User Score
7.6

Generally favorable reviews- based on 504 Ratings

User score distribution:
  1. Negative: 55 out of 504
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 24, 2019
    10
    By far one of the best games I have played in years and I always buy the best rpg titles. Days gone didn't keep me intrigued or this immersed in the game for even half the time that greedfall has. One of the best rpg games I have ever played hands down.
  2. Oct 1, 2019
    10
    So fun and fast paced only gripe not as challenging as previous spiders games.
  3. Aug 16, 2020
    0
    awful graphics, mechanics and the story. Everything is totally awful, skill tree is such a pain!
  4. Nov 12, 2020
    2
    Very boring, unfortunately. It's actually one of the only games I've not felt like going back to after trying once. Combat is about the same as Lords of the Fallen, but faster and with less or the same collision, though maybe a bit better than Mortal Shell. Controls for dodge and sprint are silly
  5. Jan 12, 2022
    10
    I put off playing this game simply because I had never heard of the developer, Spiders. When I finally picked it up, I was blown away by how great this game was. I've heard it compared to Bioware games of old and I 100% agree. I find this game to be a masterpiece in every regard. My expectations were low, and thus this game exceeded them in every way.

    I've decided to purchase some
    I put off playing this game simply because I had never heard of the developer, Spiders. When I finally picked it up, I was blown away by how great this game was. I've heard it compared to Bioware games of old and I 100% agree. I find this game to be a masterpiece in every regard. My expectations were low, and thus this game exceeded them in every way.

    I've decided to purchase some prior Spiders RPGS to support the developer Spiders (Bound by Flame; Mars War Logs; and The Technomancer). I have not played these games yet and am well aware that their quality will likely be much less than Greedfall's, but I was so impressed with Greedfall that now I want to support Spiders at all costs.
    Expand
  6. Sep 19, 2020
    5
    I really liked this game, as it had a real Mass Effect feel to it. However, the pockmarks really come out after 10 or so hours in. You notice all the homes are the same, and all the palaces are the same, and all the portraits and paintings on the walls are the same. It feels eerily empty, as towns have very few people in them.

    This game really feels like it needed more time to be
    I really liked this game, as it had a real Mass Effect feel to it. However, the pockmarks really come out after 10 or so hours in. You notice all the homes are the same, and all the palaces are the same, and all the portraits and paintings on the walls are the same. It feels eerily empty, as towns have very few people in them.

    This game really feels like it needed more time to be finished. There are so few bad guys, and the faces are downright PS3 era. The story is engaging enough, and the controls are tight. It's on PS Now, and to be honest, I wouldn't recommend anyone play it outside that service.
    Expand
  7. Oct 16, 2019
    5
    This is a decent game but one specific combat mechanic completely ruins it to the point that I’m done playing it. When combat starts there’s a small unspecified area around the enemies that, if you cross the invisible line, it instantly resets the enemies health and armor. Sometimes it’s so small that you go 20 yards away from the initial encounter and it resets. When you come up on aThis is a decent game but one specific combat mechanic completely ruins it to the point that I’m done playing it. When combat starts there’s a small unspecified area around the enemies that, if you cross the invisible line, it instantly resets the enemies health and armor. Sometimes it’s so small that you go 20 yards away from the initial encounter and it resets. When you come up on a group of 5 beasts the charge, and you’re rolling and dodging while setting traps and attacking, you inevitably cross the line and all of your ammo and resources used have been completely wasted. This happens over and over again throughout the game and it’s completely infuriating. Whoever came up with this idea should never be involved with making an action game ever again. Like I said, it’s a decent game, I’d say around an 8 but this violently stupid mechanic not only instantly kills the fun but makes me just turn the game off. 5/10 Expand
  8. Sep 21, 2019
    7
    How much you get out of Greedfall will depend largely on how much you enjoy the story, for me it was the best part of the game and kept me consistently entertained throughout the 40 hours I spent with it. The combat, and RPG systems are also thoroughly enjoyable, but unfortunately they start to get very old towards the end of the game. Combat doesn't really change too much from the firstHow much you get out of Greedfall will depend largely on how much you enjoy the story, for me it was the best part of the game and kept me consistently entertained throughout the 40 hours I spent with it. The combat, and RPG systems are also thoroughly enjoyable, but unfortunately they start to get very old towards the end of the game. Combat doesn't really change too much from the first to the last hour, and the RPG mechanics that hands out hard earned and useful ability points which at first seem so vital, are far less impactful towards the end. Another thing of note is the world, it's a joy to explore each zone and discover the campsites and for an AA game the art direction is stunning, however towards the end you'll encounter missions that take you from one zone to another, this leads to most of your time being spent looking at loading screens as you fast travel to the campfire closest to your objective, running 20 meters then repeating. Other little niggles like repeated in door layouts and assets may break immersion for some, but they didn't bother me too much. If I'd reviewed the game at 20 hours I'd have had no qualms giving it an 8 maybe even a 9 as it captured that Bioware magic of old, however it failed to stick the landing. It's still well worth playing the conclusion of the story, but I felt like I was struggling towards that finish line. Expand
  9. Jan 5, 2021
    2
    Ugly, boring with clunky broken and laggy combat, overpowered enemies and just plain garbage.. a terrible dragon clone that just foest work right at all..the only saving grace is that I got it for free from ps+.. because not only is it not worth any money, I think the developer should pay us to play it.
  10. Apr 1, 2021
    9
    By far, one of the very BEST RPGs I've ever played in my whole life! Good combat, amazing graphics and atmosphere, very original setting and premise. But the star of the show here is the superb writing. This game has by far some of the best written quests I've ever seen since The Witcher 3. There's no dumb bloated fetch quests here, only high quality content.

