User Score
7.6

Generally favorable reviews- based on 504 Ratings

User score distribution:
  1. Negative: 55 out of 504
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  1. Apr 12, 2020
    7
    Decent DragonAge-style game with good ideas but not-so-good execution. Give these guys more time and money, they could put together a game at the level of old Bioware.

    If you liked games like DA or the Witcher 3, this could be for you. However, don't pay more than 30 bucks for it.
  2. Nov 5, 2019
    7
    pretty good rpg game that was welcome in a time there were none to play. Well written but that tends to weigh down the gameplay, with the endless long dialogue sequences. The game will get repetitious after about 10 hours and thats where i dropped off
  3. Nov 24, 2019
    7
    Greedfall is an AA title that gives hope to the RPG genre while missing a great oppurtunity to be outstanding. Between lovely graphics, outstanding story plots and way too much backtracking you will endeavour a 20 to 40 hr crusade to find out about your past and save the future.

    I ve been playing Greedfall on PS4 Pro with SSD and did not encounter any harsh framedrops although area
    Greedfall is an AA title that gives hope to the RPG genre while missing a great oppurtunity to be outstanding. Between lovely graphics, outstanding story plots and way too much backtracking you will endeavour a 20 to 40 hr crusade to find out about your past and save the future.

    I ve been playing Greedfall on PS4 Pro with SSD and did not encounter any harsh framedrops although area loading could be faster and is sometimes a bit annoying. The game runs smooth and the graphics are looking very decent. Some facial animations are off the beat and reminds us that this game comes from an AA only developer.

    The world of Greedfall consists of pretty assets but are re-used over and over. The world design is often flawed in my opinion when it comes to endless backtracking, sometimes useless quest markers and environments that are mostly dead beyond certain enemy encounters. Whereas the story telling deserves a plain 10 the backtracking is just horrendous delivering numerous A-B-A-B-A-B-A questlines that make you facepalm your head. Some quests can also kind of "softlock", e.g. you cannot enter a certain building with character A but you cannot swap out character A because you started another sidequest somewhen ago which you cannot cancel. Also necessary talent caps such as: you need science level 1 to produce a certain potion but you did not skill it and you do not have a companion that improves it, well... happy farming up to 3 more levels to unlock it. These are the worst ingame designs you can choose and well deserve are zero rating in my personal opinion.

    The class designs are very nice and play smooth. Also the character appearance in Greedfall is lovely and with much detail. There are also crafting elements ingame which I did not use at all in my playthrough. The sound atmosphere is outstanding. The developers did some great work on adding surround impressions where the overall soundtrack is a little bit lackluster and often too simple.

    Summarized I can say that Greedfall is a nice game that could ve been outstanding. The reduced price and maybe even on sale makes this game a worthy gem to pick. Some control mechanics are a bit sluggish and the quest-world-design is sometimes really bad still the atmosphere drives the game and the story plot is refreshing. On a second note I think that the story made me go on where gaming wise Greedfall falls a bit flat. All these points led me to a score between 6 and 8. 8 seemed just a bit too much in comparison to other genre candidates and 6 looks weaker then the game deserves.

    If you like story driven RPGs with nice character customizations and huge portions of detailed dialogue then Greedfall is yours to pick. I would suggest to grab it on a discount of 20-30%.
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  4. Nov 10, 2019
    7
    A beautiful game with solid combat and a decent plot held back by locomotion.

    Graphics were beautiful and detailed. The setting felt different and refreshing. The game took place in a charming world of some depth and creativity, though I would have liked it to be even more so. Character development and voice acting similarly were good, but left the feeling that more could have been
    A beautiful game with solid combat and a decent plot held back by locomotion.

    Graphics were beautiful and detailed. The setting felt different and refreshing. The game took place in a charming world of some depth and creativity, though I would have liked it to be even more so. Character development and voice acting similarly were good, but left the feeling that more could have been done with them.

    Combat was very enjoyable but felt as though it could have been more rewarding if the opponents were more often humans, as the monsters found me unable to use the parry mechanic. Weapons and armor saw decent variety, though only one or two for each play style and level. Combat types, such as melee, firearms, magic, and traps, added to the diversity in game play.

    The main plot and side missions were decent, with a few gems even making me excited to uncover the next scene, though again, overall it felt like more could have been done with it.

    The game also has a great mini-area loading screen which allows you to conduct a lot of administrative tasks like talking to followers, arranging and upgrading inventory, and purchasing items while waiting for the next area to load.

    Furthermore, I found few bugs while playing.

    But movement. Just basic getting around. Going from place to place was a chore. Walking/running uses the "must finish current step before next command" style, making stopping and turning feel lagged and inaccurate. Sprinting requires holding the 'x' button, hampering the ability to control the camera (or eat with the free hand) while running from place to place. The top of the screen has a compass with nearby points of interest on it, but the labyrinthine area design utilizes an outlandish amount of turns and obstacles, making navigating extremely frustrating and the compass nearly useless. A map in the menu can be "quick" accessed, but even this gets time consuming as it must be referenced every thirty seconds or so, and the art style, though attractive, can be difficult to interpret. An on-screen mini-map could improve this tenfold.

    On top of that, every mission has multiple meaningless redirections. Rather than meeting someone, getting some information, and moving to an action such as combat, the character is required to speak with multiple people who each generally just tell him to find the next person, usually across town, for the needed information, further compounding the misery of just moving the character from place to place. The motivation for this mission design is unclear but feels like a lazy way to make the game longer.

