steroids, nothing more
    From all the Metal Gear Solid games this is perhaps the weakest of all, this is why Kojima left Konami.
    Don´t let the fake 9+ of the "pro" reviewrs fool you.
    This game lacks of everything, poor in details, rushed, unfinished, empty.
    Have some decent things here and there, but overal this is a tremendous disapointment, beware.
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  43. Dec 7, 2017
    6
    The game is really good, physics, nearly cinematic graphics and details, but I found this game way more difficult than needed in terms of calling air attack, playing boring audio recordings, managing your army and so on. The game starts amazing, I thought it will be so until the end of the game. After reaching the mission in Afghanistan game became repetitive and boring, felt like I wasThe game is really good, physics, nearly cinematic graphics and details, but I found this game way more difficult than needed in terms of calling air attack, playing boring audio recordings, managing your army and so on. The game starts amazing, I thought it will be so until the end of the game. After reaching the mission in Afghanistan game became repetitive and boring, felt like I was playing in multiplayer mode. Also there are so many moments such as packing an enemy and pulling up to the air, wearing chicken mask and etc. is not suitable for this kind of games. I know in the end it's just a videogame, but at least i was expecting it will be more realistic than it is. Director of this game really wanted to add some fun moments to the game, but i personally didn't like this moments. Overall it's a good game, it's worth to give it a try. Expand
  44. Mar 19, 2017
    6
    The game looks empty. A huge open world, but nothing passes through it. It feels like I was playing the alpha version. All tasks are the same and start to bore after 3 hours of play.

    The plot is linear. The indistinct chief villain without any motivation. Snake does not look like a hero. On the game, he is some kind of errand boy. There are no long video inserts as in the past parts.
  45. Feb 24, 2017
    6
    TPP looks amazing and offers a vast game map that within the first few hours of play will make your jaw drop. The mechanics are also pretty spot on, with everything running smooth and appearing very slick.

    After some time, say 15-20 hours in, you realise how stale the game map is and how repetitive the missions are. Added to this the character and story development is laughable compared
    TPP looks amazing and offers a vast game map that within the first few hours of play will make your jaw drop. The mechanics are also pretty spot on, with everything running smooth and appearing very slick.

    After some time, say 15-20 hours in, you realise how stale the game map is and how repetitive the missions are. Added to this the character and story development is laughable compared to other MGS titles.

    I gave up after the Nth infiltrate and rescue mission. Just boring... Will be selling it on Ebay to some poor fool.
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  46. Oct 21, 2017
    6
    Hideo Kojima always made the game worthy of attention, games that were truly art. We've learned that he can't do a checkpoint or base. Metal Gear Solid V: The Phantom Pain was waiting. The more she appeared not only on the console from Sony. The prequel Ground Zeroes gave a good seed. We've been getting a typical representative games for srubaniya money on the popularity of the franchise.Hideo Kojima always made the game worthy of attention, games that were truly art. We've learned that he can't do a checkpoint or base. Metal Gear Solid V: The Phantom Pain was waiting. The more she appeared not only on the console from Sony. The prequel Ground Zeroes gave a good seed. We've been getting a typical representative games for srubaniya money on the popularity of the franchise. Our expectations, scandal Kojima with Konami resulted in an overestimation of both users and the press.

    Metal Gear Solid V: The Phantom Pain begins with a beautiful prologue. Hideo kojima is directing great videos. All the movies in the game is executed perfectly. After the prologue the expectations of the user on top, but then starts grindilka long hours in 100 (it at whom as). After a brilliant prologue and maybe the first mission to rescue Miller, begins an aimless romp in the sandbox. Many pointless and uninteresting additional missions diluted the plot. But the story missions sometimes are neither setting nor plot development. Rollers we all will indulge rarely. Buying this game you agree not to plot an adventure, not to play the movie with long rollers, and at long romp in the open world. The situation worsens more and that this open world (Afghanistan and Africa) completely empty and completely hostile. There is nothing but empty spaces and enemy bases.

    The game is really good. This is the best of STEL action in an open world! You have many opportunities to perform tasks. It is a pity that if you go through the game quietly, the arsenate will be only a tranquiliser gun. The lethal Arsenal of weapons is very extensive. Various gadgets are also set. With them, the game becomes infinitely replayable sandbox. Also, you have 4 partners: horse, cute dog, dog, d-walker, and sexy sniper Quiet. Each of the companions useful in their own way: with the horse's help you'll overcome the game miles, the dog will mark enemies and kill them, d-walker is generally a mini tank, a Quiet is to eliminate targets from afar.

    Those who will play Phantom Pain for the sake of the plot and stunning commercials will be disappointed. This game is about gameplay. Despite the fact that the story missions in the game a lot (50 pieces), but most can be written in extra, since there won't be anything interesting. They themselves do a few story missions are really good and are accompanied by stunning videos. But those missions are few (not more than 15, I think). Most of the story details we learn by listening to tapes, which is too much.

    In addition to performing the repetitive missions in the open world, we will equip our database (from people to animals). It's not very exciting, and extremely repetativly process.

    Metal Gear Solid V: The Phantom Pain, unfortunately, does not deserve all these great ratings and positive reviews. This is the best prohodnyak. Go and forget. If you want to re-again, you would have to do all of these monotonous effects, to get to the plot. The game is like this not because of Kojima. It is already clear that Konami just welded on the famous brand. Kojima can understand. It is impossible to force to make a good creative product. And the story he had to suck from a finger, so at least something was. However, Metal Gear Solid V: The Phantom Pain remains the best stealth action game in an open world. If you want to perform monotonous missions and play with the local sandbox, the game for you. Once the game you need to enjoy rare clips and great replayability sandbox.
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  47. Aug 9, 2019
    6
    MGS1/2 and even MGS3 was a good balance between stealth action and story,. MGS4 was way to much story and not enough game. While MGSV feels way to much of a empty padded out game and not enough story (barring the intro section). Then the game switches to a resource collection and management game. I have spent tens of hours going into the same looking areas coming up against the same numberMGS1/2 and even MGS3 was a good balance between stealth action and story,. MGS4 was way to much story and not enough game. While MGSV feels way to much of a empty padded out game and not enough story (barring the intro section). Then the game switches to a resource collection and management game. I have spent tens of hours going into the same looking areas coming up against the same number of enemies. To ether assassinate, capture personal, steal some intel/tech or blow something up.

    In all the previous games Solid Snake and Big Boss in MG3 was voiced by the same actor David Hayter. So it is quite jarring to hear another actor Kethier Sutherland with a totally different distinct voice play the same role as which David Hayter did. New to the IP then this won't even matter.

    The gameplay is fine polished, but nothing ground breaking or that exciting really. The older MG games and controls were kind of tricky, because honestly how the limited 3D technology worked at the time. MGSV is a breeze to play and I felt at no time challenged on default difficulty. While the optional use of the iron sight addition makes the take downs even easier. How to recruit people is silly fun, but also so super dumb.

    A open map with a padded travel system and rinse/repeat missions is so boring in stealth. I get the feeling this game was supposed to have more maps? Or that maps were supposed to only have one mission per local.? They padded this game to hell and back for sure. Returning to the same place the third, fourth or filth time do the same thing for the third, fourth of fifth time in stealth mode.

