This was supposed to be a sequel, but it’s pretty much the same game with some added maps & features. It’s like they took all of the worst aspects of the first game and repackaged it with a handful of new dinosaurs and even more stressful scenarios. It’s still the same tedious, repetitive multitasking that you experienced in the first JWE, only worse because the core mission of trying toThis was supposed to be a sequel, but it’s pretty much the same game with some added maps & features. It’s like they took all of the worst aspects of the first game and repackaged it with a handful of new dinosaurs and even more stressful scenarios. It’s still the same tedious, repetitive multitasking that you experienced in the first JWE, only worse because the core mission of trying to create a successful theme park is gone. JWE2 tries so hard to appeal to people’s nostalgia for the movies that it’s like they forgot they were making a park-builder game. By centering it around the events after Fallen Kingdom, the devs backed themselves into a corner without many options — and apparently the inability to come up with a story of their own. They’re clearly planning on releasing a DLC when Dominion comes out. Perhaps that’s why this game feels incomplete? It’s going to leave many fans of the original game like myself feeling really disappointed. JWE2 is more of the same jumping through an endless series of hoops trying to put out fires, except now you have to tell your scientists when it’s time to go to bed (I’m not kidding) — otherwise they’ll work themselves to the point of insanity and end up sabotaging your park. Who doesn’t get a little homicidal after a long work day? Totally normal. I’d hoped this game would take a much deeper dive into new features for decorating & customizing your park and its exhibits. Instead, they’ve completely removed the option to plant individual decorations like trees & rocks in your exhibits — which was arguably one of the best additions to the original game. And here I was hoping we’d be able to include waterfalls & rivers in the enclosures. HA! Instead, you’re given the option to customize the appearance of gift shops & restaurants with the exciting new feature of adding tables! Doesn’t that sound fun??
It’s like Frontier ignored all of the ways they could have made the park-building experience better and instead focused all of their attention on ways to make it a more stress-filled, tedious experience. Because that’s why people love Jurassic Park, right? The campaign is effectively a 3-hour tutorial that feels like it’s about to get interesting, only to tell you that you’re done. What was the point of even calling it a campaign? Chaos Theory is a nice addition to the original formula, but that’s the problem. Chaos Theory pretty much serves as the meat of the game outside of Challenge Mode — which is just as annoying as it was in the first game. The “sandbox” forces you to jump through the same repetitive hoops in the other game modes before you can unlock everything and enjoy it. Except now you have to consult a scientist for every little decision. And if the scientist is incompetent (and they are) and doesn’t know how to build an aquarium, we’ll that’s too bad! What was the point of even having a sandbox mode of you’re going to lock it behind the same dull tedium as the rest of the game? It’s like player enjoyment wasn’t even a consideration for the developers. Jurassic World Evolution 2 is not a sequel worth $60. I’d go so far as to call it an unfinished DLC worth half of that price. If you’re dying to get it, do yourself a favor and wait until it’s on sale.… Expand