    Overall, it is a beautiful, enjoyable game but excess and difficult travelling makes it wearisome. In my opinion, it is worth purchasing but don't expect a sleeper hit.
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  5. Oct 25, 2019
    6
    It's just "ok" at best, honestly very mediocre. Very janky as well. Buggy and janky and not very well tested are some terms that come to mind when playing this. For instance you can access areas before you are suppose to get to them quite often by just running against certain hills and jimmying your view back and forth, they clearly didn't test that at all. The animations duringIt's just "ok" at best, honestly very mediocre. Very janky as well. Buggy and janky and not very well tested are some terms that come to mind when playing this. For instance you can access areas before you are suppose to get to them quite often by just running against certain hills and jimmying your view back and forth, they clearly didn't test that at all. The animations during dialogues look pretty bad, it gives fallout 4 a run for its money in that regard. The camera while running around is very jerky and unpleasant. There are a lot of invisible walls placed in odd locations. There's nothing really new in this game, combat is on par w/ games that were coming out maybe a decade ago, and is nothing special. It's not a bad game all in all, but definitely not worth buying unless you are really bored. Expand
  6. Sep 26, 2019
    5
    Pros:
    -Atmospheric
    -Decent combat (better then witcher). -Less wordy then Witcher 3. Less meaningless conversations -Average Story telling -Good voice acting -No filler MMO crap. Cons: -The story feels impersonal. You never feel like anything happens to the main character. Maybe the story is weak. -little glitchy. But nothing serious -teleporting forces you in a camping zome
    Pros:
    -Atmospheric
    -Decent combat (better then witcher).
    -Less wordy then Witcher 3. Less meaningless conversations
    -Average Story telling
    -Good voice acting
    -No filler MMO crap.

    Cons:
    -The story feels impersonal. You never feel like anything happens to the main character. Maybe the story is weak.
    -little glitchy. But nothing serious
    -teleporting forces you in a camping zome each time. So you have 2 loading screens
    -A little too orsnge/brown color palette in the world...
    -Cities are carbon copiea of each other. Unoriginal
    -Looting is hard, your charscter is too jumpy. Wish they had autoloot
    -No autosave or quicksave. Have to scroll menu each time
    -Missed opportunity to have meaningful decision based story telling

    CONCLUSION:
    This feels like a classic real RPG that doesnt try to be something else. It greatly strips the fat and bloat which is present in other largerscale games. Quests had a story and good plots to them. Everything felt more meaningful. The zones felt like condesced and focused. A welcome change. The combat was simple and effective. It is similar to witcher 3 but BETTER caracter movement and impactful sense of hitting enemies and better looking.
    P.S Dont listen to other reviewers about this being DAOrigin , its not. There was very little decisions that affect the story ark. I was mislead by other reviewes into thinking it shared core commonalities.

    EDIT: I just did the story quest for a companion which consisted of sneaking into a building and getting a document. Highly disappointed. The game is just bare bones. I don't know what anyone is talking about it was a fetch quest in my eyes.
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  7. Sep 11, 2019
    7
    First of all I wish ppl would stop giving games a 10 score. A 10 score should be a genre defining game that sets a trend for future games and those types of games are rare.

    Ok onto Greedfall. Overall the game is good, with graphics, choices, companions and the quests are interesting as with the enemies/creatures. The voice acting is solid and for such a small team making this all I
    First of all I wish ppl would stop giving games a 10 score. A 10 score should be a genre defining game that sets a trend for future games and those types of games are rare.

    Ok onto Greedfall. Overall the game is good, with graphics, choices, companions and the quests are interesting as with the enemies/creatures. The voice acting is solid and for such a small team making this all I can say is well done to them.

    Combat, animations feel heavy and clucky to me whereas I prefer what Ubisoft did with Odyssey with the combat as Odyssey combat feels more fluid and more reactive when you press a button.

    The other problem I ran into was the quests don't tell you what level you need to be to complete it so I ended up facing enemies with skulls above their head during a quest which I might have avoided until I levelled up or improved my armor or weapons. This kind of information would have been helpful as it would give me the choice whether or not to attempt the said quest or not rather than being half way into a quest and then facing overpowered enemies.

