Gonna be a long post here, but for anybody interested in FFXV, I suggest you take a few minutes to give it a read. I'm a life long fan of the franchise, and have a LOT to say about it. No worries here, because it will all be spoiler free as far as story goes.
It's been about 10 years since a game called Final Fantasy Versus XIII was shown. That game would later on become known as FinalGonna be a long post here, but for anybody interested in FFXV, I suggest you take a few minutes to give it a read. I'm a life long fan of the franchise, and have a LOT to say about it. No worries here, because it will all be spoiler free as far as story goes.
It's been about 10 years since a game called Final Fantasy Versus XIII was shown. That game would later on become known as Final Fantasy XV. Many people were waiting a long time for this to come out obviously (especially since XII wasn't really all that good, and XIV is an MMO) people wanted another solid single player FF and to many XV was the answer. So does it hold up? Was it worth the wait? What does it have to offer? Let's dive right on in, and figure it out.
Graphics: The game is very pretty to look at which is no surprise, but it does feel like it has cut corners in certain departments. One of which is many of the NPC's look generic, and are constantly reused with different color schemes. The models just seem choppy, and even worthy of PS2 quality. Also a few of the enviroments are bland, and come off bland, empty, and open. Despite these minor discrepancies, the game looks great for the most part, and really shows off some magnificent art and detail. The main character models look good, and detailed. Some of the enemies really look savage, and threatening. Animations for most models look good, but again going back to the NPC's...many of them move about in an awkward fashion, and though this is a JRPG, the lipsync is still kind of goofy. Don't worry it's still better than X's lipsyncing.
Combat: This is the biggest change the game has to offer. It's not turn based, and you don't use any other characters, besides the main protagonist. It's pure action combat. Think of it playing similar to Kingdom Hearts. Luckily the combat is very responsive, and easy to get used to after a bit of practice. Learning to dodge, and use the correct weapons in the right situations is crucial for victory. You can also eat/camp to buff your characters up before a tough battle. Many weapons are available for use in FFXV, anywhere from guns to swords. Variety is definitely a welcome aspect, but again you will have to make sure you know what weapons work against certain enemies, or a fight can take much longer. Weapons are the strong suit in this game, but sadly I can't say the same for magic, which is another staple in the series. Magic is very limited in the game, and comes with a cooldown after use. Granted the magic is quite powerful if crafted correctly....but you wont be seeing many spells here. Mainly just fire, ice, and lightning (with a few exceptions much later in the game.) so don't go expecting to cast off ultimas, flares, meteors, etc. Total bummer. I do hope that they fix the magic system because it just seems so lackluster. Luckily the weapon combat is solid, and you may even be able to use a few summons on your adventure as well. There are also joint attacks (which take the place of limit breakers) and can prove to be quite useful in not only hurting the enemy, but also giving you a bit of breathing room. Each character has a few of these attacks to unlock, and they will be crucial to victory.
Leveling System/Ascension: EXP is present in this game, and of course plays a big role. There is also AP which allows you to upgrade your characters and various other aspects of the game. Your EXP stocks up and will not level you up unless you go to camping grounds or an inn. This is very important! Let me explain as to why that is. Let's say I have 20k EXP stocked up on my characters, and I decide to go to an inn so it will start to level my team up. Certain inns will yield an XP bonus. I have seen it range from 1.2k boost to 3.0 boost. Obviously inns that yield a bigger bonus will cost more to stay at. So if you want to level up significantly faster, then that would be your best bet. Now let's say I go to a camping ground to level up and rest up. Camping will not yield bonus XP, but instead offers you the option to buff your characters up with a meal. Some of these LIMITED buffs offer a huge bonus in HP, XP gain (for fights after you camp) and attack power. This is a good option to use if you are stuck at that boss that keeps giving you trouble, and you need an extra boosts in stats. However there are also diners all over the world that have a limited selection of meals to eat that will boost stats. These are also on a time limit, and you can only buff yourself up with one meal at a time. So don't go in thinking you're going to eat 3 things and get all the benefits from every meal. It will just replace the stats from your prior meal. IT DOES NOT STACK! Now that all that is out of the way let me go in depth with Ascension. AP is required to up your Ascension skills. Some of these include new moves, permanent EXP gain, and the ability to equip more accessories. It's a very simplistic system, and is clearly intended to not put too much pressure on new players to the series. I wont say anything else on it, because there just really isn't much else to say. It's kind of a weak system as far as customizing goes, however AP is shared between all characters so you can really go to town on it.
