User Score
8.2

Generally favorable reviews- based on 6369 Ratings

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  1. Dec 24, 2022
    8
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  2. Dec 29, 2022
    8
    Great game of the new generation, mix the good stealth with all the classic and memorable gameplay.
  3. May 24, 2023
    8
    I've never been that big a fan of the Metal Gear Solid series - I found the controls clumsy, the one-false-move-and-you're-dead trial and error formula exasperating and seemed to spend more time watching the games than actually playing them. This is still true of certain sections of MGS V but the more open world approach eliminates the worst of it, creating a sort of stealth version of RedI've never been that big a fan of the Metal Gear Solid series - I found the controls clumsy, the one-false-move-and-you're-dead trial and error formula exasperating and seemed to spend more time watching the games than actually playing them. This is still true of certain sections of MGS V but the more open world approach eliminates the worst of it, creating a sort of stealth version of Red Dead that makes for easily the best instalment in the franchise. Expand
  4. Feb 10, 2023
    8
    Good story. Great missions. Cool environments for the sandbox approach. Weapons and items available are a lot of fun.
  5. Jul 22, 2023
    8
    This game is pure immersive sim. Anything you want to approach, can be approached in almost infinite possibilities. I absolutely adored this game, from its side content, to the main story. Everything feels amazing to control aswell, and the game doesn't fail to succeed at base-building either. As base-building can sometimes be considered tedious, it feels like you are the (as implied) bigThis game is pure immersive sim. Anything you want to approach, can be approached in almost infinite possibilities. I absolutely adored this game, from its side content, to the main story. Everything feels amazing to control aswell, and the game doesn't fail to succeed at base-building either. As base-building can sometimes be considered tedious, it feels like you are the (as implied) big boss at a building company. This game's story, the bosses, and consideration put into the game is all truly something to marvel at. However, since Konami did what they did, I cannot put this game any higher than an 8. For more context, just search up why Konami fired Kojima after MGSV. Expand
  6. Aug 5, 2023
    8
    Its honestly pretty good!! I dont like some of the missions and the gameplay is kinda confusing. But the story and game in general is great and I am thankful for Hideo Kojima for creating the Metal Gear franchise!
  7. Aug 14, 2023
    8
    I really enjoy this game
    but be honest
    game was not complete
    specially at end
  8. Sep 4, 2015
    7
    The game is structurally sound and plays as one would expect a modern Metal Gear Solid game to play. Graphically it's better than most and the gameplay is pretty good. I have a few quibbles about the play, such as Big Boss' movement - he feels sluggish, almost drunk - and some pretty unrefined gunplay, but these quibbles aren't really that big of a deal. The narration is ho-hum andThe game is structurally sound and plays as one would expect a modern Metal Gear Solid game to play. Graphically it's better than most and the gameplay is pretty good. I have a few quibbles about the play, such as Big Boss' movement - he feels sluggish, almost drunk - and some pretty unrefined gunplay, but these quibbles aren't really that big of a deal. The narration is ho-hum and sometimes absolutely annoying, especially when getting harassed a bunch at Mother Base. But I could list a dozen games that are infinitely worse in this aspect.

    The problem I'm having with the game is that I'm finding it all so dreadfully BORING. I've enjoyed every Metal Gear game since its inception back on the NES, including the movie-fest that was MGS4, but for some reason MGS5 just doesn't really make me want to keep playing. So far it's missing the "WOW! DID YOU SEE THAT!" factor. The game features large terrains but they're are mostly bereft of life outside of your side ops and main mission areas. 15 hours in and I'm already tired of the samey repetition of the game's mission designs.

    The open world design doesn't seem all that impressive because most of the time is spent just traversing to predetermined destinations. But it's sure beautiful to look at. Also, the microtransactions really grate my nerves. I don't understand how anyone can defend this behavior. I don't think this is a Kojima design - I'm almost certain this was forced into the game by Konami.

    (Sorry, posted this here when I meant to put it in the PC reviews.)
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  9. Nov 13, 2015
    7
    Awesome game, but not for me. Game have a lot of options,but i think less is sometimes more. Gameplay is good, soundtrack epic, but any missing for me.
  10. Sep 14, 2015
    7
    Metal Gear Solid V is a strange game to review. I love it so dearly, yet I am severely disappointed with it at the same time. It's one of the polarizing games I've ever played.

    At first I was in love with it, the story direction was a dark a unique twist for the series, and the gameplay is fantastic. So much mission variety, and the gameplay organically makes its own sense of creative
    Metal Gear Solid V is a strange game to review. I love it so dearly, yet I am severely disappointed with it at the same time. It's one of the polarizing games I've ever played.

    At first I was in love with it, the story direction was a dark a unique twist for the series, and the gameplay is fantastic. So much mission variety, and the gameplay organically makes its own sense of creative fun. So many different ways to approach a scenario... that is for about 30-40 hours.

    The game offers 157 side missions and 50 main missions, which took me like 50+ hours just to get through most of. I still have another 40 side missions left to do. The grind gets insane. I feel like open world/sandbox games should be of a certain length, normally 28-32 hours is a good run for an open world game. This game takes 50+, and it overstays its welcome for me.

    I found the side missions to become a ridiculous chore, as they were cut/copy/paste 157 times over, meaning you go to every single outpost and camp to do a different goal. You get to know the 2 open worlds very well, because you will be grinding content in them for a long time. What's sad is when a side op takes you where the story will later go, so now you're familiar with all the hidden secrets, and the area doesn't feel new when the story goes to that place.

    The story is another matter. It is convoluted, yet barely even there. Big Boss rarely talks to give the "silent protagonist" feel, which was a horrible decision in my opinion, as he is already a developed and incredible character. The cutscenes were almost all shown off in the trailers for the game, and some of the really impressive and mysterious moments in the trailers were not as impressive in the context of the game.

    The story as a whole just feels cheap, and underwhelming. Without talking about spoilers, I will say that the ending is really poor. In fact, chapter 2 as a whole is just bad.

    Metal Gear Solid V is separated by two chapters, chapter 1 runs through mission 31, and I quite enjoyed that part of the game's story. The cutscene direction is really good, the only real problem I have is the pacing of the story is crazy slow. However, chapter 1 leads into a totally underwhelming "chapter 2" which contains only 3 or so unique story missions. And only 1 of those missions is remotely interesting (it's actually the most impactful mission in the game and I love it). The "ending" is cut off. The entire chapter 2 feels like Kojima directed some cutscenes, and was fired before finishing the second half of the game, so Konami dumped a bunch of padding in.

    In chapter 2, almost all of the main story missions are "challenge modes" of past missions, and they're so lazy that they even have you watch all of the old cutscenes as if they're happening for the first time. These missions are fine if they were optional, but they are required.

    In the end, the gameplay and story missions of MGS V are a mixed bag between masterful, tons of fun, and a total grind. If the story was planned better, and didn't fall apart in chapter 2, and if there wasn't LOADS of padding, I would give this game a 9 or 10 depending on how well it was handled. But I don't think this game needed to be the bloated mess that it turned out to be. All in all, I had a good time as far as my enjoyment for a videogame goes, but as a Metal Gear game... I wanted a lot to be different or better.

    My score varies during moments of the game, so it lands in a range of 6-8.5, so I'll just give it a 7.
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  11. Apr 20, 2018
    7
    This review contains spoilers, click expand to view. Metal Gear Solid 5 is a good but not great game in my opinion. There are some awesome moments in the game and the music is great too. it feels like big budget game but some things in the game are just weird. The game gets repetitive after a while, too many same environments (aka enemy bases) are used for different missions, some missions are repeated again as new mission with different difficulty. This is just strange. I feel that the developer was trying too hard to make this game too long. instead of 50 levels , there could have been 40 levels and the game would be much better. Overall it is a must play but i cannot give this game 10 out of 10. Expand
  12. ket
    Jan 17, 2016
    7
    I've played MGS1,2,3,4, and now 5. TPP, unfortunately, is the worst of the lot. I have no problems with having to "level up" gear but the GMP cost for 99% of it is outrageous, which basically means you will never level up all of the gear unless you spend like 1000 hours on the game. I would of thought that if you find a weapon in the field and have it on you come the time you return toI've played MGS1,2,3,4, and now 5. TPP, unfortunately, is the worst of the lot. I have no problems with having to "level up" gear but the GMP cost for 99% of it is outrageous, which basically means you will never level up all of the gear unless you spend like 1000 hours on the game. I would of thought that if you find a weapon in the field and have it on you come the time you return to mother base you would at least unlock the first level of that weapon so you at least have some variety to choose from, but nope.

    MGS being open world has also resulted in a utter failure, not least because just by generally exploring you can bungle in to a story mission WAY before you have the gear unlocked to do it. Naturally, this can lead to gameplay problems and at the very least story continuity issues. For me MGS has always been about infiltration of a big base, things going south and dark ulterior motives coming to light. All something MGS1,2, and 3 did, departed from a bit for MGS4, but theres really nothing like that in MGS5 you might as well be running around playing one of those terrible COD or MW games.

    Lastly, I have to mention what a annoyance it is having to collect so many troops for mother base to "level up" that department never mind the fact theres really no visual way to tell what soldier is good at what you have to monotonously "scan" EVERY NPC to find out, its trite, repetitive, and dull.

    These are all big parts of the game so to see them so poorly executed is astonishing. A lot of it could be fixed with a patch, but will it? Of course not.

    That all said there are a lot of positives about the game, but it certainly doesn't deserve all the 9s and 10s its been getting. The game is good, with some glaring oversights and missteps, but a "masterpiece" or "perfect game" it is not.
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  13. Sep 1, 2015
    7
    It's a AAA title that works, so +5 for that. For the people giving it a 10/10 I feel sorry for their quality in gameplay and game design as a whole. The game is just boring. It looks great, sounds great, is optimized very well, and has the production value of a high quality AAA movie, however, this game is bland and boring as any other standard Call of Duty game or Battlefield game at thisIt's a AAA title that works, so +5 for that. For the people giving it a 10/10 I feel sorry for their quality in gameplay and game design as a whole. The game is just boring. It looks great, sounds great, is optimized very well, and has the production value of a high quality AAA movie, however, this game is bland and boring as any other standard Call of Duty game or Battlefield game at this point.

    The AI is stupid. I can't express this enough, but the AI is a sham of what previous games were. You can stand in front of them and they won't notice you (WITHOUT THE CHICKEN HAT).

    Also, and this may be a small point to point out, Kojima made it a point to say, "screw you Konami," but I have to say I do NOT ENJOY SEEING HIS NAME AT THE END OF EVERY MISSION! We get it... you made the game, you emphasized that enough with your 2014 easter eggs of Ground Zeroes, but as human beings, your emphasis on stupid **** is pointless.

    Imagine seeing a movie where the credits rolled every 5 minutes. This would be outrageous. I personally do not enjoy this game but many others do, it is a good game overall but I can't vouch for it. I don't enjoy it and I don't like it. The graphics are amazing. The story is probably awesome but I'll never know. I spent about 20 hours in and I stopped playing. I hate it. I don't like what the modern age of gaming has done to people and the medium in general. This is my protest. This is my non 10/10 review and my non 0/10 review. I give this game, in my opinion a fair score, the mediocre 7/10 that I feel it deserves. Kojima could have done better for his final game for the company but instead he decided to troll the ever living dog **** out of it. there may be 400+ positive reviews for this game on metacritic. I honestly hope that I can convince at least one person to use an objective mind before purchasing this game, however.

    It's not fun, it looks great, but it is shallow. SHALLOW to the 10/10 extreme reviews that this game is getting.

    10/10 Kojima, **** YOU. After 20 years of loving your products and story, I have to say, I hate you now...

    Rant/Over. Metal Ger fo LIFE. (but not really)

    P.S. the most not realistic review I've ever made while still being serious.
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  14. Dec 2, 2015
    7
    i want to give this game a red review so bad because it let me down on so many levels. but i am trying to look at it as a separate game and not as a metal gear solid let down. as a game it is a 7. it's a fun concept building your base, but the missions are all repetitive. both the story and the side missions. as a metal gear solid game i give this a 4. what i expect from MGS is a story.i want to give this game a red review so bad because it let me down on so many levels. but i am trying to look at it as a separate game and not as a metal gear solid let down. as a game it is a 7. it's a fun concept building your base, but the missions are all repetitive. both the story and the side missions. as a metal gear solid game i give this a 4. what i expect from MGS is a story. not a game made to work with microtransactions. it taints the image of the GMS franchise. it is ok if MGS is a railroad shooter, leading you along the way. that's ok.. it's metal gear. But it was taken in withe the idea it had to be open world, it had to be more. but MGS was always enough. if it wasn't broke don't fix it... or should i say... if it was always good why the hell are you changing it now! Expand
  15. Sep 4, 2015
    7
    I own all the major Metal Gear Solid Releases(1-5 & Peace Walker) and consider myself a huge fan of the series and I eagerly awaited the finale of the series but now that I've played over 25 hours I cant help be disappointed by what is the last true Metal Gear Solid game and the fact its finished with a whimper.

    Pluses: +The stealth and gameplay are without doubt the best they've ever
    I own all the major Metal Gear Solid Releases(1-5 & Peace Walker) and consider myself a huge fan of the series and I eagerly awaited the finale of the series but now that I've played over 25 hours I cant help be disappointed by what is the last true Metal Gear Solid game and the fact its finished with a whimper.

    Pluses:
    +The stealth and gameplay are without doubt the best they've ever been and I really enjoy trying to complete each mission and side op with the perfect stealth & no kills bonus.

    +The game looks great with the new Fox Engine and for such a big game there are little to no bugs with some great optimization.