    So overall not too bad a game but for me needs some improvements in combat, animations and a notificaton on what level are quests compared to your level or armor.
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  8. Sep 21, 2019
    5
    This game is a lie. Actually this game worth 25-30$ but they sell for 50$. It's not an open world game, it's a semi-open world game with a weird travelling system and a useless map. The graphics are ok, but a facial animations are ugly. Gameplay is boring. The fighting is not fluid. You have to walk a lot from travelling point to travelling point and nothing happens for minutes. This gameThis game is a lie. Actually this game worth 25-30$ but they sell for 50$. It's not an open world game, it's a semi-open world game with a weird travelling system and a useless map. The graphics are ok, but a facial animations are ugly. Gameplay is boring. The fighting is not fluid. You have to walk a lot from travelling point to travelling point and nothing happens for minutes. This game is very disappointing! Expand
  9. Sep 13, 2019
    6
    This review contains spoilers, click expand to view. Reminds me a lot of Dragon Age: Inquisition. The characters and world-building are not quite as well written as Inquisition, but they are serviceable for delivering exploration and side quests with a lot of personality. The gameplay and enemy design are good but there is no variation after you hit the ten-hour point. I can't spoil the story but I'll say it's just ok. It never really hits it home or comes up with a meaningful message. Greedfall wants to come across as an unbias reflection of our worlds real-life history, but it doesn't work at all. Greedfall presents immoral acts like colonialism, slavery, and massacre as if they are just choices. When you make these immoral choices the game tiptoes around treating you like the villain like the writers are afraid of the player fragility. It's almost like Greedfall wants to call in to question the idea that muder and other such things are evil. I'm not saying the game shouldn't allow you to make the wrong choice, Fable and Infamous are good examples of how to do moral systems right. Greedfall wants to let the player have their cake and eat it too, there's nothing wrong indulging your evil side but Greedfall's refusal to offend the player definitely, in my opinion, causes another Spiders game to have a subpar narrative. Expand
  10. Feb 17, 2020
    7
    Good game. It's a case when a small team can create a nice game. Of course it have lot of problems like empty world and copy past locations but for Spiders is a great step forward.
  11. Sep 26, 2019
    7
    So far so good, I think Greedfall is a '7' game that fits snugly between 'meh' titles like the Risen series, and solid titles like Dragon Age 2 and (the original) Witcher. I bump it up to an '8' because it is refreshing to get a game that doesn't rely on microtransactions, some kind of online/social component, or pay-to-win mentality that has taken over gaming. This is a single playerSo far so good, I think Greedfall is a '7' game that fits snugly between 'meh' titles like the Risen series, and solid titles like Dragon Age 2 and (the original) Witcher. I bump it up to an '8' because it is refreshing to get a game that doesn't rely on microtransactions, some kind of online/social component, or pay-to-win mentality that has taken over gaming. This is a single player game for people like myself who love to get immersed in a fantasy world by themselves.

    I'm still in the beginning stages of the game and I've been really impressed with the visuals - great lighting, great attention to detail, a lot of 'oooh that looks good' moments usually reserved for AAA titles. There are enough systems going on to qualify this as a robust RPG, though none of them (crafting, inventory-management, leveling, questing, combat, dialogue-choices) quite rise to the levels of the more popular franchises. They're all a bit clunky in their own way, but they all work as intended, and they're all there. The storytelling itself is actually quite good, with a solid story woven through the middle of a number of side-quests, and exploration is fun.

    This is an 'area exploration' game rather than an open world game - more in line with the earlier dragon age games or fable than the open worlds of later dragon age or witcher games (or any of the elder scrolls games) we've gotten used to. But this allows for more purposeful and creative design choices, and the exploration still works well.

    Combat is finicky for me so far - I'm pretty sure it's not supposed to be Souls-game challenging, yet because I keep forgetting what buttons do what, and the ease with which it is to die, it feels that challenging to me at the moment. Like all games, this will improve the more used to the controls I get. Just don't expect it to be a super smooth experience from the get-go, and don't be surprised if you get owned even in the combat training session. I was kind of hoping to go in guns blazing, but guns are just a side-thing, the real emphasis is on melee, even if you're devoted to being a gunslinger. I haven't tried magic yet.

    Overall, I'm pleased. I think it's overall value (given that people are saying the game lasts between 30 and 60 hours) is about ten dollars cheaper than where it's at, but we 'Western' RPG fans need our fix and Greedfall delivers that fix. It's not as challenging as a Souls game, it's not as robust as an Elder Scrolls or Witcher game, it's not as strategic as a Divinity or Pillars game - but it contains all of these elements, and does so in a fully-realized, beautifully-rendered world with a lot to offer.

    I can see Greedfall being Spiders equivalent to the original Witcher. Good enough to get our attention and get mostly good ratings, but a better introduction to a series that can only get better with time. If I were a betting man, I'd say that Spiders will have a Witcher 3 success somewhere down the road.

    Now, back to that boss that keeps owning me....

    EDIT (9/26): Now 21 hours in, I have good news and bad news. The good news is I feel like I'm only about halfway through, if that. The game has scope. The bad news is, this middle part is a real slodge. I am spending the vast majority of my time merely running back and forth between NPC's, in different areas of the map. Battle is actually fairly scarce. And to make matters worse, and why I'm dropping my initial score of '8' down to '7', is the fact that this 'looks' like an open world game, gorgeous vistas, amazing art all around, really - but the linear nature of the maps is frustrating. I can be heading straight toward the goal on my map, only to be confounded (for the millionth time) by a 'wall' of trees or mountains. We're in the open world era of RPGs now. This absolutely kills immersion and causes me to just quit the game more often than not, knowing that even getting to my destination simply means being told to go to another one. I should also point out that combat (the few times here and there that it occurs), is still fun, batman-style, but it's now overwhelmingly easy instead of overwhelmingly challenging as it was in the beginning.

    I'm still very happy about the lack of online necessity and micropurchases, so I still think this is an above-average game. But now I've got it at a '6' with the lack of online and microtransactions bumping it to a 7. I still want to see this through, but it has become repetitive and frustrating through these (what I'm assuming are) middle parts.
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  12. Nov 3, 2019
    6
    Techomancer was better. Better world, plot, companions, animations. For me Greedfall is good game but little disappointed.
  13. Dec 27, 2019
    7
    First 20 hours were superb, but second 20 hours were boring AF. Game is more about story, less about game play.

    Pros: * Interesting story * Attracting setting * It is really role-playing Cons: * Combat is mediocre. It has dodge/parry mechanics, but feels dull * Small amount of different enemies * Too much of running here and there just to talk to people * Gay stuff, male
    First 20 hours were superb, but second 20 hours were boring AF. Game is more about story, less about game play.