    Don't let these dumb
    By far, one of the very BEST RPGs I've ever played in my whole life! Good combat, amazing graphics and atmosphere, very original setting and premise. But the star of the show here is the superb writing. This game has by far some of the best written quests I've ever seen since The Witcher 3. There's no dumb bloated fetch quests here, only high quality content.

    Don't let these dumb mainstream reviews stop you from playing one of the very best RPGs we have nowadays!
    Expand
  11. Oct 25, 2020
    10
    A game with unique style. It is an action RPG set in a 17th century like fantasy setting and deals with colonization and different nations political relations to each other. You are a Legate of the Merchant Congregation sent to the colonized land / island of Teer Fradee along with your cousin who will be the Governor (He is more of a little brother and best childhood friend). Your positionA game with unique style. It is an action RPG set in a 17th century like fantasy setting and deals with colonization and different nations political relations to each other. You are a Legate of the Merchant Congregation sent to the colonized land / island of Teer Fradee along with your cousin who will be the Governor (He is more of a little brother and best childhood friend). Your position as legate can be described as diplomat, scout / explorer, solver of issues and deal maker. Lets start with the story. It is refreshing and engaging. It has some good twists and all mayor nations that colonized the land have different goals or worldviews. You will see the best and worse of them. I especially like that your actions have meaning or influence. Be it your reputation with your companions that wont agree with all your choices or the reputation with the other nations. You must try to appeal to everyone and it is sometimes like to juggle with sharp objects while being blindfolded. There will be conflicts of interest to solve and decisions to make. Without supporting you will not get support;-). After the conclusion the game will give you the resolve to mayor and minor actions and what happened to the characters and important NPCs. Be warned to carefully rethink what you do. I like the actual diplomatic stuff. The quest are sometimes favors, getting support or exchanges. You will be tricked or be the trickster, make your own plots and schemes while being involved in other peoples schemes or exploited by them. It is however not black and white as there are factions inside the mayor nations that have different opinions or goals. Another part is the exploration of the semi open world. You travel across multiple maps while you explore the island. There is a lot to discover. Be it loot, shrines that give you extra skill points or new locations. I like the art style and graphics. However I must made the statement that the developer is not a AAA one so this is not system seller performance but I came to the conclusion that it does not need to be and it would be unfair to demand it. I like my companions which have their own goals and side quest. Some are romanceable and all are believable and well written. The gameplay is good but has some rough edges. It took me some time to get used to the controls and getting some abilities is really helpful. It has the old style of character development that you cant learn all abilities. Warning: You cant use the best items in each class when you did not level the correct abilities. The ability tree has 3 branches. First are skills that allow you to use certain types of skills and define your role as warrior, mage or technician. It is only restricted in a way that you cant learn the highest tier of all roles. You can have cross class set ups like a warrior that can use magic or set traps like a technician. I used a mage that has pistols and riffles as back up. A fair warning is that spending to many points in different abilities weakens your character or it takes longer to get more out of them. Talents are the second branch and are gained every 5 levels. These are important and should be spend carefully. These contain your interactions with the world like charisma (for persuasion), lockpicking, crafting, alchemy, intuition and vigor. All are useful and the developer cared that non is irrelevant. While charisma is more helpful in conversations intuition is also common. Lockpicking is more common than alchemy which is still often used to open paths to unreachable places. Vigor lets you reach hidden areas and the two crafting skills are equally important to archive some goals. You can craft, buy or with luck loot items that improve a talent by 1 point. Never sell those and store them for the occasion. The third tree is attributes and you get 1 point each 4 (or3?) levels. These have passive bonuses and determine what class of weapons and armor you can wear. Plan carefully before you use them as dividing into to many branches is making you weaker. There is of cause the option to re-spend all points with an item. Another point is that there is faction clothing. You need to sneak sometimes into forbidden places and can alternatively dress your party in these clothes to walk inside without questions asked by the guards. All of this is excellent integrated in the game as you have nearly always multiple approaches. Force your way in, bribing, smooth talking, exchange of favors, sneak in, find (hidden) documents / letters / evidence or having the right party member in your group. Last one helped enormous and only 1 time failed in my play-trough. There are some negatives. Some small glitches that are not serious and one crash. It is not a AAA title and I rated it properly because of it. Would still be a really good game without this. Overall this is a refreshing and entertaining game. I like the setting, ideas and game mechanics. Will maybe a forgotten game because it is not a AAA one. Expand
  12. Mar 9, 2020
    4
    Evade with x?, run with holding x?, L3 makes you croutch? Parry with o?, shooiting with d pad? and worse, pause with L1? and the trigger buttons need to be pressed all the way through to even register L2/R2? while the camera sensitivity needs to be turned down to a minimum or else you have a very wonky camera movement , who the heck was thinking that remapping all the basic commands for aEvade with x?, run with holding x?, L3 makes you croutch? Parry with o?, shooiting with d pad? and worse, pause with L1? and the trigger buttons need to be pressed all the way through to even register L2/R2? while the camera sensitivity needs to be turned down to a minimum or else you have a very wonky camera movement , who the heck was thinking that remapping all the basic commands for a video game was a great idea? And no means to change the button mapping ? who came with that idea?

