Long story short: LoT is a very fun JRPG in the vein of SNES classics such as Lufia (especially), Breath of Fire, etc. However, at the end ofLong story short: LoT is a very fun JRPG in the vein of SNES classics such as Lufia (especially), Breath of Fire, etc. However, at the end of the game there is an insane difficulty spike, likely put in by the developers to get you to purchase the add-on content of "Double Damage", "Double EXP", etc and this puts a huge damper on the game. Even so, it is very possible to win the game without purchasing any additional content; it's just very tedious and you should also be able to walk away with the platinum trophy in one playthrough at just under 20 hours.
Long story long: LoT plays like your standard classic JRPG. The character design is great and everything else graphic wise is about on par with PS1 graphics or so. You buy and find gear (1 weapon, 1 armor, 1 ring) and can upgrade it all with gold. You also get these things called "Carminas" which grant you certain battle perks and moving them around on characters (who all get different passives) really allows you to customize your team. You get up to 10 characters, all of them are useful in their own way, but you can only use 4 at a time. The game is rather linear, but it has quite a good story even if it is a little standard and you will find yourself running through the storyline to see what happens next (side note: you will also find yourself googling the definition of the word "hegemony" and thinking to yourself "Man they say 'tut' a lot". There are a great deal of random encounters (see "purchasable add-on content 'no encounters'" but if you're an old school gamer like myself or just a hardcore gamer in general then that shouldn't bother you too much; all health is restored at the end of every battle as well so there are no consumables to restore your characters' HP or SP. Also the music for the game is quite good and the battle themes are pretty metal so that's a big plus.
As mentioned earlier the biggest flaw with the game comes at the end. The developers did a very poor job with managing said "difficulty spike". You should either make the entire game hard e.g The 7th Saga or slowly work the difficulty up in the game e.g Final Fantasy IV (FF2 on SNES). The difficulty in this game goes from 0-60 mph in a second at the very end and this takes away from the game rather than adds to it. The difficulty spike mainly consists of the final few bosses getting insanely cheap buffs such as invincibility shields while dealing out insane damage as well. The main boss of the game and endgame weren't really that crazy "tough" per se, but they took literally 20-30 minutes to beat because you're just taking down their invincibility shield then they're putting it back up then you're putting your invincibility shield back up and sneaking in attacks wherever you can and like I said, it doesn't really add to the gameplay it's just boring. Even so, it was (in hindsight) refreshing to play a game these days that was actually difficult...even under said circumstances. I would highly recommend this game for the $15 price. As long as you know what you're going into at the end and don't mind. I think you will enjoy this game if you enjoy old school RPGs.… Expand