    +Extra objectives in Missions and Side Ops give the player so much to do. I've played over 25 hours and still at only 20% complete

    +Characters and Cinematic scenes are, as always, top-notch work

    +Buddy system allows for backup on missions and side ops. Quiet is very handy to have as cover fire.

    Negatives:
    - Huge open worlds are pointless if theres barely anything in it. Both Africa and Afghanistan are huge in area but little in content. Small outposts and bases are spread wide leaving the map with about 70-80% wasteland.

    -Side ops and Mother Base staff management become crucial without the game notifying you. I spent a long time defeating a boss only to find that I needed a Transport Specialist staff member to complete the mission, a fact the game did not inform me of. Another frustrating hour of searching the internet and the maps for this specialist ensued.

    -Narrative is badly paced. After the prologue it was hours before I progressed the story in any way. Metal Gear Solid has always been excellent example in a narrative driven game but TPP doesnt seem to have much story left to tell and it seems like its a side story to the missions.

    -Hiding is just pointless in this game. Another key aspect of previous MGS games has vanished. Once you've been discovered the only way of dodging enemies is by fleeing mainly because there are very few places to hide.

    This is really a 7.5 but for a whole number rating.

    -Health and Supplies are a huge annoyance in this game. There aren't many supplies around when you need them and the guns cannot hold a lot of ammo meaning you need to constantly call for supply drops. Old system of being able to have all the weapons is gone and replaced by a loadout of 4 weapons max. Also have to hide for long periods to wait for your health to recover instead of using rations while annoying blood spatters on screen reducing your visibility.

    -Micro-transactions. All that needs to be said about this. Anyone defending micro-transactions in a £40/€60 game is an idiot.
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  16. Sep 3, 2015
    7
    It's a nice game. The graphics are great. The game plays well. But in all honesty it loses some points in a few areas.

    1.) The credits for every episode are annoying. I mean did you know this game was made by Hideo Kojima? Yeah it's a thing that they took his name off the box, but I'm pretty sure I knew at the start of the game it was made by him. You don't have to remind me. 2.) It
    It's a nice game. The graphics are great. The game plays well. But in all honesty it loses some points in a few areas.

    1.) The credits for every episode are annoying. I mean did you know this game was made by Hideo Kojima? Yeah it's a thing that they took his name off the box, but I'm pretty sure I knew at the start of the game it was made by him. You don't have to remind me.

    2.) It feels like Far Cry. Seriously. Gather some things, craft some things, do some open world missions. Maybe it should be called Far Cry Solid.

    3.) Micro transactions. Yes, you paid for a full game and you still get micro transactions. They're mostly for the online component, but it still seems a bit silly. If I wanted micro transactions, I can play a mobile game or something from EA.
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  17. May 10, 2018
    7
    + This game has some moments of greatness between long periods of tedious side quests.
    + Snake feels very good to control.
    + You have so many abilities. + It's a lot of fun planning how you will attack a camp and planning it out. + The base related stuff is something that helps make the tedious side mission go by a bit easier. + The graphics are pretty good. - Replacing Snake's voice
    + This game has some moments of greatness between long periods of tedious side quests.
    + Snake feels very good to control.
    + You have so many abilities.
    + It's a lot of fun planning how you will attack a camp and planning it out.
    + The base related stuff is something that helps make the tedious side mission go by a bit easier.
    + The graphics are pretty good.
    - Replacing Snake's voice actor was a mistake.
    - Otherwise a short story diluted with lots of side missions.
    - I love story in the Metal Gear Solid series the most and this games story feels unfinished.
    - Much story is just given to you in cassette tapes with even less drama than the past games codecs.
    - The ending was so terrible, I didn't even notice I finished the game.
    - You love the boss fights of the past games? There gone..
    - Ultimately this game comes down to Quantity over Quality
    - The game is so heavily padded your given the missions to do again on a harder difficulty.
    - Most of the guns in this game you likely won't use as they are made redundant by better ones.
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  18. Feb 23, 2016
    7
    I have played all the metal gears, hell even dragged myself through Metal Gear Ac!D which was a chore and a half but MGS V in terms of story is the least needed chapter in the MGS saga.

    The problem is that other games have told the story of big boss after he left the USA at the end of snake eater far better which leaves MGS V out in the cold. I though that this would be the story of
    I have played all the metal gears, hell even dragged myself through Metal Gear Ac!D which was a chore and a half but MGS V in terms of story is the least needed chapter in the MGS saga.

    The problem is that other games have told the story of big boss after he left the USA at the end of snake eater far better which leaves MGS V out in the cold.
    I though that this would be the story of how Big Boss takes over Fox Hound and sets up the original metal gear game.
    I can see the story strands are sets up to answer some lingering plot threads but fails to deliver which leaves the player in a state of limbo with even more unanswered questions and an even murkier mess of MGS lore.

    Maybe it was Kojima being pushed out of the project but everything after the first 20 main missions feel like repeats of the the first 20 levels except on a higher difficulty, hell they even make you go back and replay the hospital stage from the beginning on higher difficulty.

    There are so many positives on this game in terms of variety to tackle a mission along with upgrades that are both military based and also a fair few that are based purely in the MGS universe.

    MGS V will always feel compromised by the internal politics of Konami and the removal of the father of the MGS universe, this should have been Kojima's MGS masterpiece but instead will live on as the last real MGS game that is half finished and a shadow of what it could have been.

    Story is important but in MGS it is vital but how the game finished left me wondering where the rest of the game is, why didn't Konami allow the half finished third chapter be created and let the game end as it should have been.

    Looking back at what this game is and what it could/should have been, I cannot give it a score above average as Konami have stolen from both Kojima and the fans what should have been the perfect end to the Kojima led series.
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  19. Sep 24, 2015
    7
    MGS 5 is an almost perfect game for the first half of it then the second chapter begins. Second chapter is a redo of most the first chapters missions but on increased difficulty. Examples include you have to Infiltrate an enemy outpost but only use what you gather while in field. Redo this mission without reflex or a buddy. I would have felt better if they just gave me the first half andMGS 5 is an almost perfect game for the first half of it then the second chapter begins. Second chapter is a redo of most the first chapters missions but on increased difficulty. Examples include you have to Infiltrate an enemy outpost but only use what you gather while in field. Redo this mission without reflex or a buddy. I would have felt better if they just gave me the first half and called it a day rather than cheapen my experience.

    FOB missions are OK but I would make it so you can only be invaded while actually online so you have an option to defend your resources. Once personnel and resources are gone you have to go to the person who invaded you to get them back. In my experience it seems I am being invaded by people who have way more equipped FOBs, talking more than double the security I have unlocked, which makes retaliation pretty hard. Meanwhile, most my resources end up on other bases before I can process them.

    When MGS online drops, if done properly as videos suggest, MGS 5 would get an upgrade to an 8 or 9.

    In closing, up to mission 30ish this game is near perfect. 30-50 is a rehash of previous missions but on harder difficulty. Personally I feel 30-50 is rehashed because it was rushed and I dislike they consider harder difficulty new content. FOB missions are OK but there should be better options to defend yourself by taking offline play out of the mix. Give me an option to defend!

    I would buy it again but as the case with most of the recent XB1 games I have bought it just feels incomplete.
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  20. Nov 5, 2015
    7
    [+] Polished controls; Lots of extras to unlock; some cool sidekicks in Dhorse, Ddog, and Quiet, Great Soundtrack.

    [-] Unlocking starts to become a chore more than fun, certain missions present giant difficult spikes and can only be completed a certain way (omitting point of open world environment); Keifer's voice acting leaves a lot to be desired; Miller/Ocelot/Snake all sound similar
    [+] Polished controls; Lots of extras to unlock; some cool sidekicks in Dhorse, Ddog, and Quiet, Great Soundtrack.

    [-] Unlocking starts to become a chore more than fun, certain missions present giant difficult spikes and can only be completed a certain way (omitting point of open world environment); Keifer's voice acting leaves a lot to be desired; Miller/Ocelot/Snake all sound similar in codec and lack the distinguished sounds of SolidSnake/Campbell/Miller/Otacon for example; becomes a grind to get anywhere; online mode is annoying; microtransactions, not as cinematic or epic moments as previous entries in series.

    This game was fun at first but I don't think it has the same impact or long lasting appeal as the older titles in the series. Moments have caused me to rage quit and hate gaming entirely. It's a miracle it turned out as well as it did with the turmoil of development, but in the end the game feels more like a job than fun.
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  21. Sep 5, 2015
    7
    This game is a tour de force. I've always been a Metal Gear Solid fan (Snake Eater being my favorite) and being able to follow Big Boss again but in the 80s is a treat. An explosive beginning chapter leads to the most feature-packed stealth/action game I have ever played. While the initial setting does leave something to be desired (some folks can't stand the desert sandbox for too long)This game is a tour de force. I've always been a Metal Gear Solid fan (Snake Eater being my favorite) and being able to follow Big Boss again but in the 80s is a treat. An explosive beginning chapter leads to the most feature-packed stealth/action game I have ever played. While the initial setting does leave something to be desired (some folks can't stand the desert sandbox for too long) everything else makes up for it in spades.

    Having a base, collecting weapons/armor/soldiers/animals, developing things that'll help in future missions. This game has it all and has pretty much shot up to the top of my GOTY contenders. Bravo Kojima & Team, bravo.
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  22. Sep 11, 2015
    7
    The game is completelly unfinished. It has some good gameplay, but story is total mess. There is no whole chapter ot maybe a more. You need to repeat over and over same missions. Ending appear in the half of the game from nowhere, and it is disappointing. Where is Big Boss, where is his revenge, Where is outher Heaven, Where is FOX Hound. Why do we need over and over extract some people...The game is completelly unfinished. It has some good gameplay, but story is total mess. There is no whole chapter ot maybe a more. You need to repeat over and over same missions. Ending appear in the half of the game from nowhere, and it is disappointing. Where is Big Boss, where is his revenge, Where is outher Heaven, Where is FOX Hound. Why do we need over and over extract some people... Gameplays is fenomenal but it is not enough. Expand
  23. Feb 4, 2016
    7
    MGSV is a.... Decent game. It has great graphics and Audio, The 80s soundtrack fits the game so well and I feel like a badass infiltrating an enemy base while listening to " a phantom pain" or laughing a little when I snipe some Russians when " She blinded me with science" is playing. It has a great vibe to it as well, set in the 80's from Afghanistan to Africa, both Areas being vast openMGSV is a.... Decent game. It has great graphics and Audio, The 80s soundtrack fits the game so well and I feel like a badass infiltrating an enemy base while listening to " a phantom pain" or laughing a little when I snipe some Russians when " She blinded me with science" is playing. It has a great vibe to it as well, set in the 80's from Afghanistan to Africa, both Areas being vast open areas to explore. This game has a great sense of humor despite its grim and dark setting, From a wolf companion with an eye patch that wields a knife, to using fulton to extract soldiers, animals, gun emplacements and specials and brutally smashing my fellow soldiers in the face with a bionic fist only to have them thank me and have moral go up.

    Gameplay is great as well. Whenever you are spotted by an enemy, time slows down and gives a short period to react, like getting spotted by an enemy soldier and using this short period to get off a head shot before he or anyone else can react. This game is all about improvising and rolling with your mistakes, which means no manual save or load options to fall back on if you screw up stealth. You also have multiple "buddies" that help you if you want them to. each have different purposes that support different play styles. Weather and time of day also factor greatly in this game. You could be be trying to get into a enemy base and a sandstorm rolls in, reducing both your and the enemies visibility. Guards change depending on the time and depending on how bright it is during the day can affect how easily enemies can see you. even your clothes affect your stealth

    However I am surprised how much praise this game gets. This game feels empty. Afghanistan and other areas are huge with weather and day and night cycles, but apart form side ops, clearing enemy bases and hunting for herbs and animals there isnt really much else to do. Just going from point A to point B over long distances. These areas feel empty as well. there are no native populace, just animals and enemy soldiers.The game get stale after a dozen hours or so, with a lack of variety for missions.

    Also the game feels like it needs to be like a T.V series. For some reason every story missions is called an episode with its own pre and post credits. This is annoying for several reasons. One is that they give spoilers about who is in the mission. I want to be surprised when I fight the Skulls like the first time I met them, not have the game say " special guest starring: The skulls parasite unit." And for some god forsaken reason, Kojima puts his name IN EVERY MISSION. "Written by Hideo Kojima", " Directed by Hideo Kojima". We get it. And Motherbase feels empty. apart from smacking your own troops around and taking a shower or driving to other parts of the base there is nothing to do with mother base. You can build more bases sure, but for a small bonus. This was a missed opportunity to add more substance to the game with Mother base.

    Overall, great gameplay and audio, but lacks variety and feels like an empty sandbox with a few tacked on features like base building and a annoying mission " T.V episode " structure.
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  24. Sep 3, 2015
    7
    Metal Gear Solid V: The Phantom Pain may be Hideo Kojima's last masterpiece within the Metal Gear-franchise, and while the game feels like an ending, it also feels like a brand new imagining of the Metal Gear series. Everything from the make your own story trough gameplay, to the immersive Mother Base system where you build your own private army, the game delivers on every front. Loyal MGSMetal Gear Solid V: The Phantom Pain may be Hideo Kojima's last masterpiece within the Metal Gear-franchise, and while the game feels like an ending, it also feels like a brand new imagining of the Metal Gear series. Everything from the make your own story trough gameplay, to the immersive Mother Base system where you build your own private army, the game delivers on every front. Loyal MGS fans will be at home here, even if theres a lot of new content. The story is fantastic, even though there are fewer cutscenes than there was in the past, and therefore the cutscenes feel like a reward for the player, because they usually come after a hard boss battle or an one hour long mission, and the cutscenes are directed beautifully.

