User Score
7.6

Generally favorable reviews- based on 504 Ratings

User score distribution:
  1. Negative: 55 out of 504
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  1. Sep 15, 2019
    8
    Let me be super duper clear. 1. For a AA title, this is outstanding. I can only imagine what Spiders could have done if they had a budget. Don't go in looking for something as good (or better) than Witcher 3, Dragon Age etc (but it's pretty close) 2. These guys got ROASTED over their last game (Technomancer) but they had the balls to bounce back and make a more polished product. That earnsLet me be super duper clear. 1. For a AA title, this is outstanding. I can only imagine what Spiders could have done if they had a budget. Don't go in looking for something as good (or better) than Witcher 3, Dragon Age etc (but it's pretty close) 2. These guys got ROASTED over their last game (Technomancer) but they had the balls to bounce back and make a more polished product. That earns my respect. 3. If you're not a general fan of the massive fantasy RPG genre, you're going to hate this game. But I am the contrary. .. Anyway - I am only maybe 6-7 hours in, and I am really happy with this. It's just a good old fashioned fantasy RPG with no BS. Good gear, good levelling system, decent story and wide open world to explore. I know it may have some little flaws like re-usable character designs/environments etc, and the odd jittering frame, but nothing that wouldn't be fixed by a little more budget. Really hoping fans of the big RPG's catch on to this and boost these guys - a team of 20 - (and support independent gaming studios more and more) into the stratosphere. Expand
  2. Sep 16, 2019
    8
    It's got a little jank and a lot of heart. If you liked Mass Effect or Dragon Age type games this is a must buy
  3. Sep 10, 2019
    8
    I'm giving this game a rating of 8. Spiders is a super small company and to see what they have here is amazing! So far from what I've played the story is good. The combat needs improvement just a little clunky for my taste but hey it works for the game well also how you can pause and pick what moves you want to do next is great. The graphics are pretty good for this game. I feel like thisI'm giving this game a rating of 8. Spiders is a super small company and to see what they have here is amazing! So far from what I've played the story is good. The combat needs improvement just a little clunky for my taste but hey it works for the game well also how you can pause and pick what moves you want to do next is great. The graphics are pretty good for this game. I feel like this is a serious step in the right direction for them. Expand
  4. Sep 10, 2019
    8
    Truly brought back some nostalgic memories of classic bioware. Glad to see a real winner from spiders with this. However the game still has some jankness, which was to be expected from a smaller studio but the passion and detail put into this world is unmistakable.
  5. Sep 10, 2019
    8
    The game is far from a 10 but I can't give it a "mixed" score either because for all it's junkiness it's still a good game and so far I feel vey positive about it.
    The game reminds me of first dragon age but with the fraction of the budget. Greedfall feels like a game that exists because the developer wanted to make it. It has the soul and the vibe of the older games, with it's jankiness
    The game is far from a 10 but I can't give it a "mixed" score either because for all it's junkiness it's still a good game and so far I feel vey positive about it.
    The game reminds me of first dragon age but with the fraction of the budget. Greedfall feels like a game that exists because the developer wanted to make it. It has the soul and the vibe of the older games, with it's jankiness and cut corners, which of course doesn't excuse the problems, but it makes them more acceptable in my eyes.
    And sure, it's a 2019 release but why does that even matter? Not every studio should be expected to push the technology or use the cutting edge stuff, and greedfall doesnt, it does well with what it has but nothing more, don't expect it to wow you with it's graphics but it has a fairly strong sense of style to it and mostly relies on it and the direction of its cutscenes and dialogs and visually dialogs are way more interesting than characters standing and staring at each other.

    Early game impressions:
    The bad: some of the writing makes sense only if a player character IS a player character, as in a blank page. Some of the reactions of De Sardet makes no sense giving they are living in this world and should have some knowledge and views on the matters and the factions they are dealing with, especially considering their position, title and the fact they have a set name and, sort of, personality.
    The dialogs feels a bit weird at times, with the classic bioware-style "i must be going" to finish almost every one of them
    The character creation is lacking and I don't understand why we can't give a first name to our character on creation. It's a bioware thing to have NPC address you by your surname or a title so I don't get why, it's a nitpick but hey, woulda been nice.