    This game has a extensive tiers for lethal gear that take ages to grind to unlock lock, but the game penalizes you if you go loud and/or kill stuff. The most fun I had with this game was when I was going loud and getting crappy ranks.
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  48. Oct 14, 2017
    6
    I don't really understand the high scores for this game. I have never really been in to the hard core stealth games but I thought I would give this a try seeing as it was free. It started off with a cool prologue which was good, not amazing though and it wasn't until I got in to the main game that I realised how boring the game was. The missions were very repetitive extraction and destroyI don't really understand the high scores for this game. I have never really been in to the hard core stealth games but I thought I would give this a try seeing as it was free. It started off with a cool prologue which was good, not amazing though and it wasn't until I got in to the main game that I realised how boring the game was. The missions were very repetitive extraction and destroy the radar systems type stuff then occasionally some fantasy looking smoke warping dudes would chase you about. The world was really polished and there were hundreds of gadgets to use and everything like that but it just was not fun to play so I'm sorry Metal Gear fans, but highly overrated. Expand
  49. Dec 19, 2019
    6
    GOD F***IN DAMN IT. In the end this is my reaction. I wish Kojima and Konami kept a good relationship to finish this game properly because the first 5 hours of this game is just euphoric and nostalgic and it just pushed all my buttons in the correct way. but the more you play it the more you realize how much Kojima and Konami's relationship started to deteriorate. Gameplay-wise the game isGOD F***IN DAMN IT. In the end this is my reaction. I wish Kojima and Konami kept a good relationship to finish this game properly because the first 5 hours of this game is just euphoric and nostalgic and it just pushed all my buttons in the correct way. but the more you play it the more you realize how much Kojima and Konami's relationship started to deteriorate. Gameplay-wise the game is excellent and I felt like I could do whatever I wanted. Customization of this game is excellent and you can spend hours just planning out what you tech you're going to develop next. Gameplay is superb, it's not the problem. The problem is that lack of "Kojima Cinema" that I miss, I know a lot of people aren't fans of how many cutscenes there were in MGS4 but I honestly miss it. I can remember everything that has happened in MGS1, MGS2, MGS3 and MGS4 but when I try to remember everything that happens in MGSV the details get a bit fuzzy. If you want the game just for gameplay it's a 10 out of 10 but if you are expecting that Kojima experience just trend lightly. Expand
  50. Dec 18, 2019
    6
    10/10 Nooo way!!! What perfect is on this game? Good shooting, perfect stealth action. Good physic, graphic, on ps4 60FPS. And super intro. But this is all !!! Game has lot of similar missions. Edit/upgrade motheboard is boring. You have to choice mission and then do it. About story? Sorry... but what perfect is on this story? Last bonus on this game is, that if you are not familiar with10/10 Nooo way!!! What perfect is on this game? Good shooting, perfect stealth action. Good physic, graphic, on ps4 60FPS. And super intro. But this is all !!! Game has lot of similar missions. Edit/upgrade motheboard is boring. You have to choice mission and then do it. About story? Sorry... but what perfect is on this story? Last bonus on this game is, that if you are not familiar with stealth, this game is playable without use them. You can use rambo style, "there I am....bum bum" :-D. Expand
  51. Jul 18, 2018
    6
    First tim playing a mgs game so im not a hyper fanboy and will give a 10/10 to anything...With that out of the way the game runs good has good mechanics and graphics but has a lot of short missions which get boring and repetitive and doesn't really have something special or intriguing for me to keep playing it just an average shooter with traces of asian culture and also the recruitingFirst tim playing a mgs game so im not a hyper fanboy and will give a 10/10 to anything...With that out of the way the game runs good has good mechanics and graphics but has a lot of short missions which get boring and repetitive and doesn't really have something special or intriguing for me to keep playing it just an average shooter with traces of asian culture and also the recruiting part is a pain in the ass ... Expand
  52. Jun 27, 2020
    6
    This game is way overrated by critics. It is far from being a masterpiece. I bought this game because of all the good reviews but I am disappointed and ended up playing after Episode 16. I tried to get into this game but I never got hooked. I'm a newcomer in the metal gear franchise and have no background about the story which didn't helped also...I was also a newcomer for the WitcherThis game is way overrated by critics. It is far from being a masterpiece. I bought this game because of all the good reviews but I am disappointed and ended up playing after Episode 16. I tried to get into this game but I never got hooked. I'm a newcomer in the metal gear franchise and have no background about the story which didn't helped also...I was also a newcomer for the Witcher franchise but I still gave the Witcher 3 a 10/10 here.

    I found many weaknesses in this game:
    1. The Open World is so empty and boring...It seems that this franchise doesn't know how to use properly an open world. Far Cry 4 was way better for this aspect.

    2. The episodic structure is a problem. It seems this game was cut in different parts and the game as a whole lacks something, some cohesion...

    3. I found that the upgrade system is a mess (weapons, equipment, Mother base, etc...) I found it not user friendly...

    I give this game a fair 6,5/10 because I acknowledge the mechanics, the gameplay and the graphics are top notch. I'm not a good at stealth games also. I decided to quit after around 25 hours in this game...I didn't want to invest another 50-75 hours to finish the story.

    To conclude, I would only recommend this game for MGS fans or players who love stealth games. Don't buy this game only because of the 93/100 score we see from critics. I had a better experience with other games who are not considered as masterpieces (Mad Max, Far Cry 4, Deus Ex...)

    That's the problem with MGS V. It's really well done on a technical level but it's just not fun
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  53. May 28, 2019
    6
    This review contains spoilers, click expand to view. It's was a HUGE let down for me in many ways. Gameplay wise is good but not a master piece. I found myself bored often. I've played all the Metal Gear games and this was the weakest by far. I liked Survive better and that's saying a lot. Expand
  54. Aug 10, 2020
    6
    Gameplay is absolute genius, incredibly fun. Sadly, this is an unfinished game. Storytelling is very lackluster and all the motherbase stuff doesn't fit very well.
  55. Nov 8, 2019
    6
    Si spara, si salta, si striscia, si rotola... non male dai, dopotutto!
  56. Apr 7, 2020
    6
    Metal Gear Solid 5 is a hard game for me to review. I'm a massive Metal Gear fan since the original Sony Playstation. Some are among my greatest games of all time. However, for this entry I was left severely disappointed. On the one hand its gameplay mechanics are among the best the industry has ever witnessed, with impeccable stealth mechanics and freedom that gives you a lot of varietyMetal Gear Solid 5 is a hard game for me to review. I'm a massive Metal Gear fan since the original Sony Playstation. Some are among my greatest games of all time. However, for this entry I was left severely disappointed. On the one hand its gameplay mechanics are among the best the industry has ever witnessed, with impeccable stealth mechanics and freedom that gives you a lot of variety on how to tackle each mission. But on the other hand - it's incredibly repetitive. Mission structures don't give a lot of variety, with a lot of it feeling like a grind in order to improve your base. Most notably, its presentation is lacking. While the music and sound design remains top-notch, including the voice acting. The series is known for pushing the visual boundary of its system and this installment simply doesn't look superb but just great. I was especially bothered by the repetitive and bland environments. Yes, the desert is supposed to be barren, but this is way too much. Lastly, the story feels incomplete due to issues between the developer and the publisher, but either way, it's by far the weakest of the series.