    Short summary - 11/10 go buy it, play it, feel the hype after mission 6, and then prepare for a wild ride.
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  25. Sep 21, 2015
    7
    +Great performance and a very polished game...a lesson to almost ALL developers
    +Overall great visuals, animations, voice acting, music and sound design...very high production values
    +Excellent game play with amazing flexibility that allows you to tackle missions in a number of different ways...action stealth at it's FINEST +Intense intro and fantastic cinematics +"Thematically
    +Great performance and a very polished game...a lesson to almost ALL developers
    +Overall great visuals, animations, voice acting, music and sound design...very high production values
    +Excellent game play with amazing flexibility that allows you to tackle missions in a number of different ways...action stealth at it's FINEST
    +Intense intro and fantastic cinematics
    +"Thematically strong", but only at certain( and very sparse) points within the game
    +Plenty of content, good replayability, interesting motherbase building concept
    -Convoluted, unfinished main story that fails to provide a sense of direction through majority of the game, plot holes, badly written dialogue at times, mute protagonist and little character development
    -Bland and unimpressive environmental design and world setting...game would hugely benefit from a change of scenery, especially later on in the game
    -Same applies to overall mission design, which can also get very tedious and repetitive
    -Typical MGS silliness that completely feels out of place with a more serious tone and setting of the game
    -Misc: Undeveloped motherbase, lot of unnecessary waiting periods, At times (Noticeable, but not frequent) buggy AI, "Kojima intrusion on the game"( you will know it when you see it, and you will...a LOT), credits rolling after each mission, at times glitchy controls, some minor graphical issues
    - In game Micro transactions, PC copies sold with nothing but a Steam installer on it, DRM...little respect for customers
    With finishing it, I can safely say that MGS V is a VERY polarizing title...if you are the sort of player who loves games that offer you amazing depth in game play mechanics and creating your own scenarios, then stop reading this and go buy this game...you're in for one hell of a ride.
    But if you're more interested about the story, characters, atmosphere, world or exploration...you won't regret passing on this one.
    Overall, don't listen to either "fanboys","haters" and ESPECIALLY to the majority of professional "journalists"...neither shows the full picture here. I recommend reading "yellow" reviews here and watching more detailed videos soon coming from independent and mature youtubers.
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  26. Oct 25, 2017
    7
    Highly overrated.
    Despite the game play mechanics and production values being sky high, like most Metal Gear games, the switch to an open world destroys the most important aspect of the Metal Gear series: the fantastic storytelling of its genius creator, who has managed to innovate gaming time and again.
    This time, however, the innovation is replaced by repetition. Multiple missions in
    Highly overrated.
    Despite the game play mechanics and production values being sky high, like most Metal Gear games, the switch to an open world destroys the most important aspect of the Metal Gear series: the fantastic storytelling of its genius creator, who has managed to innovate gaming time and again.
    This time, however, the innovation is replaced by repetition.
    Multiple missions in the same location may be the idea of great fun of many people, but it sure isn't mine: I love open world games, but I also love straight stories, and Metal Gear games were their best version. Imagine a fantastic Grand Theft Auto that takes away open world roaming and replaces it with a straight story, moving you from one location to another once you complete a stage...
    All in all , the game does not lack in any aspect, with the notable exception of stealth, which at times looks quite laughable, with lots of noises and other impossible events that would wake up a person from a bloody coma.
    However, this is a game, so suspension of reality is something to be expected to a certain degree, although this is cutting it close.
    Stealth aside, it would be unfair to criticize anything else.
    However, switching to a sandbox world is pretty massive, and although I am more than certain that the majority of people will not mind this change, as far as my personal taste goes, this was a disappointing change of direction.
    Do give it a short, particularly if you love open world games. They have made one of the best ones out there.
    But, Metal Gear fans, this is what Dragon Age 2 was to Dragon Age Origins: better graphics, same locations all over, and that weird feeling of "what happened to the game I love? Why am I playing another GTA clone, dammit"?
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  27. Sep 16, 2015
    7
    At one point, the game gets boring and repetitive. I dont like the open world approach taken by Kojima. Please take MGS to its old route if there will be a next MGS
  28. Sep 21, 2015
    7
    este metal gear esta totalmente fuera de contexto.. y las misiones son aburridas en veces artantes la inteligencia artificial es muy predecible y lo peor es que no se puede mesclar un metal gear con un GTA
  29. Sep 30, 2015
    7
    I do love the systems in the game, the graphics are lovely, the progression is fun. I like the different aids you bring on missions, and the thought that has gone into the interactions between the soldiers and snake and the various items is great.

    THe game there is, with the below exceptions, is great. I didn't like: The overall plot- I've played all the Metal Gear games back to
    I do love the systems in the game, the graphics are lovely, the progression is fun. I like the different aids you bring on missions, and the thought that has gone into the interactions between the soldiers and snake and the various items is great.

    THe game there is, with the below exceptions, is great.

    I didn't like:
    The overall plot- I've played all the Metal Gear games back to Solid. So not the ones for NES or whatever. But the plot makes no sense. There's no change there from the previous ones.
    Interminable voice recordings. It's the same problem as with Destiny, there's a bunch of stuff you can read or listen to, but it's not done 'in game'. It's fluff.
    The more offensive bits of the plot. I'm not a big fan of excessive cruelty or child abuse. And f there is something in media I'm consuming, I want it to have enough artistic merit to the point where I don't fee like the guy making it is a creep.
    The deleted scene on the bluray edition screams 'cut for time'. Don't do half a game.
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  30. Sep 9, 2015
    7
    Really difficult for me to put a score on this... Mechanically, the game is near perfect and is a joy to play for the most part. Controls are intuitive, graphics are great, performs at a constant 60 FPS etc. It's a fantastic game. But, for some reason, as a huge MGS fan who's played the series since the 80's, I'm disappointed too. I hate the episodic structure to the game, the motherReally difficult for me to put a score on this... Mechanically, the game is near perfect and is a joy to play for the most part. Controls are intuitive, graphics are great, performs at a constant 60 FPS etc. It's a fantastic game. But, for some reason, as a huge MGS fan who's played the series since the 80's, I'm disappointed too. I hate the episodic structure to the game, the mother base metagame belongs on an iPad and the story is so bare bones I sometimes had to remind myself I was playing a metal gear game (twists are predictable too).

    In short, it makes too many concessions to the modern gaming world. A real shame.
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  31. Feb 3, 2017
    7
    Metal gear solid 5 is a very tough game to review. On one hand you have solid graphics and animations, solid voice acting and solid gameplay. On the other you have bland endless nameless enemies and drab rocky desert base after drab rocky desert base. I had great fun using different weapons and gear to take enemies out however I had much less fun, researching them with the overblown menusMetal gear solid 5 is a very tough game to review. On one hand you have solid graphics and animations, solid voice acting and solid gameplay. On the other you have bland endless nameless enemies and drab rocky desert base after drab rocky desert base. I had great fun using different weapons and gear to take enemies out however I had much less fun, researching them with the overblown menus and convoluted mother base operations. Every moment of excitement I had planning an infiltration was met with a moment of mundane base management and research of weapons. The menus give very little incentive to be excited about researching anything and every time I booted up a new mission I couldn't help but be disappointed looking at another craggy desert waste filled with generic samey bunkers. All in all I had fun playing Metal Gear solid, but the presentation just left me less than pumped. Expand
  32. Nov 22, 2015
    7
    Everything is fine until to Chapter 2. After that you do the same missions over and over again. There's just 8 new missions in Chapter 2. But deep stealth gameplay, customization, expanding Mother Base and music's are very good.
  33. Oct 24, 2015
    7
    I’ve never been a fan of the Metal Gear franchise. I’ve attempted many times to get into the various titles after hearing for years what a classic the series is, but I’ve never lasted longer than an hour in any of them. The gameplay was either too dated or the writing astoundingly bad.

    All that said, I more or less enjoyed my time with this game (and Ground Zeroes). The gameplay was for
    I’ve never been a fan of the Metal Gear franchise. I’ve attempted many times to get into the various titles after hearing for years what a classic the series is, but I’ve never lasted longer than an hour in any of them. The gameplay was either too dated or the writing astoundingly bad.

    All that said, I more or less enjoyed my time with this game (and Ground Zeroes). The gameplay was for the most part very well handled and implemented. The buddy system (especially Quiet) is a great addition and helps to add an extra dimension to the experience. The AI, while not without its problems, is among the best I’ve encountered and certainly added to my enjoyment. However, the repetitiveness of the mission styles did get old after awhile. Fifteen hours in and it was starting to feel like a chore. It got to the point where I didn’t even care about my score or fultoning out potential recruits. I just tried to get the mission over as soon as possible. Going open-world with this game was also a mistake. Nearly every base is identical, the areas in-between are cold and lifeless and the “man behind the curtain” feel of the design of the locations was very distracting and annoying. The size of the two maps felt like a waste of time. Most of my gameplay was probably spent getting from place-to-place (at least in the beginning) than on the actual missions. Mother Base is also another empty husk, with only a couple things of interest there to interact with (I’m not an online player). The Side Ops were standard open-world fetch quests, too; nothing new or interesting there.

    I’d also like to point out that while the graphics are good (especially facial animations), it is certainly not the best (or even among the best) of those out there right now.

    A key factor in my eventual dissatisfaction with this game was the story (or should I say the lack of one). Characters were endlessly lamenting their “phantom pain” and the constant harping on about revenge was tiresome. The problem was the plot never tried to delve any deeper and examine any of the issues that were brought up. Amputation, memory loss, PTSD are all ripe subjects that if properly handled could make for a very compelling story. But Kojima seems satisfied to merely pay lip-service to these themes, and instead is more fascinated with lingering camera shots on Quiet’s exposed cleavage, ludicrous supernatural elements and the numerous tongue-in-cheek easter eggs than telling any kind of coherent or plausible story. The absurd plot of the villain and the “twist” at the end undermined a lot of the gravitas the plot was trying to achieve. The tendency of the characters to constantly rehash and over-explain events that had just occurred was poorly handled, as well.

    It also didn’t help that many of the characters just flat-out annoyed me. Miller, Emmerich, Eli & Skullface were absolutely atrociously written & acted and some of the most aggravating in video game history. I’ve never been one to skip cutscenes, but I almost came close to doing it whenever these people were onscreen.

    A pet-peeve of mine in games is the silent protagonist, especially where a lack of dialogue in a conversation is particularly noticeable and awkward. Taking orders from a subordinate because your character doesn’t talk is just lazy and dumb.

    The only reason why I play any game is for the story. I need a motivation and reason for the dozens of hours I put into gameplay, otherwise it’s all just shallow, forgettable busy work. I’m sorry to say that most of this game lacks any clear story reason to continue, and the only thing that kept me going was the blind hope that there would be something at the end that would reward my perseverance.

    What saved the game for me and actually made my time with it worthwhile was Quiet. If you look past her ridiculous costume, she’s the best thing about MGSV. When she was first introduced, the fact that she doesn’t say a word (and that the game never explains how to utilize her as a buddy) left me feeling indifferent to her. It was only towards the end of the game that I came to honestly care for her. The dancing in the rain scene combined with Mission 45 (not the gameplay but the cutscenes) are some of the most beautiful and touching I’ve ever seen in a game.

    I only wish the exemplary moments in this game were free of the truly dreadful ones that accompany them. Quiet and her story arc is the only reason why this game is not the forgettable & awful entry its story destined it to be.

    This game (along with Ground Zeroes) is worth playing, even for newcomers to MGS, but only if you can rent it, buy for $30 or less or are a massive fan of the franchise.

    PROS:

    Gameplay
    Graphics
    Quiet

    CONS:

    Story/Dialogue
    Voice acting
    Repetitive missions
    Empty open world
    Grinding fetch quests
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  34. Oct 21, 2015
    7
    Skip all the 10 scores and read the yellow ones, they are really helpful. For no reason this game deserves a ten, it is a joke, it is an insult to other games.
    - The open world is a lie. Remember the old games where you select locations on a big map? It is EXACTLY the same, only this time, they fill the areas between these locations with VOID. It is a large shell with nothing to explore.
    Skip all the 10 scores and read the yellow ones, they are really helpful. For no reason this game deserves a ten, it is a joke, it is an insult to other games.
    - The open world is a lie. Remember the old games where you select locations on a big map? It is EXACTLY the same, only this time, they fill the areas between these locations with VOID. It is a large shell with nothing to explore. No random event, no interesting NPCs, nothing. There is no story in this open world, the story lies in the tapes, you sit in your chopper and listen to tapes to know about the Africa today, what the hell...
    - Repetitive missions serve no purpose. And picking up and drop down are annoying.
    - Reuse old missions to "unlock" new mission is a crime.
    - Meaningless waiting time of tech development. Collect all the materials and blueprints? Chill man, grab a coffee and wait for another 1 hour or rescue some sorry ass for the 11th time.
    - The cutscene is awesome but the story is bad
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  35. Sep 6, 2015
    7
    (SPOILER FREE)
    Could this final instalment ever really satisfy all the unanswered questions and audience expectations? Hideo Kojima’s Metal Gear series was medium and genre defining, not only setting a standard for stealth gameplay and mechanics, but also demonstrating in the early days of the video games industry how cinematic and storytelling techniques could be innovatively used to
    (SPOILER FREE)
    Could this final instalment ever really satisfy all the unanswered questions and audience expectations? Hideo Kojima’s Metal Gear series was medium and genre defining, not only setting a standard for stealth gameplay and mechanics, but also demonstrating in the early days of the video games industry how cinematic and storytelling techniques could be innovatively used to create powerful and moving stories. Fans around the world were drawn into a rich and at times brilliantly convoluted universe, populated with characters so three dimensional and likeable that the player finds themselves genuinely caring about their fates. Fates played out in a saga where sub plot and character history are an addictive garnish atop the substantial meat of a philosophically and politically motivated main narrative.
    The issue with this release is the side lining of the story which has captivated fans for so long, the lengthy frequent cut scenes and codec conversations that so characterised the series are gone.
    While Kiefer Sutherland has done a fantastic job other voice actors let the production down and your character is too often mute which becomes jarring, particularly when something is directly revealed to you and there is no snappy one liner or thoughtful response as there has been in all the other games. As someone who struggled with the series gameplay pre the introduction of Fox Engine in MGS 4 (to the point of playing them on easy mode), I can appreciate how there was pressure to match the easy fun style of recent games like GTA V, Far Cry 4 and Tomb Raider. Audiences demand a less linear world to explore; they are less forgiving of clunky controls and most desire some RPG style element such as upgrading skills or characters to chart their progression through the game.
    The Phantom Pain succeeds in bringing this more player friendly style of gameplay, not only does it run ridiculously well on PC due to the power of Fox Engine, action and stealth mechanics are greatly improved making both infiltration and a more aggressive approach really fun to play. However the addition of elements such as the development of Mother Base mainly through resource management feels slightly tacked on and dare I say pointless. Though the world is huge and open there isn’t an awful lot to do when travelling between bases or missions, making a lot of the game a frustrating dash or painstaking crawl between A and B. This would not be so noticeable if the autosave/check pointing system (you cannot manually save) was not so poorly implemented. It is difficult to tell when your game has saved and too often you end up wasting hours redoing missions because the game has bugged and forgotten a checkpoint. While some gameplay is ruined by what would seem very simple fixes, for example the close quarter combat actions, buddy attacks and prone are so over powered it ruins the immersion significantly.
    Kojami has always been an uncompromising auteur and innovator, possibly one of the most important creative minds of our times. It has been revealed there was great pressure not only to recoup profits on the pushed back release leading to annoyances like micro transactions but also that publishers Konami effectively ripped the story out of the game, hours of cut scenes were removed and for a year they wouldn’t allow funding for development of effectively anything but the gameplay. Some we will see, for example a particularly important cut scene was included on the special edition and is surely destined for upload, but some tragically will probably never reach the eyes of fans.

    The truth is this release and the mixed reactions of players across the world just goes to proves how when business and creativity come together in the right ways, as the series has done in the past, wonderful things can be allowed to develop, however as with this game when profit margins dictate creative content the result is almost always half-baked, even with the best material to work with. However, I think the best way to view the series is not through the lens of this one game, but rather as we view any iconic saga from Star Wars to James Bond, it should be viewed as a sum of its parts and judged by enjoyment it has given fans and inspiration it has given to artists. It would be easy to harshly proclaim this game a disservice to fans but in comparison to most commercial premium games it still stands out as a very good game. Kojami put it best when in an interview he said:
    “When a flower dies it scatters its seeds. Snake’s DNA, his seeds of life, dissolves in the wind and gives rise to a new life in a new place…that’s the kind of “dissolve” I had in mind. Likewise I hope I can pass various genes onto a next generation of game designers”.
    Given the commercial pressures the game was created under I’ll cherish what little story was allowed to survive, ignore the nit-picks and then probably replay the older games.
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  36. Oct 23, 2015
    7
    I have very mixed feelings about this game. It manages to offer some incredibly fun gameplay moments, very impressive visuals and quite an interesting story and lore, while from time to time showing some ridicculous restrictions. Like, how many times have I failed to CLIMB A FREAKING ROCK. And I'm not even talking about AC-style parcour: no, just invisible walls of stupid. This reallyI have very mixed feelings about this game. It manages to offer some incredibly fun gameplay moments, very impressive visuals and quite an interesting story and lore, while from time to time showing some ridicculous restrictions. Like, how many times have I failed to CLIMB A FREAKING ROCK. And I'm not even talking about AC-style parcour: no, just invisible walls of stupid. This really bothered me. I hate invisible walls. Expand
  37. Sep 8, 2015
    7
    Very solid game, beautiful graphics and gameplay but I always found myself being bored and wondering why I wasn't playing something more engaging. The story could be way better also.
  38. Sep 8, 2015
    7
    As a new player to the MGS series, I gave into the pre-launch hype and I was excited about it, but ultimately I feel the game was overall a disappointment. The graphics are good and the lighting is masterfully done, but there's not a lot of other positive things I can say about the game.

    The world feels empty and feels like it's created just to tie together a bunch of outposts. The
    As a new player to the MGS series, I gave into the pre-launch hype and I was excited about it, but ultimately I feel the game was overall a disappointment. The graphics are good and the lighting is masterfully done, but there's not a lot of other positive things I can say about the game.

    The world feels empty and feels like it's created just to tie together a bunch of outposts. The scenery looks really good, but I can't help think how lazy the devs were when 3/4 out of the surface of the Afghanistan map is made of corridors through rocks. Which, admittedly, look beautiful.. I was also surprised by how rigid the animations look, and what a lack of variety there is. They could've at least added some more animations to the close-quarters fighting & such..

    There really aren't many things to do in this game world, other than the "kill this guy" / "save that guy" repetitive missions, set in the same bases, over and over again. The gameplay is also not very deep, the whole game consists basically of crawling up to an enemy, interrogating him and extracting him with the Fulton device. There are gadgets you can use, but the open world and rigid nature of it prevent you from having any meaningful stealth takedowns & tactics. At some point I just gave up and played it as a shooter, but then I realised the shooting mechanics are also unimpressive.

    The AI is bad. Sometimes is spots you from miles away, during night time...Sometimes it can't see you a couple of meters away. Sometimes you are 20m away pointing the gun at them and they're just trying to figure out what's in front of them... Also it's very underwhelming, it's like the AI has no tactic, the enemies are just flocking to take cover where ever they can and that's it... No flanking tactics, very predictable, very easy to clean out entire bases, it makes you feel like you're the Terminator, not some special ops guy who still needs to be a ghost to survive a base full of soldiers...

    I'm not going to say anything about the story. As a first time MGS player, it obviously doesn't carry much weight for me, as it does for MGS fans. The storytelling style in MGS is not really something I enjoy, to me the cutscenes and character behavior is just weird. I'm just gonna leave it at "I don't get the artist's vision".

    All in all, I feel like if this game hadn't been called Metal Gear Solid, it would get far from the 10/10 reviews it's getting, and would receive far less attention. And it's sad to see a game with so many flaws and so many shortcomings, pull out these perfect marks in supposedly professional magazines, and get these "BEST GAME EVER" reactions.... No, it is far from a "best game ever", and it's far from GOTY 2015. In the year of the Witcher, Batman AK, Bloodborne, Dying Light, the upcoming Fallout 4, it simply doesn't have the quality to compete at this level.
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  39. May 28, 2017
    7
    Despite the fact that there are many positives in regards to presentation and controls, I found the rest of Metal Gear Solid V: The Phantom Pain to be a chore to get through. The lack of a good story also adds to the frustration. Like Ground Zeroes, it’s very well realised but carries no weight.
  40. Sep 12, 2015
    7
    while every part of the game is pretty much functional and solid so does the game fail to excel in any way for me. there are better games for "lethal" stealth, there are better games for "ghost" stealth, there are better games for all out combat, there are better games for management and so forth. the only real thing i can say it does really, really well is the blending of these games.while every part of the game is pretty much functional and solid so does the game fail to excel in any way for me. there are better games for "lethal" stealth, there are better games for "ghost" stealth, there are better games for all out combat, there are better games for management and so forth. the only real thing i can say it does really, really well is the blending of these games.

    the game itself suffers from the ordinary predicament of open-world games, where the world is big but boring and dead and the game gets repetitive quickly.

    the story is what you would expect from a comic-book that has been running a slight bit too long "the evil doctor skullface (yes, the villains name is skullface) wants to make a macguffin to genocide people for world domination, it only gets worse from there and they tell the story with a straight face. of course, while the story might be a bit... bonkers, so can there be some enjoyment derived from it anyway.
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  41. Sep 12, 2015
    7
    This review contains spoilers, click expand to view. To say that I'm a huge Metal Gear fan is an understatement. Metal Gear is basically the reason I'm into videogames... and so, I've be waiting for this title since 2011, when it was kown just as "the new game from Hideo Kojima". I even preordered the Collector's Edition 10 minutes after it was announced. Well, all of that make this game one of the biggest disappointments I've ever encountered in my life. HELL I EVEN BOUGHT MY PS4 THINKING OF THIS GAME.

    Okay, to be fair I have to say that this game is technically impressing, the gameplay is superb, the mechanics and the A.I. are some of the best I've ever seen and it's extremely fun to play. But that's all when it comes to PROS.

    OPEN WORLD ≠ BETTER GAME. PLEASE, DEVELOPERS, KEEP THAT IN MIND.

    This game renounces on everything that made Metal Gear Metal Gear (Boss Fights, big amount of cinematics, a linear but immersive story that mixes perfectly between gameplay sessions making it work as a whole...). After some hours you find that the missions are repetitive, the storyline unattractive, and you just keep playing it for its addictive gameplay mechanics and cause you're hoping to find those distinctive signs that made you adore the franchise. The structure of the missions as a shopping list doesn't help, neither does the fact that the absolute majority of those missions add almost nothing to the plot.
    After a large number of hours I was hoping that the ending made me see the aggregate of elements as one whole masterpiece... but then IT slapped me right in the face, that plot twist that was alredy predicted by the fanbase two years ago, (but I refused to believe) killed the game the same way Naked Snake killed The Boss in 1964. WHAT THE **** WAS THAT. The whole experience made me miss MGS3 as hell, making me sad to think that no Metal Gear Solid will me that good never again. BUT TO TRICK ME INTO PLAYING WITH AN IRRELEVANT CHARACTER DISGUISED AS BIG BOSS, THINKING IT WAS HIM, WHILE THE ORIGINAL IS HIDING? THAT DOES NOT ONLY KILL THE GAME FOR ME, IT KILLS THE CHARACTER OF BIG BOSS, WHILE LEAVING A DAMN UGLY STAIN IN THE SERIES.
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  42. Sep 14, 2015
    7
    This game is such a mixed bag. Gameplay is excellent, and it looks good and sounds good, but the story is an absolute mess. The plot is there, it's just presented so poorly. Your first 10 minutes of gameplay are the most plot heavy you'll have for the following 10 hours. The theme of the game is supposed to be "revenge" but I can hardly want any when the only thing driving me to do so isThis game is such a mixed bag. Gameplay is excellent, and it looks good and sounds good, but the story is an absolute mess. The plot is there, it's just presented so poorly. Your first 10 minutes of gameplay are the most plot heavy you'll have for the following 10 hours. The theme of the game is supposed to be "revenge" but I can hardly want any when the only thing driving me to do so is Kaz babbling about it. Snake is totally uninterested throughout, hardly saying a word anywhere, and most missions have close to do emotional drive behind them. "Go here, kill/extract this guy, run" only works for so long. If they'd clean up their story presentation, they'd truly have a 10/10 on their hands, but that's not the case.

    Pros
    - Excellent gameplay
    - Looks and sounds great
    - Plenty to do, albeit a bit repetitive at times
    - Motherbase is fun

    Cons
    - Total mess of a narrative, the lead man acts like he couldn't care any less
    - Not enough mission variety
    - Maps are too big with not enough to do

    Fun but certainly not a 10.
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  43. Oct 1, 2015
    7
    i wanted to wait until i finished the game and play a lot of side ops to give my review, and finally here it is. At the beginning i was super exited and having so much fun with the game, because the gameplay is simply awesome, but as the game progressed the side ops became a little repetitive and at some point boring, and also the missions with the extra difficulty were justi wanted to wait until i finished the game and play a lot of side ops to give my review, and finally here it is. At the beginning i was super exited and having so much fun with the game, because the gameplay is simply awesome, but as the game progressed the side ops became a little repetitive and at some point boring, and also the missions with the extra difficulty were just disappointing. Dont get me wrong i think these missions were fun, but they represented basically 75% of the second half of the game so it was kind of disappointing. Finally, the story is ok but it doesn't feel as epic or exiting as the previous games. Overall MTG 5 is a really good game, but i don't think is the best in the series, the story and the general content of the open world were just plane and sometimes monotonous. Expand
  44. Sep 19, 2015
    7
    The Gameplay of Snake and the things he can do are rather cool, but the world is death, the missions repeat too much. the Japanese extravaganza story is just to weird (not that you see much of it)

    For a ¨Stealth¨game the AI es not that great, Snake can take like 20 shoots withouth a problem. But again the World is deathhhhh and I don´t take high pride on games that does´t have
    The Gameplay of Snake and the things he can do are rather cool, but the world is death, the missions repeat too much. the Japanese extravaganza story is just to weird (not that you see much of it)

    For a ¨Stealth¨game the AI es not that great, Snake can take like 20 shoots withouth a problem.