    Pros:
    * Interesting story
    * Attracting setting
    * It is really role-playing

    Cons:
    * Combat is mediocre. It has dodge/parry mechanics, but feels dull
    * Small amount of different enemies
    * Too much of running here and there just to talk to people
    * Gay stuff, male companion was trying to date my male character
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  14. Sep 11, 2019
    7
    A competent RPG which combines the aesthetics of Witcher and Dragon Age to create a game worth buying at a lower price. Interesting story and characters, a good use of a faction system and fun if a bit easy combat. while not the most graphically intensive game with some pretty bad facial animations I would defiantly recommend this game to anyone looking for a fun 30 hour long RPGA competent RPG which combines the aesthetics of Witcher and Dragon Age to create a game worth buying at a lower price. Interesting story and characters, a good use of a faction system and fun if a bit easy combat. while not the most graphically intensive game with some pretty bad facial animations I would defiantly recommend this game to anyone looking for a fun 30 hour long RPG adventure. if anything compared to other RPGs combining the colonial era with a fantasy setting, this game is at least better than games like Risen 2 and 3. Expand
  15. Sep 11, 2019
    7
    Game is good but has a gold prob when u pick up an item ex sword it might say value 52 gold but when u go and store that item and look at the value in your trunk it's now worth 400 gold but when u take it out and go sell it the value goes back down to 52
  16. Sep 15, 2019
    5
    Its a great game totally fulfilled the expectations i got towards it, except the skill tree is too small
  17. Sep 19, 2020
    5
    I really liked this game, as it had a real Mass Effect feel to it. However, the pockmarks really come out after 10 or so hours in. You notice all the homes are the same, and all the palaces are the same, and all the portraits and paintings on the walls are the same. It feels eerily empty, as towns have very few people in them.

    This game really feels like it needed more time to be
    I really liked this game, as it had a real Mass Effect feel to it. However, the pockmarks really come out after 10 or so hours in. You notice all the homes are the same, and all the palaces are the same, and all the portraits and paintings on the walls are the same. It feels eerily empty, as towns have very few people in them.

    This game really feels like it needed more time to be finished. There are so few bad guys, and the faces are downright PS3 era. The story is engaging enough, and the controls are tight. It's on PS Now, and to be honest, I wouldn't recommend anyone play it outside that service.
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  18. Oct 16, 2019
    5
    This is a decent game but one specific combat mechanic completely ruins it to the point that I’m done playing it. When combat starts there’s a small unspecified area around the enemies that, if you cross the invisible line, it instantly resets the enemies health and armor. Sometimes it’s so small that you go 20 yards away from the initial encounter and it resets. When you come up on aThis is a decent game but one specific combat mechanic completely ruins it to the point that I’m done playing it. When combat starts there’s a small unspecified area around the enemies that, if you cross the invisible line, it instantly resets the enemies health and armor. Sometimes it’s so small that you go 20 yards away from the initial encounter and it resets. When you come up on a group of 5 beasts the charge, and you’re rolling and dodging while setting traps and attacking, you inevitably cross the line and all of your ammo and resources used have been completely wasted. This happens over and over again throughout the game and it’s completely infuriating. Whoever came up with this idea should never be involved with making an action game ever again. Like I said, it’s a decent game, I’d say around an 8 but this violently stupid mechanic not only instantly kills the fun but makes me just turn the game off. 5/10 Expand
  19. Sep 21, 2019
    7
    How much you get out of Greedfall will depend largely on how much you enjoy the story, for me it was the best part of the game and kept me consistently entertained throughout the 40 hours I spent with it. The combat, and RPG systems are also thoroughly enjoyable, but unfortunately they start to get very old towards the end of the game. Combat doesn't really change too much from the firstHow much you get out of Greedfall will depend largely on how much you enjoy the story, for me it was the best part of the game and kept me consistently entertained throughout the 40 hours I spent with it. The combat, and RPG systems are also thoroughly enjoyable, but unfortunately they start to get very old towards the end of the game. Combat doesn't really change too much from the first to the last hour, and the RPG mechanics that hands out hard earned and useful ability points which at first seem so vital, are far less impactful towards the end. Another thing of note is the world, it's a joy to explore each zone and discover the campsites and for an AA game the art direction is stunning, however towards the end you'll encounter missions that take you from one zone to another, this leads to most of your time being spent looking at loading screens as you fast travel to the campfire closest to your objective, running 20 meters then repeating. Other little niggles like repeated in door layouts and assets may break immersion for some, but they didn't bother me too much. If I'd reviewed the game at 20 hours I'd have had no qualms giving it an 8 maybe even a 9 as it captured that Bioware magic of old, however it failed to stick the landing. It's still well worth playing the conclusion of the story, but I felt like I was struggling towards that finish line. Expand
  20. Sep 30, 2019
    7
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands… And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care… except
    GreedFall
    Full of Potential
    Greedfall is an open worldish rpg where you play as your own created character as they set out to find a cure for a plague taking over the lands…
    And im gonna get right to the point.. the story here is sooo boring, it wont pull you through this 19 hour adventure at all… I couldn’t tell your character names or plots.. I just couldn’t bother to care…
    except for of course my character and my characters cousin…
    So naturally the game must rely on its gameplay… and thankfully this is where Greedfall shines.
    GreeFall very quickly reminded me of Dragon Age Origins with a slight hint of assassins creed and the witcher…
    As you progress the game youll gain a party with hteir own quests, you can equip them with better items and gear throughout your journey….
    structure wise the game is the same from start to finish.. run to a travel marker or campfire.. fast travel to the quest location.. run to the spot on the map while you fight enemies in between, listen to some boring dialog… rinse and repeat until you get to an exciting boss battle…
    If you’ve played 2 hours of GreedFall you’ve played all hours of greedfall… nothing changes.
    But there was just something about it that kept me hook, icouldnt put this game down…
    Im not quite sure what It is… but despite the gamplay not changing up, and the story being so boring.. I couldn’t help but want to see this journey through to its end…
    it had some sortve spell on me…
    Despite all of its problems..
    There are essentially 2 different section to the world.. city and forest…
    Every city, every forest look and feel nearly identical from the outside to the insides
    enemies are few and far between.. but the hook was there.. leveling up… dumping my skills into a tree, making my character stronger and stronger… which does bring me to the biggest issue I have with this game…
    Leveling here is painfully slow…
    Sadly you kind of have to stick to one thing and one thing only per playthrough…
    You cant have a character that can carry powerful weapons and have heavy armor for example.. you just cant…
    Due to how slow points are given for each of the 3 trees, you have to really specialize in one thing which I don’t mind too much… but that was until the game was basically forcing me to choose certain skilsl towards the end of the story.. youre forced to craft items only about 4 times in the story.. but still to craft those 4 items you have no choice but to dump two skill points into areas you may otherwise not care to build upon..
    If im a warrior I shouldn’t be forced to dump my skills into science if im not crafting potions the whole game…
    This breaks the otherwise feeling of freedom the game has…
    Youre free to treat character in this game any way youd like, there are no fail states to missions… if youre detected when youre told not to you just have to fight your way through and figure things out from there…
    But forcing you to spend your points in a game that rarely hands those points out just really bothered me.. if youre going to make item crafting necessary for story progression, you shouldn’t also tie it to a skill and force me to use my remapping crystals.
    All in all though GreedFall has so much potential…
    With more incentive to explore, less item binding to certain skills or at the very least more points to spend as you level and a better story I believe GreedFall 2 or whatever spyder decides to do next could be even better…
    I give GreedFall
    a 7/10
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  21. Aug 4, 2020
    7
    This review contains spoilers, click expand to view. Just finished. 30 hours. First 10 hours were interesting. Second 10 hours were very boring. Third set of 10 hours started off strong but the story was poorly fleshed out and it quickly became boring again.