    Overall: Metal Gear Solid 5's mechanics are perfect, but it's riddled by annoyances in open-world design. Repetitive, bland and monotonous. Topple that with a less than memorable story and technical visuals and without a doubt this is the lowest the series has been, which is a shame for its final installment.
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  57. Nov 23, 2020
    6
    Boring overly complicated ridiculously repetitive at the same time. Deserts are boring jungle was lame. I beat it . I got an S rank on every mission. An overrated mediocre time killer . Not a bad game. Not a great game either. generous 6
  58. Jun 21, 2020
    6
    El juego esta muy entretenido, pero llega a ser algo repetitivo en misiones... ademas el final esta algo estraño.
  59. Jun 12, 2020
    6
    As a fanboy of the series, this installment has really disappointed me. MGS is know for story and there is barely a decent one here that fits the saga. On the other hand if gameplay is your shtick then you will enjoy this as it has some of the best action stealth gameplay I have ever experienced.
  60. Jun 19, 2020
    6
    I had real haigh hopes for this one specially with those traliers and years of making but sadly it feels so rushed especially the story specifically the story, graphics and gameplay is great but story is just bad
  61. Jun 22, 2020
    6
    To be fair, I never got to finish this game so I might change my opinion once I actually decide to give it another chance.

    I will not write a long review due to that reason so let's keep this simple. The story had potential but the missions got incredibly repetitive and the map was vast but empty. MGS didn't work that well as a open-world sandbox game. So far my least favorite MGS and I
    To be fair, I never got to finish this game so I might change my opinion once I actually decide to give it another chance.

    I will not write a long review due to that reason so let's keep this simple. The story had potential but the missions got incredibly repetitive and the map was vast but empty. MGS didn't work that well as a open-world sandbox game. So far my least favorite MGS and I don't even know if I will replay it in the future.
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  62. Jun 26, 2020
    6
    Metal gear solid 5 is the most overrated game in the series. The story is non-existent and it works just like the psp metal gear where you go from mission to mission in same locales. The mechanics are very good however. Smoothest controls in the series. The story is the worst in entire series though and no finale to the game.
  63. Aug 10, 2020
    6
    Была отличной игрой вплоть до мисии по первому убийству Сахелантропа, далее начались слишком уж обильные самоповторы, сюжет скомкался.
  64. Aug 5, 2020
    6
    A great and amazing stealth game, probably one of the greatest of all time. A terrible Metal Gear in every sense of the word, a former shadow of itself in the story department. A game that was clearly rushed with it's story and despite the amazing gameplay that is polished like no other in the franchise, it still is very hard for me to call this game a Metal Gear. A shame that KonamiA great and amazing stealth game, probably one of the greatest of all time. A terrible Metal Gear in every sense of the word, a former shadow of itself in the story department. A game that was clearly rushed with it's story and despite the amazing gameplay that is polished like no other in the franchise, it still is very hard for me to call this game a Metal Gear. A shame that Konami decided to take the decisions that it did. Kojima deserved more, Metal Gear deserved more, the fans deserved more. Expand
  65. Jun 8, 2022
    6
    The Phantom Pain hat bei den meisten Rezensenten Traumwertungen erhalten. Und sicherlich, die Spielmechanik eines MGS5 ist die mit Abstand beste aller Metal Gear Teile. Zum Ende der PS3 Ära waren Open World Titel zudem noch lange nicht die Regel und MGS5 war hier mit seinen riesigen Arealen sicherlich sehr weit vorne.

    Doch trotz der Masse an Content, die The Phantom Pain zu bieten hat.
    The Phantom Pain hat bei den meisten Rezensenten Traumwertungen erhalten. Und sicherlich, die Spielmechanik eines MGS5 ist die mit Abstand beste aller Metal Gear Teile. Zum Ende der PS3 Ära waren Open World Titel zudem noch lange nicht die Regel und MGS5 war hier mit seinen riesigen Arealen sicherlich sehr weit vorne.

    Doch trotz der Masse an Content, die The Phantom Pain zu bieten hat. Trotz der motivierenden Basenbastelei und der ausgefeilten Stealth Mechaniken - als tatsächliche Fortsetzungen des MGS Franchise enttäuscht Phantom Pain auch in vielerlei Hinsicht. So gibt es nach einem fulminanten Prolog erst einmal einen kompletten Story Abbruch. Weitere Storyelemente werden nur sporadisch in das meist eher repetitive "Missionen abarbeiten" eingestreut. Zudem wirkt die große Open World ziemlich leer und tot. NPCs, Zivilisten gibt es auf der Map nämlich keine. Auch die Metal Gear typischen Bossfights gibt es eher selten zu sehen und diese ziehen auch lange nicht so in den Bann, wie es vorige Titel oft ausgezeichnet hat.

    Metal Gear Solid 5 ist sicherlich eine Spielwiese für Stealth begeisterte Action Gamer und ein Feuerwerk an verrückten Kojima Ideen. Doch man merkt dem Spiel seine Überambitioniertheit durchaus an. Auch, dass Kojima sein Mammut Projekt vielleicht nicht zu der Perfektion und dem Ende hat führen können, dass er sich für seine letzte Arbeit für Konami vielleicht gewünscht hätte.

    Viele Spielmechaniken sind großartig. Die KI der Gegner sucht bis heute ihresgleichen. Was andere Metal Gear Titel aber oft so speziell gemacht hat, nämlich abgedrehte Charaktere, spannende Storymissionen und eine herausragende Regie, da vermag ein Phantom Pain am hohen Niveau der Vorgänger nicht so recht anzuknüpfen. Wer also eher dies von einem Metal Gear Titel erwartet, wird vermutlich enttäuscht werden. Wer primär an gutem Gameplay interessiert ist, erhält mit Phantom Pain jedoch einen hervorragend ausbalancierten Titel, mit dem man vor allem eines kann, nämlich verdammt viel Zeit verbringen.
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  66. May 13, 2022
    6
    The game runs so well, and plays and looks very decent. But I couldn't manage to make myself enjoy the game and not get tired of the gameplay loop.

    I haven't played any other games of the franchise and as a result, don't have any memories coming from Kojima games. I'm unfortunately the type of player that can't help himself but to explore and do everything a game has to offer. In the
    The game runs so well, and plays and looks very decent. But I couldn't manage to make myself enjoy the game and not get tired of the gameplay loop.

