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6.9

Mixed or average reviews- based on 693 Ratings

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  1. Feb 9, 2016
    8
    The game is wonderful, with a great story, solid sense of place, and two of the best characters i've seen in a game, it most certainly isn't for everyone. For those who don't enjoy "Walking Simulators" (Gone Home, The Stanley Parable, Everybodys Gone to The Rapture) Firewatch won't do much to change your mind, but for those of us who do, it's a treat.

    I would give the game a 9-9.5, but
    The game is wonderful, with a great story, solid sense of place, and two of the best characters i've seen in a game, it most certainly isn't for everyone. For those who don't enjoy "Walking Simulators" (Gone Home, The Stanley Parable, Everybodys Gone to The Rapture) Firewatch won't do much to change your mind, but for those of us who do, it's a treat.

    I would give the game a 9-9.5, but until the performance issues are fixed, or at least treated somewhat, I don't feel comfortable giving the game any higher than an 8.
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  2. Feb 16, 2016
    10
    The reaction to this game is a case study in what is wrong with modern discourse about gaming. Gamers and reviewers want instant gratification, crowd pleasing finales, catchy mysteries and the most convenient definitions. No ambiguity or questions unanswered. Of course there's nothing wrong with wanting that. It's perfectly fine to have a formed taste. What is wrong is expecting this gameThe reaction to this game is a case study in what is wrong with modern discourse about gaming. Gamers and reviewers want instant gratification, crowd pleasing finales, catchy mysteries and the most convenient definitions. No ambiguity or questions unanswered. Of course there's nothing wrong with wanting that. It's perfectly fine to have a formed taste. What is wrong is expecting this game to be exactly what it's trying to avoid and not taking it for what it is. It IS a great game exactly because it asks more questions than it answers, because ending is not gratifying but simply **** SAD, as the tragic event it unveils is goddamn supposed to be. And because it's ambiguous. Its a drama exploring the themes of the loneliness and simple facts of life. It's not a suspense thriller although the moments when it evokes the paranoia of two main characters and induces it on a player are some of the best. As someone wise mentioned already: a whole lot of players have completely missed a giant element to the end because they didn't understand the whole "isolation fueled paranoia" side to the game. It had a very sobering conclusion. And Henry is a completely relatable character. He’s a man who just wants to get away from it all to think, to feel free again (even if it's not possible to get away from ourselves) something every single person can understand sometimes. He’s a perfect everyman hero to follow on this breathtaking journey and yet, by the end of the game, we’re still scratching our head about where this is all going. None of these questions need to be answered by this game for it to be dramatic. But they should give the audience something to talk about, in addition to being totally fulfilled by the story at hand. That makes for an absolutely perfect ending to a basically perfect game.

    And don't even get me started on the length "issue". Not in an age when people are willing to pay 65 bucks for punishing 474 minutes of film like Hobbit Trilogy that goes absolutely nowhere with it's story. I'd rather have the 20 bucks game that leaves me wanting more in a good sense. It's not just about the content of gaming within a game but about the way we talk about games and experience them.

