User Score
6.9

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 22 out of 47
  2. Negative: 7 out of 47

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  1. Nov 28, 2021
    6
    Invisible Inc. starts funny but quickly turns to be annoying and frustrating. The difficulty rises insanely, which makes impossible to beat the machine other than beginner. As the story goes forward you'll see your agents surrounded, outnumbered, without weapons or power to disable cameras and spying drones. I wonder if any developer achieved the end or if neither they were capable to do that.
  2. Apr 25, 2016
    10
    I've played 25 hours and I don't have enough. This game is better then xcom enemy unknown! It's intense, surprising and there is no place for luck. PS4 port is perfect, great, intuitive controls. I can't stop thinking about this game, I can't wait to finish my work, go back home and start another campagain on higher difficulty!
  3. Jun 24, 2016
    6
    This is the absolute example of a wrong graphic choice, putting so many information on a tiny isometric view just make it so confuse. What we have here is a concept sketch of a game that absolutely need another view (Fp/Tp?), and this could be the mini-map in the corner of the screen.

    note: still bugs to be fixed !
  4. Apr 23, 2016
    7
    Too bad you can't edit a review. Since playing a bit more of the game, I've found a game-breaking bug that seems unavoidable. Upon finishing a run and going back to the preparation screen, an error comes up saying that the character-upgrade screen can't be loaded, and brings the game back to the title menu. Impossible to avoid this, and kinda screws your run. Waiting on an update here.
  5. Nov 30, 2016
    0
    Interesting game if it was just for IOS, such games have no place on a console. Visually equal to a 2002 newgrounds game mixed with the simplicity of Hitman Go. Not worth the money.
  6. Apr 25, 2016
    1
    one word..HARD...ok two words FREAKIN HARD....I mean come on ..im no rookie to gaming but this was stupidly hard imo...i couldnt even get past day 2...getting to the objective is easy enough but getting out of the level was a nightmare , so much so that ive wrote the game and the money ive spent on it off..dont bother getting this.
  7. Jun 11, 2018
    7
    Invisible Inc. is a tactical turn-based strategy game very much in the vein of X-Com, albeit with more of a focus on stealth.

    Each “play through” generally takes around 5-6 hours with the aim being to tackle a series of missions in order to prepare your agents for a final assault on the enemy that significantly ups the difficulty. There are a decent selection of items to find and give
    Invisible Inc. is a tactical turn-based strategy game very much in the vein of X-Com, albeit with more of a focus on stealth.

    Each “play through” generally takes around 5-6 hours with the aim being to tackle a series of missions in order to prepare your agents for a final assault on the enemy that significantly ups the difficulty. There are a decent selection of items to find and give to your agents but in terms of customisation and depth this side of the game is very lacking compared to the recent X-Com games.

    Multiple play throughs are encouraged by the “randomly” generated missions and levels but, whilst I did enjoy the tense gameplay at first, I found things were already starting to become a little repetitive by just my second attempt as there is nothing new to see in terms of gameplay or mission design.

    Overall I found Invisible Inc. to be an enjoyable 5-6 hour experience but I don’t think it likely I’ll ever bother going back for any more play throughs.
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  8. Jan 4, 2017
    7
    This could have been a fantastic game. Unfortunately the angle of the map is skewed so I can't see where I am standing. If this game had a top down view it could be great.

    Several times I thought I was standing by a door or under cover.....I wasn't and got killed. In a game as unforgiving as this, it becomes frustrating and more of a chore to set my characters into their correct position.
  9. Nel
    Feb 2, 2017
    6
    If you are familiar with Xcom game style of play, this is similar, but with less advanced option, and a shorter story mode. The difficulty is real, even at the lowest setting is fairly difficult. If you are a big fan of the xcom games I would recommend this game, otherwise probably a pass.
  10. Feb 18, 2017
    6
    on a moment in the game i got so many pop-up infos on the field, that I cannot understand what is happening
    I died and then of course drop the game, that was enough for me. I personally wish to see less game with "awesome mecanics" like these
  11. Mar 10, 2017
    8
    1. lets start with all the games flaws.

    1. 20 days for a trophy in endless mode... After completing the campain a few times you then got this grind which you are more likely to fail unless you choose op characters and get through the first 2 days. its a grind once you can cheese it with cloaks, 20 rewinds per mission (which i didn't even need to use at all except on super bad
    1. lets start with all the games flaws.

    1. 20 days for a trophy in endless mode...

