User Score
7.8

Generally favorable reviews- based on 439 Ratings

User score distribution:
  1. Negative: 42 out of 439
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 23, 2018
    5
    I would say this game is mediocre, it has the agent 47 feel to it at somepoints. But it really does seem a bit simpler than the previous ones, not meaning absolution because that game was a mess too.

    The game is episodic and i really felt like the game developement time went mostly on trying to make the maps look very detailed and cool (which all of them are, but yeah) it is episodic
    I would say this game is mediocre, it has the agent 47 feel to it at somepoints. But it really does seem a bit simpler than the previous ones, not meaning absolution because that game was a mess too.

    The game is episodic and i really felt like the game developement time went mostly on trying to make the maps look very detailed and cool (which all of them are, but yeah) it is episodic and i had to wait a year to buy the first season, but if there is going to be another season i might skip it completely myself. Some of you may enjoy this game but really i think hitman has lost it's charm.
    Expand
  2. Jun 19, 2017
    7
    As a big fan of the Hitman series I was excited to see how this one was gonna be in the hands of a new team. Surprisingly very well. It really goes back to the old way on what made Hitman great to begin with, but with that said putting the game in episodes absolutely KILLED this game.
  3. Apr 5, 2017
    7
    Hitman absolution is among top 5 games i have ever played but the new hitman isn't as good as the fifth game. Absolution had a great story but new hitman doesn't have a good and deep story. Some character animations suck like covering animation the game has a good graphics especially episode 2 but it doesn't have Absolution's dark and nice atmosphere. The gameplay is mostly like bloodHitman absolution is among top 5 games i have ever played but the new hitman isn't as good as the fifth game. Absolution had a great story but new hitman doesn't have a good and deep story. Some character animations suck like covering animation the game has a good graphics especially episode 2 but it doesn't have Absolution's dark and nice atmosphere. The gameplay is mostly like blood money than Absolution i think this is a step back but the stealth gameplay still feels as cool as previous games. Making the game episodic was a huge mistake i got full experience version but the game is too short comparing to absolution and blood money. This wasn't the hitman that i were waiting for it since 2012 but it's still a good game to play i recommend you to play it. Expand
  4. Apr 13, 2018
    7
    This has some fundamental flaws in terms of its AI, the triggers for AI being over-reliant on proximity triggers which breaks the immersion (something I feel older games excelled at as all the cogs of the clock moved with or without you) as you learn to exploit proximity to certain characters to setup events in a very artificial and inorganic way which simply is not fun. The levels areThis has some fundamental flaws in terms of its AI, the triggers for AI being over-reliant on proximity triggers which breaks the immersion (something I feel older games excelled at as all the cogs of the clock moved with or without you) as you learn to exploit proximity to certain characters to setup events in a very artificial and inorganic way which simply is not fun. The levels are somewhat inconsistent in quality and oddly the game engine or some other element (unknown to me) seemed to prevent them from having working elevators (hotel mission stands out as it has nothing but staircases everywhere), fiber wire takedowns are only possible on standing npcs so no classic Blood Money seated kill animations anymore. Finally the weapon system sucks as it regresses back to a pre-Blood Money style of set/fixed weaponry without any customisation possible which is also exploited to artificially inflate the number of weapons you can unlock, as you will get the same sniper 3 times but with an alternative scope on one, silent ammo on another and bullet penetration on the next one. These attachments should be interchangeable as you unlock them to encourage replay-ability with the new toys you get but instead that sense of discovery is sorely stunted due to a restrictive unlock system. The story takes a backseat as it should in a Hitman game, serving as an excuse to globe-trot from one level to the next but the music lets the game down moreso than anything else. The soundtrack is incredibly generic and feels far more like a wannabe 007 game than a stalking, calculating, contract killer experience. I have genuinely found the music is detrimental enough to the game that I play the game better when I boot up spotify to play classic Jesper Kyd Hitman scores as they always put me in the mindset of a more slow, methodical and silent killer, improving my approach to the game whereas the current score is too light and grandiose for its own good. It eradicates tension (which in turn makes me play carelessly as there is no weight to my actions) whereas as previous hitman scores of the Jesper Kyd variety always established an excellent tension for the player, informing the player that your actions can have actual domino-effect consequences and your next move could spoil all your hard work. The PS2 era hitman soundtrack established three core tenants of Hitman: Tension (to tell us to play carefully), anticipation (before a kill to provide a sense of achievement for that kill) and emotional payoff after a successful assassination. These are all feelings the current soundtrack is devoid of and as such it makes me play the game more carelessly and less methodically as it never establishes any stakes for our potential actions nor does it provide anticipation or emotional payoff after a kill. Every time I pull off a successful assassination in the game, the music makes that kill feel shallow and unimportant, like it does not matter. In a game about assassination, the kill should feel tense and provide a relief that you got away with it after. The new Hitman fails to encapsulate that core DNA that made the originals so great. That said it is more of a Hitman game than Absolution, even if I honestly preferred the music in Absolution.
    NOTE: On a positive note, the composer for this game did a better job on the soundtrack for the Patient Zero DLC campaign as it uses more classical piano cues which lend itself to the renaissance man vibes of classic hitman. So more of this for season 2 please.
    Expand
  5. Feb 2, 2022
    6
    This review contains spoilers, click expand to view. I'm a massive fan of Hitman, I have played since Codename 47 on the pc back in 2000, Not only is it an incredible stealth series, but the level design is memorable, gameplay fun, and plot mindblowing.

