User Score
6.8

Mixed or average reviews- based on 99 Ratings

User score distribution:
  1. Positive: 57 out of 99
  2. Negative: 24 out of 99
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  1. Oct 8, 2019
    4
    First off, the positives; This game is absolutely gorgeous and the animations are top notch, as is expected from the same studio that brought us Skullgirls. The dialogue is fine and the voice acting is fairly well done with some good writing and solid humor. Now for the bad; This game is VERY rough around the edges, gameplay wise. EXTREMELY sloppy and inconsistent difficulty curve withFirst off, the positives; This game is absolutely gorgeous and the animations are top notch, as is expected from the same studio that brought us Skullgirls. The dialogue is fine and the voice acting is fairly well done with some good writing and solid humor. Now for the bad; This game is VERY rough around the edges, gameplay wise. EXTREMELY sloppy and inconsistent difficulty curve with save points often found AFTER points of no return which can royally screw up a save file. The combat taken directly from Project X Zone on the NDS is solid, especially for standard battle, but boss fights are EXTREMELY unbalanced and very VERY poorly designed. The final point is how linear the game is. The first 10 hours or so is just round down hallways, solving rudimentary puzzles and tackling platforming with less than stellar controls. Overall this game feels incomplete as if they spent all of their time and effort polishing the graphics and putting little care into the actual gameplay and difficulty curve. Hopefully there are some MAJOR updates, but as it stands, I personally don't think this is a very good game 4/10 Expand
  2. Oct 17, 2019
    3
    Keep in mind for this review I haven't beaten the game, however I am over 15 hours in and I just can't play anymore.

    The Pacing and story are an absolute mess. The characters are fun, diverse and likable, thanks to both the fantastic artwork and some good comedic writing but they unfortunately never grow or develop in any meaningful way (this unfortunately even applies to the main
    Keep in mind for this review I haven't beaten the game, however I am over 15 hours in and I just can't play anymore.

    The Pacing and story are an absolute mess.

    The characters are fun, diverse and likable, thanks to both the fantastic artwork and some good comedic writing but they unfortunately never grow or develop in any meaningful way (this unfortunately even applies to the main character Ajna)

    The initial RPG combat is fun and fast paced, but unfortunately once you get more then a couple hours in it completely stagnates and doesn't really develop any further. Combined with some pretty poor balancing, there ends up being just a handful of options/characters that are obviously superior to the majority of other options, which takes away a lot of the fun in experimenting (not to mention some side characters appear to not even be finished, one character I found doesn't even have a basic super move and yet still takes from the iddhi meter when u do the inputs for her super)
    Similar things can be said for the platforming. While initially rather fun, it quickly becomes tedious. The majority of upgrades later on don't really flow or string together like you would hope, it's more solitary moves that u use individually and ends up feeling like a big game of match the square peg into the square hole.

    Probably the biggest problem I have with this game though is the backtracking. For a game with a story so blisteringly fast that it barely dwells on any significant story moment for more than a few lines of dialogue, it sure doesn't mind wasting your time with backtracking. A few hours into the game u gain the ability to sail to 3 distinct locations. After an hour or so at one of these locations you'll gain a new ability you can use to go even further into the area only for you to find you need the ability from one of the other 3 areas to progress any further. So you now need to head all the way back your ship, undoing all the progress u just did in that area in order to sail to one of the other 2 locations, get an hour or so into that area, get the ability, backtrack. Now after you have all the necessary abilities. You can THEN progress through any of the 3 areas you want however you have to start all the way back at your ship, meaning all the time spent obtaining the first ability of that area must be redone. Keep in mind there are no warp points or shortcuts opened up so you have to do almost ALL of it again, same as the first visit. It's absolutely maddening. An especially egregious cause of forced backtracking is after clearing one of the 3 areas you forced to go from almost the exact end of the level ALL the way back to your ship. Meaning you have to redo a large portion of the area you just beat but now in reverse. Thankfully the other two areas drop you off near the start of the area once you’ve completed them, but then why not do the same for all 3 instead of wasting the players time?
    This is then followed by you returning to a reused area from the first few hours of the game, which is THEN followed by you returning to the 3 area's I just talked about AGAIN. I understand these beautifully drawn assets take a lot of time, but it is completely unacceptable how much backtracking and redoing of the exact same platforming challenges and how much fighting of the exact same enemies is required in this game.

    And that's where I stopped playing. Maybe I'm completely wrong and every problem I have from then on gets fixed, but I'm certainly not sticking with the game to find out, and I don't recommend you do either.
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  3. Nov 25, 2019
    2
    I got Indivisible because Valkyrie Profile is one of my all time favorite RPGs. I played the first 5 hours and kept waiting for equipment and skills to get enabled. Then I realized they weren't coming and figured out that level up do literally nothing. All motivation to play ended at that point.