    Games are a relatively young, fledgling form of art and entertainment. Their creators are still learning, exploring uncharted areas and facing many difficulties of implementing story telling with ever changing technology. They make many mistakes and they will continue to make them for a long time. But still too many gamers can't or don't want to see those correlations and instead of trying to explain and understand them they misjudge games unjustly, freely and easily handing authoritarian judgments. Instead of defending valuable initiatives with the awareness of the weaknesses and their causes they condemn them to oblivion. And so gamers, scared by severe, often unsubstantiated negative opinions, do not want to invest in the product. We all take responsibility for the present state of affairs in gaming if this keeps happening. Meanwhile my hats of to Campo Santo. They took a big **** risks and I truly think and hope it paid off in the end. What a great game.
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  3. Feb 16, 2016
    10
    One of the few real gaming dramas. Takes big risks. Has great dialogues, awe inspiring views and a sense of loneliness and desolation. Paranoia inducing plot and great ending that mocks mysteries and conspiracy theories. Leaves you wanting more in a good sense. Length is adequate to the experience, the game serves it purpose. I don't know how you can finish it in just 2,5 hours andOne of the few real gaming dramas. Takes big risks. Has great dialogues, awe inspiring views and a sense of loneliness and desolation. Paranoia inducing plot and great ending that mocks mysteries and conspiracy theories. Leaves you wanting more in a good sense. Length is adequate to the experience, the game serves it purpose. I don't know how you can finish it in just 2,5 hours and appreciate it. It took me two evenings (8-9 hours in all and I still had the feeling I rushed through it a bit in the middle section when it gives you a moment to relax before the "storm"). I would not trade it for more catchy, cheesy ending, more "gameplay" or "replay value". My hat off to Campo Santo for having a courage to expose themseves to unjust criticism that may scare off some players. I encourage everyone to walk outside their comfort zone and give it a try. Expand
  4. Jun 24, 2017
    8
    Recuerdo que mis analisis valen para todas las consolas, este es un juego walking simulator y de exploracion, aunque en el segundo apartado es muy pobre. Tiene una historia madura, unos graficos esplendidos, ademas de dos personajes carismaticos, Si os gustan las historias maduras y los juegos de caminar mirando el paisaje, este es vuestro juego. Lo malo es la falta absoluta de dificultad.
  5. Jul 6, 2017
    9
    I' really impressed by the quality of the narration for that game. For those screaming : THIS IS NOT A GAME, well, Firewatch is also far away from a traditional walking simulator. What really matters here is the relationship between Henry and Delilah and how realistically the narration depicts it. I won't go into spoiler territory, but the truth behind the mystery of story is a bitI' really impressed by the quality of the narration for that game. For those screaming : THIS IS NOT A GAME, well, Firewatch is also far away from a traditional walking simulator. What really matters here is the relationship between Henry and Delilah and how realistically the narration depicts it. I won't go into spoiler territory, but the truth behind the mystery of story is a bit unsignificative and lacks a true connection to the main characters. In the end, it's just an anecdote compared to what really matters : the relationship between Henry and Delilah. Also, the intro to the game (with the text) could've just been erased completely. It didn't give useful informations to understand the story.... which could've been just started right when the character accepted the firewatch job. Even after that moment, during conversations, the main character's past is mentioned. So why do the player get told all the details before the true story begins? It would've made for a more fluid narration for the start of the game. All in all, it is still a very, very good game. The ending lacks meaning for the player, but other then that it's really good a shows a beautiful sensibility in the writing and how the relationship unfolds. Expand
  6. Jun 20, 2017
    9
    Manchmal braucht es nicht mehr als eine gute Geschichte – das beweist das Indiespiel Firewatch auf beeindruckende Weise: Auf der Flucht vor einem deprimierenden Leben mit einer schwer kranken Frau sucht Henry Halt in der totalen Isolation – als Ausgucker in der Wildnis Wyomings. Immer in Funkkontakt mit Kollegin Delilah sucht der Mitvierziger nach etwaigen Feuerbedrohungen oder hindertManchmal braucht es nicht mehr als eine gute Geschichte – das beweist das Indiespiel Firewatch auf beeindruckende Weise: Auf der Flucht vor einem deprimierenden Leben mit einer schwer kranken Frau sucht Henry Halt in der totalen Isolation – als Ausgucker in der Wildnis Wyomings. Immer in Funkkontakt mit Kollegin Delilah sucht der Mitvierziger nach etwaigen Feuerbedrohungen oder hindert pubertierende Teens an der Vermüllung der im malerischen Comiclook gehaltenen Waldlandschaft. Als zwei Junge Mädchen vermisst werden und ein Schatten Henry aus der Ferne beobachtet, wird aus einem meditativen Selbstfindungsdrama ein packender Videospiel-Thriller. Den erzählt Entwickler Campo Santo Bioshock-ähnlich fast gänzlich via Funkverkehr und integriert Multichoice-Dialoge, die die immer spannendere Story dezent, vor allem aber die glaubwürdige Beziehung der Hauptfiguren formen. Fesselnd bis zum etwas enttäuschenden Ende! Expand
  7. Sep 27, 2019
    9
    Короткая игра с сюжетом, который даже может взволновать.
  8. Feb 10, 2016
    9
    The game looks absolutely stunning. It's watercolour-like art style is quite unique and only goes further to enhance the area in which the game takes place. The writing is superb and it is clear to see why when several of those who worked on the game also worked on Season 1 of Telltale's The Walking Dead. It's natural flow of dialogue, adult themes and convincing conversations really holdThe game looks absolutely stunning. It's watercolour-like art style is quite unique and only goes further to enhance the area in which the game takes place. The writing is superb and it is clear to see why when several of those who worked on the game also worked on Season 1 of Telltale's The Walking Dead. It's natural flow of dialogue, adult themes and convincing conversations really hold this game up when compared to other games, even those that are classed as "AAA". The game-play mechanics are quite similar to other games in it's genre but do just enough to separate it from the rest, especially with the walkie-talkie which is your only tool of communication. Other than some performance issues on the PS4, it is generally difficult to find any faults with the game. For £15, or 13.49 for those with PS+. this roughly 6-7 hour game is definitely worth the price, even for those not yet sold on "walking simulator" games.
    Overall this game is a great debut for this new developer and hopefully it represents what great games are still to come.
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  9. Feb 10, 2016
    9
    A truly awe inspiring game.