    But again the World is deathhhhh and I don´t take high pride on games that does´t have civilians.
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  45. Oct 2, 2015
    7
    When I completed Metal Gear Solid IV: Guns of the Patriots, I thought it was the perfect ending to an outstanding series. When I heard about Ground Zeroes, and it's semi-sequel "The Phantom Pain," I met the title with a kind of hopeful nervousness. Could it live up to the jet-setting brilliance of "Patriots?" After such a complete wrap up, was "Phantom" even necessary?
    "Phantom"
    When I completed Metal Gear Solid IV: Guns of the Patriots, I thought it was the perfect ending to an outstanding series. When I heard about Ground Zeroes, and it's semi-sequel "The Phantom Pain," I met the title with a kind of hopeful nervousness. Could it live up to the jet-setting brilliance of "Patriots?" After such a complete wrap up, was "Phantom" even necessary?
    "Phantom" travels back in time and follows the story of Big Boss, nine years after the events of Ground Zeroes (so, the 80s.) You've lost an arm in a chopper crash, and awake weakened in a hospital when the enemies come to kill you. After a daring escape with the help of Miller and "Revolver" "Shalshaska" "Ocelot" (yes, his name is three nicknames) you venture to "Mother Base" the ocean fortress you are tasked with turning into your own personal army. And that's where things veer wildly from the other MGS titles.
    In all other MGS games, Snake is dropped into enemy territory lightly armed and without much hope. (Typical starting gear includes a communicator and a pack of cigarettes.) Weapons are scarce, as is ammo, and must be used sparingly. In "Phantom," that's not the case. Within the first 5% of completion you'll have a machine gun, a sniper rifle, a grenade launcher, a wicked cool horse, a chopper that can preform devastating air strikes, and a base that can send in additional supplies as needed (C4? you got it. Ground to air missile launcher? On its way.)
    There's a two pronged idea behind these innovations, it seems. The first is to turn Big Boss into an ACTUAL boss. You are no longer the lone hero, fighting against the "powers that be." You are the powers, and it's a pretty cool feeling. The second is to provide players with multiple ways to accomplish a mission. For instance, in older MGS games, there were very specific ways you needed to clear obstacles. Now you can clear them in any number of ways (tanks can be dispatched by grenades, by airstrikes, or by getting ahead of them and planting C4, that way you're never spotted.) I think the "any route to victory" gives players a more immersive feel, like they aren't bullied into one course of action, even though some courses will be more fruitful than others. For instance, if a hostage is about to be killed, it's best to create noisy distractions with grenades. If you're trying to steal a valuable item, it's best to move quietly and use tranquilizers when necessary. It's more true to life, this way.
    As far as game play goes, I'll come out and say it -- "Patriots" was better. For one, the roll has been completely replaced with a "dive" move. This means no more rolling away from enemy fire and into cover, and no more strafe-rolling whilst aiming (a BAMF move in firefights.) They've also eliminated some on-ground moves, which is upsetting. Aside from this, game play is still solid (no pun intended.) New innovations include "crag climbing" (a lot of buildings have cracks, which you can climb up) new driving controls, and (obviously) horse riding controls. They all work very well.
    There are issues with trying to insert a sandbox format into an MGS game, though, and this is where "Phantom" suffers a bit. For one, the story doesn't propel itself, which leaves you feeling kind of wanting. What made other iterations so fun is that it felt like you were playing a movie. You had to accomplish these difficult feats, and after each one Snake found himself deeper in trouble, deeper in enemy territory. Now you have this kind of ambling feeling, like you don't even have to participate in the story if you don't want. Instead of being a soldier trapped behind enemy lines, you're kind of like the world's meanest bully.
    Also, Ocelot occasionally pesters you about spending too much money or needing more troops for "Mother Base." You'll feel like you're succeeding in MGS while failing at Sim City, which is annoying. Most folks shelled out sixty bucks to play "Tactical Espionage Action," not Rollercoaster Tycoon with guns.
    Lastly, the open world fails at making the true "fortress" feel. I think it's an overlooked aspect of prior games. Breaking into the Speznaz base in MGS3, or Shadow Moses in MGS 1 & 4 felt like a true military fortress. All the good stuff (Rex/Ray) was hidden at its core, which took hours and hours to reach. There was a genuine sense of discovery and danger that escalated as you advanced. The bases in 5 are much smaller due to the open world, so breaking in kind of feels like holding up a McDonalds in comparison. It just isn't as rewarding. Not to mention Afghanistan's deserts aren't exactly eye candy.
    If "Phantom" were the first in the series, I'd give it an 8 or 9 out of 10. But following "Patriots" leaves a sour taste in my mouth. This game is fun, innovative and well executed. But it's a considerable letdown from "Patriots," and there's just no way around it.
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  46. Apr 28, 2016
    7
    Oh god, I've got a Phantom Pain writing this review, the pain that isn't there.Where do I begin?
    Well, one, the game didn't really turn out to be as epic as I've viewed it. And the missing link the've promised isn't really there, with all the cut content controversy, there is a feeling of something missing.
    The soundtrack as well isn't really memorable, QUITE(no pun intended) a lot of
    Oh god, I've got a Phantom Pain writing this review, the pain that isn't there.Where do I begin?
    Well, one, the game didn't really turn out to be as epic as I've viewed it. And the missing link the've promised isn't really there, with all the cut content controversy, there is a feeling of something missing.
    The soundtrack as well isn't really memorable, QUITE(no pun intended) a lot of unnecessary characters which aren't really developed upon later in the game. The plot uncovers so quickly you won't have an idea of what's happened.
    The gameplay though, is a completely different thing! Yes, missions may be copy-paste, but the game FLOWS and is perfected!
    Love this game or hate it, this is a definite must-buy and is easily the best game of 2015.
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  47. Oct 23, 2015
    7
    After awaiting this game for more than 3 years we were all left with high expectations, while this game delivers greatly in most areas it lacks in others. This definitely isn't the Metal Gear we're used too. While this game is the gameplay peak of the series, it's also the storytelling valley of it. Never has sneaking around enemies felt so satisfying and smooth. You truly feel like theAfter awaiting this game for more than 3 years we were all left with high expectations, while this game delivers greatly in most areas it lacks in others. This definitely isn't the Metal Gear we're used too. While this game is the gameplay peak of the series, it's also the storytelling valley of it. Never has sneaking around enemies felt so satisfying and smooth. You truly feel like the Living Legend himself, as you interrogate enemies and extract them after to build your army and gain supplies. Infiltrating large areas will never feel as cool in any other games as it does in MGSV. Yet the story lacks throughout the game. Unfortunately it's drawn out over 40 something hours, the lengthy start to end makes the story seem so little. It feels so unlike anything from Hideo Kojima's past works. Metal Gear Solid V: The Phantom Pain is certainly different from anything we've ever seen, unfortunately it is also the last. I'd rather give this game a 7.5 but I'm unable to do so. There's no doubt that I've greatly enjoyed this game, with over 100 hours in it already I can easily see that number increasing.
    I could also go on about cut content and this whole fiasco with Konami, but we'll have to see how the future plays out.
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  48. Nov 13, 2015
    7
    In terms of the gameplay engine and graphics this game is a stunning 10. I poured in about 50 hours into the game and absolutely loved the gameplay. However. The story starts off in typical Metal Gear Style but it does not quite fit in with the open world style of gameplay. I literally could not care less about the story and really could not be bothered to listen to the tapes whichIn terms of the gameplay engine and graphics this game is a stunning 10. I poured in about 50 hours into the game and absolutely loved the gameplay. However. The story starts off in typical Metal Gear Style but it does not quite fit in with the open world style of gameplay. I literally could not care less about the story and really could not be bothered to listen to the tapes which elaborate on it. The gameplay was so good I kind of ignored it. The Motherbase seemed very vacant with very little to do, and god knows why the different sections are so far apart. Also the game can feel like a bit of a constant grind where you extract soldier after soldier with the fulton device. The boss fights are not massive and don't live up to the series reputation. Once I got to chapter 2 for some reason the game repeats previous missions with harder difficulty which is just bizarre and made me feel like the game was unfinished. At this point I got a bit bored and stopped playing. I am giving a 7 because I was fully immersed if a little disinterested, and really enjoyed the marvelous engine which made combat a joy. The repetitive nature of the missions, the lack of a flowing interesting and cohesive story, and the lack of motivation the game gives for finishing it brings the score down. Enjoyable and great playability, but repetitive and seemingly incomplete. I just don't think they pulled off the concept, but it was a damn fine try. Expand
  49. Nov 30, 2015
    7
    Este videojuegos rompio para mi los origenes de metal gear solid,es un juego con muy buenos graficos,pero carece de un buen argumento, ademas de ser muy repetitivo y tienes que repetir msiones muy parecidas todas,no tiene los momentos emocionantes de otras entregas de la saga y los personajes apenas interactuan en la historia.El peor metal gear solid.
  50. Jul 22, 2016
    7
    As a game this is good stuff, as a metal gear it is a bit disappointing and I’ll explain why.
    The game is superb in a lot of ways, the graphics, music etc. is fantastic. I think it is also worth mentioning the gameplay mechanics have been polished and feel great, it is the funniest mgs to play in terms of mechanics. Gameplay wise the open world approach has done a lot of good to this
    As a game this is good stuff, as a metal gear it is a bit disappointing and I’ll explain why.
    The game is superb in a lot of ways, the graphics, music etc. is fantastic. I think it is also worth mentioning the gameplay mechanics have been polished and feel great, it is the funniest mgs to play in terms of mechanics. Gameplay wise the open world approach has done a lot of good to this series, giving the player a lot of different ways to plan and perform a task.

    My main complain as a metal gear comes from the way the story is structured and told. I would say metal gear games have always been story driven games, meaning you play them more to see the next cutscene or codec conversation than because the gameplay is funny. The player was usually given a small chuck of story quite often. This is where MGSV fails in my opinion. The developers have given in to today’s game industry idea of an open world game both for the good stuff (as I mentioned above) and the bad. Basically, they’ve put an obscene amount of side missions and that affects a lot the rhythm of the story. Some people will say “I don’t understand the complaint, the side ops are optional, just play the story missions if you don’t like it”; normally I’d agree with that but for you to see all cutscenes and the real good ending you’ll necessarily have to spend a lot of time doing secondary stuff. Basically, some side ops need to be done to trigger specific cutscenes and, also, you need a lot of materials to improve mother base and make some cutscenes and ending stuff available. Only way to do this is playing online or doing side ops. Anyway, that means I found myself playing for days without getting any new piece of story information because I needed materials and stuff to unlock story stuff. Summarising, you want to see the whole story?, you’ll have to spend quite a lot of time doing pointless secondary stuff, it is not optional if you want to see everything. Now, the secondary mission stuff gets even worse and I’ll explain why. Some games, let’s say mass effect or dragon age, also have a lot of secondary missions; good thing about those games is that the side stuff usually has a context, mini-stories that motivate you to do it and maybe give you small pieces of nice, but not essential, info about the game’s universe. Well, MGSV fails quite badly again in this. There is only a very limited variety of missions in MGSV, maybe 6-7 different kinds of missions and these are repeated like 15-20 times. For example, one kind of mission is “free the prisoner” and there is around 15 of those and they are virtually identical, only thing that changes is the location of the prisoner. There are no context for the side ops whatsoever (for most a them, a few of them are actually story related but maybe only 5-10%), so, for me when I’ve done the exact same thing 12 times, it gets tedious.

    I’m not saying this is a bad game, it is decent and there are a lot of things to enjoy in it, but as a metal gear it is disappointing. As I said this is mainly related to the fact that you are forced to “farm” a lot in order to see the whole story. If you want to see the whole thing this game will probably take you between 60 and 100 hours to beat of which 70-80% will be pointless repetitive farming. In the end it is worth it just to see how Kojima explained/closed the story of the series, but be ready to potentially get bored quite a bit with the side ops.
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  51. Feb 7, 2016
    7
    This is a pretty good game overall, but while playing I kept thinking it will somehow turn into the classic MGS games I love. It did not, which made me hate this game. As a game, it was cool, but as a MGS game, it is a big disappointment. This game will be great for those who have not played MGS. It is basically a spit in the face to the MGS fans. I love MGS from PS1 to PS3 Guns of theThis is a pretty good game overall, but while playing I kept thinking it will somehow turn into the classic MGS games I love. It did not, which made me hate this game. As a game, it was cool, but as a MGS game, it is a big disappointment. This game will be great for those who have not played MGS. It is basically a spit in the face to the MGS fans. I love MGS from PS1 to PS3 Guns of the Patriots. All are classics to me. Even Peace Walker stayed true to the cannon. You can enjoy this game if you don't try to compare it to other MGS games. Expand
  52. Mar 4, 2017
    7
    I have had mixed emotions with this Metal Gears game...I loved the fluid gameplay, the open world, the upgrade system and the management of your army, but in the end most of it feels way too repetitive...it's like they copy pasted mission templates and added different objectives. Storywise? It's boring and complicated, most of it is based on intel you find and voice communication eitherI have had mixed emotions with this Metal Gears game...I loved the fluid gameplay, the open world, the upgrade system and the management of your army, but in the end most of it feels way too repetitive...it's like they copy pasted mission templates and added different objectives. Storywise? It's boring and complicated, most of it is based on intel you find and voice communication either before the mission or with casette tapes you find. I would have prefer cutscenes, because otherwise having to listen your breifing each time in the helicopter before your mission is boring and a waste of time! Send me to the mission already!! So honestly I have still played a lot but found myself loising interest after a couple of day, And one last thing, those sexy sequences around Quiet in almost every cutscenes is boring and made me lost most of my respect for Kojima; you can do better than beeing a pervert, adding this kind of content just make the game silly and childish...I would have like it to be more subtle than a woman walking around in bikini. Expand
  53. May 27, 2016
    7
    At first i gave this game about a 9. Now its a 7 a year later because very little dlc has came out for single player. Most if not all dlc is for all thier ONLINE portion such as mgo and fobs. Another game lost to greedy corporations nickle and diming you for micro transactions and such. We cant get more sp missions? Expansions? Thanks konami
  54. Apr 22, 2016
    7
    el juego es muy bueno y disfrutable hasta cierto punto ya que se hace muy largo y aburrido, mas o menos por la mitad no estoy seguro pero realmente me cansa este juego o me cansaba porque ya lo pase pero creo que pudo ser mejor es mi simple opinion
  55. May 1, 2016
    7
    if you are a metal gear fan then you will love what this game has to offer: Fantastic game play, great musical score and amazing production value. If you aren't a metal gear fan then you will love for what this game has to offer: fantastic game play, great musical score and amazing production value. However, i myself found that this game lacks in story and because of that it leaves moreif you are a metal gear fan then you will love what this game has to offer: Fantastic game play, great musical score and amazing production value. If you aren't a metal gear fan then you will love for what this game has to offer: fantastic game play, great musical score and amazing production value. However, i myself found that this game lacks in story and because of that it leaves more questions than answers and the ending of the game will either cause you to love it or hate it. Multilayer is no prize for its bugs and glitches but its still fun to play but the same can't be said for the F.O.Bs for i felt that it was tacked on so people would have something to play with before Metal gear online (the multiplayer) came out. In this year 2016, i would recommend people to go out and buy this game, even if you aren't a metal gear fan. Expand
  56. May 13, 2016
    7
    While the gameplay in Mgs5 is top notch, the variety to the way that the missions are given is always the same.
    Sneak in.
    Grab thing. Sneak out. And while the game may be a huge open world, it doesn't feel like a living open world. Within my first play-though I learned where the best place to harvest resources and where to find the best men to recruit. It doesn't take long to learn
    While the gameplay in Mgs5 is top notch, the variety to the way that the missions are given is always the same.
    Sneak in.
    Grab thing.
    Sneak out.
    And while the game may be a huge open world, it doesn't feel like a living open world.
    Within my first play-though I learned where the best place to harvest resources and where to find the best men to recruit.
    It doesn't take long to learn the spawn times either, which normally spawn within half a hour.
    And while a few of the characters where great,(code talker, Huey, Quiet, Eli, Paz) the main stake characters of this beloved franchise felt like hollow representations of themselves from pervious game (Snake, Miller).
    The worst offender of this is by far ocelot.
    They completely butched ocelot within this game.
    While In other games he comes off as zany and a bit of nut job, in this instalment he comes off as a monotone soulless client Eastwood wannabe.
    And the story my god the story.
    I have one thing to say about this heap of **** story that makes me want to puke.
    Less is not more Kojima, more is more.
    As a long time Mgs fan I just can not express just how much of a disappointment the story was.