    The good:
    Characters discussing quest objectives on the go is a neat touch and makes your companions feel more "alive" while also making the objective known to the player in a more immersive way.
    Gear and gear customization for both stats and style, really nice touch.
    Cutscenes are lovely and nicely animated and well directed, and even the dialogs have some use of camera angles and movements to make them look more interesting.
    Having several ways of completing the quest is always welcomed in any rpg and greed fall has it.

    The alright:
    The combat looks fairly cool and is pretty fun, however it does suffer from the overal junkiness that is present in pretty much every aspect of the game. I do think it will become more of a specticle than a challenge as more options are open to the player. In short, feels good, but not a challenge so far.

    Conclusion:
    It's not gonna set the world on fire and isn't going to "wow" a player with it's combat or graphics, or even the story, it seems. But it's a fairly strong RPG on it's own merit, with a ton of heart and soul, which might not sound like much, or like something tangible even, is still something I welcome with an open arms in a year of life service games. A solid single player RPG with a more unique setting.

    It's a game that would benefit greatly from being the first in the series, the world looks interesting, the lore, the factions, the gameplay even, and I do hope there will be continuation with a bigger budget, as a new IP greedfall has a ton of potential.
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  6. Sep 10, 2019
    8
    Very good GDR game hold style
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  7. Sep 12, 2019
    8
    Great game! Combat is a bit hit or miss. But I really dislike the skilltree. This game is a story matters game hands down and doesnt seem to give much thought to the combat.
  8. Sep 12, 2019
    8
    Having so much fun. The reviewers on YouTube or with the media are bougie af.
  9. Sep 14, 2019
    8
    Genial juego de RPG. Presenta pequeños fallos a nivel gráfico, pero son totalmente perdonables debido a la cautivadora historia y a el gran abanico de posibilidades para superar las misiones. Tiempos de carga casi inexistentes. Sorpresón.
  10. Sep 15, 2019
    8
    Solid gameplay, if a bit confusing at first. The controls are very easy to learn and not as bad as some people say. Great visuals, beautiful scenary, challenging fights. For the people that complain about really hard bosses, there's an easy option. The character selection is very limited. The voice acting is very good. Overall, it is a great game for such a small company.
  11. Sep 17, 2019
    8
    great oldschool bioware-like RPG with a fresh setting and a pretty good story with a few twists and turns!
  12. Sep 30, 2019
    8
    Definitely fixing my rpg/exploring itch. It’s by no means perfect but I am so glad I got it as I have put in over 20 hours the last 2.5 days. Can’t wait to keep exploring!
  13. Oct 18, 2019
    8
    Greedfall is better game then i expected it to be. The story and the combat is what really surprised me the most, especially the cool cut scenes. Spiders pretty much have the best concepts for an RPG games to me, but just don't have all the resources to fully hit their mark. I believe that Greedfall is going to do well and their next RPG is going to be even better because of it!
  14. Dec 8, 2019
    8
    Beautiful story. Great companions. They are on the heels of BioWare. If Spiders keeps this direction they can take the top RPG spot.
  15. Apr 30, 2020
    8
    If you love RPGs you will like Greedfall. It doesn't have the depth of Dragon Age Origins or Outer Worlds. For example there isn't an advantage to using rifles or pistols, where normally one should provide you an advantage in range and other in speed. The only real advantage in speed you get is if you equip a revolver instead of a flintlock pistol, which would give you 5 shots off beforeIf you love RPGs you will like Greedfall. It doesn't have the depth of Dragon Age Origins or Outer Worlds. For example there isn't an advantage to using rifles or pistols, where normally one should provide you an advantage in range and other in speed. The only real advantage in speed you get is if you equip a revolver instead of a flintlock pistol, which would give you 5 shots off before needing to reload. On normal difficulty most of the bosses were pretty easy to beat with pistols - the exception being Nadaig Frasaman, which were actually challenging battles I needed to change tactics for. The strength of the game is in it's well fleshed out and unique world and cultures. I especially appreciated the depiction of the Teer Fradee Natives and their language, which felt realistic without romanticizing indigenous cultures. I also enjoyed the depiction of the unique Bridge Alliance. Special recognition for the voice acting of the protagonist and all the characters. If you have played all the other top RPGs like Dragon Age/Mass Affect/Fall Out and want something else to fill your time, this is a good game to take up your time. Just don't expect it to be as immersive as those games. Expand
  16. Jan 10, 2021
    8
    An awesome rpg that went under radar. Nice graphic and dialogs, funny companions and a good arays of enemies
  17. Feb 20, 2021
    8
    The game has it's flaws but at the end of the day it's a pretty good rpg game.
  18. Jun 28, 2020
    8
    Wonderful world, great story, lovable characters - an unforgettable adventure. Not a perfect, yet enjoyable game.