Exploration: The first half of the game has a lot to explore, while the second half of the game is much weaker, and linear. However it is very story driven, and attempts to finish telling the story. There are many things to find on the world map, such as loot, ingredients for cooking, ores for car customization, and a few weapons here and there. There are also hunts, and dungeons as well. Many of these are optional, but recommended. You can traverse the lands on foot, in your car, or my personal favorite: Chocobo! Also worth noting that your car is upgradeable so it will perform better, and your choco will level up, which in turn also improves his/her performance. The choco gains new skills/stats automatically. All you have to do is ride it, and in time it will level up. There is another method of transportation, but I'm sure any FF vet already knows what that involves. There are many areas and sidequests to explore, but I didn't find much loot in way of weapons/accessories. This kind of bummed me out because I like a vast number of weapons I can pick and choose from. This now brings me to my next category...
Weapons/Accessories: The main protagonist can use any weapon/magic in the game. The others are set only to use 2 types of weapons, and any magic in the game. Certain weapons obviously yield certain stats, and possibly some sort of elemental buff as well. Pretty standard, and again I feel they made it this way to go easy on the newer players. There are some upgradeable weapons, but it's very basic. Don't go expecting the weapon system to be like FFVII where you can slap materia on it, and make it a powerhouse. Ain't happening! The game also offers accessories. These are pretty standard in FF titles. Some give EXP bonus, and some give more HP/MP/ETC. You can unlock more accessory slots via ascension so that's cool. There is no way to upgrade your accessories (at least not that i'm aware of) so don't hold your breath on that. Also going back to FFVII this game kind of reminded me of it, because there is no armor in the game. Just fatigues. Basically different skins for your character to wear. I haven't noticed any sort of advantage to them, and they seem to be purely cosmetic.So just like FFVII you only have to worry about weapon/accessory load out. No armor. Which is a bummer, because adding armor into the game adds depth/challenge.
Skills: Each character has a given skill that they can do. For example Noctis can trigger a fishing mini game at various fishing holes. The fishing mini game is done well, and can yield fish that provide items/food for camping. The skill levels up as well, and will give more bonuses to you. Ignis can cook for the team at a campground which as stated before can buff the team up with some great temporary stat boosts. The more he cooks for the team, the higher the level goes. Gladio has survival tactics that focus on collecting more items after a battle. The more you travel on foot, the more it levels up, and last but not least is prompto who has the photography skill. Probably one of the coolest skills in the game. He can basically chronicle your entire journey with photos. The more photos taken, means the more photography levels up.You can even share your exploits on social media if you desire. A cool little feature that I hope more games do. It's kind of hard to take a snapshot in battle with other games, so maybe this one will set the bar, since all photography is automatic. You can also save up to 150 pictures. So save those memories! The skill system is something that is again, very simplistic, but at least adds a bit more of depth.
Music/Sound: No complaints here. Nothing but praise. The music is very good, the sound of a sword slicing, or a gun shooting is pleasing. The voice acting is top notch, and if that wasn't enough for you...well you even get to listen to past Final Fantasy music in your car while you drive to your next objective (so long as you don't fast travel!) You can even purchase an MP3 player in-game and listen to it while travelling on foot! Pretty cool idea!
Story: It can be a bit confusing and lackluster at times. A lot of stuff happens off screen. I'm wondering if that is due to the DLC that will be coming out in the future. There isn't much backstory on the boys either. I hope you enjoy anime, and CGI movies, because there is an hour long anime called brotherhood that explains the characters a bit more in-depth, and then there is the movie called Kingsglaive which I still haven't seen, but again gives more insight to the overall struggle between the empire and Lucis. I feel that they really did skimp out on story with this installment, but for what it is worth, the bit they do give you is very interesting, and I wont spoil anything here, but this game probably had one of the best endings in gaming history. Just pay attention, and you may see or hear some interesting things! Also seriously if you do like Anime, then I suggest checking out Brotherhood. It's not balls out action, but it does have some, and the stories are good and hold weight. Don't bother with it if you don't plan to play this though, as nothing will really make any sense to you.
So that's about all I can think of off the top of my head about this game. My final thoughts on it are pretty clear that I do like this game (please refer to attached photo) and I may not think that it was worth a 10 year wait, but it's better than XIII.....but nowhere near as good as XIV....or XII (which will have an HD release next year with a bunch of new things for NA audiences to enjoy)This however is still a solid entry in the series, and Square has already announced that it plans to update the game with new features such as added cutscenes to explain some of the happenings that occurred off-screen, a possible character switching system, a new game plus mode, and other free updates to keep the game running smoothly, and keep the player playing for a long time. Seriously though, how come they didn't just add new game plus before launch? One thing to remedy with the lack of new game plus for now is that you can continue playing the game to wrap up any loose ends after you beat it. Gotta beat them super bosses! So in time the game should get better, but in the meantime just enjoy it for what it is. A good solid RPG with enough content to have you playing for hours on end. To the few that actually read this, thank you for taking the time to read my thoughts on it. Happy Gaming!… Expand