User Score
8.4

Generally favorable reviews- based on 665 Ratings

User score distribution:
  1. Negative: 67 out of 665
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  1. Feb 6, 2020
    4
    Impressions after 15hrs of playing the IZJS edition, the original Zodiac.

    -Story and characters are bland -Environments are too big and look repetitive, not much stands out other than the repetition, there's a reason they implemented a fast forward button I guess. -Battle system is too automated. I want to play a game not watch one play itself, that's what the gambit system comes
    Impressions after 15hrs of playing the IZJS edition, the original Zodiac.

    -Story and characters are bland

    -Environments are too big and look repetitive, not much stands out other than the repetition, there's a reason they implemented a fast forward button I guess.

    -Battle system is too automated. I want to play a game not watch one play itself, that's what the gambit system comes to. You can still issue individual commands but it feels cumbersome due to how the action plays.

    -Game encourages a lot of grinding as without it you barely earn enough Gil for potions!

    -Soundtrack is solid but didn't stand out for me.

    Played FF7 and 8, and compared to those titles, this is a huge downgrade in almost every single department.
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  2. Apr 29, 2020
    2
    A 2 solely for fun gameplay but the story is just awful. It's the most boring game and the main character is useless.
  3. Aug 9, 2020
    2
    Do you enjoy watching a good movie or playing a deep and immersive RPG? Yes? Don't play this game then.

    I never played the original 2006 FFXII game, but I have played around other 4 FF games (no MMOs) and many others RPGs and JRPGs and I can confidently say this is the worst thing I have laid my hands on from SE. Whereas the artwork and music (this one specially in the remaster, from
    Do you enjoy watching a good movie or playing a deep and immersive RPG? Yes? Don't play this game then.

    I never played the original 2006 FFXII game, but I have played around other 4 FF games (no MMOs) and many others RPGs and JRPGs and I can confidently say this is the worst thing I have laid my hands on from SE.

    Whereas the artwork and music (this one specially in the remaster, from what I have heard) is fantastic and distinct from previous FF titles, the positives ends there. Playing this game you can already feel the snowball effect that would make FFXIII the disaster that it was, mainly because of the boring story and completely forgettable, arbitrarily chosen and devoid of meaning names (places and characters) that make the boring political story hard to follow, specially when at various points the cutscenes consist of characters exposing plot points or other characters' actions rather than the game actually showing it to us. There's nothing attractive from the story-telling side, not even the protagonist, Vaan, or his interactions with the rest of the cast. The game has different prototypical characters that could interact with each other in many interesting ways, but the game is too afraid to make them talk to each other except when it comes to the soporific plot. Despite this, FFXV surprisingly ripped off half of its core plot concepts from this game, making a weird frankenstein from this game and the original concept of FFXIII Versus.

    As for the game itself, it can be described as a pointless grind. Yes, the game offers a fast-forward feature for you to skip any dragging moments you want, but that already points out the inherent flaw of the game: you don't play the game, the game plays itself. Except when you need something, then the grinding is on you. You have to spend too much time programming all of your characters' AI (no exceptions) for them to do simple things and then, when an enemy has a slight change in its attacks, like casting different de-buffs or absorbing an element, you have to pause the game mid-fight, change the Gambit system of your characters, and then resume watching. Adding to this, another big problem I have with the characters "independence" is that they move on their own once they're engaged in battle, even your leader, which makes them move around and sometimes go into a corner where the camera looks down and impedes you to see anything.
    This is the usual except, of course, when it comes to bosses: you may feel like you're grinding too much as you kill different basic enemies and they don't even damage you, but suddenly you'll face a boss that kills your entire party no matter the healing counter measures you apply to their AI, after which you'll be staring at the "Select the new leader of the group" or "Your party has been wiped out, select the back up members to fight" messages as you're left mouth opened and thinking you should just eject the disc and throw it out the window.
    What's more, when you eventually defeat a boss you are rewarded basically nothing whereas when you defeat a hunt objective (side missions' mini bosses) you are rewarded something, just not anything worth the time you put into going to the locations and defeating the special enemy.