    Spiders RLZ!
  19. Sep 14, 2020
    8
    Greedfall is magnificent. It's felt like very smart guys developed it. They just didn't invent trash, where they didn't have budget, but overall it's very complex and enjoyable story. Mechanics are neat and nice, and I really hope, there gonna be a sequel.
  20. Jan 24, 2021
    8
    Greedfall is a 2019 action RPG by Spiders Games. Publisher is Focus Home Interactive. The game is set on a remote, magic-touched island, which the player will find protected by all kinds of supernatural beings
  21. Sep 26, 2019
    7
    So far so good, I think Greedfall is a '7' game that fits snugly between 'meh' titles like the Risen series, and solid titles like Dragon Age 2 and (the original) Witcher. I bump it up to an '8' because it is refreshing to get a game that doesn't rely on microtransactions, some kind of online/social component, or pay-to-win mentality that has taken over gaming. This is a single playerSo far so good, I think Greedfall is a '7' game that fits snugly between 'meh' titles like the Risen series, and solid titles like Dragon Age 2 and (the original) Witcher. I bump it up to an '8' because it is refreshing to get a game that doesn't rely on microtransactions, some kind of online/social component, or pay-to-win mentality that has taken over gaming. This is a single player game for people like myself who love to get immersed in a fantasy world by themselves.

    I'm still in the beginning stages of the game and I've been really impressed with the visuals - great lighting, great attention to detail, a lot of 'oooh that looks good' moments usually reserved for AAA titles. There are enough systems going on to qualify this as a robust RPG, though none of them (crafting, inventory-management, leveling, questing, combat, dialogue-choices) quite rise to the levels of the more popular franchises. They're all a bit clunky in their own way, but they all work as intended, and they're all there. The storytelling itself is actually quite good, with a solid story woven through the middle of a number of side-quests, and exploration is fun.

    This is an 'area exploration' game rather than an open world game - more in line with the earlier dragon age games or fable than the open worlds of later dragon age or witcher games (or any of the elder scrolls games) we've gotten used to. But this allows for more purposeful and creative design choices, and the exploration still works well.

    Combat is finicky for me so far - I'm pretty sure it's not supposed to be Souls-game challenging, yet because I keep forgetting what buttons do what, and the ease with which it is to die, it feels that challenging to me at the moment. Like all games, this will improve the more used to the controls I get. Just don't expect it to be a super smooth experience from the get-go, and don't be surprised if you get owned even in the combat training session. I was kind of hoping to go in guns blazing, but guns are just a side-thing, the real emphasis is on melee, even if you're devoted to being a gunslinger. I haven't tried magic yet.

    Overall, I'm pleased. I think it's overall value (given that people are saying the game lasts between 30 and 60 hours) is about ten dollars cheaper than where it's at, but we 'Western' RPG fans need our fix and Greedfall delivers that fix. It's not as challenging as a Souls game, it's not as robust as an Elder Scrolls or Witcher game, it's not as strategic as a Divinity or Pillars game - but it contains all of these elements, and does so in a fully-realized, beautifully-rendered world with a lot to offer.