    I haven't played any other games of the franchise and as a result, don't have any memories coming from Kojima games. I'm unfortunately the type of player that can't help himself but to explore and do everything a game has to offer. In the case of MGSV, that'll be all missions, side missions and practice challenges. I find the gameplay loop of calling a chopper, selecting the research stuff, crafting upgrades, listening to mission briefing, selecting the mission gear, etc. a bit too lengthy and tedious. I'm only 20ish hours into the game but I already feel kinda tired of checking mostly generic objectives off of a single map.
    I find it strange that every one of these generic missions has a director, and the list of characters featured in it; again, I'm not familiar with Kojima and how he does things, but this aspect of the game didn't appeal to me. Seemed to me they're too proud of every aspect of the game.
    I tried to give the game another chance by playing fast and crazy; but the first side mission I selected to do this, I crossed a specific part of the map that triggered the introduction sequence of the assassin girl. The fight wasn't good and I spent the whole rest of the session watching cutscenes.

    I might desperately try playing the game again, but it's really unlikely to happen.
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  67. Sep 9, 2020
    6
    got ever trophy but one. I played the game a lot over the course of a month or so . It's a very tedious repetitive game but you will find yourself in a lot of wtf???!! moments that make you laugh. The sound of his thighs rubbing together when running is ridiculous. The desert playground is just lazy. I don't really know how to rate this game. I liked just as much as I hated. solid 6 Igot ever trophy but one. I played the game a lot over the course of a month or so . It's a very tedious repetitive game but you will find yourself in a lot of wtf???!! moments that make you laugh. The sound of his thighs rubbing together when running is ridiculous. The desert playground is just lazy. I don't really know how to rate this game. I liked just as much as I hated. solid 6 I would say not bad if you have nothing else to play. The graphics are top notch but it's mostly dirt and rocks so it would be hard to mess that. I'm just glad I got it free through ps plus Expand
  68. Aug 26, 2020
    6
    When you finish the intro, which is roughly 2hrs you could rate this game really so high. But that's not the case with the rest of the game. After the 5th mission you are done with the game. Its literally the same again and again, mission after mission. You just hope to end sooner. This guy Hideo Kojima is either the most overrated game dev ever or he has just made the intro of the gameWhen you finish the intro, which is roughly 2hrs you could rate this game really so high. But that's not the case with the rest of the game. After the 5th mission you are done with the game. Its literally the same again and again, mission after mission. You just hope to end sooner. This guy Hideo Kojima is either the most overrated game dev ever or he has just made the intro of the game and left everything else to his team. The game is at most 6 out of 10. Expand
  69. Feb 6, 2021
    6
    This game is prety average and has some good ideas but it just does not feel like a true metal gear game. Everyone complained about metal gear 4 not having enough gameplay and too many cutscenes that it seems like thats why they made this game like this, its a open world game now and you use horse to get around lot of the time. I like this idea but it just doesnt fit for a metal gearThis game is prety average and has some good ideas but it just does not feel like a true metal gear game. Everyone complained about metal gear 4 not having enough gameplay and too many cutscenes that it seems like thats why they made this game like this, its a open world game now and you use horse to get around lot of the time. I like this idea but it just doesnt fit for a metal gear game. I feel they shouldev just made it like the old ones. It starts really amazing and epic but once it gets to the open world sections thats where it goes downhill, boring and uninteresting random missions that you have to do wnd story doesnt make sence. Very disappointing game and i just hope we get a proper metal gear game like a remake of the first one which im really hoping for. I would recommend this game as just a rental. Expand
  70. Mar 2, 2021
    6
    To many repetitive missions, set in the same bases, over and over again. From 40% of the game beyond a lot of previous missions are asked to be completed again in an extreme mode!
  71. Oct 23, 2022
    6
    Core gameplay is incredible. Hands down the greatest and deepest stealth game ever made. However its confusing story, disturbing cutscenes, rather ugly aesthetics, and horrific fantasy elements rip it away from being a legendary action game.
  72. Jul 7, 2023
    6
    Good game form Konami.Too bad it isnt fun.Looks awesome and very indepth but theres no fun.
  73. Sep 16, 2015
    5
    What a mediocre, under-developed, mess, of a game. If you have the PS3 HD edition (with Peace Walker), wait until this game goes down to it's proper price ($40-$30). The controls are laggy, I have also had issues with some control gitchiness. It seems that sometimes, the game makes you want to scale on top of an object (when you're really trying to hide behind an object), other times youWhat a mediocre, under-developed, mess, of a game. If you have the PS3 HD edition (with Peace Walker), wait until this game goes down to it's proper price ($40-$30). The controls are laggy, I have also had issues with some control gitchiness. It seems that sometimes, the game makes you want to scale on top of an object (when you're really trying to hide behind an object), other times you will get spotted when you're trying to reverse direction while prone. It seems that they should just rename this game Splinter Gear Solid, because like Ground Zeros, they have seemed to have copied it completely.

    The game also suffers from major under-development in the maps. As this game isn't a true "open-world" game. Heck, it's barely a decent "sandbox" game. The map designs are utterly bland. It's as if Kojima had another "awesome" idea, but the people actually working on the game realized half-way through that a fully open-world game would not work with the story they were trying to tell. You can tell by looking at a game that is incredibly linear. You're locked traveling from corridor to corridor (with maybe some short-cuts here and there), while trying to avoid CPs along the way.

    And speaking of the maps, they are two, and they are incredibly boring and bland. It's like they didn't even care to make it like FarCry. There are no tunnels, no underground pathways, and there is really no climbing. The last part of this irks me to no end, the setting for the MGS games have always been some quirky, alternate reality sort of thing, where technology advanced way more than it did for that time. You think that they could've easily figured out a cool grappling hook deal? It would really make the mountainous parts at least a little entertaining. But no, and this goes back to my theory that they realized that an open-world game would not work with their story, you're limited to climbing two things; ladders, and cracks along the mountain (and there are way too few of them in the game). As by allowing actually full freedom to the player would make most/all of their missions utterly exploitable. FarCry at least tried to make the map interesting! It felt alive, you could talk to other people, you had actual towns, even the outposts had character. This game has none of that, that is unless you call towns so boring that it would make Ben Stein jealous good level design. Needless to say, I had gotten so tired of this that when I do missions now, I complete then, then teleport back to my ACC to escape the mind-numbingly-awful tedium of traversing such boring maps.

    A cool feature from Peace Walker are in this game, the Deployable Missions. This is where you could send Motherbase soldiers out to complete missions for extra GMP, items, and other soldiers. They added in a cool ability to use these Deployable Missions to weaken the forces at the places where you could do missions at. This is a cool twist, but then you realize that you could weaken the forces in; Afghanistan, Africa, and South America...Except you will never, ever, do missions in South America. Does this make any sense? It sort of goes back to the ongoing theme of how underdeveloped this game is.

    The funny thing is that after Mission 30, you will basically end up repeating missions that you have done 15, or so, missions ago. Something's adding up to tell me that these repeat missions were probably South American missions that got nixed, and to fulfill the "50+ hours of gameplay!" They decided to go the lazy route and recycle missions you already beat. It's like they only had enough story for 20-25 hours, then decided to stretch it out with recycles that could easily have been Side-Op missions. It's really discouraging of how this picture is turning out, isn't it? For a game that is the last game the actual team of KojiPro (Kojima Productions) will make for the MGS series. And this was the result.