    Stellar voice acting and memorable characters that i'll remember for years to come makes this game one of the best titles i've played in recent years. The visuals are stunning. You could literally decorate your apartment with screenshots from this game. The story is spellbinding and exciting. I've read that some people is dissatisfied with the ending to
    A truly awe inspiring game.

    Stellar voice acting and memorable characters that i'll remember for years to come makes this game one of the best titles i've played in recent years.
    The visuals are stunning. You could literally decorate your apartment with screenshots from this game.
    The story is spellbinding and exciting.

    I've read that some people is dissatisfied with the ending to some degree. However i don't agree at all. The ending is amazing and adds depth to to experience.

    If you have'nt played this game yet. Just do it! For your own sake!

    9/10
    Amazing in it's full right.
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  10. Feb 9, 2016
    9
    I was really looking forward to Firewatch and I'm impressed. This game is great, the plot and characters are fantastic. There are only 2 things I don't like about this game: the ending and the technical issues. But still, Firewatch is one of the best games I've ever play.
  11. Feb 9, 2016
    10
    From the writers of Telltale's The Walking Dead Season 1 (A.K.A the best game Telltale will ever make) comes Firewatch!

    Firewatch is the most atmospheric game I have played to date and the only thing this year that might beat it's atmosphere is Mafia 3 but other than that this is going to be the most atmospheric game this year no doubt! The gameplay is a sort of mix between a
    From the writers of Telltale's The Walking Dead Season 1 (A.K.A the best game Telltale will ever make) comes Firewatch!

    Firewatch is the most atmospheric game I have played to date and the only thing this year that might beat it's atmosphere is Mafia 3 but other than that this is going to be the most atmospheric game this year no doubt!

    The gameplay is a sort of mix between a Telltale game and a "walking simulator" and the results are incredible!

    There is some performance problems though which is pretty sad but Panic inc. has said that they're working on it.

    Basically if you like mystery, exploration and dialogue choices this is the game for you!
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  12. Feb 10, 2016
    9
    People giving this game a "0" are absolutely asinine and spoiled. This is a wonderful and fresh game that delivers a gripping story and beautiful landscape. This game has elements of suspense, (slight) horror, and romance all flowing cohesively. this game is 100% story driven and focuses on the brilliant voice acting. For $17.99, you're in for a treat..
  13. Feb 18, 2016
    10
    Loved this game. What a pleasant surprise. If you love the outdoors like me this game is what we been looking for. Had a blast just roaming around using the map and compass exploring doing Henry's job
  14. Feb 11, 2016
    8
    What is Firewatch? I kept asking myself this question until the very end. And, to be honest, I am still asking myself that after finishing this short (yet deep) indie game.

    I would say that FW is 1/3 exploration, 1/3 (great) dialogues, 1/3 WTF. The brief experience puts us under the skin of Henry, a mid-life man who is struggling with his past and finds in jon at a National Park a
    What is Firewatch? I kept asking myself this question until the very end. And, to be honest, I am still asking myself that after finishing this short (yet deep) indie game.