    I can see Greedfall being Spiders equivalent to the original Witcher. Good enough to get our attention and get mostly good ratings, but a better introduction to a series that can only get better with time. If I were a betting man, I'd say that Spiders will have a Witcher 3 success somewhere down the road.

    Now, back to that boss that keeps owning me....

    EDIT (9/26): Now 21 hours in, I have good news and bad news. The good news is I feel like I'm only about halfway through, if that. The game has scope. The bad news is, this middle part is a real slodge. I am spending the vast majority of my time merely running back and forth between NPC's, in different areas of the map. Battle is actually fairly scarce. And to make matters worse, and why I'm dropping my initial score of '8' down to '7', is the fact that this 'looks' like an open world game, gorgeous vistas, amazing art all around, really - but the linear nature of the maps is frustrating. I can be heading straight toward the goal on my map, only to be confounded (for the millionth time) by a 'wall' of trees or mountains. We're in the open world era of RPGs now. This absolutely kills immersion and causes me to just quit the game more often than not, knowing that even getting to my destination simply means being told to go to another one. I should also point out that combat (the few times here and there that it occurs), is still fun, batman-style, but it's now overwhelmingly easy instead of overwhelmingly challenging as it was in the beginning.

    I'm still very happy about the lack of online necessity and micropurchases, so I still think this is an above-average game. But now I've got it at a '6' with the lack of online and microtransactions bumping it to a 7. I still want to see this through, but it has become repetitive and frustrating through these (what I'm assuming are) middle parts.
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  22. Sep 21, 2019
    7
    How much you get out of Greedfall will depend largely on how much you enjoy the story, for me it was the best part of the game and kept me consistently entertained throughout the 40 hours I spent with it. The combat, and RPG systems are also thoroughly enjoyable, but unfortunately they start to get very old towards the end of the game. Combat doesn't really change too much from the firstHow much you get out of Greedfall will depend largely on how much you enjoy the story, for me it was the best part of the game and kept me consistently entertained throughout the 40 hours I spent with it. The combat, and RPG systems are also thoroughly enjoyable, but unfortunately they start to get very old towards the end of the game. Combat doesn't really change too much from the first to the last hour, and the RPG mechanics that hands out hard earned and useful ability points which at first seem so vital, are far less impactful towards the end. Another thing of note is the world, it's a joy to explore each zone and discover the campsites and for an AA game the art direction is stunning, however towards the end you'll encounter missions that take you from one zone to another, this leads to most of your time being spent looking at loading screens as you fast travel to the campfire closest to your objective, running 20 meters then repeating. Other little niggles like repeated in door layouts and assets may break immersion for some, but they didn't bother me too much. If I'd reviewed the game at 20 hours I'd have had no qualms giving it an 8 maybe even a 9 as it captured that Bioware magic of old, however it failed to stick the landing. It's still well worth playing the conclusion of the story, but I felt like I was struggling towards that finish line. Expand
  23. Sep 30, 2019
    7
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands… And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care… except
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands…
    And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care…
    except for of course my character and my characters cousin…
    So naturally the game must rely on its gameplay… and thankfully this is where Greedfall shines.
    GreeFall very quickly reminded me of Dragon Age Origins with a slight hint of assassins creed and the witcher…
    As you progress the game youll gain a party with hteir own quests, you can equip them with better items and gear throughout your journey….
    structure wise the game is the same from start to finish.. run to a travel marker or campfire.. fast travel to the quest location.. run to the spot on the map while you fight enemies in between, listen to some boring dialog… rinse and repeat until you get to an exciting boss battle…
    If you’ve played 2 hours of GreedFall you’ve played all hours of greedfall… nothing changes.
    But there was just something about it that kept me hook, icouldnt put this game down…
    Im not quite sure what It is… but despite the gamplay not changing up, and the story being so boring.. I couldn’t help but want to see this journey through to its end…
    it had some sortve spell on me…
    Despite all of its problems..
    There are essentially 2 different section to the world.. city and forest…
    Every city, every forest look and feel nearly identical from the outside to the insides
    enemies are few and far between.. but the hook was there.. leveling up… dumping my skills into a tree, making my character stronger and stronger… which does bring me to the biggest issue I have with this game…
    Leveling here is painfully slow…
    Sadly you kind of have to stick to one thing and one thing only per playthrough…
    You cant have a character that can carry powerful weapons and have heavy armor for example.. you just cant…
    Due to how slow points are given for each of the 3 trees, you have to really specialize in one thing which I don’t mind too much… but that was until the game was basically forcing me to choose certain skilsl towards the end of the story.. youre forced to craft items only about 4 times in the story.. but still to craft those 4 items you have no choice but to dump two skill points into areas you may otherwise not care to build upon..
    If im a warrior I shouldn’t be forced to dump my skills into science if im not crafting potions the whole game…
    This breaks the otherwise feeling of freedom the game has…
    Youre free to treat character in this game any way youd like, there are no fail states to missions… if youre detected when youre told not to you just have to fight your way through and figure things out from there…
    But forcing you to spend your points in a game that rarely hands those points out just really bothered me.. if youre going to make item crafting necessary for story progression, you shouldn’t also tie it to a skill and force me to use my remapping crystals.
    All in all though GreedFall has so much potential…
    With more incentive to explore, less item binding to certain skills or at the very least more points to spend as you level and a better story I believe GreedFall 2 or whatever spyder decides to do next could be even better…
    I give GreedFall
    a 7/10
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  24. Nov 5, 2019
    7
    pretty good rpg game that was welcome in a time there were none to play. Well written but that tends to weigh down the gameplay, with the endless long dialogue sequences. The game will get repetitious after about 10 hours and thats where i dropped off
  25. Dec 27, 2019
    7
    First 20 hours were superb, but second 20 hours were boring AF. Game is more about story, less about game play.