    On a good note, the graphics look incredible. It feels like a next-gen game for the PS4. The voice acting is hit or miss, but largely a positive. The story is really all over the place, it's hard to keep up, and the ending makes sense when you think about the Metal Gear games that follows this game. It's just that I could not really feel any connection to the characters. The game play could be fun (but the Splint Cell games has better AI, imo). All-in-all I think this is a mediocre game with a lot to be desired, so I'll give it a 5 and tell you to wait till the game drops in price first.
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  74. Sep 6, 2015
    5
    Just feels like another mediocre open world game to me, it's not MGS in the slightest and I'm super disappointed.

    If you were expecting the big epic story finale to the MGS series, then prepare to be as disappointed as I was. After the first hour the story just goes away, most of what is left is in the tapes you listen to and then a 2 min cutscene is sparsely dotted around every 10
    Just feels like another mediocre open world game to me, it's not MGS in the slightest and I'm super disappointed.

    If you were expecting the big epic story finale to the MGS series, then prepare to be as disappointed as I was. After the first hour the story just goes away, most of what is left is in the tapes you listen to and then a 2 min cutscene is sparsely dotted around every 10 hours or so. There are no characters like you had in the other games, everyone is largely forgettable, the voice acting for the male actors is bad, they all sound too similar. There are no boss fights as you'd expect from a MGS game, no moments like you had with The End in MGS3 or Psycho Mantis from MGS.

    The world is empty and really annoying to travel through since you constantly have big rocks stopping you from going places, it really feels more like a series of funnels. All the content is in the outposts, but they all have the same objectives of sneak past guards to get to something to either kill or extract. They never do anything clever with the gameplay, it always plays the same and I got bored quickly. The previous games were much more like Mario where Nintendo constantly finds new things to do with the gameplay with each level. However in MGSV It's like doing Hideouts in Watchdogs over and over again. I don't even see why the world is there, it serves no reason but for you to travel across, which is boring. I'd have much preferred a single location like the Tanker in MGS or Shadow Moses, at least then the map would have character, rather than the generic outposts of MGV.

    The controls are very clunky, it doesn't control well at all, there is no jump button either so you'll constantly get stuck on trying to negotiate Snake over and around them. Constantly I found myself in prone and not able to get Snake to turn around, so I'd end up just having Snake moving backwards all the time, which mirrors left and right and that is so annoying.

    I think MGSV is a very mediocre game, it's like Kojima got Western open world game envy and decided to copy it. It's not satisfying with the story, which to me is the biggest crime since MGS has always been about the story. Why make a big deal out of getting Kiefer Sutherland if you aren't going to use him? I swear I only heard him talk like 5 times throughout the game.

    I fully expect a backlash to happen, in the same vein as GTA IV.
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  75. Oct 21, 2015
    5
    What a chore this game is. I couldn't even finish it as I got bored. Why did Kojima go open world? The world is empty! The side ops missions are boring to say the least. Yes most games are repetitive but when levels are designed well, you get a sense of progress. MSG V just feels like doing the same boring thing over and over. Most things feel out of place like the mother base. It's getsWhat a chore this game is. I couldn't even finish it as I got bored. Why did Kojima go open world? The world is empty! The side ops missions are boring to say the least. Yes most games are repetitive but when levels are designed well, you get a sense of progress. MSG V just feels like doing the same boring thing over and over. Most things feel out of place like the mother base. It's gets so tedious that you forget what the story is if there is any really. Expand
  76. Apr 10, 2017
    5
    This is an average game at best, which is hugely disappointing for such a great series. There are a lot of side missions, but they are very repetitive and they get old in a hurry. The levels are mostly barren deserts which are very bland to run through. I got about 3/4 of the way through the game and I couldn't bring myself to finish it, which was a first for me in the series.
  77. Apr 3, 2017
    5
    The Metal Gear series has always excelled in combining great stealth action game play and state-of-the art graphics with a complex, enthralling storyline featuring fascinating characters. Unfortunately, this latest part of the series only excels in the technical and mechanical aspects. Moving the series into an open world sandbox, it offers more content than any former part - however itThe Metal Gear series has always excelled in combining great stealth action game play and state-of-the art graphics with a complex, enthralling storyline featuring fascinating characters. Unfortunately, this latest part of the series only excels in the technical and mechanical aspects. Moving the series into an open world sandbox, it offers more content than any former part - however it does so by heavily recycling content, forcing players to visit the same outposts over and over again. Uncharacteristically, the game also fails to narrate a meaningful or even comprehensible story: The motivations of major protagonists and antagonists remain unclear until the very end, it all just seems to serve as a cheap excuse to send the player onto random missions.

    Fans of the stealth action genre should still check the game out due to its unquestionable great mechanics, but compared to its predecessors, Metal Gear Solid 5 is a huge step down.
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  78. Nov 2, 2017
    5
    Biggest let down of all time. I wanted to love it so much, and it was great right up until you had to start replaying missions as part of the main story. The mechanics and graphics are superb, but everything else is a disappointment, especially the story. I wish the series would have stuck with linear storytelling/gameplay instead of going for an open world, because that's always what itsBiggest let down of all time. I wanted to love it so much, and it was great right up until you had to start replaying missions as part of the main story. The mechanics and graphics are superb, but everything else is a disappointment, especially the story. I wish the series would have stuck with linear storytelling/gameplay instead of going for an open world, because that's always what its done best, push you forward in search of answers. Expand
  79. Sep 14, 2015
    5
    A lot of «man childs» with nostalgia on their dick. Gamespot and Ign gave it full pot. 10/10? Are you **** kidding me? Those so called game critics need reality check. Gaming is really **** up these days. As long people are happy with mediocracy then publisher will continue on this path. The game isn’t bad; it’s not what I am saying. But it isn’t perfect at all. What’s the biggest problemA lot of «man childs» with nostalgia on their dick. Gamespot and Ign gave it full pot. 10/10? Are you **** kidding me? Those so called game critics need reality check. Gaming is really **** up these days. As long people are happy with mediocracy then publisher will continue on this path. The game isn’t bad; it’s not what I am saying. But it isn’t perfect at all. What’s the biggest problem with this game is that it’s not special and great in any form or shape. The storytelling is boring. The gameplay is mediocre. The characters are not interesting. The graphic is so so. Personally I am sick and tired of games that try to be a movie. Those cut scenes are sooo long and uninteresting. It is really boring. I want to play my game and not to **** watch some bad game actors with uninspiring voices talk and talk…and talk…Please kill me now! The only games with great narrative and actor voices that I know are those guys from Telltale Games. I am sorry, but the actor voices in this game are awful. What I believe personally is, if this game had another name then “Metal gear solid” and “Konami” brand, it would most probably never get so high scores. Is it some kind of mass hysteria? Expand
  80. Sep 3, 2015
    5
    it´s a good game but, takes elements from the other games for build mgsv 5, sadly the final is a crap and generate the feeling of wtf many people will hate the true ending. weird way to say good bye to franchise for mr. Hype kojima it's a shame
  81. Apr 26, 2021
    5
    +: it has excellent graphics