    I would say that FW is 1/3 exploration, 1/3 (great) dialogues, 1/3 WTF. The brief experience puts us under the skin of Henry, a mid-life man who is struggling with his past and finds in jon at a National Park a place to be alone and, maybe, find himself. Once he reaches his firewatch tower, what was supposed to be a dull job becomes an intriguing quest for answers.

    This game got me hooked from the first second until the very end. And I LOVED every bit of it. Remember, people, it's not about the length, it's about an immersive experience. And Firewatch delivers this, beautifully.

    Great game that needs to be played. Developer Campo Santo, please, please give me more!!
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  15. Feb 11, 2016
    9
    After reading IGNs 9.3 review on Firewatch, and seeing it for £13.49 on PSN (with PS+ discount), I felt this game ticks lots of boxes of a game style I don't currently own, a walking Sim as they're currently called.

    Being a fan of non-fiction, I can appreciate good writing. Firewatch exceeded my expectations of script within the first few hours of gameplay. It's refreshingly witty,
    After reading IGNs 9.3 review on Firewatch, and seeing it for £13.49 on PSN (with PS+ discount), I felt this game ticks lots of boxes of a game style I don't currently own, a walking Sim as they're currently called.

    Being a fan of non-fiction, I can appreciate good writing. Firewatch exceeded my expectations of script within the first few hours of gameplay. It's refreshingly witty, sensitive, emotional and well, real. Much like the banter I have with friends, I felt the game allowed and even encouraged it.

    As far as performance goes, I've read a lot about frame-rate issues on the PS4 version, but I've really not noticed these myself. It feels a good pace and to be honest, my boy-scout skills of map-reading weren't up to scratch and I found I spent a lot of time early on working that out whilst going to the wrong places!

    You really need to accept with Firewatch that it's a 5 / 6 hour journey to completion. That it's not going to demand frantic gameplay, and it wants to consume you into the character and natural world around you. All of these things it does fantastically, beyond that actually.

    This game will leave its mark on you. The weight of the characters past and the bitterness that consumes is melancholic-bliss.

    IGN reviewer said this was one of the most refreshing and memorable games of the last decade. I would agree fully. For me, I got it really as a break from Fallout4 whilst awaiting the DLC, and it has been simply a joy to play.

    Highly recommend this for people looking for escapism in gaming. Its a delight!
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  16. Feb 12, 2016
    10
    This review contains spoilers, click expand to view. It's actually the first time ever I write a review, I loved this game so much, so I decided to say THANK YOU to all the people involved in creation of this masterpiece in this way. First thing I want to mention is that I didn't know anything about this game till yesterday. I saw a positive feedback in the Internet, watched the trailer and decided to give it a try. I really didn't expect that it's gonna be THAT good. This game goes straight to the "games I'll remember" category and deserves a fair 10 in my opinion. It's quite rare, though, when I give 10 to a video game, but that's the case. The atmosphere, dialogs, characters, the whole story is simply amazing. It's realistic and touching. Anyone could be in the skin of Henry. You're not a superhero, you're an ordinary man with ordinary problems and feelings. I really have a lot to say, but I think I'll stop now.
    SPOILER ALERT! The moment when I asked Delilah to move to with me and she was like "Oh, first I need to go somewhere else, but yeah, maybe I'll come later" was so real. It really got me.
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  17. Feb 17, 2016
    9
    atmospheric game truly immersive , a little too short , didn't want it to end !!!! frame rate judders a lot seriously needs a patch update to solve this .
  18. Feb 13, 2016
    10
    Let me preface this by saying that I don't subscribe to the idea that video games should be bound by such a narrow, player interaction-oriented definition. To me, the criticism that Firewatch is merely a short story in an admittedly short game's clothing willfully ignores the degree to which control conveys ownership. No other medium is as effective in directly involving the audience inLet me preface this by saying that I don't subscribe to the idea that video games should be bound by such a narrow, player interaction-oriented definition. To me, the criticism that Firewatch is merely a short story in an admittedly short game's clothing willfully ignores the degree to which control conveys ownership. No other medium is as effective in directly involving the audience in the consciousness of its characters, and no other game of this like has done so as effectively and deliberately as Firewatch.