    The Game is far from being fluid, or integrated.. its a horrible mess when it comes to controls and i havent even started with grafics and story .
    Expand
  13. Sep 30, 2019
    7
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands… And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care… except
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands…
    And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care…
    except for of course my character and my characters cousin…
    So naturally the game must rely on its gameplay… and thankfully this is where Greedfall shines.
    GreeFall very quickly reminded me of Dragon Age Origins with a slight hint of assassins creed and the witcher…
    As you progress the game youll gain a party with hteir own quests, you can equip them with better items and gear throughout your journey….
    structure wise the game is the same from start to finish.. run to a travel marker or campfire.. fast travel to the quest location.. run to the spot on the map while you fight enemies in between, listen to some boring dialog… rinse and repeat until you get to an exciting boss battle…
    If you’ve played 2 hours of GreedFall you’ve played all hours of greedfall… nothing changes.
    But there was just something about it that kept me hook, icouldnt put this game down…
    Im not quite sure what It is… but despite the gamplay not changing up, and the story being so boring.. I couldn’t help but want to see this journey through to its end…
    it had some sortve spell on me…
    Despite all of its problems..
    There are essentially 2 different section to the world.. city and forest…
    Every city, every forest look and feel nearly identical from the outside to the insides
    enemies are few and far between.. but the hook was there.. leveling up… dumping my skills into a tree, making my character stronger and stronger… which does bring me to the biggest issue I have with this game…
    Leveling here is painfully slow…
    Sadly you kind of have to stick to one thing and one thing only per playthrough…
    You cant have a character that can carry powerful weapons and have heavy armor for example.. you just cant…
    Due to how slow points are given for each of the 3 trees, you have to really specialize in one thing which I don’t mind too much… but that was until the game was basically forcing me to choose certain skilsl towards the end of the story.. youre forced to craft items only about 4 times in the story.. but still to craft those 4 items you have no choice but to dump two skill points into areas you may otherwise not care to build upon..
    If im a warrior I shouldn’t be forced to dump my skills into science if im not crafting potions the whole game…
    This breaks the otherwise feeling of freedom the game has…
    Youre free to treat character in this game any way youd like, there are no fail states to missions… if youre detected when youre told not to you just have to fight your way through and figure things out from there…
    But forcing you to spend your points in a game that rarely hands those points out just really bothered me.. if youre going to make item crafting necessary for story progression, you shouldn’t also tie it to a skill and force me to use my remapping crystals.
    All in all though GreedFall has so much potential…
    With more incentive to explore, less item binding to certain skills or at the very least more points to spend as you level and a better story I believe GreedFall 2 or whatever spyder decides to do next could be even better…
    I give GreedFall
    a 7/10
    Expand
  14. Sep 16, 2019
    8
    This is a flawed game. Facial animations are not great and poorly aligned with dialog. Movement when trying to open a chest can be a little janky. I've seen a couple of minor graphics glitches. I once saw some dialog that spoiled something I hadn't actually encountered. The UI, and fast travel in particular is a pain (I hate that they give me a list of fast travel locations instead ofThis is a flawed game. Facial animations are not great and poorly aligned with dialog. Movement when trying to open a chest can be a little janky. I've seen a couple of minor graphics glitches. I once saw some dialog that spoiled something I hadn't actually encountered. The UI, and fast travel in particular is a pain (I hate that they give me a list of fast travel locations instead of showing me a map with them, but love that they indicate which fast travel location is closest to my current quest destination).

