User Score
7.8

Generally favorable reviews- based on 350 Ratings

User score distribution:
  1. Negative: 44 out of 350

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  1. Aug 3, 2016
    3
    This game gives does some neat things, particularly when it shifts the boss battle gameplay into a melee "scene". Reasonably well designed controls, and there seems to be amount of control during a battle. Gaining a life for passing a boss's "sub-stage" is also very interesting. These mechanisms are solid.

    However, the developers need to realise there is a difference between
    This game gives does some neat things, particularly when it shifts the boss battle gameplay into a melee "scene". Reasonably well designed controls, and there seems to be amount of control during a battle. Gaining a life for passing a boss's "sub-stage" is also very interesting. These mechanisms are solid.

    However, the developers need to realise there is a difference between difficult and annoying. It took me 50-100 tries to beat Ornstein and Smough with a Great Ax in my first playthrough of Dark Souls. I am unafraid of a challenge. However, a great challenge should come with a great feeling of reward, as well as a period of lesser difficulty, to allow you to bask for a period in your awesome accomplishments. In Furi, you receive neither. Your character never improves. Your reward is to fight another boss, and it just becomes harder. The fights also become extremely boring, even during the fight as they are simply too long, and there is not enough change in the scenery or the boss's behaviour to remotely justify the length.

    The visual style of the game looks cool occasionally, while other times it just looks ghetto.

    The cut scenes are also so boring (and also unstoppable), that I nearly wanted to kill myself. Until I realised I can just turn off the game instead.

    Some neat ideas in a game that is fundamentally flawed.
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  2. Jul 20, 2016
    4
    Ok this game is badly designed and it's a total butt to people that don't like hard games in a very "better than you" manner. It's baffling to me that a game can show some excellent design philosophy and then proceed to do something so agregious as to cause a user to repeat a very slow and boring section over and over. This game is poorly designed and while it can be enjoyed by most, thoseOk this game is badly designed and it's a total butt to people that don't like hard games in a very "better than you" manner. It's baffling to me that a game can show some excellent design philosophy and then proceed to do something so agregious as to cause a user to repeat a very slow and boring section over and over. This game is poorly designed and while it can be enjoyed by most, those that take issue with the small things should avoid this entirely. Expand
  3. Jul 9, 2016
    1
    I wanted to like this game. Really, I did. And I generally love a challenge in my games, so this seemed like it'd be right up my alley. Well, it ain't. Not even close.

    The elephant in the room is the extreme difficulty. Let me say that 'extreme' is an understatement. This game is sadistically difficult. More to the point, it's unnecessarily difficult. The developers seemed to be aware
    I wanted to like this game. Really, I did. And I generally love a challenge in my games, so this seemed like it'd be right up my alley. Well, it ain't. Not even close.

    The elephant in the room is the extreme difficulty. Let me say that 'extreme' is an understatement. This game is sadistically difficult. More to the point, it's unnecessarily difficult. The developers seemed to be aware of this, so they included an easy difficulty. The problem there is it's so insulting I refuse to play it. It shortens the game, and, get this -- disables trophies entirely. That, my friends, is the absolute height of condescension.

    But it's not just that. A hard game is one thing, but this game is also extremely frustrating. The system whereby you are forced to start the whole phase over again when your life bar gets depleted seems like a deliberate thumb in the eye. Why? Why do this? This does not encourage me, it pushes me away.

    The same goes for the duration of each boss phase, which change halfway through. I can get to the second half, but sometimes I then lose my life bar and am forced to start it from the beginning. Well how the hell am I supposed to learn the timing if I barely get a chance at it? This is a completely needless conceit. Worst of all many bosses change the timing of their attacks in later phases.

    This is an example of terrible design. Good games let the player build on previous skill. If you're playing something like Dark Souls, for example, the skills you learn early in the game directly translate into the skills you need later on. Here they do not.

    I don't score this a 1/10 lightly. There are some aspects that are stellar, like the music and graphic design. But it's so ludicrously hard and the overall game play design is so awful that I would not recommend this to anyone but the most self hating game masochist. Avoid at all costs.

    P.S. This game was free for me as a PS+ subscriber. I didn't pay money for it and this is still how I feel about it. What else can I say?
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  4. Jul 6, 2016
    4
    far from afraid of tough games (i'm a souls fan first and foremost) I must say that this game made the worst possible first impression on me.

    the first fight transitions from tutorial to brick wall around the first boss enemy's 4th of 7 health bars, at which point I listened to the same frustrating dialogue quips and then slowly lost all 3 of my own health bars without so much as
    far from afraid of tough games (i'm a souls fan first and foremost) I must say that this game made the worst possible first impression on me.

    the first fight transitions from tutorial to brick wall around the first boss enemy's 4th of 7 health bars, at which point I listened to the same frustrating dialogue quips and then slowly lost all 3 of my own health bars without so much as denting any of my opponents remaining HP, dying and restarting at least 5 times before giving up. There is nothing fun about hitting a brick wall in your first fight. Give me a chance to digest and integrate the combat mechanic. With other hard games, the impossible gets gradually easier as you get further towards the goal each time, but not here. I died with the first enemy at the same exact HP each time.

