User Score
8.9

Generally favorable reviews- based on 324 Ratings

User score distribution:
  1. Negative: 19 out of 324
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  1. Jun 30, 2020
    5
    HK has nice graphics and some interesting elements of game desing like the charms and pnj interaction etc... coming from dark souls, transposed in a 2d world, but navigation is way too much tortured, and too much plateform jumps, Salt and Sanctuary was better even if the graphics were lower.
    This game proved that turning a 3d game into a 2d game isn't a so good idea.
  2. Feb 1, 2020
    6
    Great game, love almost everything about it. However I did not complete it after 17 hours of gameplay because of the annoying and tedious way it works: spending a lot of time moving from place to place and reaching dead ends.
  3. Dec 15, 2021
    5
    I'm conflicted about this game. I really like the presentation, the lore seems intriguing, the characters are charming, the core gameplay of platforming and combat controls well enough...HOWEVER, actually playing the game often turns into a painful chore. The harsh difficulty, where even just traversing the world can be really challenging, combined with the shade mechanic (where you loseI'm conflicted about this game. I really like the presentation, the lore seems intriguing, the characters are charming, the core gameplay of platforming and combat controls well enough...HOWEVER, actually playing the game often turns into a painful chore. The harsh difficulty, where even just traversing the world can be really challenging, combined with the shade mechanic (where you lose all your money when you die twice without recovering your shadow) and the absolute insane distances between individual benches and fast-travel points really make this game a pain in the ass to play. One of those factors alone (or maybe two, at the very most), I could have handled just fine, but to have all three of them together in a single game is just insanity. It's just NO FUN to die to a difficult boss and having to traverse minutes of terrain again, just to arrive and get killed again without collecting your shade, thereby losing hundreds or even thousands of coins. There is a bank in the game where you can deposit coins, but if you backtrack to that every time you collect a signifcant amount of money, you might as well kill yourself. Expand
  4. Feb 3, 2021
    7
    A decent game with good graphics and outstanding visuals, the game is good overall, just it can get boring after a while, especially if you don’t know where to go.
  5. Dec 13, 2021
    5
    Tal vez le dé alguna oportunidad, pero hasta el momento prefiero alejarme de este juego. Me pareció repetitivo, aburrido, la jugabilidad no es la gran cosa, los personajes tampoco. Rescato la banda sonora y la ambientación. No digo que sea un mal juego pero creo que no es para mí.
  6. Sep 1, 2021
    6
    Pretty meh in every aspect. Graphics are OK, the story is half decent and the battle system is boring. Don't recommend
  7. Jan 19, 2023
    7
    I completed this game, even all the side quest. It's basically Dark Soul in nut shell. There are good things about this game, good map, different style of storytelling, character designs, etc. But, I don't think the game system is fair and balanced, it's punishing system discourage players to play through the game, and action and movement are quite stiff to me.
  8. Nov 12, 2022
    7
    I found it very cool but not exactly for me. If you enjoy metroidvania thisnis your jam
  9. May 20, 2023
    7
    Metroid-style platform explore 'em up with cute cartoony graphics. The sprawling levels mean it can be a little too easy to get lost and the combat gets a tad repetitive, but a good example of the genre...it's just nowhere near as good as the Metroid games on the GBA.
  10. Jan 21, 2023
    6
    I want to love this game but I just can’t give it any higher than a 6. The art style is gorgeous, the music is delightful and the gameplay is typically tight and responsive. There are 2 main things holding this game back though.

    1: It’s easy to get lost in, and not in a good way. The game just throws you into its vast underground labyrinth with absolutely no indication of where to go or
    I want to love this game but I just can’t give it any higher than a 6. The art style is gorgeous, the music is delightful and the gameplay is typically tight and responsive. There are 2 main things holding this game back though.

    1: It’s easy to get lost in, and not in a good way. The game just throws you into its vast underground labyrinth with absolutely no indication of where to go or what to do. You’ll spend a lot of time backtracking through the same sections of the map because you have no idea where you’re going. Or you don’t have the necessary skills to advance yet. Once the novelty of the art wears off this can become incredibly tedious and boring. Not to mention the map in this game is atrocious and you will have to spend time grinding just to buy basic things for it like a simple compass.

    2: This game does not respect your time. When you die (which will be often), you will respawn at one of the sparse save points on the map. These are typically very far from the location of the boss that just killed you so it can add up to a good chunk of time spent walking back through the enormous map just to make another attempt at a difficult boss. This does not take long to become a frustrating and tiresome endeavor. Not to mention that this game borrows the souls mechanic of losing all of your money when you die. So you have to return to your previous point of death where you will fight a shade of yourself to reclaim your belongings. And if you die before you can reach it, there goes all the money you spent hours collecting. It just feels like a way to artificially pad out the length of the game by making something difficult that really doesn’t need to be.

    There were a few other gripes I had with this game. It’s opening hour or two feels like a slog, Your character feels vastly underpowered compared to everything around him and the combat, while responsive and fun, isn’t really that complex and starts to feel boring after a while. There are also some very cheap deaths scattered throughout that feel less like a challenge and more like a cheap way to punish the player.
    I don’t usually quit on a game that I’ve put 5-6 hours into but Hollow Knight just began to feel more like a chore to play than a fun game. Which is a shame because there are things about it that I really love. The hype has really oversold this game in my opinion. If you like games that are truly punishing and require a lot of time and repetition sunk into them to get it right, than Hollow Knight might be right up your alley. For everyone else this game will feel more like a chore than anything resembling a fun video game.
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  11. Mar 25, 2023
    5
    disappointed, the game is not that bad, and the difficulty is based on setting unfair rules... the best thing about the game is the setting