    That said, I'm also enjoying it quite a bit. The quest lines are telling interesting stories and that your official job is diplomat gives you an opening to some interesting quest ideas. I chuckled a bit when, after setting up a meeting between two other factions, I was politely told to leave while they actually negotiated because I wasn't part of either faction. The voice acting is pretty good and I like that every group is at least a little shady. The skill tree is fun, if nonsensical (it is really that much harder to fire a rifle than a pistol? - I'm pretty sure historically, rifles came first). The Attribute and Talent advancement always have me debating, Talents, in particular, are a difficult decision because all are so useful.

    I would not recommend this for anyone expecting a post-Witcher 3 level of graphics, but if you're willing to look past its flaws, this is a very fun game.

    I bought this almost on a whim and did not expect to finish it. However, it has really pulled me in and I fully expect to complete the game.
    Expand
  15. Oct 10, 2020
    8
    A very good game. Nothing incredibly memorable, but I still found it very enjoyable.
  16. Apr 14, 2020
    10
    I just have to Say,wow,One of the best RPG of this generation...all the negative reviews are from people without a brain,the ONLY problem they repeat the assets a lot of time,buy OK,if you like a good story, great narrative, great environments and graphics and performance,good combat,don t have an Open world,but have a great size and fun to explore,not to Many anoying thing to do,likeI just have to Say,wow,One of the best RPG of this generation...all the negative reviews are from people without a brain,the ONLY problem they repeat the assets a lot of time,buy OK,if you like a good story, great narrative, great environments and graphics and performance,good combat,don t have an Open world,but have a great size and fun to explore,not to Many anoying thing to do,like Ubisoft games nowdays,buy this,is great game. Expand
  17. Aug 4, 2020
    7
    This review contains spoilers, click expand to view. Just finished. 30 hours. First 10 hours were interesting. Second 10 hours were very boring. Third set of 10 hours started off strong but the story was poorly fleshed out and it quickly became boring again.

    The game was just barely "not that bad" enough that I wanted to finish it. I think the ultimate narrative tries to make you feel like a bad person if you don't try to kick all the Europeans off the island. I think that's a bit immature. Nothing was going to stop the civilizations from expanding sooner or later. A desirable outcome would be a peaceful and mutually beneficial method of cultural integration. I didn't have that as an option in my play through.

    The focus of the whole game was to cure the Malicor. The game ended and the Malicor wasn't dealt with at all, despite being in direct contact with the "god" of the island. Maybe I just got a bad ending? I can stand behind most of my character's choices.

    Also, the waypoint system is laggy and often broken. Often adjusting way too late. The Quest system in general felt like it needed more time in the oven. Game had a lot of half baked features.