    While the game was overall a disappointment. I still enjoyed the gameplay and the companion system which was a nice welcome edition to this franchise.
    If you are a long time Mgs fan avoid this like the plague.
    If you new to this franchise and have just come off call of duty or hitman:absolution or the latest thief title, go for it!
    I'm sure it will be right up your alley!
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  57. May 17, 2016
    7
    El juego tecnicamente es brillante, una obra perfecta. La jugabilidad y la tecnica, la accion, la fisica, perfecto.
    La historia, puede convencerte o no, ami desde luego me parece una autentica patada en la boca a todos los seguidores de la saga, pero es una gran historia bien contada y con ese aire de superproduccion de hollywood.
    El videojuego como tal, una gran decepcion, un juego en
    El juego tecnicamente es brillante, una obra perfecta. La jugabilidad y la tecnica, la accion, la fisica, perfecto.
    La historia, puede convencerte o no, ami desde luego me parece una autentica patada en la boca a todos los seguidores de la saga, pero es una gran historia bien contada y con ese aire de superproduccion de hollywood.
    El videojuego como tal, una gran decepcion, un juego en el que solo te diviertes cuando pasas la historia principal, el resto terriblemente repetitivo, decenas de misiones exactamente iguales las unas a las otras y subiendo la mother base horas y horas para conseguir todo el arsenal.
    Platino en ps4, se de lo que hablo. Me empeñe en conseguirlo pero me arrepiento de haber perdido tanto tiempo repitiendo misiones sin parar.
    El PVP horrendo, aburrido.

    Los dos primeros dias de juego pense que estaba ante el quinto elemento de los videojuegos, pasado un mes, guardado en su caja triste.
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  58. May 28, 2016
    7
    Its a good game if you think this is what Metal Gear Solid is..When in reality its a garbage game. The only reason they made this one is to appeal new fans and forget the old fans. The story was a complete cluster **** of a prequal. It did not make any sense what so ever. The open world is a thumbs up but the Cassette tapes and motherbase was a complete mess
  59. May 26, 2016
    7
    This was an excellent game until they started repeating missions and then it seemed like they ran out of ideas. Graphics are great, game feel and controls are great, story is decent but only thing that stung was repetition.
  60. Dec 1, 2021
    7
    Good, but an unfinished product and marred by Kojima & KONAMI office warfare.

    Upon playing this game a lot, AI is incomplete and incredibly exploitable as well.

    A real shame that this was the end of the Metal Gear franchise.
  61. Aug 15, 2016
    7
    It's a great game. It's not a Metal Gear Solid game.

    The gameplay is stellar, Venom Snake controls very smoothly, and you feel the weight of the character. I don't know how they did it, but it feels like the game is an extension of your arm. The world is very well built, roaming from post to post and messing with guards is fun, and bases like OKB Zero and that oil one in Africa are
    It's a great game. It's not a Metal Gear Solid game.

    The gameplay is stellar, Venom Snake controls very smoothly, and you feel the weight of the character. I don't know how they did it, but it feels like the game is an extension of your arm.

    The world is very well built, roaming from post to post and messing with guards is fun, and bases like OKB Zero and that oil one in Africa are very cleverly designed.

    I love the gadgets you can get from R&D and the crazy stuff you can do with them.

    But

    - It lacks crazy boss battles. That's what made a MGS. This game has only 3 (or 4 if you count Man on Fire) proper boss battles, and that is lacking. No, Skulls are not boss battles (except maybe the ones in Metallic Archaea mission).
    - The story is very disappointing
    - Lack of codec
    - Mother base could feel more "alive", like what was promised
    - There's no proper conclusion for some of the story arcs. Even then, I interpret Chapter 2 as an epilogue and not a true chapter. The real story of the game ends in Chapter 1 and it's ok by their own merits.

    To sum up, this games goes the way from Peace Walker and expands it, but removing even more classic Metal Gear Solid elements, and that's unforgivable. Even so, it's a fun game and it has lots of little details.
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  62. Aug 30, 2016
    7
    Mechanically, this game is one of the best stealth/action games I've ever played. The sheer amount of depth put into the gameplay aspect of this game, from the huge arsenal to the large array of camo to the buddy system and so much more, is kind of mind-blowing without being too complex to understand. The intro is ridiculously fun to play and watch. I feel like it perfectly blends theMechanically, this game is one of the best stealth/action games I've ever played. The sheer amount of depth put into the gameplay aspect of this game, from the huge arsenal to the large array of camo to the buddy system and so much more, is kind of mind-blowing without being too complex to understand. The intro is ridiculously fun to play and watch. I feel like it perfectly blends the cinematic feel of the game with gameplay.

    However, the episodic structure to the game feels a bit out of place and unnecessary. Not to mention that most of the later missions are just replaying earlier missions with added stealth or time constraints. I nearly stopped playing there, seeing as how those missions had literally nothing to do with the plot and felt like time fillers. Not to mention the mother base aspect of the game felt really out of place and poorly executed. It was tedious at times.
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  63. Nov 9, 2016
    7
    An interesting game that falls short in terms of narrative.

    In terms of gameplay, this is an accomplished game. Open space is interesting and well done, and appropriate for a Metal Gear game. Infiltration is exciting and combat is satisfying. There is a wealth of weapons and customization. The players has a lot of room to decide what strategy to employ for a given mission. Furthermore,
    An interesting game that falls short in terms of narrative.

    In terms of gameplay, this is an accomplished game. Open space is interesting and well done, and appropriate for a Metal Gear game. Infiltration is exciting and combat is satisfying. There is a wealth of weapons and customization. The players has a lot of room to decide what strategy to employ for a given mission. Furthermore, the environnements (war torn Afghanistan and Angola) are engaging. You will probably be compelled to keep playing MGS5.

    However, in doing so, you might find yourself increasingly annoyed at the weakness of the story. It is puzzling and immature -- a trait that only tends to worsen as the game goes on. You'd wish Hideo Kojima would have exploited his evidently good knowledge of war and conflict to anchor the plot in something a bit more real. God knows it can be gruesome but it would have given his game depth.

    Instead, he chose to relegate MGS5's gorgeous setting to no more than a kind of wallpaper to this series self-indulging and sometimes exasperating internal mythology. There is a startling contrast between the maturity of the setting and the immaturity of the narrative. Naturally, it is difficult to discuss this without giving away too much. But players (especially older ones), may be disappointed with the numerous cheap plot twists and thin characters. The ending feels especially half-arsed. We're almost talking about the "oh, so this was all a dream" category.

    MGS5 is a squandered opportunity for this medium to grow. It could have done so while retaining its compelling gameplay.
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  64. Dec 7, 2016
    7
    This game is very fun and entertaining with a lot of attention to detail. The open world however felt restrictive and repetitive with little character or interesting places to explore. The storyline is good, but one of the first games were I think the story was too long and became monotonous. The sci-fi elements were pretty ridiculous, a common but painful pitfall. The amount of depth,This game is very fun and entertaining with a lot of attention to detail. The open world however felt restrictive and repetitive with little character or interesting places to explore. The storyline is good, but one of the first games were I think the story was too long and became monotonous. The sci-fi elements were pretty ridiculous, a common but painful pitfall. The amount of depth, soundtrack and humour within the game make it entertaining, though it is not a game world I expect I will return to. Expand
  65. Nov 15, 2020
    7
    It great and a fun game with a story you can skip. Feeling of excitement when you slowly get better to a stealth game and can begin to get S rank on every mission is amazing awesome. The amazing feeling of trying to knock an enemy out so you can defeat them without killing Them is also Amazing . Part mostly comes from the story which is supposed to be engaging if you are really long timeIt great and a fun game with a story you can skip. Feeling of excitement when you slowly get better to a stealth game and can begin to get S rank on every mission is amazing awesome. The amazing feeling of trying to knock an enemy out so you can defeat them without killing Them is also Amazing . Part mostly comes from the story which is supposed to be engaging if you are really long time fan but for me I just skipped it and have fun with the game play. It took me 25 hours and I enjoyed it Expand
  66. Jan 11, 2017
    7
    A game it still pains me to review fully, so instead I'll leave this stub I'll one day update.

    Beautiful both cross-platform and cross-generation (the fact the exact same environments can still run on PS3 and Xbox 360 is amazing). And a story with, initially, a lot of depth. My issues are mostly with the story and pacing... Things feel awkwardly left out or conveniently forgotten
    A game it still pains me to review fully, so instead I'll leave this stub I'll one day update.

    Beautiful both cross-platform and cross-generation (the fact the exact same environments can still run on PS3 and Xbox 360 is amazing). And a story with, initially, a lot of depth. My issues are mostly with the story and pacing... Things feel awkwardly left out or conveniently forgotten about... Leaving a game that feels like it's trying to be complex and intellectual... But doesn't quite hit the mark.

    My major problem comes from people complaining about others liking their story being "spoon-fed" and passing judgement on those people, as if their views are invalid. The best example I can think of is the French Surrealist film The Phantom of Liberty (no relation, but apt name)... I think it is a wonderful film full of potential interpretation... But I wouldn't argue it is an example of good storytelling whatsoever. The major difference is... you're not sure if MGSV is deliberately doing this, or because things had actually been cut... Not helped by Kojima's silence.

    However, it was my most played game of 2015 and 2016... Which definitely says something. This is the ultimate stealth simulator, with responsive and fluid controls that allow you to very quickly achieve what you need to.
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  67. Jul 25, 2020
    7
    Well, when this game started, my expectation was high. The opening scene couldn't have the metal gear face anymore. A real spy film from the 80's was like seeing an old friend, the open world added to the new basic management mechanisms that but it could be a mini game for mobile phones, they didn’t manage to take away the shine of solid gameplay that gives us infinite options to completeWell, when this game started, my expectation was high. The opening scene couldn't have the metal gear face anymore. A real spy film from the 80's was like seeing an old friend, the open world added to the new basic management mechanisms that but it could be a mini game for mobile phones, they didn’t manage to take away the shine of solid gameplay that gives us infinite options to complete the missions. halfway thrilling but towards the end and ending abruptly, it seems that despite this game being triple the size of any metal gear kojima it didn’t manage to convince its message in a convincing way leaving the most ambitious work in the unfinished series.

    I imagine that if you have never played an MG this game will bring many new things that can please you without being too strange for taking a more modern model close to Far cry, now if you are a fan of the series like I say to lower expectations because unfortunately the part that suffered the most with the open world and being able to do the missions in any order was the story that seems often disconnected.

    The absence of big CG and the presence of only 1 really iconic boss fight and 2 others that are ok, this is undoubtedly a much better experience as a generic open world game than as a metal gear.
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  68. May 11, 2017
    7
    As an MGS fan for many years. I have all the main MGS games and completed them. I was anticipating this game back when ''Ground Zeroes'' was announced and ''Phantom Pain'' was still being speculated of its origins. I waited YEARS for this. With this in mind:
    Graphics: 9 (Beautifully optimized, natural flow from gameplay to cutscene)
    Story: 6 (So close, yet so far. Not what ''we'' wanted,
    As an MGS fan for many years. I have all the main MGS games and completed them. I was anticipating this game back when ''Ground Zeroes'' was announced and ''Phantom Pain'' was still being speculated of its origins. I waited YEARS for this. With this in mind:
    Graphics: 9 (Beautifully optimized, natural flow from gameplay to cutscene)
    Story: 6 (So close, yet so far. Not what ''we'' wanted, but it's still serviceable, despite being unfinished)
    Gameplay: 7.5 (It can get old, I recommend turning off the radar and HUD)
    Sound: 7.5 (I miss Harry Gregson Williams)
    Controls: 9 (Very ''solid'', Snake feels fluid)
    Content: 6 (I didn't like replaying side missions over and over just to get the ending. I loved the paz side quest, the rest felt pretty forgettable. Where are all the goofy side quests from Peace Walker? No paz date?! I can customize weapons, I can get a cool Gray Fox skin, but most of the side quests beyond the mandatory ones are pretty bland. Loved those cassette tapes. Highly recommend you listen to them.)