    I've replayed every entry of the Hitman series and was always sad that codename 47 was never ported to console seeing as it's the one with the best plot.

    When I learned about Hitman getting a reboot on Ps4 I was nervous but hopeful. Absolution was a disappointing entry in the series and a poor game in general, ditching everything that made Hitman great, from open-world levels to losing music composer synonymous with the series (Jesper Kyd).

    SO onto Hitman, what do I think?
    Firstly, the level design and gameplay is fantastic. They really captured everything about what made hitman fun and challenging and managed to replicate it.
    I understand why they move hitman into an episodic release format. Each level is huge and can be played for hours upon hours, unlocking different stories and techniques, finding and solving challenges, and also allowing the developers to get the game out faster as they only need to complete one level at a time. Pretty clever.
    What I find less clever is that you need to buy the game, the levels separately, the next game (hitman 2) all of its levels separately, the next game (hitman 3), and all of its levels separately.
    So incredibly greedy.

    They should've just sold the levels individually (or as season passes) and had a single Hitman game that updated every 2 years, rather than selling new games that replace the old games and encompass all the levels of the trilogy. I can't see any reason to do this except for greed. This greed is currently biting them in the ass on Steam (pc and getting them mass bad ratings, and I can't see how anyone views this cash grab technique as anything but pathetic.

    In Hitman, they kept the "Instinct" button which I hated in Absolution, which gave 47 superhero powers, to see through walls, and transform into a chameleon hiding from everybody, but nerfed it a little. So it's less of a superpower, it still lets you see outlines through walls, but you can't use it to walk past "enforcers" (enemies that see-through disguises) instead you need to be stealthy or change disguise. I feel this is a better use of it, and you no longer have power bars that deplete, so it's more of a map replacement assistant than anything. It's further nerfed on first plays of levels as it doesn't highlight targets, and only does so when you've completed the levels and have unlocked new starting locations. Very sensible.

