Metascore
54

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 0 out of 6
  1. Dec 23, 2016
    70
    If you find yourself drawn to punishing difficulty and savage foes, then Feist will satisfy. But otherwise the frustration will build slow and refuse to leave. Feist is a game that shows you the savage beauty of the natural world, with all the good and bad that this entails.
  2. Dec 16, 2016
    55
    I just found the experience couldn’t really ever pull me in or hold my attention. In a lot of ways it feels like it’s taking from the genres that it obviously grew inspiration from. There is a unique vision here for the world at play, but the design decisions, along with frustration, just didn’t leave me with a great experience. It won’t last players more than a few hours, but maybe that’s for the best.
  3. Jan 13, 2017
    50
    Quite a challenge, as much because of its difficulty as because of its repetitive gameplay and the annoying lack of a health bar.
  4. Jan 11, 2017
    50
    Feist isn’t a bad game, but it wasn’t all that enjoyable at the same time. Most times I just wanted to get through the level as quickly as possible, which I suppose is the goal if you are trying to beat the speedrun times. There are occasional framerate drops in the game, but they don’t really show their true colors until the end of the game. The game is pretty short, so don’t expect a long journey. The game’s longevity can be increased if you care about clearing the levels with the fastest time and without dying.
  5. Dec 21, 2016
    50
    As an action game, Feist succeeds on numerous fronts. Its visuals are gorgeous, and cleverly incorporating environmental elements into combat adds an interesting layer of complexity. However, inconsistent difficulty balancing and frame rate problems are glaring issues that belittle the game’s strengths.
  6. 50
    Despite its short runtime, Feist feels like the video game equivalent of being pushed over and kicked repeatedly without respite.
User Score
5.6

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 2 out of 5
  2. Negative: 2 out of 5
  1. Jul 27, 2018
    9
    At first I was hesitant to pick up Feist. But this is a real unique gem, thats just waiting to be discovered. The character is likeable, theAt first I was hesitant to pick up Feist. But this is a real unique gem, thats just waiting to be discovered. The character is likeable, the backgrounds amazingly beautiful and the whole atmosphere is oozing charm.

    Every movement of the game is physics based, which turns the puzzles and chases into a very exciting, delicate acts of trying the environment to get further in the game.

    I'd put this among some of the most enjoyable adventures I've played in a long time. A thrilling ride
    Full Review »
  2. Oct 19, 2018
    3
    I started to play it with pleasure. But eventually as I made progress the game made me lose my interest. Puzzles relatively easy andI started to play it with pleasure. But eventually as I made progress the game made me lose my interest. Puzzles relatively easy and indifferent. Nice try. Small similarities with the inside and the Limbo and if I'm not wrong I do not think that developers will also deny it. Because I found it at a low price I will not say other negative for the game. But now it's just a game parked in my library and I do not think I'll be back with him again. Full Review »
  3. Sep 26, 2018
    9
    I almost missed this gem because initially I assumed it was yet another mediocre copy of Limbo.

    The visual style is similar to Limbo, but
    I almost missed this gem because initially I assumed it was yet another mediocre copy of Limbo.

    The visual style is similar to Limbo, but Feist is less puzzle based, and more action/combat based. It includes quite a lot of elements not found in Limbo. Everything behaves according to very lifelike physics, so the hostile and primal world feels really natural and organic.

    New gameplay elements are introduced at a balanced pace during the 10 chapters, and checkpoints are placed so far apart that it felt like a nice reward when I managed to clear the most tricky sections, but still they're so close together that it didn't feel unfair or stupid when I died and had to retry a section over and over again...

    I experienced some very short frame rate drops now and then, but that was a minor issue.

    I'm really happy I gave this game a well deserved chance, and If you like physics based games with some light puzzle elements, please give this a try!
    Full Review »