    -: opening level is meh, just brutal to be brutal
    Liked every MGS game before so I actually wanted to like it and kept playing for 5 hours, but I simply did not have (any) fun
  82. Nov 16, 2015
    5
    Repetitive gameplay and lack of story really brought my experience down. For me it was the worst Metal Gear game by a long shot. Mother base was a chore to keep going back to, and should have just not been in the game. Real shame.
  83. Oct 29, 2018
    5
    I've just got around to playing this recently. I'm a huge Metal Gear fan, but man, was I let down with this entry! The game looked good and had tight controls, for the most part, but that's about all the praise I can give it. This game was so repetitive and had terrible pacing. Capture this guy, capture that guy, destroy this convoy, destroy that equipment...repeat, repeat, repeat. StoryI've just got around to playing this recently. I'm a huge Metal Gear fan, but man, was I let down with this entry! The game looked good and had tight controls, for the most part, but that's about all the praise I can give it. This game was so repetitive and had terrible pacing. Capture this guy, capture that guy, destroy this convoy, destroy that equipment...repeat, repeat, repeat. Story is so important in the Metal Gear game, but this games story was not only absurdly stupid, it was hindered even more, by the ridiculously slow pacing. (And the product advertisements? WTF?) The open-(empty) world setting really hurt this game IMO. Don't even get me started on Mother Base...so pointless. If you compiled 60 hours in this game, 10 or more of it was spent running from or to your objective from the Heli drop off/pick-up. Then the game has an ending, and another Chapter (2), which in order to unlock the final mission has all these prerequisites that you are going to have no idea for the most part what they are... come on? Not to mention all the pointless mundane missions you have already completed thrown in there. Overall this was a huge and frustrating, sometimes boring, disappointment for me. Expand
  84. Sep 1, 2015
    5
    While I not motivate me of both a game and has managed this. Quality and content overflows do. Special mention for Mother Base, customizable and entertaining. Every thing you do feel you progress, unlock weapons, upgrades, etc. Fellow soles an amazing game that I we can deduct many hours hooked.
  85. Sep 18, 2015
    5
    Das Spiel ist kein Metal Gear Solid mehr, es war eher ein Splinter Cell.
    Das Gameplay ist verdammt gut aber die Story ist total belanglos. MGS schließt für mich mit Teil 4 ab, weil es genauso gut ohne den Twist aus The Phantom Pain funktioniert.
    Man merkte knallhart die Anpassung an den Massenmarkt und das man krampfhaft versuchte, alle Spieler zu bedienen, vor allem die, die keinen
    Das Spiel ist kein Metal Gear Solid mehr, es war eher ein Splinter Cell.
    Das Gameplay ist verdammt gut aber die Story ist total belanglos. MGS schließt für mich mit Teil 4 ab, weil es genauso gut ohne den Twist aus The Phantom Pain funktioniert.
    Man merkte knallhart die Anpassung an den Massenmarkt und das man krampfhaft versuchte, alle Spieler zu bedienen, vor allem die, die keinen Bezug zu den anderen Teilen haben.

    Also an alle MGS Fans, geht bitte nicht mit zu hohen Erwartungen ran, die Story ist auch mit den Kassetten quasi irrelevant.
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  86. Sep 6, 2015
    5
    This review contains spoilers, click expand to view. I'm really not sure where all the positive feedback comes from... Yes - the gameplay is great, but that's all what MGS is about...
    This was supposed to be the ultimate MGS STORY, THE MISSING LINK. What did we get? A convoluted story about a double without emotions, without his own personality. With a villan that means absolutely nothing to the series, who's personality is basicaly what venom should have been...
    The whole Chapter 2 is an unfinished mess, that starts with an awesome trailer when we expect the real **** to hit the fan, but nothing really happens... Then, out of nowhere, we are given the most awfully delivered ending in the MGS history. There's no build up, no interesting cutscenes. Everything happens "because reasons", and that they had no time to implement a proper storyline to the game.
    And the disguisting ending itself, where someone thought that would be necessary to target the game to suicidal teenagers and help them feel better about themselves... YOU ARE BIG BOSS LOL.

    Thank god they let Kojima go so he won't disappoint that much any more...
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  87. Sep 10, 2015
    5
    Metal Gear Solid V: TPP has a dirty and terrible secret that needs to be exposed, especially after Konami lied to everyone about how F.O.B would work, and that the FOBS would be optional, and you could disable invasions but these features was cut and made mandatory - What that means for the player is that anyone can invade, steal your soldiers/resources/GMP at anytime whether your onlineMetal Gear Solid V: TPP has a dirty and terrible secret that needs to be exposed, especially after Konami lied to everyone about how F.O.B would work, and that the FOBS would be optional, and you could disable invasions but these features was cut and made mandatory - What that means for the player is that anyone can invade, steal your soldiers/resources/GMP at anytime whether your online or offline, this directly affects your SINGLE player experience, imagine you go on vacation for a week and find out your missing most of your troops and all your GMP?

    Alot of the more paranoid players, the ones who'll stay up for days at a time will most likely kill themselves to stop players from raiding their bases.

    The FOB invasions are already a mess with hackers usings CEs - Konami, your fall from grace is astounding here, Lets also talk about the microtransactions the FOB have, and that MSG5 most likely will go directly into P2W areas, to make matters worse that will still affect your SinglePlayer game, and indeed progress.

    The research tree is also directly impacted and designed that you HAVE to invest into FOBS if you want to better gear since your base is restricted at 700 personnel so naturally it doesn't take a genius to figure out that you need the extra bases to increase the amount of people you can have which increases the rank of your equipment.

    MGSV is a good game thats ruined by all of these forced online components after Mission 22. Sure, people have mention you can attempt to stay offline permanently, but then you'll miss out on the daily bonuses (think fish + bait here) and what about patching the game? Once you log back into the game for any reason, all the damage is applied retroactively so instantly you could lose everything. Right now, there are supposedly ways around this by backing up several files - but this might be patched so the player cannot do this soon.

    There are many posts about it now, with this being a COMMON theme-

    ""
    Play offline

    While the online multiplayer mode of Metal Gear Solid V: The Phantom Pain has you constructing a Forward Operating Base (FOB) to which you can allocate soldiers and resources, it also leaves you open to attack from other players even if you're offline. What this means is, you can lose your top Mother Base staff that you spent time and energy capturing, even when you're not playing the game or in online mode. Simply pause the game and disconnect from it as soon as you start and ensure you do so before the end of mission 22 to prevent being forced to build an FOB and take part in a game mode that's more detrimental than it should be. Hopefully Konami patches this mode to make invasions from other players optional. ""
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  88. Nov 14, 2015
    5
    After putting 60 hours into this, here's my objective review:

    THE GOOD: - Best stealth mechanics I've ever played - Countless ways to conquer an objective - Missions have real replay value to achieve different objectives and unlockables - The graphics are beautiful. Zero framerate drops on ps4 - The controls, whether horseback riding, driving, or shooting, are expertly fine-tuned
    After putting 60 hours into this, here's my objective review:

    THE GOOD:

    - Best stealth mechanics I've ever played
    - Countless ways to conquer an objective
    - Missions have real replay value to achieve different objectives and unlockables
    - The graphics are beautiful. Zero framerate drops on ps4
    - The controls, whether horseback riding, driving, or shooting, are expertly fine-tuned
    - There is an abundance of subtle humor (lie down while in a cardboard box), and the 80s music seems to fit the scenarios in funny ways (ex. Being able to assign the track " Only Time Will Tell" or "Maneater" to your helicopter music).