    Onto the plot. The plot of the Hitman series is very dear to me. Codename 47 and Silent Assassin have some of the best plots in any video games ever. I've replayed the games dozens of times, and de to Codename 47 never getting a console release it means it's a challenge to play again. One upon a time it was "remade" of sorts, under Hitman Contracts, however, Contracts ripped out the plot which kinda of defeats the point.
    When I found out Hitman 2016 was going to be a reboot of the series, I hoped dearly that they'd redo the Codename 4 plot but with better cinematics and graphics.
    Alas this wasn't the case. Hitman 2016 has a terrible plot. I was incredibly bored playing it, and funnily as the game was released in fragments (level by level) the plot was so boring that I' completely forget what was meant to be going on by the time the next level was released. Even now, after just completing the game, I could barely even recall to you the plot of this game. Additionally, for some insane reason, the cinematics were told in a freeze-frame style format, which is like a poor man's version of a comic book strip just without the dialog text. If you find watching stationary 3d models stare at each other without moving mouths, as characters speak to each other engrossing, good for you. I however hated every minute of it.
    On top of that, the series being a reboot and not a sequel made zero sense. Codename 47 and Diana meet, again, for the first time, erasing the existence of the original trilogy. But none of the backstory of Agent 47 exists in this game. Not once is it mentioned why 47 has a barcode on the back of his head. Not once is it mentioned that he's a clone, or why. He's just some bald orphan that happens to have a barcode tattoo. Umm, k?

    My long-term dream of an HD console reboot of Codename 47 is shattered, the best story in the entire series never made it on console, not even as a remake/reboot, and instead, we get this boring mess of stationary 3d models.

    I can't help but feel that they made the story terrible on purpose just to make the levels more episodic and standalone. You can play them out of order and it really doesn't matter as you're not really missing anything.

    Anyway, regardless of the terrible plot, the game is very fun to play and the levels warrant hours or repeated plays.

    I still miss Jesper Kyd's music
    Expand
  6. Oct 13, 2022
    6
    Imagine playing a puzzle game where the puzzles were already solved for you, and all you had to do was robotically follow a series of neatly telegraphed steps, thus depriving the player from any sense of agency and accomplishment he might have had - should his wits and ingenuity had been actually solicited.

    The fundamental problem with this game is that the way the game wants to be
    Imagine playing a puzzle game where the puzzles were already solved for you, and all you had to do was robotically follow a series of neatly telegraphed steps, thus depriving the player from any sense of agency and accomplishment he might have had - should his wits and ingenuity had been actually solicited.

    The fundamental problem with this game is that the way the game wants to be played also happen to be the least interesting and boring way to play it - that is by staying silent and follow the telegraphed steps.

    In other words the core design of the game is at odds with its core ambition, which is to have the player become the architect of his own assassinations by strictly relying on his wits, observation skills, and mastery of the game mechanics.

    This is a shame because the audio-visual presentation is great and the environments are as immersive as they get.

    I think the developer needs to rethink the formula at its core by embracing a more systemic approach which will give rise to a more spontaneous, satisfying, and ultimately meaningful gameplay experience.
    Expand
  7. Jan 6, 2021
    6
    puzzles entretenidos

    personajes, historia, banda sonora, que están, por estar
    sólo 6 mapas en los que te acabas aburriendo del ensayo error

    le falta algo más
  8. Aug 2, 2018
    7
    Played through all the regular missions at least once. Hitman is a fun stealth game with beautiful missions. Always online made the experience much worse (slower).

    Pros: - Really felt like I was in the atmosphere and it was intense when I thought I was going to get caught - Multiple ways to solve missions Cons: - Not sure I enjoy the concept of repeating missions in different
    Played through all the regular missions at least once. Hitman is a fun stealth game with beautiful missions. Always online made the experience much worse (slower).

    Pros:
    - Really felt like I was in the atmosphere and it was intense when I thought I was going to get caught
    - Multiple ways to solve missions

    Cons:
    - Not sure I enjoy the concept of repeating missions in different ways 5 times. Maybe two but the game is sort of based on mastering.
    - Felt like I did more searching then cool stealth stuff, I guess I enjoy stealth games were I take out several people versus pure sneaking
    - Always online game
    Expand
  9. Nov 3, 2019
    6
    Вроде и очень разнообразна, вроде у тебя есть свобода выбора. Но она все равно быстро наскучивает.
  10. Dec 27, 2021
    5
    It seemed too short for me, as I wanted to play the main campaign only, without other contracts and without playing same locations again and again.