    Pros: * Interesting story * Attracting setting * It is really role-playing Cons: * Combat is mediocre. It has dodge/parry mechanics, but feels dull * Small amount of different enemies * Too much of running here and there just to talk to people * Gay stuff, male
    First 20 hours were superb, but second 20 hours were boring AF. Game is more about story, less about game play.

    Pros:
    * Interesting story
    * Attracting setting
    * It is really role-playing

    Cons:
    * Combat is mediocre. It has dodge/parry mechanics, but feels dull
    * Small amount of different enemies
    * Too much of running here and there just to talk to people
    * Gay stuff, male companion was trying to date my male character
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  26. Aug 4, 2020
    7
    This review contains spoilers, click expand to view. Just finished. 30 hours. First 10 hours were interesting. Second 10 hours were very boring. Third set of 10 hours started off strong but the story was poorly fleshed out and it quickly became boring again.

    The game was just barely "not that bad" enough that I wanted to finish it. I think the ultimate narrative tries to make you feel like a bad person if you don't try to kick all the Europeans off the island. I think that's a bit immature. Nothing was going to stop the civilizations from expanding sooner or later. A desirable outcome would be a peaceful and mutually beneficial method of cultural integration. I didn't have that as an option in my play through.

    The focus of the whole game was to cure the Malicor. The game ended and the Malicor wasn't dealt with at all, despite being in direct contact with the "god" of the island. Maybe I just got a bad ending? I can stand behind most of my character's choices.

    Also, the waypoint system is laggy and often broken. Often adjusting way too late. The Quest system in general felt like it needed more time in the oven. Game had a lot of half baked features.

    I couldn't craft anything until maybe 7 hours in. I couldn't dodge roll until about 20 hours in. The level up system tries to hold you back instead of letting you grow freely. It limits your upgrades and therefore only gives you certain upgrade points every 5 levels or so. That's not fun. Voice acting was spotty. 30% of the time it was engaging and entertaining. The rest was either meh or sometimes even awkward.