    Every set piece: the opening scenes; decisions on where and when to use gameplay; how the studio dealt with passages of time and instances of urgency... Everything employed in Firewatch appears to have the singular goal of investing you in the relationship that defines the title. In this sense it's genuinely remarkable that the studio managed to condense such a feeling of familiarity, and growing intimacy, in an experience that barely tops out at five hours.

    I know and appreciate the criticism that Firewatch will receive. In fact I've never previously cared all too much for the growing library of "walking simulators" available across the platforms. But for me, Firewatch distinguishes itself in its effortlessness. Where the likes of Gone Home and Dear Esther seemed like the product of studios desperately straining after some special status (and, for me, came across as contrived and wooden as a result), Firewatch just is.

    Give it a go (especially when the price drops) and try to cast aside the preconceptions that come part-and-parcel with the genre. You won't regret it.
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  19. Feb 16, 2016
    10
    One the most intriguing game over the last few years. Very immersing, detailed and interesting story with one of the best dialogues and characters (with that budget) that i remember. This is a Must-buy if you like thoughtful and subtle games. Just everything is perfect in this masterpiece and when you finish it it's you've read a very good book.
  20. Feb 13, 2016
    8
    Firewatch is one of the more refreshing and thought provoking games i have played in a long time. For the minimal price of entry it makes up for some of it's shortcomings.

    I think the last time i genuinely cared for a character in a game was the mass effect series. In this your other firewatch companion did it for me. Delila. The faceless compaion that acts as a sounding board, moral
    Firewatch is one of the more refreshing and thought provoking games i have played in a long time. For the minimal price of entry it makes up for some of it's shortcomings.

    I think the last time i genuinely cared for a character in a game was the mass effect series. In this your other firewatch companion did it for me. Delila. The faceless compaion that acts as a sounding board, moral compass and friend for your 5 or so hour journeh through this game. I genuinely felt a bond with her and find myself missing her voice down the walkie talkie

    I will not ruin the story for those who have not yet finished it, but for me as i watched the credits rolling i couldnt help but ask "that's it"? So much so that i played it throughfor a second time, making different choices along the way.

    Graphically it is quite striking though performance wise it leaves a lot to be desired with frequent judders and framerate issues, mostly i noticed when the game autosaves. I also experienced 1 crash.

    Buy this game if you want to have an emotional journey and to provoke thought and reflection within. Oh, and a laugh along the way.
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  21. Feb 21, 2016
    10
    This is the unique, beautiful, engaging and emotionally involving experience you only get about once a year (last year it was Life is Strange). I didn't want to stop until the end and I rarely felt so much connection between the main characters in a game. Would replay and even rebuy it anytime despite its rather short playtime of 3-4 hours.
  22. Feb 17, 2016
    10
    A great single player experience, running in at about 4 hours the game doesn't outstay its welcome and clever use of chapters removes a lot of mindless back tracking. simple choices that are not score related ( did you take the wedding ring?) allowed me to overlay my own feelings about love and loss and little touches like seeing your drawing (based on your descriptions) both at theA great single player experience, running in at about 4 hours the game doesn't outstay its welcome and clever use of chapters removes a lot of mindless back tracking. simple choices that are not score related ( did you take the wedding ring?) allowed me to overlay my own feelings about love and loss and little touches like seeing your drawing (based on your descriptions) both at the beginning and end from the two romantic leads in your life was a charming bookend to the whole experience. I can highly recommend for adult gamers and even some younger players Expand
  23. Feb 10, 2016
    8
    Firewatch does well at representing video games as a medium for poetry & metaphor- realistic in characters and story, where the supernatural elements are only in the imagination of its atmosphere, the environment that the game naturally exists in. No superpowers, guns, or puzzles.. Just an interesting escape that serves its purpose very well- to remind us, through humor and paranoia, ofFirewatch does well at representing video games as a medium for poetry & metaphor- realistic in characters and story, where the supernatural elements are only in the imagination of its atmosphere, the environment that the game naturally exists in. No superpowers, guns, or puzzles.. Just an interesting escape that serves its purpose very well- to remind us, through humor and paranoia, of the fragility and sadness that our lives must often return to. This is told through two excellent voice actors, smooth walking-sim mechanics/controls, and a beautiful watercolor animated art style that's accompanied by an excellent score. This kind of an experience represents another seed of what video games can become in terms of a medium for sharing the human experience.