    I couldn't craft anything until maybe 7 hours in. I couldn't dodge roll until about 20 hours in. The level up system tries to hold you back instead of letting you grow freely. It limits your upgrades and therefore only gives you certain upgrade points every 5 levels or so. That's not fun. Voice acting was spotty. 30% of the time it was engaging and entertaining. The rest was either meh or sometimes even awkward.

    Combat was fine but felt like a downgrade from their last 2 games. Seemed bogged down with this game's level system. Graphics are the game's highlight in my opinion. Some of the game is undeniably beautiful. Although it felt strange that I didn't start seeing breathtaking landscapes and skylines until I was about 24 hours in. Kinda felt like they saved the best for too late in the game lol. I'll say 7/10 giving it the benefit of the doubt. Maybe I just had an unlucky play through.
    Expand
  18. Feb 7, 2022
    6
    If anyone writes "this is the best rpg ever" and so on, it probably was their first rpg or even worse, their first game ever... it certainly is NOT the best! Maybe average and considering the studio and manpower behind it, clearly understandable.

    Since I've played Technomancer on PS4 from the same developer and even played the "enhanced" Greedfall on a PS5 with the upgraded Version, I
    If anyone writes "this is the best rpg ever" and so on, it probably was their first rpg or even worse, their first game ever... it certainly is NOT the best! Maybe average and considering the studio and manpower behind it, clearly understandable.

    Since I've played Technomancer on PS4 from the same developer and even played the "enhanced" Greedfall on a PS5 with the upgraded Version, I stopped playing this game around 10 hours as EVERYTHING felt like Technomancer, but within a different setting. I am sorry to say that everything just feels like 50% of what an Dragon Age or "bigger" productions deliver. Graphics, Gameplay, RPG-Elements, feeling of the world, etc.

    It's not a bad game, it's unfortunately just a boring game as everything becomes so fast repetitive that it's just not interesting or fun in any aspect - it wants to be somehow a great game and tries to resemble the big players allot, but it doesn't reach. It's clunky, feels like an early PC-RPG and this island is fractured in thousands of tiny areas that of course have loading screens and everywhere traveling points you have to use if you want to leave that area.

    I'm not a fan of Greedfall and I won't continue playing - maybe if I hadn't finished Technomancer till the end. Sorry spiders, I was really looking forward to this title as Indi-Developer usually do things different then the mainstreamers - unfortunately, you tried to be mainstream and lost all the charm Greedfall might have gotten.
    Expand
  19. Sep 15, 2019
    8
    Acima do esperado, para um jogo desenvolvido por uma empresa gamer de menor porte, gostei do modo de combate, suporte a língua do meu país.Poderia melhorar o drama da história.
  20. Jan 9, 2021
    6
    I have played a few of this developers ARPG before. Mar War Logs had some potential. Technomancer a fun game ruined almost by the severe amount of back tracking. Bound in Flame utter dated low effort crap. So how does Greedfall measure up? It ticks all the ARPG boxes even the worst ones. Like when you kill a few people out of the complete way the faction automatically know you have doneI have played a few of this developers ARPG before. Mar War Logs had some potential. Technomancer a fun game ruined almost by the severe amount of back tracking. Bound in Flame utter dated low effort crap. So how does Greedfall measure up? It ticks all the ARPG boxes even the worst ones. Like when you kill a few people out of the complete way the faction automatically know you have done it type BS.

    The game looks visually PS3/360 dated. With the PS2/XB looking characters models more so. The 17th century vibe in a fantasy world really doesn't do it for me, but maybe they picked the pirate era to mix it up with magic, melee and guns. Or maybe these developers like DIshonored a lot? Risen 2 had a pirate theme so not many games set in this era. AC Blackflag is totally different type of game to an APRG.

    Combat is functional, but at least it is not Elex, Gothic, Risen bad I suppose? Story writing characters, blah, blah, blah. Things going on that I couldn't care less about. Middle of the road gaming experience not bad, not good. Much like my Outer Worlds experience as in no bite, no oomph, no magic.

    Another free drop on the PSN+ paid service. Best I'd could say it's ok-ish, but a bit dated.
    Expand
  21. Sep 19, 2020
    8
    This game is ok I just wish the story would be longer. The story left me so many mixed feelings after the end
  22. Oct 4, 2020
    10
    Just begun this game a few w/e’s ago & it reminds me, very nostalgically of Skyrim. I only play RPGs & since the Witcher 3 there’s no games of any interest out. Then I found this & unexpectedly, I love it, a new gaming home that’s rich in stories, landscapes, adventure, lore & magical, scary realms. Love this game.
  23. Nov 3, 2020
    6
    Greedfall is a good idea and a diamond in the rough.