    THE BAD

    - The narrative pacing is poor. The main story is spaced out by many irrelevant main missions which don't feel meaningful. If you're a gamer that likes feeling invested in a deep, dramatic story, you may be disappointed. You'll get more drama in 30 minutes of GZ than you'll get in 15 hours of TPP.
    - There is a big reduction in cutscenes. This may seem like a good thing, but remember that MSG is the godfather of cinematic gaming. The lack of cutscenes makes this feel like less of a MGS game, compounds the lack of narrative pacing, makes the player feel less invested, and ruins the opportunity for the star voice actor to make an impact.
    - The story is utter nonsense. There's no defending it. From japanese grudges turing people into demons, to flaming unicorns and flying flaming whales...to people who survive on photosynthesis....it's utterly ridiculous. There's a limit to how fantastic an espionage game should be, and I believe the original MGS reached that limit.
    - There is a feeling of redundancy when you're forced to redo missions in the same areas you've secured previously.
    - if you're a non-lethal player, the game begins to feel very repetitive: tranq the enemy, fulton extract them, repeat. You will become VERY reliant on this system, which seriously detracts from the multiple ways to approach an objective.
    - Microtransactions. Here's where I draw the line, and promise to never purchase another Konami game. Let me explain, I won't spoil anything:

    Konami introduces a microtransaction system, strategically, after you've invested dozens of hours in the game and are heavily invested. Many of your resources at this point can be stolen from other online players, and the only way to defend what you've worked for is to either A) spend real money expanding your online defenses, or B) spend real money on INSURANCE to protect your assets, or C) unplug your Ethernet cable. The problem here isn't the invasions-- it's the extortion of money out of the player, and if you own GZ, you've already invested over $80 in this game. If you don't have PS+, you're even more limited on how you can defend your bases.

    For example, I didn't purchase insurance or participate in the online side at all. When I loaded my game one day, I loss millions of GMP (in-game currency) that took me dozens of hours to earn. Forcing me to purchase insurance to prevent losing what I've worked for is literally low-level extortion, and no one should encourage Konami by participating in such nonsense.

    If you don't care about story, and are willing to pay for microtransactions, then this game is a perfect 10.

    If you really value story, and believe microtransactions are a cancer on the industry, you'll be disappointed.
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  89. Sep 5, 2015
    5
    Although all we MGS fanboys should be high.
    But this crap is just an average game with feign tactic and stupid funky story.
    Open world? Lifeless and boring repeative.
    Mother base? Distractive.
    Where is the good old story telling?
    Kojima Kojima Kojima... F*k off and stop telling me this.
  90. Sep 12, 2015
    5
    Without spoiling anything. MGSV : TPP Is an incomplete game.
    Gameplay doesn't make a 10/10 alone. The game is littered with filler missions and has no proper ending. If you come in expecting to play a full fledged Metal Gear Solid game you're in for a massive disapointment.
  91. Sep 14, 2015
    5
    This game feels more like a Call of Duty than a real metal gear. it sad that this game don't have story at all. I was hoping to play a real metal gear. Just shoot everything, next chapter and that's it. A simple shooter with no story. To me Metal Gear as an open world game is a mistake(PERSONAL OPINION).
    don't get me wrong, the game play is amazing, but is to bad seeing a Metal Gear game
    This game feels more like a Call of Duty than a real metal gear. it sad that this game don't have story at all. I was hoping to play a real metal gear. Just shoot everything, next chapter and that's it. A simple shooter with no story. To me Metal Gear as an open world game is a mistake(PERSONAL OPINION).
    don't get me wrong, the game play is amazing, but is to bad seeing a Metal Gear game going so wrong. No story, no bosses no nothing Kojima lose his passion in this game. Or Konami force him to make this game to sell more. either way is to bad.
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  92. Oct 15, 2015
    5
    El que le pone un 10 no ha terminado NI SIQUIERA MEDIO JUEGO. Llevo jugando a la saga desde MGS de psx... Y este no es un mal juego pero es el peor metal gear de todos
  93. Oct 24, 2015
    5
    I was really looking forward to the Phantom Pain this year, hoping it would be one of the best games of the year, but to my surprise I met with disappointment after disappointment.

    Most Metal Gear games aren't renown for their superb writing, but the story always has a high production value and is quite entertaining. Judging from all the trailers and gameplay demos, I thought this
    I was really looking forward to the Phantom Pain this year, hoping it would be one of the best games of the year, but to my surprise I met with disappointment after disappointment.

    Most Metal Gear games aren't renown for their superb writing, but the story always has a high production value and is quite entertaining.
    Judging from all the trailers and gameplay demos, I thought this would be one of greatest Metal Gear games of all time, but sadly that's not the case here.

    While the gameplay is fun to experiment with, it quickly becomes repetitive with missions that are too similar to each other. It doesn't help that chapter two of the game is mostly a series repeat missions from chapter one with added conditions. That to me just comes of as lazy.

    The writing is by far the worst it has ever been. The plot twist wasn't handled well at all, and sadly was supposed to be the game's saving grace. However, the real problem is that the main story has serious identity issues.

    It wants to be a revenge story, but Venom being a mute and never expressing or showing any reaction to things kills that vibe. It wants to show a journey of transformation, but without a strong narrative it just comes off as Venom running around extracting the world at random, then it wants to show origins, but non of the sub plots are finished.

    A lot of the characters are haphazardly thrown in to make the cast seem bigger, but the ones already there are bland enough as is, throwing more bland characters that are written so poorly isn't going to make them seem better. The main antagonist is the most guilty of this.

    A lot of the story is told through in-game cassette tapes, so if you want to understand what's going on; you'll have to sit down and listen to multiple tapes. This is atrocious and ruins the pacing of going from a high adrenaline mission, to listening to a five minute tape that tries to explain everything with horrible writing.
    This to me is extremely lazy. Show, not tell.
    This wouldn't be a problem if they weren't necessary to understand the story and characters.
    Peace Walker did it better in this regard. Since the tapes in that game enriched the characters and story, but weren't required at all to understand the plot.

    That's not even going into detail how much cut story content was discovered after the release of the game.

    Also, as of this review, a recent patch came out for the game that penalizes you for playing offline if you ever went online with the new patch. How it does this is by splitting your in-game resources and currency to offline and online. So now most of your resources are stored online that you can't transfer back to offline storage, essentially making the game online-only to some extent, which is a disgusting move, especially doing so after the game came out.

    All in all it's clear the whole team needed more time and rushed the story aspect. They tried to fit too much when they didn't even bother to finish one theme before moving on.
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  94. Nov 2, 2015
    5
    Bought the prologue $25
    Bought the game $65

    I guess I forgot to buy the character development DLC as well as plot DLC, fun boss DLC and story ending DLC. Guarantee they'll try to charge you for it though.