    -1 for technical issues that will hopefully be patched soon.
    -1 for dialogue choices/branching NOT resulting in any substantial differences to the story. Because of this, it didn't quite reach the potential that it could have. For example (even though I'm in the minority of thinking that the ending was compelling & fitting), I do think that there should have been multiple endings based on your choices.

    Ultimately, it's a great indie game, best played through cold in a single sitting. It's a relaxing, intriguing, and saddening interactive tale. It doesn't try to blow your mind with deep thoughts that are out of this world. Instead, its profundity comes from being grounded in the reality of its own cohesive simplicity.
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  24. Mar 5, 2016
    8
    Take a break from the usual games out there and give firewatch a try. It offers an incredible experience. I bought it day 1 and I made it last about two weeks. It's nice to be able to play a game knowing that it doesn't need a lot of my time to finish it. Sometimes you need those.

    So here's the deal. Almost every scene in this game is beautiful. The graphic style is not photorealistic
    Take a break from the usual games out there and give firewatch a try. It offers an incredible experience. I bought it day 1 and I made it last about two weeks. It's nice to be able to play a game knowing that it doesn't need a lot of my time to finish it. Sometimes you need those.

    So here's the deal. Almost every scene in this game is beautiful. The graphic style is not photorealistic yet after a few mins into your play you forget it's a game world. The place feels real. The relationship you develop feels real. The dangers that happen feel real. The development team did a wonderful job of putting you into this world. Now, a lot of talk is about the ending and I won't really talk about it at all but I will say this... Much like the game make you feel... It too feels real.

    At the end you are left with a lasting impression that truthfully is thanks to amazing voice acting. It's a shame there is nothing else to explore in the game once you done but I really don't think it was intended on that. You really just have to sit back and enjoy the ride.
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  25. May 11, 2016
    10
    The voice acting is unbelievable, with a great delivery by the 2 main actors and great dialogues! There is a lot of replay value if you want to try all the multiple dialogue options, try different paths to go from A to B... a great game! My only problem was a technical one, with the framerate dropping to a crawl from time to time. But that was really minor, compared to the joy I had toThe voice acting is unbelievable, with a great delivery by the 2 main actors and great dialogues! There is a lot of replay value if you want to try all the multiple dialogue options, try different paths to go from A to B... a great game! My only problem was a technical one, with the framerate dropping to a crawl from time to time. But that was really minor, compared to the joy I had to play this game :D Expand
  26. Mar 21, 2017
    9
    From the main writer and director of Telltale's The Walking Dead, one of my favourite games of all time, Firewatch was a very highly anticipated game for me. And it doesn't disappoint. The opening is emotional, involving, and explains the backstory really well. The rest of the game is a well-crafted experience, well written and acted. The art style is unique and nice to look at. But itFrom the main writer and director of Telltale's The Walking Dead, one of my favourite games of all time, Firewatch was a very highly anticipated game for me. And it doesn't disappoint. The opening is emotional, involving, and explains the backstory really well. The rest of the game is a well-crafted experience, well written and acted. The art style is unique and nice to look at. But it has some issues too. Frame-rate issues, lack of interesting wildlife or things to do outside of talking on your walkie-talkie, and a strange ending that feels like a slap in the face. Firewatch is a well-crafted experience, but not as good as some other games you could otherwise buy. Expand
  27. May 28, 2017
    9
    In a few years I feel that Firewatch will be looked back on and be re-assessed as a better game than people gave it credit for. It's a beautifully written and acted game with a poignant and mysterious story with an incredibly honest ending that stuck with me for a good while after I put down the controller.
  28. Feb 14, 2016
    8
    Firewatch is a beautiful game that functions more as a movie or a book rather than a game. It is fun to play even though there isn't really much if anything to do off the main path this game takes. The story of the game is really good and if played in one sitting can get you really immersed in it. The only low points I found in this game are the occasional glitch and the ending just sortFirewatch is a beautiful game that functions more as a movie or a book rather than a game. It is fun to play even though there isn't really much if anything to do off the main path this game takes. The story of the game is really good and if played in one sitting can get you really immersed in it. The only low points I found in this game are the occasional glitch and the ending just sort of ends un-climatically.