    There's no way to be creative with your characters, and there's no sense of progression. I
    I got Indivisible because Valkyrie Profile is one of my all time favorite RPGs. I played the first 5 hours and kept waiting for equipment and skills to get enabled. Then I realized they weren't coming and figured out that level up do literally nothing. All motivation to play ended at that point.

    There's no way to be creative with your characters, and there's no sense of progression. I could tolerate it if the stories and characters made up for it, but it just doesn't. Most of Valkyrie Profile's characters were expendable, but at least they all had a story. The party members of Indivisible are "you crossed paths with this person and now they're in your party. You will never see them speak again beyond their three lines of dialogue when you found them."

    Indivisible is a poorly thought out hybridization of genres that fails to make its individual elements properly mesh. There is also hardly anything of great substance in the gameplay, story, or even characters that engages the player. If I want combo play, I have an assortment of fighting games. If I was looking for a good platformer/Metroid styled game, I have other Indies like Hollow Knight and Bloodstained. If I want a RPG, I have myriad other options that all feature proper characterization, customization, impactful decision making, and much better narratives. For a studio that seemingly drew inspiration from Valkyrie Profile, Lab Zero does very little to implement and learn from its design and/or failed to realize what makes it so endearing and enduring.

    In short, save your money; this game is a mess.
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  4. Feb 29, 2020
    3
    This is a budget made unimagonisive generic game. They just cut and paste ideas that were done better decaded ago. Worsy is the ballancing the hame goes from being boring with no challemge to bordline imposible with some bosses. Its obvious reviwers all played this on easy, i could tell from.review videos and none of them even mentioned the unfair anger inducing spikes.... Also cringeThis is a budget made unimagonisive generic game. They just cut and paste ideas that were done better decaded ago. Worsy is the ballancing the hame goes from being boring with no challemge to bordline imposible with some bosses. Its obvious reviwers all played this on easy, i could tell from.review videos and none of them even mentioned the unfair anger inducing spikes.... Also cringe writing a voice acting. Expand
  5. Sep 6, 2020
    0
    extremadamente aburrido, con una historia que no te inspira a seguir jugandolo y una jugabilidad muy lineal, lo unico que salva al juego es que tiene un arte conceptual muy bonito pero eso no es suficiente para lograr un buen juego
  6. Aug 8, 2020
    3
    I really wanted to like this game, but platforming was too clunky, RPG elements were too lacking and repetitive near the end. The writing & characters were handled very poorly - they decided to go for quantity over quality for your team-mates, and some character arcs end before they get a chance to develop, while the main character pulls a 180 and suddenly flips into becoming humble andI really wanted to like this game, but platforming was too clunky, RPG elements were too lacking and repetitive near the end. The writing & characters were handled very poorly - they decided to go for quantity over quality for your team-mates, and some character arcs end before they get a chance to develop, while the main character pulls a 180 and suddenly flips into becoming humble and understanding near the end of the game. Just... everything in this game was mediocre to bad - apart from the animation, art and opening by studio trigger which are all 10/10. Being a fan of SkullGirls I followed this development closely, but was severely disappointed at the final product.

    Oh and the lack of tutorials is abysmal - it makes me wonder if this games was rushed out. Considering how ambitious it was, maybe they needed longer to perfect it.
    Expand
  7. Nov 10, 2019
    4
    Very good animation and style, but rest is sadly undermines it. Mediocre story, pretty bad written characters and repetitive gameplay turned it into mediocre game. Sadly it's not worth full price.
  8. Oct 15, 2022
    1
    the first impression was great. Cute graphics, nice to run and jump. but when it comes to fighting, things get ugly. Registration of clicks? forget it! The parry window is so small that compared to this game sekiro will seem like an easy walk. strange mechanics of power accumulation make some creeps impassable. this game sucks. 1/10 for beautiful graphics
  9. May 11, 2023
    0
    This review contains spoilers, click expand to view. Combat sucks ball. It should have been turn based. The story is bad. Why is she fine with her father's murderer in her head lol. Expand
Metascore
77

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 45
  2. Negative: 0 out of 45
  1. Aug 7, 2020
    70
    After being in development for many years, Indivisible is finally here. The graphics and sound are superb, and it’s fun to play too. However, its difficulty will not be for everyone, and the otherwise high level of polish is undermined by a lot of bugs. Furthermore, it can be hard to resonate with the protagonist’s actions, which creates distance between the game and the player. That being said, the story development towards the end of the game will bring you back into the experience, resulting in a game that is worth playing.
  2. Jan 21, 2020
    80
    I adore Indivisible. I enjoyed all of the characters, I appreciated how the story made Ajna reconcile with her choices, and as a fighting game player I loved the style of combat. Even though some of the hiccups had me muttering unkind words, Indivisible still sits with me as one of my favorites of 2019.
  3. Jan 6, 2020
    70
    Indivisible is a rare game that can rise above so many things not coming together, and whether you decide to dive in now with all its faults or wait another year for the ongoing polishing efforts to pay off, it will deliver a fantastic adventure that should easily stay with you long past the final closing credits.