    7.5/10

    Newcomers will love it, veterans will be polarized. It's a fun game, but not enough by MGS standards.
    Rest in piece, Metal Gear.
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  69. Jul 24, 2017
    7
    I'm a huge fan of the series but unfortunately this episode didn't live up to my expectations. Even if there are many secondary missions it gets boring after a while of repetitive gameplay. The story and the main missions are not bad but not at the levels of past games for sure. The whole open world thing kinda works but didn't convince me, it feels like a forced move to make it moreI'm a huge fan of the series but unfortunately this episode didn't live up to my expectations. Even if there are many secondary missions it gets boring after a while of repetitive gameplay. The story and the main missions are not bad but not at the levels of past games for sure. The whole open world thing kinda works but didn't convince me, it feels like a forced move to make it more appealing by adapting to what's a standard at this point, you just end up powering up for hours but the gameplay never actually changes. I liked the sidekicks introduction and some new stuff though. The recruiting/extraction system inherited by Portable Ops and Acid! becomes obsessive after a while and it becomes the objective of every secondary mission, preventing you from playing the way you really want to. The motherbase/powerup system basically takes over the game. Expand
  70. Jun 30, 2020
    7
    This game would be an unquestionable 10 if it was FINISHED. Omg, a game that is half-made!! I loved it but I ended up with this feeling of... and NOW??????? Incomplete project!!!!
  71. Dec 27, 2017
    7
    The game is great don't get me wrong but it doesn't have the charm of the previous titles. This game is a must buy specially with new comers.
  72. Jan 24, 2018
    7
    No hacia tanta falta pero es una buena evolución de las mecánicas vistas en peace walker. La historia es una tontería mostrada en cuatro cinemáticas.
  73. Apr 22, 2018
    7
    Deeply flawed and yet still amazing. Yes, the story isn't quite up to the standard of previous Metal Gear games, but I genuinely enjoyed the majority of the narrative. People lament the change in voice actors for Snake for a reason. Kiefer Sutherland is woefully noncommittal in his delivery. He has barely any lines, the majority of which are in the optional audio tapes which aren't forDeeply flawed and yet still amazing. Yes, the story isn't quite up to the standard of previous Metal Gear games, but I genuinely enjoyed the majority of the narrative. People lament the change in voice actors for Snake for a reason. Kiefer Sutherland is woefully noncommittal in his delivery. He has barely any lines, the majority of which are in the optional audio tapes which aren't for everyone, and even feel kinda like compensation for the bare bones script. The absurd melodramatic charm that MGS is known for remains intact, in my opinion, with characters like Kazuhira Miller and Ocelot actually fitting their roles and giving it more passion. Even the exaggeratedly irritating Hal Emmerich does a better job than Snake, which is a disappointing irony. All in all, there's lots of room for improvement.

    The consensus on gameplay seems to be that it's nearly flawless, and almost always a blast. The sheer level of interactivity between environment, equipment, enemy, and player is ludicrous. The enemy AI is extremely complex, not always perfect, but better than most games' AI. Environments will get samey. No matter how you look at it, this game has a repetitive open world. Admittedly, there are plenty of gorgeous moments, and it's hard not to appreciate the feeling of being in the middle of a sandstorm, or the imposing presence of a Metal Gear before you.

    The cutscenes are very different from most other games, with bizarre angles and camera movement, almost as if to give the sense that a person is recording everything, scrambling left and right, and then suddenly gliding through the air or across the ground to give you a better look at a menacing villain. A unique cinematic presentation, when it chooses to be.

    My major gripes are with many of the game's design choices, which border on idiotic. For instance, the development times for equipment become rather obscene after a certain point, which really tested my patience, considering the player already had to accumulate the resources, upgrade the base, and recruit all the staff necessary to even develop the items in the first place. Got an S-rank on all the missions? Congratulations, here's your super cool skin for all your efforts, you only have to wait two and a half hours before you actually get to wear it.

    The game gradually becomes more of a grind as you go on. This is perhaps the biggest flaw of the game. Eventually the climax of the story feels unreasonably distant, even though you've poured hours and hours into the story, there's always one more lousy design choice for you to get used to, one more hoop to jump through.
    This is enough to deter people from the game, and I don't blame them. This game had the potential to be a masterpiece, but instead is just 'solid' (I'm sorry, I had to). I would give this game an 8 or a 9 because of how much I enjoyed it, but it's just too flawed for me to be that generous. It's funny, because I got so much mileage out of this game that it seems backwards to give it a 7, but for every great gameplay or cinematic moment, it felt there were hours of tedious chores to waste one's time. I'd give it a 7.5 if the rating system allowed it.

    TL;DR a mixed bag with equal parts spectacular and infuriating elements.
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  74. Jun 9, 2020
    7
    MGSV mechanically is the best stealth game ever made. But theres more to gamepkay than just mechanics and the way a game feels. And in that sense this game fails at every other aspect of game design. The open world is unnecessary and empty. Rather than being a full open world it should've just been a linear game with more open level design. The story is incomplete, boring and unnecessary.MGSV mechanically is the best stealth game ever made. But theres more to gamepkay than just mechanics and the way a game feels. And in that sense this game fails at every other aspect of game design. The open world is unnecessary and empty. Rather than being a full open world it should've just been a linear game with more open level design. The story is incomplete, boring and unnecessary. Side content is all repetitive. And the second chapter is just lazy. Many missions sre just altered versions of the ones in chapter 1. If this game didnt have such amazing gameplay mechanics than this game would be a 5 at best. Expand
  75. Nov 3, 2019
    7
    Не сказал бы, что это шедевр. Есть много спорных моментов, которые сильно раздражают.
  76. Jul 17, 2019
    7
    Amazing mechanics, but the game has no soul.

    MGS1 is my favorite game of all time, MGS2 is in the top 10. These games where great not only because of the mechanics, but also because of the story/music/script/final bosses, etc.

    This game, with it's episodic structure and repetitive missions is dull and lacks soul. First 2 hours are great, then the game becomes just average.
  77. Jul 11, 2022
    7
    I felt in different ways while playing this game. In the very beginning it seemed strange, then it looked great and interesting, after it became slow and a little boring, and then it agai became interesting and exciting.

    You should to understand, that it is a Japanese game, and there are people who likes such games, and there are people who not. Even if you are in the middle between
    I felt in different ways while playing this game. In the very beginning it seemed strange, then it looked great and interesting, after it became slow and a little boring, and then it agai became interesting and exciting.

    You should to understand, that it is a Japanese game, and there are people who likes such games, and there are people who not. Even if you are in the middle between these two - you like it.

    I think that all of you know what is this game about, so I won't say anything about the gameplay, the characters and other things. I just can say that this game is very similar to that which I imagined in my childhood as the best game for me.
    But since the development of the game ended under certain circumstances and the whole game came out a little torn because of this, this very much undermines the legendary and cult status of this game, although it is still too multifaceted and different-sided.
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  78. Jan 8, 2019
    7
    A great Stealth-Action game but as a Metal Gear title it's kind of disappointing. The story seems unfinished, there are no major bosses and the cassette tapes are a the real phantom pain... in the ass.
  79. Jul 23, 2020
    7
    Played this game because it was a PS+ free games. It was ok but I've never played any Kojima games before and this type of shooter games are just not for me. The convoluted story also didn't help.
  80. Nov 17, 2020
    7
    Metal Gear Solid V The Phantom Pain Review: 7.5/10
    First part was great! Loved the style, pace of the story and the gameplay. The repetition in the second part let me down.
  81. Jul 17, 2019
    7
    it is a beautiful looking game with many ways to outplay your enemies to the point it get overwhelming, the pc version controls were just fancy port from the consoles and the story became lackluster, it takes alot of time to move from one area of the map to another, and the online experience is almost dead and focus on camping.
  82. Apr 8, 2020
    7
    Игра прям крутая. Давно так не следил за сюжетом, а чтение записок - это для меня нонцинс. Gameplay - прям чудо, игра ломится от количества механик. Но если вы зададитесь вопросом почему всего 7 баллов - все из-за концовки. Её... НЕТ. Во второй главе мы только и делаем что перепроходим старые миссии на высокой сложности.Но концовки все равно нет, игра заканчивается нечем. Отсутсвие финалаИгра прям крутая. Давно так не следил за сюжетом, а чтение записок - это для меня нонцинс. Gameplay - прям чудо, игра ломится от количества механик. Но если вы зададитесь вопросом почему всего 7 баллов - все из-за концовки. Её... НЕТ. Во второй главе мы только и делаем что перепроходим старые миссии на высокой сложности.Но концовки все равно нет, игра заканчивается нечем. Отсутсвие финала прям подкосило и стало большой ложкой дёгтя в такой крутой игре.(Да,да я знаю что это из-за скандального ухода Каджимы до завершении разработки игры, но я оцениваю финальный продукт) Жалко, в общем-то игра-то потрясающая Expand
  83. Feb 10, 2021
    7
    The game is cool, fun and very good like all games in the franchise. But in my opinion it is far from being the best Metal Gear in the series.
  84. Sep 1, 2021
    7
    The game suffers from excessive traveling, then load times, then more traveling, and more load times. Story so far has been the best part of the game, but apparently that falls apart in the second half.

    The stealth mechanics are just passable, but important bits are broken. Wall hug/snap seems to have a 1/2 chance of working. You'll be crouch-walking at a wall, and Snake will just
    The game suffers from excessive traveling, then load times, then more traveling, and more load times. Story so far has been the best part of the game, but apparently that falls apart in the second half.

    The stealth mechanics are just passable, but important bits are broken. Wall hug/snap seems to have a 1/2 chance of working. You'll be crouch-walking at a wall, and Snake will just happily pass right by and get himself spotted. Other times, you'll just be trying to sneak through a doorway, and Snake decides it's about time to get stuck on the edge of the frame. And again, you're spotted and have to restart. You cannot crawl under railings. Snake loves to slam doors open, even when you're crouch-walking through them. You cannot actually determine when an enemy will realistically see you or not based on things like lighting, stance, distance. It may as well just be random, as there's absolutely no consistency from what I've experienced. Enemies can only be 'held up' if you approach from behind, which again, makes absolutely no sense. Instead, you have to make your own workaround where you choke an enemy, let them go, and then hold them up, just to then tell them to lay down. All of this...or the developers could have just had a bit more common sense and let you 'hold up' enemies from the side and front if you get close enough.

    People calling this the greatest stealth game of all time are out of their minds. Of the dozens I've played so far, MGSV pretty much just average at best. You do get a lot of bang for your buck, but half of that bang isn't worth the time, honestly.
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  85. Jul 8, 2020
    7
    Overall - 7.5/10

    Graphics/Cutscenes - 10/10
    Music - 8/10
    Gameplay - 8.5/10 (So much variation)
    It still gets too repetitive for me, some mechanics feel very unnecessary and gimmicky
    Story - 8/10

    Enjoyment - 7/10
  86. Jun 26, 2020
    7
    Among past Metal Gear's this one is definitely different. Graphics, sound, gameplay are all there, but storyline and the execution of it isn't on par with previous generations.
  87. Jul 28, 2020
    7
    I’ve played all the main line Metal Gear Solid games and have loved every one of them and this is the first time that this series has ever disappointed me. An open world MGS game sounds like a good idea but it just doesn’t work for me, this whole game just felt so foreign compared to all the previous installments. As much of a letdown as MGS V was though I can’t say it was terrible butI’ve played all the main line Metal Gear Solid games and have loved every one of them and this is the first time that this series has ever disappointed me. An open world MGS game sounds like a good idea but it just doesn’t work for me, this whole game just felt so foreign compared to all the previous installments. As much of a letdown as MGS V was though I can’t say it was terrible but within the main line series it’s easily the worst one. Expand
  88. Aug 1, 2020
    7
    This review contains spoilers, click expand to view. Este juego me gusto y esta muy bueno pero la historia al estar inconclusa perdio mucho potencial ya que despues de pasarmelo 2 veces y desbloquear la "ultima mision" es obvio que falta la verdadera conclusion pero debemos conformarnos con un juego sin final :(
    En gameplay y rejugabilidad si esta bien y me gustaron las mecanicas ya que los unicos metal gear que jugue fueron este el rising y el peace walker y megusto la evolucion que tuvo en terminos de movimiento le pondria un 8 o 9 si fuera un juego completo pero desgraciadamente solo nos queda como continuacion el survive y no gracias
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  89. Sep 4, 2020
    7
    Bel gioco anche se perde molto nell'open world, stealth fantastico con dei bei personaggi comprimari. Note dolenti il fatto che sia uscito castrato ed anche il finale segreto che ci sta ma la grande conclusione di una saga come questa doveva avere un'altra fine.
  90. Aug 17, 2021
    7
    The game is great on it's own, but it doesn't really live up to the Metal Gear Solid series. It doesn't really have much of a story compared to the other installments. You only really get anything out of the plot if you've played Peace Walker and Ground Zeroes.

    Ignoring the story however, it's pretty great. The gameplay is very fun and doesn't really get old. There's plenty to do, many
    The game is great on it's own, but it doesn't really live up to the Metal Gear Solid series. It doesn't really have much of a story compared to the other installments. You only really get anything out of the plot if you've played Peace Walker and Ground Zeroes.