    The graphics of Greedfall are done a disservice by the early hours. The opening hours of the game see you in a labyrinthine town that suffers from blandness and an irritating design. However later in the game the wilderness to be explored is actually quite beautiful, but again becomes bland after a while. Essentially it seems that
    Greedfall is a good idea and a diamond in the rough.

    The graphics of Greedfall are done a disservice by the early hours. The opening hours of the game see you in a labyrinthine town that suffers from blandness and an irritating design. However later in the game the wilderness to be explored is actually quite beautiful, but again becomes bland after a while. Essentially it seems that Greedfall could have benefitted from a smaller and more diverse experience. Added to this are my frustrations at regularly not being able to traverse obstacles that a simple jump could overcome. There are a variety of armours in the game, but they really lack diversity, with the same problem befalling the character creation at the beginning of the game which is quite paltry.

    The story of Greedfall is befitting of the character you play as, a diplomat. This is also the downfall of the game, as the game is absolutely stuffed with dialogue and side quests to the point of tedium. The game also tries to implement a choice system, wherein you can approach missions in a variety of ways such as stealth, diplomacy or combat. Unfortunately this is a rather tired concept we’ve seen spanned across several decades of gaming now, and Greedfall feels more like it’s mimicking better games than it is being innovative with its choices. The concept of befriending and striking a balance between how each group perceives you is good in theory, however I often found myself just doing whatever completed the mission fastest, regardless of the cost, which weren’t very noticeable.

    The gameplay of Greedfall is a strange concept and I have mixed feelings about it. The combat offers some good variety of the usual tropes such as magic, swordplay and gunplay. The problem I have with the gameplay is how unresponsive and sluggish it can be. The running animation tends to be a split second behind my input, making simple acts such as turning a corner rather difficult at times. One thing that I found myself getting very irritated at was how easily my character was knocked over by an attack, slowing down the combat quite a lot.

    It’s understandable that as a diplomat the game involves substantial dialogue, however this can be a bit much for my liking. A lot of the missions involve going back and forth between different characters to question and report to them. This can be a very monotonous experience. Greedfall also suffers from a bit of grinding tedium in order to acquire a variety of skills.

    Essentially, Greedfall isn't afraid to waste your time. You will be doing many monotonous fetch quests as part of this game, and that's just the main quest line. I find it hard to recommend side quests when the main questline isn't even that interesting the first time around. Even in 2011's Skyrim the main questline captures your interest with the dragons. Greedfall almost seems afraid to branch out, as there are demons and monsters in the game, so it's not exactly trying to stick to realism.

    Overall, Greedfall is a game that would have been quite momentous had it not succeeded many powerful games such as Skyrim, Witcher, Dragon Age, Dark Souls and Assassin’s Creed, to name a few. For a 2019 game it can feel more like a remaster of a 2009 game in terms of gameplay mechanisms. Much of the game feels like it has been padded out. Developers need to learn that a solid 15 hours is much better than 30 hours of mostly filler. If you’re an avid RPG player awaiting a new release, this could plug the gap, however there are many better option out there and Greedfall falls too firmly in the middle to be memorable for me.
    Expand
  24. Jul 24, 2022
    8
    I just completed a 52 hours walkthrough of Greedfall. The experience was fun and engaging ! I did almost all of the side quests and they are worth it. The story is really well told, the music is good, most of the environments look beautiful. Overall, this is a really great product ! However, there is some jankiness, a lack of poilsh and a lack of variety among the enemies types. I stillI just completed a 52 hours walkthrough of Greedfall. The experience was fun and engaging ! I did almost all of the side quests and they are worth it. The story is really well told, the music is good, most of the environments look beautiful. Overall, this is a really great product ! However, there is some jankiness, a lack of poilsh and a lack of variety among the enemies types. I still give Greedfall a well deserved 8/10 as it stands out with its quality, the relevant choices in the dialogues, the leveling system, etc...If you expect a good AA game, you won't be disappointed ! Expand
  25. Oct 27, 2020
    7
    Bought this title for $15 on a whim... started off thinking it was a 6 at best, but after 30 hours in I have a hard time not giving it an 8. If you're waiting for DA4 like me, this is well worth it for less than $30 LIke everyone says, with a bit more money and time, this studio probably could've produced a 9/10 game with Greedfall. It would be SICK to see a fully open-world immersiveBought this title for $15 on a whim... started off thinking it was a 6 at best, but after 30 hours in I have a hard time not giving it an 8. If you're waiting for DA4 like me, this is well worth it for less than $30 LIke everyone says, with a bit more money and time, this studio probably could've produced a 9/10 game with Greedfall. It would be SICK to see a fully open-world immersive Greedfall 2 on PS5. There you go, Spider, challenge offered.

