Metascore
66

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 34
  2. Negative: 1 out of 34
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  1. Apr 3, 2017
    30
    LEGO Worlds is a disappointing and frustrating mess. The idea of an open-world Minecraft-like title is brilliant, and maybe with a few patches and improvements it might live up to that promise. But right now? LEGO Worlds feels like it was rushed to consoles and performs at an unacceptable level. Kids might enjoy it in short bursts, but I’d recommend waiting to see if improvements are implemented in the coming months. Until then, go buy some real LEGO bricks instead.
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  1. Mar 29, 2017
    Will a child notice or care about issues like dropped frames or screen tearing? Perhaps not. But they'll definitely let you know how they feel when the game decides to freeze and reboot itself in the middle of working on a half-constructed castle, skyscraper, or some other masterpiece. With that in mind, I'd humbly suggest that your time would be much better spent on an honest-to-goodness Lego set instead. You can thank me later.
User Score
6.4

Mixed or average reviews- based on 71 Ratings

User score distribution:
  1. Positive: 33 out of 71
  2. Negative: 18 out of 71
  1. Apr 24, 2018
    6
    Is a game tha needs more content, the beginning is good, the mechanic is not objective and a little slow, the graphics is ok, the experienceIs a game tha needs more content, the beginning is good, the mechanic is not objective and a little slow, the graphics is ok, the experience is not satisfactory, the game needs more, is a lot of quests but little content, it dont give satisfaction when you complete the quest, on the trailers it look like a real good game but when you spent 3 or 4 ours playing you already is thinking in play other thing Full Review »
  2. Mar 30, 2017
    7
    Comparing Lego Worlds to Minecraft, the Lego game lets you build with the same level of detail as the Lego toys and interact with the worldComparing Lego Worlds to Minecraft, the Lego game lets you build with the same level of detail as the Lego toys and interact with the world using many more objects such as vehicles, a zoo's worth of animals, dozens of characters, insane weapons, and a few environmental objects. Unlike Minecraft, Lego Worlds is limited to two players only and the game isn't so much about survival as it is about exploration. Oh, one more thing, Lego Worlds doesn't have a "creator" mode and you have to collect all of the bricks you need to build your dream playset, though thankfully you only need to collect those bricks once.

    The game starts with what I consider an 8-10 hour tutorial that gets you ready to to build creatively. As you run around worlds doing little fetch quest for Lego mini-figures, you collect gold bricks, lego items, and lego sets. You can also scan item, vehicles, and mini-figures to rebuild them whenever you like. Larger sets like castles have to be collected by finding the set in the game world or by copying a pre-existing set built in the game world. The trouble, however, is that all of the tools you need are slowly unlocked as the game progresses, and the ultimate tool, the ability to make a custom Lego world, requires an exhaustive effort to collect 100 gold bricks. While I was on task collecting bricks, my kids enjoy exploring the world and at their leisurely rate, they won't collect 100 bricks for months. The gameplay is as shallow as shallow can be, and the same criticisms of Minecraft apply here. Maybe it's an age thing, because my kids could care less. I really don't mind the lack of compelling gameplay, as my goal is to build insane Lego sets.

    The tools that you do unlock are powerful. You can reshape the world by raising or lowering terrain, removing or adding blocks, copying and pasting large chunks of the world, placing individual blocks, dropping down pre-made sets, or adding or removing blocks by shooting them with special guns. It is amazing. There are vehicles that help too, such as a digger for making tunnels and a steamroller that lays down a road underneath it. If you want to make a secret base, race course, flying city, or whatever, go ahead. And unlike Minecraft it, you aren't limited to 3 foot thick walls so let your inner builder free.

    Performance wise, this game plays like a beta. The game was in beta on PC for years before it came to console, and I hope work is on-going. The game includes a respawn feature for minor glitches like getting stuck. Frame rates can often chug to the single digits and load ins can sometimes be so slow that fast vehicles like airplanes become useless. My son decided to walk everywhere because it seemed faster. Some quests seem glitchy as quest givers never seem to appear. Yet the premise of the game is solidly presented, and changes you make to the highly detailed world persist if you let them.

    Something to keep in mind here is the price: $30. Not only is that competitive with Minecraft, its what the game is really worth. There is no thrilling campaign or cut-scenes. There is little of the trademark Lego humor. The stakes are low, with failure always an option. But for less than the cost of medium sized Lego set, you can build just about anything. It's a must buy for building aficionados.
    Full Review »
  3. Mar 21, 2017
    5
    Lego Worlds Review
    ICE, Gamers of the Round Table
    Traveller's Tales & Warner Brothers Interactive Entertainment bring us a whole new Lego
    Lego Worlds Review
    ICE, Gamers of the Round Table

    Traveller's Tales & Warner Brothers Interactive Entertainment bring us a whole new Lego game, nothing licensed; Lego Worlds is like a breath of fresh air with potential, but fails to grab my attention.
    The game starts off in space and your space ship breaks down; it’s at this point you will begin to do a little customization of your character. Once you are finished with customizations, you will enter the first world which is the pirate world. Your objective is to collect enough gold bricks to repair your ship and go to the next world; you do this is by completing tasks for people in this specific world. Exploration is critical when it comes to completing tasks; along your journey you will pick up tools and as you use these tools you can complete the tasks assigned to you later on in order to get a gold brick. As you explore each world you will find characters to interact with, whether it be just talking or fighting and as always in each world, you pick up Lego currency which will be used for building things with your discovery tool; each discovery cost different amounts to build.
    Building in Lego Worlds is a large part of the game, but to compare it to Minecraft seems a little unfair when you look at all the freedom that you have when it comes to building in this game. You can build whatever you want with various Lego pieces in all shapes, sizes, and discoveries; building is a key element when it comes to completing certain tasks.
    When you are looking to travel to a new world you must go into your space ship and it gives you several options; there are only four worlds that seem visible and they display how many gold bricks you need to unlock those worlds, but the more you collect the farther and bigger worlds you can go to. Off to the side there are menus and buttons that give you options of what you want to do next, but it’s not clear what each button or menu allows you to do. Your options in this menu, go to a randomly generated world, do a free build which cost 100 gold bricks.
    Lego Worlds has great ideas and really fun worlds, but failed to amaze in a way that other Lego Games have in the past; Lego Worlds comes off as a crossover between Minecraft and No Mans Sky.
    Lego Worlds 5/10
    Full Review »