    After completing the campain a few times you then got this grind which you are more likely to fail unless you choose op characters and get through the first 2 days. its a grind once you can cheese it with cloaks, 20 rewinds per mission (which i didn't even need to use at all except on super bad runs).

    2. No way to build a custom character and choose starting items worth a certain amount of points. (e.g lets say a level 1 clock costs 150, and a movement skill costs 200 and the slot costs 300 that a totat of 650 out of a pool of a 1000 starting points??. example of a feature i would like to see in a possible sequel?)

    3. You get to day 5 on expert plus endless in extended story so why do you have to play it on endless for a trophy?

    4. Ammo is expensive and deters anyone or should deter anyone from using it the slots to carry ammo, the expense to buy ammo, the costs to clean up bodies make guns a waste of money. Guns should at least be recharged automatically between missions as why would you take a gun with you if its got no ammo.

    5. No re-roll on nanofabs or main mission terminals (makes game a little to random) I don't mind paying out credits to re-roll once per mission.

    6. Stims and cloaks are what you need everything else isn't really needed okay a tag gun is occasionally nice but besides that its a matter of cheesing with lots of stims to a cloak rig to a disguise on prism meaning opening doors doesn't alert enemies. You may also need some Emps for drones (unless you hack drones and destroy camera /scanning drones and to take out drones that stop hacks) and maybe a melee weapon or two so you weak characters like derek can pin 2 enemies down till your ready to leave. (i want this strategy to remain if a sequel is made but enemies that expose this strategy should be more frequent and appear sooner in a mission.

    I didn't like the fact I had to get 2 items and waste 2 slots to exit a level on endless plus I feel quest items shouldn't take up inventory space.

    Med X (Why isn't there a cooldown item one that can revive an agent once every 10-15 turns? (cause its just too OP) ??

    So X failed stories , X stories complete(brimstone, faust, expert plus, contigency, etc) , and X failed runs at endless. (So yeah its a great game but can get frustrating when you just want to complete it for the platinum trophy.

    On a side note they should have made the numbers on the cooldowns standout way more.

    Occasional views with viewing angles but its made easier by going into the wireframe mode and or turning the camera and moving 1 step at a time.

    I could comment more i did make a lot of notes about it , get it as its a great game for strategy lovers.
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  12. Aug 27, 2018
    9
    Very fun game, strategic, with a lot of secrecy, infiltration and in which you have to think before making any movement.
    It reminded me of old strategy games in turns, action and tactical role like the Final Fantasy Tactics.
    You can control several characters, each with a series of skills that make it unique and that, combined, can overcome the security systems that are presented in each
    Very fun game, strategic, with a lot of secrecy, infiltration and in which you have to think before making any movement.
    It reminded me of old strategy games in turns, action and tactical role like the Final Fantasy Tactics.
    You can control several characters, each with a series of skills that make it unique and that, combined, can overcome the security systems that are presented in each of the different stages of the game.
    Manageability, control and environment of the game very good and suitable for any audience.
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  13. May 6, 2020
    6
    Invisible Inc. es técnicamente un título buenísimo. Un sistema de juego entretenido, una estética de espías muy coqueta y funciona bien… simplemente todo se ve desperdiciado con ese sistema de tiempo límite de campañas pequeñas que acaban en unas cuantas misiones. No es para mí. Con un sistema de misiones más tradicional, esto sería mi droga, pero así no logré disfrutarlo mucho.
  14. May 27, 2020
    8
    Invisible Inc. is a isometric cyberpunk game that combine stealth, strategic, and atmosphere too well. Unfortunately it hasn't see a sequel
Metascore
82

Generally favorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. Jun 5, 2016
    75
    Although it seems like I’ve got more complaints than praise for Invisible, Inc., I ended up enjoying my time with it a great deal. The character designs and futuristic premise are great, and pulling off a win after agonizing over every single action in every single turn feels amazing. It’s a stiff challenge with much patience required on the player’s part, but Invisible, Inc. delivers a deliciously strategic dish—although one that’s probably not to everyone’s taste.
  2. May 20, 2016
    80
    The title has a very solid presentation and promises longevity due to randomization, so strategy fans will undoubtedly enjoy Invisible Inc.
  3. May 16, 2016
    70
    Invisible, Inc. gave me a few moments of feeling brilliant when I actually did manage to complete a mission, but more often than not I was left frustrated by harsh rules and insane difficulty.