    Combat was fine but felt like a downgrade from their last 2 games. Seemed bogged down with this game's level system. Graphics are the game's highlight in my opinion. Some of the game is undeniably beautiful. Although it felt strange that I didn't start seeing breathtaking landscapes and skylines until I was about 24 hours in. Kinda felt like they saved the best for too late in the game lol. I'll say 7/10 giving it the benefit of the doubt. Maybe I just had an unlucky play through.
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  27. Sep 11, 2019
    7
    A competent RPG which combines the aesthetics of Witcher and Dragon Age to create a game worth buying at a lower price. Interesting story and characters, a good use of a faction system and fun if a bit easy combat. while not the most graphically intensive game with some pretty bad facial animations I would defiantly recommend this game to anyone looking for a fun 30 hour long RPGA competent RPG which combines the aesthetics of Witcher and Dragon Age to create a game worth buying at a lower price. Interesting story and characters, a good use of a faction system and fun if a bit easy combat. while not the most graphically intensive game with some pretty bad facial animations I would defiantly recommend this game to anyone looking for a fun 30 hour long RPG adventure. if anything compared to other RPGs combining the colonial era with a fantasy setting, this game is at least better than games like Risen 2 and 3. Expand
  28. Nov 24, 2019
    7
    Greedfall is an AA title that gives hope to the RPG genre while missing a great oppurtunity to be outstanding. Between lovely graphics, outstanding story plots and way too much backtracking you will endeavour a 20 to 40 hr crusade to find out about your past and save the future.

    I ve been playing Greedfall on PS4 Pro with SSD and did not encounter any harsh framedrops although area
    Greedfall is an AA title that gives hope to the RPG genre while missing a great oppurtunity to be outstanding. Between lovely graphics, outstanding story plots and way too much backtracking you will endeavour a 20 to 40 hr crusade to find out about your past and save the future.

    I ve been playing Greedfall on PS4 Pro with SSD and did not encounter any harsh framedrops although area loading could be faster and is sometimes a bit annoying. The game runs smooth and the graphics are looking very decent. Some facial animations are off the beat and reminds us that this game comes from an AA only developer.

    The world of Greedfall consists of pretty assets but are re-used over and over. The world design is often flawed in my opinion when it comes to endless backtracking, sometimes useless quest markers and environments that are mostly dead beyond certain enemy encounters. Whereas the story telling deserves a plain 10 the backtracking is just horrendous delivering numerous A-B-A-B-A-B-A questlines that make you facepalm your head. Some quests can also kind of "softlock", e.g. you cannot enter a certain building with character A but you cannot swap out character A because you started another sidequest somewhen ago which you cannot cancel. Also necessary talent caps such as: you need science level 1 to produce a certain potion but you did not skill it and you do not have a companion that improves it, well... happy farming up to 3 more levels to unlock it. These are the worst ingame designs you can choose and well deserve are zero rating in my personal opinion.

    The class designs are very nice and play smooth. Also the character appearance in Greedfall is lovely and with much detail. There are also crafting elements ingame which I did not use at all in my playthrough. The sound atmosphere is outstanding. The developers did some great work on adding surround impressions where the overall soundtrack is a little bit lackluster and often too simple.

    Summarized I can say that Greedfall is a nice game that could ve been outstanding. The reduced price and maybe even on sale makes this game a worthy gem to pick. Some control mechanics are a bit sluggish and the quest-world-design is sometimes really bad still the atmosphere drives the game and the story plot is refreshing. On a second note I think that the story made me go on where gaming wise Greedfall falls a bit flat. All these points led me to a score between 6 and 8. 8 seemed just a bit too much in comparison to other genre candidates and 6 looks weaker then the game deserves.

