User Score
6.4

Mixed or average reviews- based on 82 Ratings

User score distribution:
  1. Positive: 40 out of 82
  2. Negative: 22 out of 82

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  1. Feb 24, 2018
    6
    I was initially very excited for this game. It was revealed in the Nintendo Direct and left me intrigued at what they were going for with the artstyle. After playing it.... while it is good, it's got several problems.

    First, the good parts out of the way. The control is nailed down to a t. While your character's jump does feel a little fast, it feels like it has just the right movement
    I was initially very excited for this game. It was revealed in the Nintendo Direct and left me intrigued at what they were going for with the artstyle. After playing it.... while it is good, it's got several problems.

    First, the good parts out of the way. The control is nailed down to a t. While your character's jump does feel a little fast, it feels like it has just the right movement speed, fairly fast, and the controls feel smooth.

    Next to mention is that the artistic and sound design is genius. I've always liked polygonal artstyles in games, and this one delivers that extremely well. Everything has a glowing effect that really makes it both dark and vibrant at the same time, and the ambient score does its job very well to set the setting. Plus, the animal sound effects in the game feel near realistic. It's really amazing how well Zoink Games could replicate the sounds with human voice actors (yes, they really did that). But.... the problem is that the art design feels like the only reason to actually play the game. I am not very familiar with this studio's other games, but this seems very counter to what they usually do, and I can appreciate the change in style (atmospheric as opposed to self-aware).

    Now.... the downsides. First, there's the tutorials. They are barely there. The game does a very poor job teaching you how to play it. I had numerous times when I forgot that A (I played the Switch version) was grab and died due to forgetting that. There is also no reference to remember the controls. Some mechanics are very trial-and-error in nature, and while this is advertised a puzzle platformer I feel like it leans too heavy on trying to make trial-and-error gameplay puzzles.

    Second, the stealth sections. Fe has an interesting combat system, which is a way to say it literally has no combat at all. You are incapable of attacking or really doing anything to fight the main enemies of this game, the Silent Ones. So instead, the combat portion is 100% stealth. This is definitely a risky move, as stealth sections can either be really good or bad, and here..... it's a mixed bag. The hitbox on the 'spotlight' you have to avoid is a little weird, and often times you'll get detected from somewhere you can't see. Sometimes, the enemies are scattered around with little way to tell where to hide. It's a risky move to have no way to take out enemies in a stealth game, but it paid off a little? I do wish you could take out enemies from behind, that would improve the sections.

    Third, and this may just be a problem with the Switch port, is the framerate. The framerate in this game is EXTREMELY inconsistent, rarely ever running at full speed. There are a lot of assets and particle effects, but it should not be enough to load down better. The poor optimization makes me think that it was a last-minute choice to put it on switch. If BOTW can handle even more on screen at once, this can too. No excuse.

    So in the end, I WANTED this to be a 9 or 10 game, and it's definitely got the amazing visual design it needs to be one, but the poorly implemented stealth, badly explained mechanics, and framerate issues drop it down 3 pegs for me. This is really more an 'experience' than a 'game'. If you want this game for a good platformer, you'd be much better off picking something else. If you want a stealth game, I'd say the same. Only buy this if you want to look at the artstyle and world design.

    This is also my first review on the site, because this game left me so mixed.
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  2. Mar 18, 2021
    6
    Fé's adventure is a great combination of platforming, stealth and exploration with a satisfying story which is good without any words whatsoever. It has a charm despite simple graphics and the animals and main character are warm and characterful.

    Once finished there is the added feature of discovering collectibles and this is where the game falls down for me. There are 75 gems, 12
    Fé's adventure is a great combination of platforming, stealth and exploration with a satisfying story which is good without any words whatsoever. It has a charm despite simple graphics and the animals and main character are warm and characterful.