    I have played a couple of the Souls series games and felt they were not difficult at all, and dying in them felt like a mild inconvenience and not like a time wasting scam. This game's unfair development of battles evokes in me a pure and unadulterated anger, as not only I am removed of any sense of agency one should be entitled to when playing a videogame, but the game also wants you to spend too much time grinding so that you can spend more time inside the menus unlocking things like what objects your characters can equip. If you haven't figured out why, the game actually wants you to do this as to avoid you realising you're not really doing anything except micro managing and grinding. This is, without a doubt, an unrewarding game.

    Usually JRPGs need you to invest a lot of time but the fun factor never disappears. Dragon Quest XI hooked me for 110 hours, and so did Persona 5 for other 100+ hours. And yes, they are newer games, but I also completed FF X-2 back in the day, a slightly older game than this one, and got the same fun out of it. I am sorry to all its lovers, but with FF XII, I have been unable to spend more than 2 or 3 hours playing it until I got mad or bored and had to stop playing it for a day or two.

    I usually play games to experience a good story, have a sense of accomplishment, complete challenges that force me to think or be skillful at the game, or for overall escapism. This game has given me none of that in the 20+ hours I dedicated to it. Instead, all I got was an uninteresting story, bland characters, a boring game loop and an unfair battle simulator. If you appreciate your time and like having fun, play any other FF game or any other game at all except this one.
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  4. Jul 31, 2017
    0
    Unpardonable sins:

    -They changed the awesome fonts to plain ones like Courier New.
    -They removed the Prelude music at startup (the main theme of Final Fantasy!).
    -They removed the opening cutscene that played behind the title screen and changed it to just a black background.
  5. Jul 18, 2019
    4
    Did you like Final Fantasy 13? If so, don't bother reading the est of this. You are likely to like this and should give it a shot.

    If you did not like FF13, or you haven't played it, read on and discover why it isn't any fun to play a game where the majority of the game is spent in the menu setting up conditional programming for the AI to play the game for you. The problem is: THE AI
    Did you like Final Fantasy 13? If so, don't bother reading the est of this. You are likely to like this and should give it a shot.

    If you did not like FF13, or you haven't played it, read on and discover why it isn't any fun to play a game where the majority of the game is spent in the menu setting up conditional programming for the AI to play the game for you.

    The problem is: THE AI PLAYS THE GAME FOR YOU!

    FF12 has an very cool skill tree, a very cool system for giving people techniks and spells and allowing the to equip certain armor and all sorts of stuff. It's like FFX sphere grid on steroids. Sounds awesome, right? That's what I thought.

    The problem here is that that's the whole game.

    What made the FFX sphere frid system satisfying was that I could spend time customizing my characters and then I got to go out and use them. I got to be an active participant in the execution of those new abilities.

    In Zodiac Age, that simply isn't true. Gone is the turn based commbat of FFX. We've even gone past FFX-2s ATB to a system that looks like ATB but in fact is more like an MMO where I control my character and the rest of the party does whatever they are going to do - as though they were friends joining me on a raid in an MMO. BUT IT'S NOT AN AN MMO. It's just me. And three robots.

    The game encourages you to buy, and set up a series of "gambits" to program what you want the AI to do in various situations. Even for your main character. So it isn't long before you've programmed what you want your party to do and they just do it.

    So here's the rub, I buy the skills. I buy the spells. I buy the techniks. I walk around town. I walk around maps. And the computer does all the fighting!

    Holy **** They found a way to automate all the interesting stuff and leave me, the human player, with the tedious job of just walking around. Oh, and doing the shopping.

    Don't get me wrong - I like walking around. I like shopping. I like navigating the menus. As part of a larger whole. But this game has reduced the player to bookkeeper - a lonely bureaucrat setting the terms during which others will participate in the world. And then simply watching the action unfold.

