User Score
7.9

Generally favorable reviews- based on 116 Ratings

User score distribution:
  1. Positive: 88 out of 116
  2. Negative: 14 out of 116

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  1. Mar 12, 2020
    4
    Some parts seem unnecessarily tedious. "Hard for the sake of being hard" without it being fun. To the point where it sapped my will to play. Stopped being fun and became a chore.

    It gets even to the point where I'm shocked that the developers thought anyone would enjoy these certain parts. The level of precision and amount of obstacles you have to account for at the same time, and in
    Some parts seem unnecessarily tedious. "Hard for the sake of being hard" without it being fun. To the point where it sapped my will to play. Stopped being fun and became a chore.

    It gets even to the point where I'm shocked that the developers thought anyone would enjoy these certain parts.

    The level of precision and amount of obstacles you have to account for at the same time, and in a row, and in a limited amount of time, can get ridiculous. This game would be playable if there were trainers to bypass/modify certain parts but I couldn't even find a working one.

    A game should never leave you with a feeling of "oh my god that was awful" after successfully completing something. If you're not left with a sense of accomplishment and enjoyment then the game has failed. If you're left angry at the devs then they've really failed.

    There are way too many parts in the game that make me feel like "That's fking stupid. I can't believe you're making me do this". They totally sap my will to play. It got to the point on the last map where they wanted me to do a long sequence of events perfectly, and I just quit. You can skip the ridiculous sections to get extra keys, but this was part of the main game. It's not a good use of my time to do these things over and over to learn the sequence and perform it perfectly. This is supposed to be a game, not a chore.

    I wish there were more medium & hard periods instead of mostly trivial then a sudden jump to ridiculous. I wish there was more of the fighting parts, especially with lots of enemies or non-trivial enemies.

    Sometimes it seems like my inputs get ignored.

    Only the keyboard keys are rebindable. You often have to hold one button while pressing another, except by default, with the controller, they're both bound to the same area where I only have one thumb to press both.

    You can't bind the mouse side buttons or the ALT key. And the menus are not fully usable with a mouse and keyboard. This is ridiculous for a game released in 2018.

    When sparring with the dummy it doesn't always bounce/land in the correct spot for you to be able to continue/finish the sequence, so you have to do it over and over till it randomly lands/bounces in the perfect way.

    If you dislike doing things over and over and over this isn't the game for you.

    There is no fast travel to the Proving Grounds, which means I have to run through blank map for 20 minutes each time to get there?!?!
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  2. Jan 19, 2021
    0
    Disgusting game. All problems were transferred from the first part. Some moments are stupidly used as in dark souls. Only if you do such hardcore do it throughout the game, and not the whole game, banal tests and at certain moments jerkily. As some users who have played here wrote, you really hate the developers for such stupid decisions and after spending 20 hours on the game youDisgusting game. All problems were transferred from the first part. Some moments are stupidly used as in dark souls. Only if you do such hardcore do it throughout the game, and not the whole game, banal tests and at certain moments jerkily. As some users who have played here wrote, you really hate the developers for such stupid decisions and after spending 20 hours on the game you understand that you killed 10 hours to repeat the same thing and what causes you only aggression and even after overcoming, the opinion remains that I will never play this again and I will not recommend this game to anyone. Expand
  3. Mar 29, 2023
    2
    This review contains spoilers, click expand to view. This was shaping up to be a great game. The writing was intelligent and funny. The mechanics were at times delightfully frantic. Definitely very challenging, but also very rewarding. I was prepared to give a 5-star rating. But then there was a glitch. An annoying glitch could bring it down to 4 stars. But this particular glitch prevented my partner and I from advancing to the next screen, and therefore prevented us from getting 1 of the 5 keys, which prevented us from getting the final pollo power and the good ending. I don’t know if this glitch is a PS4 exclusive but I didn’t see anything about it anywhere. And it happened to us 3 times. We are unlikely to return to playing because it’s just really frustrating and disappointing. Expand
Metascore
83

Generally favorable reviews - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 55 out of 68
  2. Negative: 0 out of 68
  1. Jan 2, 2019
    85
    Guacamelee! 2 is a worthy sequel. DrinkBox has retained and refined everything from the predecessor, while adding a number of number new features that improve on the formula. An overabundance of platforming segments can be frustrating, but the combat is as fun and as hectic as ever!
  2. Dec 4, 2018
    55
    Guacamelee! 2’s penchant for self-deprecating humor often functions as an acknowledgement and dismissal of its own issues. Why yes, it is awfully convenient that I’ve suddenly been pulled into an alternate timeline in which I must save the world in roughly the same manner as my last go, but no, Guacamelee! 2 doesn’t stop being an uncharacteristically halfhearted rehash just because the writers scored a few easy laughs from it.
  3. Nov 7, 2018
    80
    Fixing what wasn’t broken appears to have been the studio’s number one goal, and they accomplished it. It would have been nice for some more new gameplay elements to have been introduced and for the controls to have received a little bit of precision. It also would have been nice if the Juan had been more fleshed out, as was promisingly teased in the game’s prologue. These issues aren’t deal breakers, though, which means that gamers looking for a good time of cracking skulls and terrorizing enemies as a chicken should find the experience that they seek.