    The game was just barely "not that bad" enough that I wanted to finish it. I think the ultimate narrative tries to make you feel like a bad person if you don't try to kick all the Europeans off the island. I think that's a bit immature. Nothing was going to stop the civilizations from expanding sooner or later. A desirable outcome would be a peaceful and mutually beneficial method of cultural integration. I didn't have that as an option in my play through.

    The focus of the whole game was to cure the Malicor. The game ended and the Malicor wasn't dealt with at all, despite being in direct contact with the "god" of the island. Maybe I just got a bad ending? I can stand behind most of my character's choices.

    Also, the waypoint system is laggy and often broken. Often adjusting way too late. The Quest system in general felt like it needed more time in the oven. Game had a lot of half baked features.

    I couldn't craft anything until maybe 7 hours in. I couldn't dodge roll until about 20 hours in. The level up system tries to hold you back instead of letting you grow freely. It limits your upgrades and therefore only gives you certain upgrade points every 5 levels or so. That's not fun. Voice acting was spotty. 30% of the time it was engaging and entertaining. The rest was either meh or sometimes even awkward.

    Combat was fine but felt like a downgrade from their last 2 games. Seemed bogged down with this game's level system. Graphics are the game's highlight in my opinion. Some of the game is undeniably beautiful. Although it felt strange that I didn't start seeing breathtaking landscapes and skylines until I was about 24 hours in. Kinda felt like they saved the best for too late in the game lol. I'll say 7/10 giving it the benefit of the doubt. Maybe I just had an unlucky play through.
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  22. Feb 7, 2022
    6
    If anyone writes "this is the best rpg ever" and so on, it probably was their first rpg or even worse, their first game ever... it certainly is NOT the best! Maybe average and considering the studio and manpower behind it, clearly understandable.

    Since I've played Technomancer on PS4 from the same developer and even played the "enhanced" Greedfall on a PS5 with the upgraded Version, I
    If anyone writes "this is the best rpg ever" and so on, it probably was their first rpg or even worse, their first game ever... it certainly is NOT the best! Maybe average and considering the studio and manpower behind it, clearly understandable.

    Since I've played Technomancer on PS4 from the same developer and even played the "enhanced" Greedfall on a PS5 with the upgraded Version, I stopped playing this game around 10 hours as EVERYTHING felt like Technomancer, but within a different setting. I am sorry to say that everything just feels like 50% of what an Dragon Age or "bigger" productions deliver. Graphics, Gameplay, RPG-Elements, feeling of the world, etc.

    It's not a bad game, it's unfortunately just a boring game as everything becomes so fast repetitive that it's just not interesting or fun in any aspect - it wants to be somehow a great game and tries to resemble the big players allot, but it doesn't reach. It's clunky, feels like an early PC-RPG and this island is fractured in thousands of tiny areas that of course have loading screens and everywhere traveling points you have to use if you want to leave that area.

    I'm not a fan of Greedfall and I won't continue playing - maybe if I hadn't finished Technomancer till the end. Sorry spiders, I was really looking forward to this title as Indi-Developer usually do things different then the mainstreamers - unfortunately, you tried to be mainstream and lost all the charm Greedfall might have gotten.
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  23. Jan 9, 2021
    6
    I have played a few of this developers ARPG before. Mar War Logs had some potential. Technomancer a fun game ruined almost by the severe amount of back tracking. Bound in Flame utter dated low effort crap. So how does Greedfall measure up? It ticks all the ARPG boxes even the worst ones. Like when you kill a few people out of the complete way the faction automatically know you have doneI have played a few of this developers ARPG before. Mar War Logs had some potential. Technomancer a fun game ruined almost by the severe amount of back tracking. Bound in Flame utter dated low effort crap. So how does Greedfall measure up? It ticks all the ARPG boxes even the worst ones. Like when you kill a few people out of the complete way the faction automatically know you have done it type BS.