    If that wasn't bad enough, you are forced to watch the action unfold through the worlds worst camera angles (also under your constant manual control).

    Pass.
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  6. Aug 19, 2021
    3
    When does this game get good? Seriously? It boggles the mind that it has a huge following. Do people love the combat so much that they just forget the pathetically boring storyline? I've streamed over 60 hours of this game and people who love it keep going oh this bits boring, oh this bit sucks, oh yeah this bits annoying, and its like what do you enjoy about the game? Seriously? IWhen does this game get good? Seriously? It boggles the mind that it has a huge following. Do people love the combat so much that they just forget the pathetically boring storyline? I've streamed over 60 hours of this game and people who love it keep going oh this bits boring, oh this bit sucks, oh yeah this bits annoying, and its like what do you enjoy about the game? Seriously? I think I'm ready to give up despite probably not being anywhere near the end. Nice music now and again but do not recommend anyone to play, please play Final Fantasy 7 8 9 or 10 if you want to get into the series, and avoid this one at all cost. Expand
  7. Jul 25, 2023
    0
    For me FF12 feels like the game of the empty corridors and characters who don't care for each other, like really all interior levels are a set of soulless empty squares with enemies in it.

    The towns look great at the first glance, but then you realise that you cannot do anything there: no sidequests, no minigames, no puzzles to solve, no optional characters to obtain, thus loose all
    For me FF12 feels like the game of the empty corridors and characters who don't care for each other, like really all interior levels are a set of soulless empty squares with enemies in it.

    The towns look great at the first glance, but then you realise that you cannot do anything there: no sidequests, no minigames, no puzzles to solve, no optional characters to obtain, thus loose all interest quickly. Same goes for open areas, they look promising first but really don't hold any secrets to uncover so exploration soon feels unrewarding.

    I really liked design of characters (except Penelo) but their stories are never to be discovered on a deep personal level (like in prior FFs with cleverly placed sidequests, intermission dialogues and personal interaction cutscenes that don't touch big main storyline), and so you cannot fully connect to them.

    Apart from that the whole plot is a political sci fi drama observed by your "don't know what I'm doing here" main protagonist Vaan. Idea that your hero is a random chap who got accidentally caught up in big political game is OK, but at some point he needed to get special purpose or attachment to more significant characters. I can easily see all royalty related characters waving goodbyes to Vaan and Penelo and the end of the game: "Thank you for your service guys, it's highly unlikely We'll ever see each other again, bye!"
    And yes, often story reminds you a Star Wars fan fiction.

    There will not be any love stories, challenging friendships, characters origins to be discovered, double agents, characters development and plot twists - yes, all these are cliches that will nevertheless thrill us for as long as storytelling exists.
    People and their destinies evoke emotions, not solely kingdoms fighting each other for power.

    Balthier and Fran's introduction (basically Han Solo and sexy Chewbaka) was pretty cool and I expected these two charming rogues-lovers to amuse me with their moraly ambiguos behavior and witty arguments for the rest of the game but that was it, couple of good scenes and basta.

    No random accounters was a big step forward in the genre, gets high five here.

    Fighting system is ok, gambits though not nessesary to use until you get deeper into the game are themselves no fun and really rob you of combat diversity, disencouraging you from using different abilities, support magic etc. That's the biggest dealbreaker - because of battle speed you're forced to build these boring gambits and then just watch how they are being executed in battle without your active participation. And of course as enemies change on your way you have to constantly optimize gambits - wich is so tiresome. I prefere to do my decisions on the spot, not thoroughly thinking in advance "Ok what else would I do if...?"

    Licence Board is confusing, it's easy to spend all your points for nothing good till you learn what it's for.
    Idea that in order to equip some advanced gear you need to get a permission in Licence Board first is irritating.
    Job System again does detaches you from characters, depriving them of unique characteristics that match theit backstory and personas.
    Job Synergy is unnessesary headache.
    And it's easy to constantly forget that chain attacks work only on killing enemies of one type.