    This left me with the feeling that the game developer chose prohibitive difficulty in lieu of making it actually enjoyable. Perhaps others will enjoy it, but I will likely never attempt to play it again. Git gud? not interested. I think perhaps that advice applies to the developers instead this time around.
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  5. Jul 10, 2016
    3
    This review contains spoilers, click expand to view. This game is garbage with a **** combat system. For some bosses it's good, but some bosses are just complete unbalanced garbage. The end phase of the 7th boss, I believe, maybe the 8th, has way too many mechanics to balance, and the camera angles make it incredibly hard to dodge the moves. This game has made me rage more than Dark Souls 3 just due to the **** design. A skill based game shouldn't have you memorize your opponent's moves, it should have you be able to fluidly fight them just through ability alone. Expand
  6. Jul 5, 2016
    0
    Furi is a terrible hack and slash/ bullet hell shooter hybrid. The story is completely missing beyond a few cutscenes and an imaginary Rabbit Man talking to you, stolen straight out of the movie Donnie Darko. The graphics are pretty bad but could have been forgiven if the gameplay was decent.

    Theres nothing to do in this game beyond this arbitrary boss rush mode of a "story". Theres no
    Furi is a terrible hack and slash/ bullet hell shooter hybrid. The story is completely missing beyond a few cutscenes and an imaginary Rabbit Man talking to you, stolen straight out of the movie Donnie Darko. The graphics are pretty bad but could have been forgiven if the gameplay was decent.

    Theres nothing to do in this game beyond this arbitrary boss rush mode of a "story". Theres no enemies to fight. Theres no loot or skills to unlock or gear. You dont even need to manually walk from boss to boss, simply press the X button to auto walk. This too could have been forgiven, if the boss fights were decent.

    Unlike Dark Souls bosses which are challenging naturally but can be beaten with skill, experience, gear, and smart builds, Furi bosses are artificially difficult with garbage tropes like auto invincibility, auto super armor, auto dodge, auto parry, auto homing shots, auto stunlocking, auto healing, and auto revival on death 6 times - each time getting stronger and more cheating. I did not make it to the final bosses but based on what Ive seen so far, I assume they unlock more cheats such as auto one hit kill and auto teleport.

    Overall I dont expect much for a free game, and Sony PS+ games are notorious for being mediocre, yet this one was so EXCEPTIONALLY TERRIBLE I actually want a refund. Give me my money wasted on a PS4 and subscription back, and the time wasted trying out this failure of a game. 0/10
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  7. Jul 11, 2016
    2
    The game is built like a button masher but it doesn't give you the freedom even to mash the buttons you want. Instead, you are forced to press a certain button at a certain time, much like one of those rhythm games, such as guitar hero. The difference is there is a set animation that you have to wait for, and then you press the correct button, instead of having them scroll down from theThe game is built like a button masher but it doesn't give you the freedom even to mash the buttons you want. Instead, you are forced to press a certain button at a certain time, much like one of those rhythm games, such as guitar hero. The difference is there is a set animation that you have to wait for, and then you press the correct button, instead of having them scroll down from the top of the screen like in guitar hero. I've never cared for that kind of thing, and if you don't, you'll do yourself a favor by not wasting the time. I feel like I gave this plenty of opportunity to impress me, but it really came up short. The only reason it gets a 2 instead of a 1 is because it was free. Expand
  8. Oct 30, 2016
    4
    Furi is a 'roaming' beat-em-up that consists of a number of one on one encounters against a variety of enemies and, let me tell you, this game is difficult right from the opening fight. By itself this wouldn't be a problem but each of the fights is pretty long and dying means restarting the whole thing all over again, and that includes the tutorial section with the first encounter. Add toFuri is a 'roaming' beat-em-up that consists of a number of one on one encounters against a variety of enemies and, let me tell you, this game is difficult right from the opening fight. By itself this wouldn't be a problem but each of the fights is pretty long and dying means restarting the whole thing all over again, and that includes the tutorial section with the first encounter. Add to this the fact that the combat, while competent, relies a little too heavily on memorising the different attacks of each enemy (meaning it is a far cry from the flowing combat of the top games in the genre, such as Bayonetta or DMC) and it all made for a frustrating experience that I tired experience that I tired of pretty quickly. Expand
  9. Sep 7, 2017
    0
    Terrible game, I tried to play easy mode, without trophy rewards and it is pretty hard, boring story, The controls are nice, but during the battle you need to do what this game wants, waste of time.
Metascore
77

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 37
  2. Negative: 0 out of 37
  1. CD-Action
    Sep 17, 2016
    80
    Fury showed the whole industry how boss fights should be done. Not bad for a mobile developer’s debut on “serious” platforms. [09/2016, p.62]
  2. Games Master UK
    Sep 6, 2016
    81
    A real treat for the senses and a test of your skills, let down just a little by glitches and pace. [Sept 2016, p.83]
  3. Edge Magazine
    Aug 27, 2016
    60
    It's a tremendous shame, because the bosses themselves are a finely conceived, smartly designed and varied bunch. [Issue#296, p.121]