    The game looks visually PS3/360 dated. With the PS2/XB looking characters models more so. The 17th century vibe in a fantasy world really doesn't do it for me, but maybe they picked the pirate era to mix it up with magic, melee and guns. Or maybe these developers like DIshonored a lot? Risen 2 had a pirate theme so not many games set in this era. AC Blackflag is totally different type of game to an APRG.

    Combat is functional, but at least it is not Elex, Gothic, Risen bad I suppose? Story writing characters, blah, blah, blah. Things going on that I couldn't care less about. Middle of the road gaming experience not bad, not good. Much like my Outer Worlds experience as in no bite, no oomph, no magic.

    Another free drop on the PSN+ paid service. Best I'd could say it's ok-ish, but a bit dated.
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  24. Nov 3, 2020
    6
    Greedfall is a good idea and a diamond in the rough.

    The graphics of Greedfall are done a disservice by the early hours. The opening hours of the game see you in a labyrinthine town that suffers from blandness and an irritating design. However later in the game the wilderness to be explored is actually quite beautiful, but again becomes bland after a while. Essentially it seems that
    Greedfall is a good idea and a diamond in the rough.

    The graphics of Greedfall are done a disservice by the early hours. The opening hours of the game see you in a labyrinthine town that suffers from blandness and an irritating design. However later in the game the wilderness to be explored is actually quite beautiful, but again becomes bland after a while. Essentially it seems that Greedfall could have benefitted from a smaller and more diverse experience. Added to this are my frustrations at regularly not being able to traverse obstacles that a simple jump could overcome. There are a variety of armours in the game, but they really lack diversity, with the same problem befalling the character creation at the beginning of the game which is quite paltry.

    The story of Greedfall is befitting of the character you play as, a diplomat. This is also the downfall of the game, as the game is absolutely stuffed with dialogue and side quests to the point of tedium. The game also tries to implement a choice system, wherein you can approach missions in a variety of ways such as stealth, diplomacy or combat. Unfortunately this is a rather tired concept we’ve seen spanned across several decades of gaming now, and Greedfall feels more like it’s mimicking better games than it is being innovative with its choices. The concept of befriending and striking a balance between how each group perceives you is good in theory, however I often found myself just doing whatever completed the mission fastest, regardless of the cost, which weren’t very noticeable.

    The gameplay of Greedfall is a strange concept and I have mixed feelings about it. The combat offers some good variety of the usual tropes such as magic, swordplay and gunplay. The problem I have with the gameplay is how unresponsive and sluggish it can be. The running animation tends to be a split second behind my input, making simple acts such as turning a corner rather difficult at times. One thing that I found myself getting very irritated at was how easily my character was knocked over by an attack, slowing down the combat quite a lot.

    It’s understandable that as a diplomat the game involves substantial dialogue, however this can be a bit much for my liking. A lot of the missions involve going back and forth between different characters to question and report to them. This can be a very monotonous experience. Greedfall also suffers from a bit of grinding tedium in order to acquire a variety of skills.

    Essentially, Greedfall isn't afraid to waste your time. You will be doing many monotonous fetch quests as part of this game, and that's just the main quest line. I find it hard to recommend side quests when the main questline isn't even that interesting the first time around. Even in 2011's Skyrim the main questline captures your interest with the dragons. Greedfall almost seems afraid to branch out, as there are demons and monsters in the game, so it's not exactly trying to stick to realism.

    Overall, Greedfall is a game that would have been quite momentous had it not succeeded many powerful games such as Skyrim, Witcher, Dragon Age, Dark Souls and Assassin’s Creed, to name a few. For a 2019 game it can feel more like a remaster of a 2009 game in terms of gameplay mechanisms. Much of the game feels like it has been padded out. Developers need to learn that a solid 15 hours is much better than 30 hours of mostly filler. If you’re an avid RPG player awaiting a new release, this could plug the gap, however there are many better option out there and Greedfall falls too firmly in the middle to be memorable for me.
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  25. Oct 27, 2020
    7
    Bought this title for $15 on a whim... started off thinking it was a 6 at best, but after 30 hours in I have a hard time not giving it an 8. If you're waiting for DA4 like me, this is well worth it for less than $30 LIke everyone says, with a bit more money and time, this studio probably could've produced a 9/10 game with Greedfall. It would be SICK to see a fully open-world immersiveBought this title for $15 on a whim... started off thinking it was a 6 at best, but after 30 hours in I have a hard time not giving it an 8. If you're waiting for DA4 like me, this is well worth it for less than $30 LIke everyone says, with a bit more money and time, this studio probably could've produced a 9/10 game with Greedfall. It would be SICK to see a fully open-world immersive Greedfall 2 on PS5. There you go, Spider, challenge offered.

    Textures are quite good, and environment could be great if not so empty. The towns can be boring with LOTS of pointless, empty rooms and houses and lifeless NPC's. The outside world, while a sandbox, is **** beautiful. Scenery doesn't offer too much biodiversity (again I'm only 30 hrs in) but it is awestriking at times. Hats off to the devs on the outdoor enviro.