    But it is still classic Hitman. It is not about the great story, so you just either like the game for it's atmosphere or for it's competitiveness. I appreciate the first one, so I just enjoyed some maps, some I didn't like at all. I hope
    It seemed too short for me, as I wanted to play the main campaign only, without other contracts and without playing same locations again and again.

    But it is still classic Hitman. It is not about the great story, so you just either like the game for it's atmosphere or for it's competitiveness. I appreciate the first one, so I just enjoyed some maps, some I didn't like at all.

    I hope I will like next two parts more.
    Expand
  11. Sep 10, 2019
    6
    Where the previous parts are built from a good storyline, the focus here is on large stand-alone levels with endless possibilities. For me this had a negative effect. It felt incoherent and every level lasted too long for me. The pleasure I had in the previous parts was now completely gone. Unfortunately no longer the game it once was.
  12. Jul 26, 2020
    7
    The new Hitman delivers. I expected to get a large maps with plenty of opportunities to eliminate targets and that's exactly what I received. Even though the story wasn't interesting I still had a lot of fun with playing the game.
  13. Jul 3, 2020
    7
    It's my first Hitman game. The game was fine with some great stealth mechanics and giving you the choice on how do you want to kill your target. The game was a bit too short and the missions weren't really connected. The story was good, but i didn't understand it as good as fans of the series did.
  14. Jun 5, 2020
    7
    The game is great when everything goes well, you know where you need to go and how to get there. Unfortunately, even the best plans can go from great to **** in mere seconds, because of wonky AI or changes in routines. In one mission i set up multiple ways to kill targets, but they just refuse to drink the poison, walk the catwalk or smoke near sabotaged gaslanterns. Sometimes they seeThe game is great when everything goes well, you know where you need to go and how to get there. Unfortunately, even the best plans can go from great to **** in mere seconds, because of wonky AI or changes in routines. In one mission i set up multiple ways to kill targets, but they just refuse to drink the poison, walk the catwalk or smoke near sabotaged gaslanterns. Sometimes they see you, sometimes not. It's like someone throws dice and 1 is nothing and 6 is you got spotted. Or maybe i just suck ;) Expand
  15. Sep 11, 2020
    6
    Обычный проходняк на пару часов,не смотря на то что много способов выполнить задание,перепроходить не хочется даже через несколько лет.
  16. Jul 9, 2023
    7
    Extremely well done game, but there's a feeling of limitation. Also the fact that the game must be online all the time and that it is episodic is not acceptable.
  17. Dec 9, 2021
    7
    Considero que funciona bastante como juego de simulación, es divertido que te dejen hacer la tuya o seguir pasos para eliminar de forma creativa a tus objetivos. Me gustaron los mapas, son pocos pero puedes sacarle todo el jugo, considero que la historia tiene muy poco transfondo, es como si hitman fuese un cazarrecompenzas en vez de un agente. Me quedo con la diversión del juego.
  18. Jan 19, 2023
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  19. Jul 31, 2023
    6
    Graphics: 7/10; Storyline: 5/10; Gameplay: 7/10; Atmosphere: 6/10; Music: 5/10; Summary rating: 6/10
Metascore
84

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 40
  2. Negative: 0 out of 40
  1. Mar 8, 2017
    85
    All in all, Hitman is exactly what a Hitman game should be. It's not long in the traditional sense, but it's dense and packed with content. The mechanics are a little rough or hand-holdy at times, but that's a minor problem in the overall scheme of things. Whether it's a brutal, close-range assassination or a subtle poisoning, Hitman gives you more options than you know what to do with.
  2. Mar 5, 2017
    90
    Hitman - The Complete First Season revitalizes the franchise in new smart ways thanks to an impressive package with a ton of content.
  3. Feb 21, 2017
    81
    I wasn't disappointed by this latest installment in the Hitman franchise. Its awesome graphics, varied gameplay, and tons of content will impress. However, the terrible (and sometimes offensive) writing, confusing menus, and inconsistent AI took me out of the experience enough to warrant a less than stellar score than it would otherwise deserve.