User Score
5.8

Mixed or average reviews- based on 87 Ratings

User score distribution:
  1. Positive: 44 out of 87
  2. Negative: 32 out of 87
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  1. May 19, 2019
    5
    Graphics and lighting are good. The map is big enough. BUT missions are too bad. They are very few types of enemies in the game. The environmental design is very poor. The atmosphere of the game is poorly made. AS A RESULT, after you start playing this game you will ask yourself "why am i playing this game". Game is too expensive so don't buy it's waste of money
  2. Apr 21, 2019
    6
    The first impression of the game is really mind blowing, I love this kind of Stranger Things vibe that you are feeling. The graphics are really good for such a big open world game, specially the light effects.

    BUT! But the longer you are playing this game, you are getting more disappointed of the imput they put into the game. Bad storytelling, houses look the same from the inside,
    The first impression of the game is really mind blowing, I love this kind of Stranger Things vibe that you are feeling. The graphics are really good for such a big open world game, specially the light effects.

    BUT! But the longer you are playing this game, you are getting more disappointed of the imput they put into the game. Bad storytelling, houses look the same from the inside, stupid KI, and a whole bunch of bugs.

    I would give this game a 10 out of 10 when they finally fix the quests, fix the enemy KI, add vehicles, and more loot variations.

    The game is not yet finished and you know that dear Avalanche Studios.
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  3. Jun 6, 2021
    5
    Generation Zero is categorically one of the most broken and haphazardly put together games that I have ever played. From a distance it looks like Avalanche Studios attempt to do a 1980's version of Ubisoft's Far Cry, but with robots instead. Up close, however, it's a buggy, unfinished mess defined by some good ideas, but filled with disappointment and unrealised potential.

    On paper,
    Generation Zero is categorically one of the most broken and haphazardly put together games that I have ever played. From a distance it looks like Avalanche Studios attempt to do a 1980's version of Ubisoft's Far Cry, but with robots instead. Up close, however, it's a buggy, unfinished mess defined by some good ideas, but filled with disappointment and unrealised potential.

    On paper, Generation Zero has all the building blocks to make a relatively good open world FPS game. The setting and atmosphere are fairly well done, the enemy design is commendable in terms of appearance and type, the gunplay mechanics are reasonably adequate with the design and sound effects being at the level of quality that you'd expect from a game of this calibre, and the character customisation and overall 80's vibe rounding off the game's praise-worthy aspects. Unfortunately, this is where I run out of positive things to say about Generation Zero.

    Never before have I played something so egregious, so overwhelmingly badly designed, so absolutely broken, like Generation Zero, that it honestly made me wonder how this game ever got published as a final product in the state that it was when it was released. While the opening hours of exploring Generation Zero's world holds the allure that most open world games possess at the start of their journeys, the promise of what lies ahead in Generation Zero falls magnificently short of all expectations.

    Generation Zero immediately segregates itself from other games by completely lacking a strong narrative to drag players into it's setting and scenario or even make them connect with the game on any emotional level (besides frustration). All it possesses is a vague notion about uncovering what happened to all the people who once lived here and why there are robots roaming everywhere. This may point the player in a certain direction, but this is further compounded by how Generation Zero's mission structure is designed.

    When it comes to missions, Generation Zero is absolutely woeful. You'll receive a mission, but instead of placing a map marker on where you need to go, Generation Zero eschews this in favour of making you read some text to uncover clues about where your objective is located. In theory, this is a unique and somewhat innovative process that gets the player to engage with the game world and think about where they need to go instead of simply following a waypoint marker. Unfortunately this is where Generation Zero falls apart because the text references certain locations as a guide, but what ultimately undermines this process is the fact that most locations on the map screen are unmarked, leading to a frustrating amount of guesswork and copious amounts of wasted time trudging back and forth hoping to find the right place. What's even worse is that the waypoint marker will only appear when you're within 10 metres of your objective. This also happens with the game's only side activity, destroying robot transmitters.

    While I mentioned that Generation Zero's gunplay is reasonably adequate, that doesn't necessarily mean that combat is satisfying. While weapons seem to pack a punch, in reality they don't when used against the game's primary antagonists, the robots - who also happen to be the only 'living' things that you will encounter in the game. What undermines combat in Generation Zero is the fact that taking down any of the game's six types of robots requires A LOT of ammunition. Furthermore, all robot types pack a punch, whittling down your health in seconds. What further compounds these issues is the game's atrociously buggy nature. Even when I was outside the range of an enemy's melee attack or even on the OTHER SIDE OF A WALL, I would still take damage regardless of how 'safe' I was. I've simply never played a game where the walls completely lack substance.

    Another issue was how the game wiped my exploration progress every time I exited the game. Over the course of some hours, I would discover towns which would then be labelled on my map. When I restarted my game from where I left off, I would find that all the location labels on my wipe would be removed and I would be left without a clue on what each town was called (because all of the towns have Swedish names).

    But what really destroys any chance that Generation Zero has of being a mildly entertaining game is simply the metric ton of bugs and glitches that absolutely plague this game and ultimately ruin the experience. I remember this one time where I was chased halfway across the map by a massive horde of robots. Another time, I was overwhelmed by an aggressive legion of large robots and I took shelter in a building - I waited inside, but nothing happened so I peeked outside cautiously only to see all the robots standing there looking at me, doing ABSOLUTELY NOTHING. It was SO BAD it was HILARIOUS.

    In short, Generation Zero is an underwhelming mess of a game that should never have been published.
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  4. May 1, 2020
    7
    This game has bugs. However, they are no worse than any Bethesda game I have ever played. This game has a great environment. The dynamic weather is a nice touch. This game can be very challenging but is an absolute riot with friends. IF you are sick of the same old same old, I would get this game. Very different. Very fun. The developer keeps fixing issues, so it isn't like it is abandoned.
  5. Sep 7, 2023
    7
    Jogo muito bom. Dá pra se divertir em coop. Jogabikidade boa. Depois que oegar a manhã do jogo fica bem fluido. Gostei e vou platinar.
Metascore
45

Generally unfavorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 21
  2. Negative: 12 out of 21
  1. May 10, 2019
    20
    Coming from seasoned developers who’ve turned out great games like Just Cause and Mad Max, the quality of this brand-new IP is incredibly disappointing. I hope that it continues to be patched and improved, because the current state of affairs can’t possibly showcase the vision Avalanche must have originally intended.
  2. Playstation Official Magazine UK
    May 3, 2019
    60
    While there’s not much to Avalanche’s mechanical uprising, running-and-gunning bad robots with buds is a blast. The arresting Scandinavian vistas are worth visiting. [Issue@162, p.93]
  3. Apr 29, 2019
    33
    If you’re the sort of person who enjoys aimless wandering but doesn’t like the idea of getting up off the couch and actually doing it, then you might be in luck here. Otherwise, don’t bother, because it’s absolutely not worth it.