    Voice acting is overall very good, but with some obvious fails... like the 20-yr old NPC outside of the arena with Petrus' voice, that of a 60-yr old chronic smoker lol. The companions' voice actors did great and really helped me feel like i knew those characters. Also, the companions are decently interesting characters, so good writing there too.

    Combat - 6/10, monsters - 4/10. Most enemies, if not the usual bandits, just look like big grey mangy fluffballs. Hard to tell one monster from the other. Combat adds little that is new and you're unable to command your teammates AI or take control of them like in DAI.

    Score and music are amazing, really set the mood in some of the outdoor maps.

    Quests were quite surprising for a game with some obvious concessions on detail. The quests are far from the typical **** fetch-quests. In fact, the game compartments those fetches in some rare Witcher-esque contracts. Side quests generally have some solid story behind them and are well worth doing. THe side quests definitely impact some outcomes and decisions of the main story. I had as much fun on most of these sidequests as with the WItcher series.

    Crafting, decisions, character building, romance options, all there... just not in such a robust model as you're used to from bigger RPG **** wait what'd i say?! i meant TITLES. yeah no **** in this game.

    Go and check it out on a budget, tame your expectations, and you'll be quite pleased.
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  26. Apr 8, 2020
    6
    This review contains spoilers, click expand to view. Looking past whether this game was or wasn't developed by a well-financed/reputable team, I can comfortably say that this game has been a thoroughly pleasant and surprisingly enjoyable experience. If nothing else, I can say that Greedfall far outshines other games from Spiders and Focus, and would likely prove an enjoyable experience for those who enjoy their Bioware-style RPGs to be balanced in their approaches towards parties/companions, and towards story and combat. There is something here for anyone who has ever enjoyed a third-person RPG in the past. However, there are also a number of grievances I have with this game that make it utterly frustrating to play, and so my playthrough of Greedfall is rife with undeniably enjoyable moments, but also incredibly frustrating experiences that leave me slack-jawed while asking myself "What the hell is with this game?"

    Greedfall shines in a number of places that I appreciate, yet is flawed in a comparable number of ways. It suffers from some issues with presentation - the graphics seems a bit outdated for the current era, and facial animations aren't necessarily believable. However, some of the vocal performances here are utterly outstanding, and it has been a long time since a video game brought me to the verge of tears with the authenticity behind some of its performances (definitely not all of them, though). Of course, there are moments where the dialogue is hilariously banal, and the captions possess countless spelling and grammar mistakes - however, the lack of polish in those areas didn't necessarily diminish the overall experience for me.

    I found that Greedfall had a fairly slow start - the beginning of my journey felt somewhat unengaging, and was reminiscent of the slow-moving starting hours of Fable 3 (perhaps because the voice actor for your main character [if he is male], De Sardet, sounds somewhat like Nicolas Hoult, who played Fable 3's male protagonist). Comparisons to Fable 3 end there, however - the melee combat, while seeming a bit stiff at first, was something I found myself warming up to and enjoying after a few hours. And even though this game may leave you feeling a little annoyed by the various busywork quests you get sent on, this game has far more good about it than the minor annoyances I've mentioned. Oddly, though, there are moments in some of these quests where I am suddenly transported somewhere related to the quest, or a quest's outcome that I thought I had control over ended in an astoundingly annoying and puzzling way. The phrase "What the ****?" passed my lips countless times through my playthrough, and I cannot fathom the weird lack of fulfillment some of these quests left me with.

    The game tends to open up quite a bit when you reach Teer Fradee, and allows you much more freedom in how you approach quests and areas you wish to explore. I found that I felt quite powerful after doing hours and hours of exploring, yet still felt somewhat challenged in combat as I returned to the main quest at my leisure. Furthermore, this game (so far, as far as I can tell) is not impeded by the usual fantasy-RPG issues of long load times or massive graphical stutters. The story is also quite gripping at times, and while I cannot comment on the believability of its overarching sociopolitical commentary, the story and characters proved interesting enough for me to care about them. While Kurt, Siora, Aphra, Vasco and Petrus have yet to prove as memorable to me as Alistair Theirin, Garrus Vakarian, Morrigan or Ashley Williams, I remember their names and some of their defining traits.

    Amidst my praise, however, I have a major problem with this game: Ultimately, much of Greedfall's mid- to end-game relies on you running around performing busywork and appeasing governors. This makes for a sense of futility, as the sense of control you might have over the events of the game seems to slip through your fingers all the time. While some players may enjoy the realism of a setting like this, I cannot help but be puzzled by the seemingly haphazard nature of the plot, some of the quests, and a severe lack of clarity when it comes to what Greedfall was asking me to do.

    Overall, Greedfall's more polished mechanics engaged me enough to get me to play it once through. However, it forced me to leap over many hurdles that frustrated me to no end, and I never got that sense of accomplishment or fulfillment I got from either skill-based action-RPGs like Dark Souls, or from the Bioware CRPGs that Greedfall is trying to emulate (i.e. Dragon Age 2, which this game seems weirdly similar to in many ways).