    Ignoring the story however, it's pretty great. The gameplay is very fun and doesn't really get old. There's plenty to do, many things to collect.

    If you aren't a Metal Gear fan, you'll find plenty of enjoyment out of it.
    If you are a Metal Gear fan, you'll probably still have fun but find yourself a little disappointed
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  91. Jan 6, 2022
    7
    An absolute masterpiece, from the writing, to the graphics, it's some of the best
  92. Aug 31, 2023
    7
    Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find somethingQuick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a PC (built by me), Xbox One X, Xbox Series X, PS3, PS4, PS5, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of course influenced by my personal opinions.

    (8) Very Good. Innovated, but perhaps not in the right choice for everyone. This score indicates that there are many good things to be had, but arguable so.

    (-1) Unfinished Game

    This is my first and I guess final Metal Gear Solid game. Story is intriguing but unfinished due to the developer inhouse fight so just left still twiddling your thumbs trying to understand the story. Gameplay, upgrades, content, and characters are all great and this game could have easily been a masterpiece if it was finished. I wish they added a little more stealth mechanics since once you're spotted, it's hard to hide since there aren't many hiding spots in a camp which is weird since I thought this game focus was stealth. There is also a lot of empty space in this open world which isn't a bad thing since it makes it feel more realistic. A lot of developer fill up their open world with random events every mile and it's annoying.
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  93. May 5, 2023
    7
    Pros:
    - Amazing visuals.
    - Perfect performance (locked 60fps) - Gameplay is refined and satisfying. Cons: - Open world feels almost useless in the grand scheme of things. Empty aside from a few wandering animals and outposts. Makes travelling between objectives feel like a chore. - Story is very barebones. - The whole mother base thing is a cool concept but doesn't really bring a
    Pros:
    - Amazing visuals.
    - Perfect performance (locked 60fps)
    - Gameplay is refined and satisfying.
    Cons:
    - Open world feels almost useless in the grand scheme of things. Empty aside from a few wandering animals and outposts. Makes travelling between objectives feel like a chore.
    - Story is very barebones.
    - The whole mother base thing is a cool concept but doesn't really bring a real benefit to the gameplay.
    This game is not bad. If you enjoy Metal Gear or stealth, you'll enjoy what this game has to offer. Smooth performance and great visuals complement the satisfying gameplay. However, the empty world, barebones story, and somewhat unnecessary mechanics (Mother Base) make it feel like it is FAR from its full potential.
    MGSV: TPP is a game that I found myself enjoying at times, and forcing myself to play at others.
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  94. Aug 19, 2023
    7
    Definitely not as good as Metal Gear Solid 4, but ok overall. Something about this game feels very disconnected and the story feels like an afterthought. Like a series of online missions with way too many mechanics added in to feel like a true Metal Gear Solid game. Not Kojima's best work and definitely a struggle to get through while staying engaged, but fun to play the odd mission beforeDefinitely not as good as Metal Gear Solid 4, but ok overall. Something about this game feels very disconnected and the story feels like an afterthought. Like a series of online missions with way too many mechanics added in to feel like a true Metal Gear Solid game. Not Kojima's best work and definitely a struggle to get through while staying engaged, but fun to play the odd mission before turning it off out of boredom or frustration. Expand
  95. Jan 23, 2023
    7
    This review contains spoilers, click expand to view. Es un METAL GEAR en toda regla es extraño y ofrece esa acción que tanto nos gusta. lastima que no lo pude jugar en su lanzamiento por falta de dinero. Pero que vale la pena haber esperado.

    Soy gran fan de la saga y de las ideas de Kojima me parece un tipo único. Obviamente le falta para ser una obra maestra y algo mas por criticar es que de pronto la historia y los sucesos del juego pudieron haber sido un poco mas elaborados. el mundo me parece muy vacío. los npcs son super torpes parecen IA super sencilla las mas de 40 misiones principales algunas están hechas solo por rellenar pero eso aun así no quita su apartado grafico es brutal sus controles son super intuitivos y una estabilidad grafica en el ps4. lo hace un juego bueno pero o una obra maestra.

    PSDT: Es mi primera reseña espero este bien redactado.
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  96. Nov 6, 2015
    6
    METAL GEAR SOLID V is a great game in its own respects. The gameplay is best in the series no doubt, controls are great and translate smoothly into on screen actions. While there are still hiccups here and there overall the ideas surrounding the gameplay and the execution into the control scheme is fantastic. However, with the continuation of Big Boss' storyline, fans of the series hadMETAL GEAR SOLID V is a great game in its own respects. The gameplay is best in the series no doubt, controls are great and translate smoothly into on screen actions. While there are still hiccups here and there overall the ideas surrounding the gameplay and the execution into the control scheme is fantastic. However, with the continuation of Big Boss' storyline, fans of the series had some expectations of this title.
    Personally I expected something similar to Snake Eater and Peace Walker joined together. And while for the most part the more realistic take on the franchise is refreshing (e.g. having to use supply drops for a change in weapons and camo, as opposed to having magical pockets), the game suffers in many ways that make me nervous of calling this a true sequel (or prequel) to METAL GEAR SOLID.
    1. Where is the plot? I find it very strange that Kojima gets Kiefer Sutherland to be Big Boss, which actually fits very well, and have barely any lines. With that said, he has Troy Baker playing Ocelet, and while he speak more than Snake he still lacks any real character.
    That is pretty well it. The gameplay as I said is great, it is the best gameplay we have had in the franchise. But what makes a METAL GEAR game? Plot, story, cutscenes. Ya sure sometimes cutscenes in MGS IV dragged on, but the idea behind the cutscenes in all the SOLID games is that they create a real feeling of weight to your actions. All the Volgin stuff in Snake Eater, it makes you see how evil he is, how he needs to be taken care of. While Skull Face is arguably the main villain in this game, I never feel like he is really all that bad. I never feel that I should get on with the main story because barely anything happens it seems. Stuff just sort of pops up, but it never feels important. Also the twist ending is like a kick in the teeth to every METAL GEAR SOLID fan.
    I don't know what Kojima was thinking with this game, maybe he wanted to get a portion of the Skyrim or Witcher crowed, but ultimately this game pales in comparison to Guns of the Patriots. This was supposed to be the story of Big Boss' descent into the man he became, the one who tried to use METAL GEAR against the world, to fight against the governments of the world. I was prepared to see him become evil, instead I got a very diluted..."Snake"...(wink wink nudge nudge) running around a very boring Afghanistan or Africa. BTW, while I understand that the real world is not all cool looking, I think Afghanistan and Africa are a bit more interesting. Honestly some wild-life that felt authentic, maybe a bit more vegetation, like the savannas of Africa, could have made a huge difference in making the world a bit more fun to play in.
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  97. Sep 8, 2015
    6
    I'll give an honest review as I am not a so called "fan boy" of the mgs series and I didn't have any hype for this game. The first MGS i played was MGS 4.
    Note: I haven't played ground zero.
    This review will be split into 2 parts because the game is split into 2 very different chapters and major quality in gameplay differences. I think the major difference between quality of gameplay
    I'll give an honest review as I am not a so called "fan boy" of the mgs series and I didn't have any hype for this game. The first MGS i played was MGS 4.
    Note: I haven't played ground zero.

    This review will be split into 2 parts because the game is split into 2 very different chapters and major quality in gameplay differences.
    I think the major difference between quality of gameplay is solely because of the internal feud between Hideo Kojima (the series director and creator) and Hojima (the production company) falling out and break up during development of MGS:V. Also please note this is fully my speculation.

    If I rated the game solely on Chapter 1 I would give the game a 8/10 rating. But rating chapter 2 my rating falls to 2/10.

    Chapter 1: 8/10:
    In the beginning the game is fun, the story is good and engaging. The gameplay is exciting and new. The cutscenes are awesome. The only drawback of giving the game the perfect score is that it is slightly repetitive. The side missions (side ops) consist of 5 missions rehashed 157 or so times at different locations. Don't let the 157 side missions number fool you. It's just a number and gimmick to put on the box.
    The locations also get boring pretty quickly, i knew nothing of the game before playing it so i was expecting various locations but this game mostly features sandy locations in afganistan and africa. Africa and Afganistan look the same for the most part and are a lazy created location.

    The AI is decent, they do adapt to your playstyle but are dumb nontheless. Eventually you will get to a point where the AI will snipe you with a shotgun from 300m away and my only deaths were caused by close range shotguns. Even a direct mortar hit didn't kill me.
    Controlling snake gets annoying at times, he has troubles climbing over the thousands of small rocks scattered all over afganistan and africa.
    Tanks you drive will get stuck hitting some small bushes and little rocks which makes driving them not as fun as you'd imagine.

    But other than all those cons chapter 1 main missions are very enjoyable and put together. The game feels engaging at this moment and you want to better your army, upgrade items and continue doing the same side missions.

    Chapter 2:
    I think this is where someone else took the reigns from Hideo Kojima.
    The game takes a huge nose dive in quality of gameplay. It solely feels like they just made a chapter 2 to extend the overall game time. The story feels different a new. You don't really care about anything happening in this storyline.

    A ridiculous mission unlocking system where you are forced to do a number of side missions to progress in the story. Which would be fine if they weren't the same rehashed side missions you did 100+ times in Chapter 1
    The main story missions are lazyily designed, boring and some are just baffling. Number 45 mission, without revealing anything is probably one of the worst missions in a single AAA title I have played in the last 6 years.
    During the missions I just couldn't comprehend how it was the same game I played earlier in the first chapter.
    Here I completely stopped doing the extra tasks and made it my mission to end the game asap. I honestly couldn't do it, my breaking point was mission 45, yes 1 mission before the ending. I got so bored of this ridiculous mission I rather go on youtube and watch Furious Don play it.
    Now I haven't touched the online bit and I won't as I've already sold my copy of the game to someone but I hear it has microtransactions which are mostly pay to win.

    Someone really dropped the ball on this game and could have made it one of the best games ever.

    Who should buy it?

    Hardcore MGS fans.
    People who can wait a couple months and buy this for $40. It's fun for about 10-15 hours. Depending how long chapter 1 takes you. Which is a decent amount of time, but I'm afraid chapter 2 (if bought at regular price) would feel like a rip off.

    Who shouldn't buy it?

    New ps4 users who believed the hype from friends should get witcher 3 instead. That is a top quality game.
    If you bought the PS4 solely for the release of MGS 4, please return in and get witcher 3 so that you get your moneys worth
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  98. Sep 4, 2015
    6
    Some of the most fun Ive had with a videogame in a long time. I often find myself awestruck at the amount of content packed in every mission, and the thoughtfulness put into every map.
  99. Sep 30, 2015
    6
    Well, where to begin.
    First of all let me admit that I was swept away by the hype developed for this game prior to release, which may contribute to my massive disappointment. I was super hyped to get this game after thouroughly enjoying MGS V GZ. The promise of buddies a huge open world and a massive arsenal gave me hope for and absolutely epic experience. But the whole experience was
    Well, where to begin.
    First of all let me admit that I was swept away by the hype developed for this game prior to release, which may contribute to my massive disappointment. I was super hyped to get this game after thouroughly enjoying MGS V GZ. The promise of buddies a huge open world and a massive arsenal gave me hope for and absolutely epic experience. But the whole experience was meh. Point by point list of complaints:

    - Why make it open world when the open world is boring as **** why not just make the "mission areas" into discreet levels accessible from the ACC?
    -Pointless boring open world with literally nothing to see outside of the outposts and guard posts.
    -Inconsistent AI which can be unobservant as a fat **** police officer taking a nap or as alert as a peregrine falcon on cocaine spotting you from the other side of the map, ruining your carefully planned infiltration every ****ing time.
    -after being spotted and failing a reflex takedown every guard telepathically knows your exact location within about a second.
    -Enemies with laser accuracy at 300m with a **** soviet AR.
    -horrible CQC animation bugs when taking from cover
    -DDOG jumps about 10 meters into the air away from target teleports to then for the throat slit animation.
    dwalkers god awful controls.
    -The way the camera ass and **** ****s Quiet every chance it gets
    -Using any gadget puts the base on alert for like 30 min even when not used offensively
    -Kaz calls you boss when you play as some other dip**** combat unit guy
    -retarded 2 hour plus unlock times for guns
    -gunsmith which basically lets you swap out scopes and attach a silencer maybe a barrel if you ****ing lucky.. WOW
    -Motherbase is boring as **** .. long bridges... repetitive convo's
    -Helicopter rides
    -Analysis complete
    -Quiet fight 3 min ... Man on fire one shotgun shell
    -****ing useless silencers until wayyyyy later in the game
    -headshots alerts enemies from a massive distance vs. tranq shot meaning lethal stealth is out the window
    -bug on PC with grenade throwing arc
    Expand
Metascore
93

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 84 out of 86
  2. Negative: 0 out of 86
  1. Dec 3, 2015
    90
    If this is where Kojima does finally leave the series he created, it will be a bittersweet send-off, both for Big Boss and one of gaming's most intriguing auteurs.
  2. Nov 10, 2015
    100
    The holy grail of world-building games, it’s argued, is a black box that lets players do as they like with minimal handholding. Pliability with just the right measure of accountability. Metal Gear Solid V: The Phantom Pain, a tactical stealth simulation wrapped in a colossal resource management puzzle inside a love letter to theatrical inscrutability, comes the closest of any game I’ve yet played to realizing that ideal.
  3. Pelit (Finland)
    Nov 5, 2015
    91
    There’s no denying the Game of the Year potential of The Phantom Pain. The campaign is absolutely massive, it’s almost too much to cope. That being said, Chapter II is a huge let-down and feels like artificial padding. Still, this is about as good as tactical espionage operations can get in a video game. [Oct 2015]