    Textures are quite good, and environment could be great if not so empty. The towns can be boring with LOTS of pointless, empty rooms and houses and lifeless NPC's. The outside world, while a sandbox, is **** beautiful. Scenery doesn't offer too much biodiversity (again I'm only 30 hrs in) but it is awestriking at times. Hats off to the devs on the outdoor enviro.

    Voice acting is overall very good, but with some obvious fails... like the 20-yr old NPC outside of the arena with Petrus' voice, that of a 60-yr old chronic smoker lol. The companions' voice actors did great and really helped me feel like i knew those characters. Also, the companions are decently interesting characters, so good writing there too.

    Combat - 6/10, monsters - 4/10. Most enemies, if not the usual bandits, just look like big grey mangy fluffballs. Hard to tell one monster from the other. Combat adds little that is new and you're unable to command your teammates AI or take control of them like in DAI.

    Score and music are amazing, really set the mood in some of the outdoor maps.

    Quests were quite surprising for a game with some obvious concessions on detail. The quests are far from the typical **** fetch-quests. In fact, the game compartments those fetches in some rare Witcher-esque contracts. Side quests generally have some solid story behind them and are well worth doing. THe side quests definitely impact some outcomes and decisions of the main story. I had as much fun on most of these sidequests as with the WItcher series.

    Crafting, decisions, character building, romance options, all there... just not in such a robust model as you're used to from bigger RPG **** wait what'd i say?! i meant TITLES. yeah no **** in this game.

    Go and check it out on a budget, tame your expectations, and you'll be quite pleased.
    Expand
  26. Jul 12, 2021
    1
    Дизайн уровней, управление, диалоги, графика, сомнительные механики. Была Надежда на сюжет, но и здесь мимо. Жаль потраченного времени.
  27. Nov 2, 2019
    10
    This game is awesome! It's very well made as I haven't encountered any bugs playing. The story is epic and the voice acting very well done. Reminds me of Witcher 3 and AC Odessey in the regard of entertaining content.
    Get this!
  28. Oct 10, 2019
    9
    Thank you Spiders. I've been looking for a new RPG for a while and gave me just what I need. This is a story worth telling. The world is very interesting, the graphics beautifully done, the voice acting top shelf and the sound is enchanting. While there are a few graphics glitches and a few times you can get story dialog before you should, overall this is an Excellent RPG. You wereThank you Spiders. I've been looking for a new RPG for a while and gave me just what I need. This is a story worth telling. The world is very interesting, the graphics beautifully done, the voice acting top shelf and the sound is enchanting. While there are a few graphics glitches and a few times you can get story dialog before you should, overall this is an Excellent RPG. You were looking to fill the shoes BioWare left behind, I say you have accomplished that goal as this game exceeds the quality and story of Dragon Age Origins and Dragon Age 2. I'm happy to have supported this studio and their excellent game. I look forward to what you have in store in the future. Expand
  29. Feb 10, 2021
    9
    gráficos bons , personagens carismáticos, combate aceitável embora tenha alguns defeitos e decisões que influenciam na historia um bom prato para quem já jogou jogos como the witcher e dragon age
  30. Apr 8, 2020
    6
    This review contains spoilers, click expand to view. Looking past whether this game was or wasn't developed by a well-financed/reputable team, I can comfortably say that this game has been a thoroughly pleasant and surprisingly enjoyable experience. If nothing else, I can say that Greedfall far outshines other games from Spiders and Focus, and would likely prove an enjoyable experience for those who enjoy their Bioware-style RPGs to be balanced in their approaches towards parties/companions, and towards story and combat. There is something here for anyone who has ever enjoyed a third-person RPG in the past. However, there are also a number of grievances I have with this game that make it utterly frustrating to play, and so my playthrough of Greedfall is rife with undeniably enjoyable moments, but also incredibly frustrating experiences that leave me slack-jawed while asking myself "What the hell is with this game?"