    Once finished there is the added feature of discovering collectibles and this is where the game falls down for me. There are 75 gems, 12 helmets and myriad "billboards" which are activated via a sound from your character. The developers felt no shame in making you rotate continually around the map a few times just to reach a couple of these gems and, for me, Fé outstayed it's welcome soon into the end game.
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  3. Dec 19, 2021
    6
    Fe was okay. Gameplay-wise, it didn’t have quite enough separating it from other 3D platformers to be memorable, so it needed a strong story to pull it through—but the story was so obscure and vague as to be totally opaque to me. After I beat it I was left with a vague impression of different color foxes, aliens (probably), and crystals. Well, cool, but………huh?
  4. Feb 16, 2018
    7
    Fe
    A mix of charming, frustrating, and confusing
    Fe is a 5 and a half hour long open world 3d platformer with a dash of collectathon elements where you play as an adorable fox like animal out to save the forest from these not so adorable glowing eye jerks that are trapping your animal friends.. You’re sent to one section of the map at a time to complete a task to unlock a new song to
    Fe
    A mix of charming, frustrating, and confusing
    Fe is a 5 and a half hour long open world 3d platformer with a dash of collectathon elements where you play as an adorable fox like animal out to save the forest from these not so adorable glowing eye jerks that are trapping your animal friends..
    You’re sent to one section of the map at a time to complete a task to unlock a new song to sing...
    As singing is how you interact with the world...
    to learn a new language you have to help out the adult version of a certain animal...
    Youre able to sync up with the baby versions freely though, and they’ll help you through the worlds until you learn their language
    Learning a language can mean anthing from gathering stolen eggs, or freeing a giant deer and then climbing them shadow of the colossus style…
    these first 2 languages were the most clever and I feel as though the game quickly runs out of ideas for the remainder of the game..
    As the charm going forward is almost completely gone...
    these new languages will help you of course progress further into the game, but will also help you reach new areas for crystals that you can use to upgrade your abilities to make traversing this world just a little bit more easy…
    but traversing is just never fun...
    the platforming feels clunky aside from the snappy and satisfying tree climbing, youll be falling to the bottom of areas numerous times just to have to restart your climb especially once gliding is involved
    And interacting with the world feels more like busy work than actual interaction..
    Constant language changing with your wheel while you’re trying to figure out the right path to the marker on the map...
    The platforming isn’t awful though... its very passible, but the lack of polish is noticeable...
    Thankfully the beauty and the charm of this world makes up for all of this...
    the interactions with the different animals are adorable…
    the colors, the feel, and the music help immerse you into this world…
    Enemy encounters here are terrifying and are spread perfectly as well keeping this game perfectly paced…
    I never felt the game overstayed its welcome...
    Though the ending is definitely a head scratcher mostly because of how anti-climactic it ends up feeling and how lousy of a job the game does at making you care about its story ...
    The game just feels as though it ends abruptly and I felt no feeling of accomplishment
    I didn’t necessarily want more
    it was just like… um okay?
    But dispite my complaints I still enjoyed getting there...
    I appreciate the giant puzzle this game ends up being…
    the gameplay is constantly being changed, keeping the game fresh and engaging from start to finish...
    You’re never just going through the motions…
    youre always thinking and planning routes in your heads
    unfortunately though there just isn’t anything memorable here…
    It has the potential...
    The opening 2 levels showed promise…
    The game just drops the ball and forgets the great halfway through
    I give Fe
    a 6.5/10
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  5. Feb 23, 2021
    7
    The singing mechanic is really cute and sometimes the game looks great but its very unmemorable. 70/100
  6. Sep 20, 2022
    6
    Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rare for me to get into a multiplayer game. Up to try any genre of games and sometimes I find somethingQuick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rare for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a PC (built by me), Xbox One X, Xbox Series X, PS3, PS4, PS5, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of coursed influenced by my personal opinions.

    (6) Limited Appeal. Although there may be fans of games receiving this score, many will be left yearning for a more rewarding game experience.

    This game is built around exploration, listening/singing to the animals around you, and collecting items. This game will not help you, no tutorial. Will not explain things to you, it’s all up to your interpretation. It is a casual platform game that won't give you a challenge but a relaxing environment to explore. There are enemies in the game but no means to fight them so it forces you into stealth. Sadly, the stealth mechanics need work. Some map areas there are no places to hide and the enemies don’t have paths so it’s always random making you unsure on how to tackle the area which is good thing sometimes and bad thing sometimes.

    While the artistic style and the sound is great the rest of the game is pretty blah. Stealth needs work, need some kind of story/message, and game ends pretty abruptly without making you feel like you accomplished something. No tutorial, will probably cause some people to be lost on what to do. I didn’t feel entertained while playing besides when you but together the level song.
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Metascore
70

Mixed or average reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 53
  2. Negative: 1 out of 53
  1. Apr 24, 2018
    70
    An aesthetically tuned, independent project that introduced interesting game mechanics, like making animal friends through sounds of varying strength, but then, for some reason, didn´t use them fully. The game is very cute, but the initial enthusiasm eventually fades away, leaving you with a memory of a sometimes too empty world.
  2. Playstation Official Magazine UK
    Apr 4, 2018
    70
    A beautiful game with a committed vision you'll enjoy getting lost in, especially in its charming opening hours. Sadly, uneven and poor signposting mar its latter half. [Apr 2018, p.86]
  3. games(TM)
    Mar 22, 2018
    60
    A beautiful world marred by irritating controls. [Issue#198, p.83]