    When FF12 first came out on PS2 I beat it and exhaled Oh Gosh finally it has ended, felt like a lot of work has been put in it and that deservse a big respect, but eventually I got unamusing and forgetable experience. But ever since I was bewildered cause everyone loves it so much and it got highest rankings from Metacritic and Famitsu.
    Massive respect to all FF12 fans though, maybe be one day I give it another shot and will discover the same joy you guys did, Cheers!
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  8. Feb 28, 2021
    4
    L'ultimo Final Fantasy che ho giocato e anche il primo che non ho finito (Non per la difficoltà).
    Che dire, trama confusa e poco interessante, personaggi molto piatti e meccanica action bizzarra. Probabilmente troppi cambiamenti in un solo titolo che ha il peso del nome Final Fantasy. Un gioco così noioso che a metà della storia l'ho abbandonato. Forse sarà un buon action rpg, ma allo
    L'ultimo Final Fantasy che ho giocato e anche il primo che non ho finito (Non per la difficoltà).
    Che dire, trama confusa e poco interessante, personaggi molto piatti e meccanica action bizzarra. Probabilmente troppi cambiamenti in un solo titolo che ha il peso del nome Final Fantasy. Un gioco così noioso che a metà della storia l'ho abbandonato. Forse sarà un buon action rpg, ma allo stesso tempo è un pessimo Final Fantasy.
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  9. Oct 24, 2021
    0
    Отсутствует полная русская локализация. Нет озвучки!
  10. Apr 30, 2023
    3
    Graphics are awesome, even better than the original, that were already amazing. That's probably the best part of the game. As for the rest, thos might be one of the most forgattable Final Fantasy games ever. Gambit system is completely flawed, altered status mechanics are unbalanced, specially virus effect, traps just don't work propperly, espers are not charismatic, the story startsGraphics are awesome, even better than the original, that were already amazing. That's probably the best part of the game. As for the rest, thos might be one of the most forgattable Final Fantasy games ever. Gambit system is completely flawed, altered status mechanics are unbalanced, specially virus effect, traps just don't work propperly, espers are not charismatic, the story starts promising to be one of the bests stories of all the franchise and then goes worse and worse... It's sad, I really wanted to remember how it was to play a classic Final Fantasy before the XVI releases... I should have tried the 10th. Expand
  11. Apr 4, 2022
    4
    Where to start...... main character Who the **** is the main character? is it vahn or that ewan mcgregor sounding guy. Who knows? the story is boring with politics and war which FFXIV did amazingly. I don't even know what the story is about because I fell asleep after the first hour. revenge plot? maybe? the combat is like an MMO that has been developed by the laziest gamer ever becauseWhere to start...... main character Who the **** is the main character? is it vahn or that ewan mcgregor sounding guy. Who knows? the story is boring with politics and war which FFXIV did amazingly. I don't even know what the story is about because I fell asleep after the first hour. revenge plot? maybe? the combat is like an MMO that has been developed by the laziest gamer ever because you just push the action button once and everyone fights for you. SOOOOOOOOO BORING. didn't finish penelope is annoying. nuf said. Expand
Metascore
86

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 71 out of 75
  2. Negative: 0 out of 75
  1. Playstation Official Magazine Australia
    Feb 8, 2018
    80
    For new players, this isn’t the best the series has to offer but it holds its own. If FFXV’s modern magical setting didn’t appeal, this might be the antidote. [October 2017, p72]
  2. LEVEL (Czech Republic)
    Sep 29, 2017
    100
    An excellent remaster of one of the most underestimated episodes of the series released at the dawn of old-gen consoles. Veterans will appreciate the number of new features and newcomers can taste this great Japanese RPG with beautiful visuals. [Issue#277]
  3. CD-Action
    Sep 25, 2017
    85
    FFXII never became the masterpiece it was supposed to be, but it has enough marks of a masterpiece to be worth your time, especially that the remaster was done expertly. [09/2017, p.62]