    Greedfall shines in a number of places that I appreciate, yet is flawed in a comparable number of ways. It suffers from some issues with presentation - the graphics seems a bit outdated for the current era, and facial animations aren't necessarily believable. However, some of the vocal performances here are utterly outstanding, and it has been a long time since a video game brought me to the verge of tears with the authenticity behind some of its performances (definitely not all of them, though). Of course, there are moments where the dialogue is hilariously banal, and the captions possess countless spelling and grammar mistakes - however, the lack of polish in those areas didn't necessarily diminish the overall experience for me.

    I found that Greedfall had a fairly slow start - the beginning of my journey felt somewhat unengaging, and was reminiscent of the slow-moving starting hours of Fable 3 (perhaps because the voice actor for your main character [if he is male], De Sardet, sounds somewhat like Nicolas Hoult, who played Fable 3's male protagonist). Comparisons to Fable 3 end there, however - the melee combat, while seeming a bit stiff at first, was something I found myself warming up to and enjoying after a few hours. And even though this game may leave you feeling a little annoyed by the various busywork quests you get sent on, this game has far more good about it than the minor annoyances I've mentioned. Oddly, though, there are moments in some of these quests where I am suddenly transported somewhere related to the quest, or a quest's outcome that I thought I had control over ended in an astoundingly annoying and puzzling way. The phrase "What the ****?" passed my lips countless times through my playthrough, and I cannot fathom the weird lack of fulfillment some of these quests left me with.

    The game tends to open up quite a bit when you reach Teer Fradee, and allows you much more freedom in how you approach quests and areas you wish to explore. I found that I felt quite powerful after doing hours and hours of exploring, yet still felt somewhat challenged in combat as I returned to the main quest at my leisure. Furthermore, this game (so far, as far as I can tell) is not impeded by the usual fantasy-RPG issues of long load times or massive graphical stutters. The story is also quite gripping at times, and while I cannot comment on the believability of its overarching sociopolitical commentary, the story and characters proved interesting enough for me to care about them. While Kurt, Siora, Aphra, Vasco and Petrus have yet to prove as memorable to me as Alistair Theirin, Garrus Vakarian, Morrigan or Ashley Williams, I remember their names and some of their defining traits.

    Amidst my praise, however, I have a major problem with this game: Ultimately, much of Greedfall's mid- to end-game relies on you running around performing busywork and appeasing governors. This makes for a sense of futility, as the sense of control you might have over the events of the game seems to slip through your fingers all the time. While some players may enjoy the realism of a setting like this, I cannot help but be puzzled by the seemingly haphazard nature of the plot, some of the quests, and a severe lack of clarity when it comes to what Greedfall was asking me to do.

    Overall, Greedfall's more polished mechanics engaged me enough to get me to play it once through. However, it forced me to leap over many hurdles that frustrated me to no end, and I never got that sense of accomplishment or fulfillment I got from either skill-based action-RPGs like Dark Souls, or from the Bioware CRPGs that Greedfall is trying to emulate (i.e. Dragon Age 2, which this game seems weirdly similar to in many ways).

    I can comfortably say that Spiders has come a long way since Bound By Flame, a game I found unengaging and infuriating. However, I believe there is still a great deal of room for improvement when it comes to future games. I hope to see the company produce something more refined and impactful in the future.
    Expand
Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 0 out of 37
  1. Nov 19, 2019
    70
    Ultimately, GreedFall is another step forward for Spiders and is its strongest entry to date. Its previous releases may elicit some skepticism, but GreedFall, while not perfect, is a welcome addition to the gaming canon. It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
  2. CD-Action
    Oct 25, 2019
    70
    GreedFall won’t win over those who can’t stand certain gameplay half-measures and lack of polish but those who are not opposed to playing budget games should enjoy it just fine. [12/2019, p.44]
  3. Sep 30, 2019
    82
    Even though it resembles other WRPGs that came before it, GreedFall is a solid gaming experience for those wanting a choice-heavy narrative.