    Never buying another game from Konami again.
  95. Nov 9, 2015
    5
    Such an unfinished game. It's a shame. Great (and I mean GREAT) gameplay, interesting characters and a story that sucks. Don't let me start on that stupid ending.
  96. Mar 17, 2016
    5
    Am I playing the same game as everyone else?

    The game isn't even finished and even though there are well over a hundred missions, they are all the same, literally. This game is very similar to MGS2 except for time period and your character undergoes spoiler plastic surgery. The character is never given a chance to develop and become evil or venom snake. The gameplay is great yes, but it
    Am I playing the same game as everyone else?

    The game isn't even finished and even though there are well over a hundred missions, they are all the same, literally. This game is very similar to MGS2 except for time period and your character undergoes spoiler plastic surgery. The character is never given a chance to develop and become evil or venom snake. The gameplay is great yes, but it is the same as MGS4 gameplay so I don't see what all the hype is about. Also, this game's open world idea should have never been created. Just wasn't met to be for this game, what a waste of 5 years of development this game was and I had such high expectations for this game.

    Pros:
    Great gameplay even though it is exactly like MGS4
    Great soundtrack
    Great variety of weapons
    Great introduction
    Beautiful graphics

    Bad:
    Where is the story?
    Short and repetitive missions
    The bloody chopper rides are just tiring
    Is there even a story worth mentioning here
    Where is the rest of the game
    Characters are never given a chance to develop
    Same missions that are repetitive
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  97. Jan 4, 2016
    5
    This game was **** compared to the real Metal Gear Solid games. What kind of Metal Gear game has little to no story and spoiler alert the ending sucks dick, think of Raiden levels of disappointment. The open world is cool but how many times do I have to go to the same place to do different missions in a massive open world? Were is all the stuff to do in the open world, its like your in aThis game was **** compared to the real Metal Gear Solid games. What kind of Metal Gear game has little to no story and spoiler alert the ending sucks dick, think of Raiden levels of disappointment. The open world is cool but how many times do I have to go to the same place to do different missions in a massive open world? Were is all the stuff to do in the open world, its like your in a wasteland occupied by a few spare soldiers, there are no side missions to stumble on. I also hated the episodic way the game progresses, there is no flow, every time I get a mission done I get pulled out of the world and have to pick the next episode, I liked the flowing progression of the other games, were you wouldn't have to go from mission to mission, it was all one story and you picked your own way to get to the end. There are also parts that force you to redo missions on harder difficulties or do pointless side missions to get the next actual story mission....Really Konami? The Mother Base concept should have stayed on the Vita, its a fun diversion, but by no means should be the main goal or tide so deeply with the story. It seemed like every time I'd get to a mission id be more worried about getting some B or A ranked soldier out for Mother Base instead of progressing the story, because if I don't get the soldier out, my mother base will suck and limit all the weapons, equipment, and camo that I can obtain. It boils down to a ****ty card playing game were the soldiers are the cards. I'm not big on playing games with AI companions (I'm level 3 lone wanderer in FO4) I'm the star of this show, but the companions in the game are pretty cool and are integrated in the game well with multiple camo's and weapons for each person. Still, Snake roles solo and it would have been better if they hadn't been added. The villains in this game are also notoriously ****ty, not to mention that most characters are from other MGS titles and the one original character (Skull Face) isn't hashed out at all and dies half way through the game very unceremoniously. Having to listen to story details on a cassette tape player was the equivalent of Destiny style story telling, which in all honesty crushed me. Where are the epic cut-scenes like in MGS4 that reveal amazing story detail and awesome plot twists? All the while looking at my holographic 3D game menu (which made me ask why these tapes weren't in mp3 since they clearly had advanced tech)which is way out of its time, even compared to other tech in the game. My last and final comment will be WHY THE **** DID YOU STOP SOLID SNAKES STORY?!?!?!?! don't you understand, WE WANT TO BE SNAKE not his dad or uncle or ****ed up,whiny Raiden. This game was made for all the people who like to mindlessly shoot **** with no motive or story involved because they don't like long cut-scenes, but I submit that Metal Gear is nothing without its story driven campaign, half hour cut-scenes that paint beautiful and sinister story plots, and its partial linear qualities, so I morn the death of one of the greatest video game series of all time Expand
  98. Jan 23, 2016
    5
    Game play And Graphics Are Very Good The Music and the soundtracks are also good but The story is disgusting and I have never felt that I was playing MGS first I thought it was another game which hideo kojami made with same engine.in conclusion I didınt like it at all.
  99. Mar 27, 2016
    5
    As a big fan of the MGS franchise, this installment is a big disappointment. Yes, the gameplay is very good, yes you have a lot to do, yes there are many things you can discover. But all in all it is not a MGS game.

    Positives first. The stealth gameplay is brilliant. You have a incredible amount of possibilities how you solve situations. From more realistic mechanics to the expected
    As a big fan of the MGS franchise, this installment is a big disappointment. Yes, the gameplay is very good, yes you have a lot to do, yes there are many things you can discover. But all in all it is not a MGS game.

    Positives first.
    The stealth gameplay is brilliant. You have a incredible amount of possibilities how you solve situations. From more realistic mechanics to the expected insane slapstick mechanics (nude poster).

    The mother base mechanics are fun. Upgrading several things and buying new stealth or combat technology will keep you motivated. But on the other hand, the resource gathering can be very annoying and repetitive.

    Unfortunately the quality of the story is nowhere near its predecessors. It really feels like it was rewritten some times and also cut at some points. The potential it had is huge but wasted. While Kojima shows his directing strength in the few cut scenes you encounter, you will see very poor storytelling by an ridiculous amount of audio log usage to explain important story elements. In my opinion audio logs and similar mechanics should only be used to explain unimportant background information but in this case you have to listen to almost every audio log. The most shocking thing was, that it felt like you saw basically every cutscene if you watched the 2 or 3 trailers in the past years, which is something a dedicated fanboy does :)

    Mission design will keep you interested for a while, but in the end there is simply no variety in what you do. There are about 150 side missions and you do always the same things, which in the end is very exhausting. Even more exhausting than any generic Ubisoft Open World game. There are some special side missions that are very good but the most part is just the same thing over and over.

    I think, the project was simply too big for Kojima Productions to handle and that is the reason why it lost the spirit of MGS. Many people say that the game is perfect. In my opinion its flaws are just too big and too visible.
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  100. Jul 4, 2016
    5
    For anyone who is not a huge MGS fan coming in, you will probably love this. Gameplay is decent. The story for me was probably the most disappointing moment of 2015. I can't really blame Kojima as much as I blame the people around him who let him do this to the series.
Metascore
93

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 84 out of 86
  2. Negative: 0 out of 86
  1. Dec 3, 2015
    90
    If this is where Kojima does finally leave the series he created, it will be a bittersweet send-off, both for Big Boss and one of gaming's most intriguing auteurs.
  2. Nov 10, 2015
    100
    The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
  3. Pelit (Finland)
    Nov 5, 2015
    91
    There’s no denying the Game of the Year potential of The Phantom Pain. The campaign is absolutely massive, it’s almost too much to cope. That being said, Chapter II is a huge let-down and feels like artificial padding. Still, this is about as good as tactical espionage operations can get in a video game. [Oct 2015]