    I can comfortably say that Spiders has come a long way since Bound By Flame, a game I found unengaging and infuriating. However, I believe there is still a great deal of room for improvement when it comes to future games. I hope to see the company produce something more refined and impactful in the future.
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  27. Nov 25, 2020
    7
    I think Id love this game if I could figure out how to get around. Im literally stuck and cannot figure out where to go or how to do it,Ive restarted this game 4 times and every time I get to the governers mansion I cant figure out where to gofrom there,its pissing me off.
  28. Jan 23, 2020
    6
    >More polys =/= better graphics
    >Dialog that would be great in a book isn't as good in a video game
    >Press "E" to climb up wall (What is this? 2009?) [The plots to the quests were amazing however and had great loopholes that turned them from boring fetch quests into meaningful mysteries and duties befitting the MC's role]. [Character interaction was very good and the relationship
    >More polys =/= better graphics
    >Dialog that would be great in a book isn't as good in a video game
    >Press "E" to climb up wall (What is this? 2009?)
    [The plots to the quests were amazing however and had great loopholes that turned them from boring fetch quests into meaningful mysteries and duties befitting the MC's role].
    [Character interaction was very good and the relationship system was somewhat a good take on the Fable games]
    >Map sections rather than an interconnected world that the player can freely travel to
    >Non-existent empty places on the world map
    [The combat system was acceptable and quite good, nothing new but enjoyable for a few hours]
    >Dynamic camera glitches
    >Repeated faces and limited character customization
    [The crafting system was amazing though, can't say I've seen exactly that done elsewhere]
    >Copypasted rooms and poorly reedited ones
    >Limited variation in enemy types
    All in all a good game, would recommend.
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  29. Nov 7, 2019
    7
    PS4 Pro. 20-30 hours 70% completion.

    Strong world and visuals, bland combat, but overall a solid play for RPG fans of games like the Witcher. The HDR visuals look about as good as a AAA game and the colors pop. The 16th century setting is well crafted; from the interiors of buildings to the towns and nature you visit. Early on I stopped to admire the great level of detail of ships in a
    PS4 Pro. 20-30 hours 70% completion.

    Strong world and visuals, bland combat, but overall a solid play for RPG fans of games like the Witcher.

    The HDR visuals look about as good as a AAA game and the colors pop. The 16th century setting is well crafted; from the interiors of buildings to the towns and nature you visit. Early on I stopped to admire the great level of detail of ships in a harbor. This is around the time a large enemy was introduced and the excitement of the story in the setting hooked me to continue playing. It’s not unlike the Witcher in regards to dialogue with NPC’s and having a world to explore.
    The combat is simple - mash and dodge. There are options for ranged and magic builds, two-handed or single handed, blunt and blade. So there is a little bit of variety with combat and also armor options - all of which is used by adding stat points into options of strength, endurance, etc. The same stats allow the character to approach solutions to accessing areas for missions. And there is a third option to level up things like charisma or lock picking. There is variety but ultimately it’s not that deep when it comes to using practically; the most significant I’ve seen is used for dialogue options.
    The game doesn’t explain how to maximize your equipment and vendors to keep combat balanced. I found using a blacksmith to upgrade equipment in town helped. You’d want to outfit your party with the best options available and utilize these options. Any time you move to a new area, you get access to a vendor and your party memberships in between loading, which is a nice touch. And loading times are relatively short, which was a plus for me.
    I enjoyed the story and characters which has you balancing your reputation amongst factions. Story missions will give you A or B choices which will affect your reputation with companions or factions. Sometimes your choice may not be clear and for someone like me who was invested in the good-guy-everyone-likes-me character, this killed my momentum. I made a choice that later in a mission proved to be against what I wanted for my character and would have had me kill someone unjustly to suppress a truth. That’s when I decided to stop playing. I was too deep into the quest and there was no flexibility for the game to let me back out of the choice or go back to speak to a character. It didn’t make me hate the game but since I rented the title and I enjoyed my play up until then it was easy for me to stop playing because I was so annoyed at how it affected my investment in my character up to that point.
    The same kind of vagueness also happened with companions. I completed every companion quest and I wasn’t aware you could choose to romance one of them. One asked me to talk to them after I selected a choice I didn’t know locked me into romance. So it made my character gay with a fellow male companion, which wasn’t the issue, but it wasn’t the companion I would have chosen.
    The options menus are ok. Any time you switch to one of the two party members that can accompany you, it resets to the first option of choosing weapons and armor rather than leaving you on the item you had selected. So you’ll use the D-pad to switch, L1/R1 for menu, and R2/L2 for sub menu. It gets a little confusing and is cumbersome to have to use switching back and forth when equipping the party.
    For completionists, you’ll be jumping to the menu and clicking over to the map often instead of just having a map to pop up in one click. After going through several areas, I started to get a little bored opening up the map and running around to search through each area.
    Overall this is a very solid offering for a “mid-level” RPG and it’s good qualities almost elevate it to being very good. The meh combat and lack of flexibility show a lack of depth but it’s not bad. I was pleasantly surprised and admired what it offered.
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  30. Dec 2, 2019
    6
    no microtransactions, this is how you do rpg's.
    good story without being overly long
Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 37
  2. Negative: 0 out of 37
  1. Nov 19, 2019
    70
    Ultimately, GreedFall is another step forward for Spiders and is its strongest entry to date. Its previous releases may elicit some skepticism, but GreedFall, while not perfect, is a welcome addition to the gaming canon. It is a fine example of what smaller developers like Spiders can offer to complement the other experiences out there. Even with its faults, RPGamers should welcome GreedFall into their personal collections.
  2. CD-Action
    Oct 25, 2019
    70
    GreedFall won’t win over those who can’t stand certain gameplay half-measures and lack of polish but those who are not opposed to playing budget games should enjoy it just fine. [12/2019, p.44]
  3. Sep 30, 2019
    82
    Even though it resembles other WRPGs that came before it, GreedFall is a solid gaming experience for those wanting a choice-heavy narrative.