User Score
7.4

Mixed or average reviews- based on 188 Ratings

User score distribution:
  1. Negative: 40 out of 188

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  1. Aug 31, 2017
    4
    In my review I'll be doing my best to avoid comparing this title to the original Life is Strange, they really are in different veins. That said, Before the Storm's first episode feels very flat. I feel a bit of compassion for the writing team, as they're really in a corner here. The whole point of an RPG is usually to give a degree of control over a character and their story.In my review I'll be doing my best to avoid comparing this title to the original Life is Strange, they really are in different veins. That said, Before the Storm's first episode feels very flat. I feel a bit of compassion for the writing team, as they're really in a corner here. The whole point of an RPG is usually to give a degree of control over a character and their story. Unfortunately, in this case we already know where the story leads and who the characters are. Thus, it's a bit bewildering to me why they've chosen to both A.) Make this a prequel and B.) Really double down on the narrative side. There are no new gameplay features to be found, other than graffiti, which is just a photo replacement, and the argument system, which doesn't do much. And story wise, this episode is sorely lacking. There's nothing to really drive it along, other than the teenage angst which very few honestly enjoyed in the first outing, and the relationship between Chloe and Rachel; which returning players already know the ending to. Honestly, going forward I'm not sure where the story wants to go, either. So far it has just gone through the motions, and I can't really say that it's worth any monetary or emotional investment. I'm hoping for an upswing in the coming episodes, but as of right now; the free first episode of Life is Strange gave us so much more than the paid episode of Before the Storm. The only really saving grace so far is the once again brilliant soundtrack, both in the original numbers and the real world artists, it shines. I'm hoping that episode two brings something new and exciting to the table. There is potential delving into the loneliness theme, as well as what may have been a slight foreshadowing of another sci-fi element at the very end, though that may have been wishful thinking.

    Episode One Ratings:
    Graphics: 2/5
    Story: 3/5
    Replayability: 1/5
    Sound Design: 5/5
    Angstiness: 6/5
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  2. Sep 5, 2017
    1
    That Game is a huge disappointment. The Story is boring, the characters dull and sound/music is just the basic standard. I'm already regretting the purchae and won't buy another episodes.
  3. Jan 8, 2018
    4
    Life is Strange: Before the Storm Episode 1 is a slow, monotonous, slog of a game which not only fails to live up to games within its own genre, but also to its predecessor, which despite the dialogue had a few emotional moments in which Life is Strange: Before the Storm fails to deliver either because of the dialogue, because of the obnoxiousness of the symbolism, or because of theLife is Strange: Before the Storm Episode 1 is a slow, monotonous, slog of a game which not only fails to live up to games within its own genre, but also to its predecessor, which despite the dialogue had a few emotional moments in which Life is Strange: Before the Storm fails to deliver either because of the dialogue, because of the obnoxiousness of the symbolism, or because of the illusion of reality being broken. The game opens with a concert, introducing the player to the general gameplay of Life is Strange: Before the Storm. Similar to a point-and-click adventure game, in every area Chloe can walk around and interact with random objects, most of them with very little significance until she interacts with the right object and the story progresses. The issue with this comes with the fact that there is no flow to any of the conversations, and can lead to extreme examples of ludo-narrative dissonance while in a supposedly tense conversation, there can be five minute pauses where the player thinks of what to say. The pacing of the story is too easily disrupted without the player doing anything in order to disrupt it. The illusion of reality is too easily shattered, and the player doesn't even have to do anything to break it. The backtalk challenges fix this by adding a timer, however, even by fixing the unnatural pacing of the conversations, the game reveals another flaw: the dialogue. The performances are passable, for example I think Chloe's voice actor despite not having a lot to work with did a decent job of capturing the voice of a the apathetic, unhappy, shallow character Chloe is. Which leads to the flaw that Chloe and her interactions with the other characters lack emotional weight and any sort of reliability, because all the characters and relationships are all very surface-level. While understanding that Chloe is not necessarily meant to be likable, the way she interacts with the different objects in the world certainly reinforce her bitterness and her frame of mind, they never expand upon her character beyond reiterating that she is unhappy. The player never learns how her mind works, or how she approaches situations other than that she approaches them from a cynical point of view, and that is it. It's not fun to play as this character because it is impossible to understand how she thinks, and therefore getting engaged with her plight is borderline impossible. For example, the player does not learn anything by clicking on the objects in David's garage. Chloe simply restates that she hates David until the player decides to progress the story. She has no emotional connection with any character besides Rachel and to an extent David, so it isn't just Chloe who feels shallow, it's the world around her, and almost every character in the game. The dialogue, like the first game, is out of touch and unnecessarily forced. The reason the slang in Life is Strange feels so unnatural is because even to the people this game is aimed towards, it ages very quickly. Now especially, things become outdated faster than ever, and by putting references to internet culture into their game, Dontnod is ensuring that the older this game gets, the worse its biggest flaw will be. Before the end of this review, I want to note that the symbolism between this game and the Tempest is an interesting touch. For as much as I dislike this episode, it does have its appeal. I understand why people enjoy watching Chloe and Rachel's relationship evolve while it is still fresh, and I feel as though this is the best the game gets in terms of visuals. So I'm going to give Life is Strange: Before the Storm Episode 1 a 4 out of 10. Expand
  4. Dec 23, 2017
    3
    Boring as **** Extremely unlikable main character, and not to mention you can't lose. You just go around in the most boring **** environment ever doing basic tasks that a 2 year old could do. This game is ass, and I don't have a clue how people actually somewhat enjoy this ****ty game. And has a overall rating of 7.6 out of 10.
Metascore
78

Generally favorable reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 53
  2. Negative: 0 out of 53
  1. Dec 11, 2017
    80
    Even though it feels little more than a setup, it’s still an intricate setup, with a lingering promise of big emotional reward.
  2. Playstation Official Magazine UK
    Oct 15, 2017
    70
    The sharp dialogue and heartfelt narrative are let down by the shoehorned relationship between the lead characters. Nonetheless, it's a worthy sequel. [Nov 2017, p.78]
  3. Oct 12, 2017
    80
    Studio Deck Nine had the difficult job of fulfilling great expectations and they started in the right direction.