    If you like story driven RPGs with nice character customizations and huge portions of detailed dialogue then Greedfall is yours to pick. I would suggest to grab it on a discount of 20-30%.
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  29. Oct 27, 2020
    7
    Bought this title for $15 on a whim... started off thinking it was a 6 at best, but after 30 hours in I have a hard time not giving it an 8. If you're waiting for DA4 like me, this is well worth it for less than $30 LIke everyone says, with a bit more money and time, this studio probably could've produced a 9/10 game with Greedfall. It would be SICK to see a fully open-world immersiveBought this title for $15 on a whim... started off thinking it was a 6 at best, but after 30 hours in I have a hard time not giving it an 8. If you're waiting for DA4 like me, this is well worth it for less than $30 LIke everyone says, with a bit more money and time, this studio probably could've produced a 9/10 game with Greedfall. It would be SICK to see a fully open-world immersive Greedfall 2 on PS5. There you go, Spider, challenge offered.

    Textures are quite good, and environment could be great if not so empty. The towns can be boring with LOTS of pointless, empty rooms and houses and lifeless NPC's. The outside world, while a sandbox, is **** beautiful. Scenery doesn't offer too much biodiversity (again I'm only 30 hrs in) but it is awestriking at times. Hats off to the devs on the outdoor enviro.

    Voice acting is overall very good, but with some obvious fails... like the 20-yr old NPC outside of the arena with Petrus' voice, that of a 60-yr old chronic smoker lol. The companions' voice actors did great and really helped me feel like i knew those characters. Also, the companions are decently interesting characters, so good writing there too.

    Combat - 6/10, monsters - 4/10. Most enemies, if not the usual bandits, just look like big grey mangy fluffballs. Hard to tell one monster from the other. Combat adds little that is new and you're unable to command your teammates AI or take control of them like in DAI.

    Score and music are amazing, really set the mood in some of the outdoor maps.

    Quests were quite surprising for a game with some obvious concessions on detail. The quests are far from the typical **** fetch-quests. In fact, the game compartments those fetches in some rare Witcher-esque contracts. Side quests generally have some solid story behind them and are well worth doing. THe side quests definitely impact some outcomes and decisions of the main story. I had as much fun on most of these sidequests as with the WItcher series.

    Crafting, decisions, character building, romance options, all there... just not in such a robust model as you're used to from bigger RPG **** wait what'd i say?! i meant TITLES. yeah no **** in this game.

    Go and check it out on a budget, tame your expectations, and you'll be quite pleased.
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  30. Sep 11, 2019
    7
    First of all I wish ppl would stop giving games a 10 score. A 10 score should be a genre defining game that sets a trend for future games and those types of games are rare.

    Ok onto Greedfall. Overall the game is good, with graphics, choices, companions and the quests are interesting as with the enemies/creatures. The voice acting is solid and for such a small team making this all I
    First of all I wish ppl would stop giving games a 10 score. A 10 score should be a genre defining game that sets a trend for future games and those types of games are rare.

    Ok onto Greedfall. Overall the game is good, with graphics, choices, companions and the quests are interesting as with the enemies/creatures. The voice acting is solid and for such a small team making this all I can say is well done to them.

    Combat, animations feel heavy and clucky to me whereas I prefer what Ubisoft did with Odyssey with the combat as Odyssey combat feels more fluid and more reactive when you press a button.

    The other problem I ran into was the quests don't tell you what level you need to be to complete it so I ended up facing enemies with skulls above their head during a quest which I might have avoided until I levelled up or improved my armor or weapons. This kind of information would have been helpful as it would give me the choice whether or not to attempt the said quest or not rather than being half way into a quest and then facing overpowered enemies.

    So overall not too bad a game but for me needs some improvements in combat, animations and a notificaton on what level are quests compared to your level or armor.
    Expand
Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 0 out of 37
  1. Nov 19, 2019
    70
    Ultimately, GreedFall is another step forward for Spiders and is its strongest entry to date. Its previous releases may elicit some skepticism, but GreedFall, while not perfect, is a welcome addition to the gaming canon. It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
  2. CD-Action
    Oct 25, 2019
    70
    GreedFall won’t win over those who can’t stand certain gameplay half-measures and lack of polish but those who are not opposed to playing budget games should enjoy it just fine. [12/2019, p.44]
  3. Sep 30, 2019
    82
    Even though it resembles other WRPGs that came before it, GreedFall is a solid gaming experience for those wanting a choice-heavy narrative.