    JB
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  29. Feb 21, 2016
    8
    First of all, I've been pretty interested in this game since the first gameplay was released, but somehow I forgot about this campo Santo project till I noticed Firewatch on PSN. I've bought it expecting something sort of Zen Simulator with a bit of adult plot and unfortunately, it's not that what I expected. Nevertheless, this game made me amused and kept me focused from the veryFirst of all, I've been pretty interested in this game since the first gameplay was released, but somehow I forgot about this campo Santo project till I noticed Firewatch on PSN. I've bought it expecting something sort of Zen Simulator with a bit of adult plot and unfortunately, it's not that what I expected. Nevertheless, this game made me amused and kept me focused from the very beginning to the soon end. Yes, this game is pretty short. Instead of slow gameplay based on exploration which I was hoping to see, developers gave us an adult and serious story (yeah!) and set it in high tension atmosphere. To my mind, it's not that bad idea but the game lacks a few more moments without stressful feeling that something isn't okay. Though this misunderstanding, the whole story is accompanied by great scenery, beautiful graphics and the dialogs which made whole the game. Really they're strongly immersive and I'd been having that feeling I'm not alone, there is someone real, those conversations were fantastic till I ended this title. And here comes the ending. Before playing this game, I'd read some review which says the ending sucks, needless to mention that this kind of reviewing is bad, and I have to say that's not true! Seriously, I bet a lot of people agree with me, but the only thing I may say before you try it yourself is, do not trust those who say the ending is bad. Just check it yourself. To sum up, this is a fresh breeze in the field of adventure games, and it's worth to recommend to the people who can spend money on titles which are going to be beaten only once. Yeah, I don't think I'll play this again. Expand
  30. Feb 17, 2016
    8
    This review contains spoilers, click expand to view. Not only is this game crafted beautifully, it is a great example of an interactive drama that genuinely makes you feel for the cast and make you think. I found it refreshing to play a game that constantly made me ask myself questions about what I would do in the characters shoes, if I agreed with the main characters decisions and it made me rethink what grief and loneliness can do to the mind. Some people are quick to dismiss games like this as "walking simulators" and therefore not worthy of the title of game and should be set aside in some sort of limbo-like side category. Personally, I value games like this greatly, even though to me they hold next to no replay value the genre as a whole has a worthy place in the gaming world if the graphics and dialogue are executed as perfectly as they are here. The voice actors made me even more engrossed in the game, finishing it in one session and feeling quite satisfied from the experience. The difficult part for me to review is the ending. I can't say I either loved or hated the ending outright. I completely understand the ending the developers chose and at the time I did feel a little ripped off, a little betrayed by the fact I basically sat through a 3 hour long therapy session with this man whose face I didn't even get to see till the credits, and it ended with me wanting more answers then I got. Then I took a step back and thought it over properly, and I decided the ending did suit the game. The game doesn't give any indication it's going to be a happy story, it's more of an experience to see this man deal with his life in tatters. For him to get the girl at the end wouldn't be true to the story at all and I am glad it ended how it did. All in a all a great start to 2016 with a great story driven game that leaves me wanting more Expand
Metascore
76

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 45
  2. Negative: 1 out of 45
  1. Apr 4, 2016
    70
    Firewatch is a brief but enjoyable experience set in a stunning and lovingly crafted environment, but there is no real ending – there’s simply the place where you stopped reading the story.
  2. Apr 2, 2016
    80
    Firewatch is a simple game that tells a simple, far from impactful, tale, which approaches greatness thanks to superb writing, acting and design work. Gameplay is kept light and straightforward, but is always engaging – befitting a game that revels in the unique storytelling potential of games. This is a new studio's debut title, but it bears the quality of a product made by a team of veterans who have a great deal more to offer.
  3. Playstation Official Magazine Australia
    Mar 31, 2016
    70
    Dares to ask us how we deal with mistakes. It’s a shame the answer it provides is flat and unfulfilling. [April 2016, p76]