User Score
6.9

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 22 out of 47
  2. Negative: 7 out of 47

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  1. Apr 25, 2016
    10
    I've played 25 hours and I don't have enough. This game is better then xcom enemy unknown! It's intense, surprising and there is no place for luck. PS4 port is perfect, great, intuitive controls. I can't stop thinking about this game, I can't wait to finish my work, go back home and start another campagain on higher difficulty!
  2. Mar 10, 2017
    8
    1. lets start with all the games flaws.

    1. 20 days for a trophy in endless mode... After completing the campain a few times you then got this grind which you are more likely to fail unless you choose op characters and get through the first 2 days. its a grind once you can cheese it with cloaks, 20 rewinds per mission (which i didn't even need to use at all except on super bad
    1. lets start with all the games flaws.

    1. 20 days for a trophy in endless mode...

    After completing the campain a few times you then got this grind which you are more likely to fail unless you choose op characters and get through the first 2 days. its a grind once you can cheese it with cloaks, 20 rewinds per mission (which i didn't even need to use at all except on super bad runs).

    2. No way to build a custom character and choose starting items worth a certain amount of points. (e.g lets say a level 1 clock costs 150, and a movement skill costs 200 and the slot costs 300 that a totat of 650 out of a pool of a 1000 starting points??. example of a feature i would like to see in a possible sequel?)

    3. You get to day 5 on expert plus endless in extended story so why do you have to play it on endless for a trophy?

    4. Ammo is expensive and deters anyone or should deter anyone from using it the slots to carry ammo, the expense to buy ammo, the costs to clean up bodies make guns a waste of money. Guns should at least be recharged automatically between missions as why would you take a gun with you if its got no ammo.

    5. No re-roll on nanofabs or main mission terminals (makes game a little to random) I don't mind paying out credits to re-roll once per mission.

    6. Stims and cloaks are what you need everything else isn't really needed okay a tag gun is occasionally nice but besides that its a matter of cheesing with lots of stims to a cloak rig to a disguise on prism meaning opening doors doesn't alert enemies. You may also need some Emps for drones (unless you hack drones and destroy camera /scanning drones and to take out drones that stop hacks) and maybe a melee weapon or two so you weak characters like derek can pin 2 enemies down till your ready to leave. (i want this strategy to remain if a sequel is made but enemies that expose this strategy should be more frequent and appear sooner in a mission.

    I didn't like the fact I had to get 2 items and waste 2 slots to exit a level on endless plus I feel quest items shouldn't take up inventory space.

    Med X (Why isn't there a cooldown item one that can revive an agent once every 10-15 turns? (cause its just too OP) ??

    So X failed stories , X stories complete(brimstone, faust, expert plus, contigency, etc) , and X failed runs at endless. (So yeah its a great game but can get frustrating when you just want to complete it for the platinum trophy.

    On a side note they should have made the numbers on the cooldowns standout way more.

    Occasional views with viewing angles but its made easier by going into the wireframe mode and or turning the camera and moving 1 step at a time.

    I could comment more i did make a lot of notes about it , get it as its a great game for strategy lovers.
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  3. Aug 27, 2018
    9
    Very fun game, strategic, with a lot of secrecy, infiltration and in which you have to think before making any movement.
    It reminded me of old strategy games in turns, action and tactical role like the Final Fantasy Tactics.
    You can control several characters, each with a series of skills that make it unique and that, combined, can overcome the security systems that are presented in each
    Very fun game, strategic, with a lot of secrecy, infiltration and in which you have to think before making any movement.
    It reminded me of old strategy games in turns, action and tactical role like the Final Fantasy Tactics.
    You can control several characters, each with a series of skills that make it unique and that, combined, can overcome the security systems that are presented in each of the different stages of the game.
    Manageability, control and environment of the game very good and suitable for any audience.
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  4. May 27, 2020
    8
    Invisible Inc. is a isometric cyberpunk game that combine stealth, strategic, and atmosphere too well. Unfortunately it hasn't see a sequel
Metascore
82

Generally favorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. Jun 5, 2016
    75
    Although it seems like I’ve got more complaints than praise for Invisible, Inc., I ended up enjoying my time with it a great deal. The character designs and futuristic premise are great, and pulling off a win after agonizing over every single action in every single turn feels amazing. It’s a stiff challenge with much patience required on the player’s part, but Invisible, Inc. delivers a deliciously strategic dish—although one that’s probably not to everyone’s taste.
  2. May 20, 2016
    80
    The title has a very solid presentation and promises longevity due to randomization, so strategy fans will undoubtedly enjoy Invisible Inc.
  3. May 16, 2016
    70
    Invisible, Inc. gave me a few moments of feeling brilliant when I actually did manage to complete a mission, but more often than not I was left frustrated by harsh rules and insane difficulty.