Metascore
70

Mixed or average reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 53
  2. Negative: 1 out of 53
  1. Feb 15, 2018
    95
    Through both visual and auditory queues, Zoink Games had their work cut out for them by making a wordless, interactive story play out as a 3D platformer using atmospheric presence to tell a tale. But with very, very few exceptions, they pull this off with near-perfect artistic grace.
  2. Feb 18, 2018
    91
    It exists to tell a beautiful story with no words, and in this, it absolutely excels. The score to Fe is without comparison and that alone is worth playing the game. When you add to that the adorable Fe and the forest full of unique and mystical creatures, the singing mechanic and the gorgeous art style, it’s hard to imagine someone turning this game down, especially because it is nowhere near a standard full price.
  3. 90
    A wonderfully atmospheric 3D platformer that you need to play right now. Go on, jump to it.
  4. Feb 16, 2018
    90
    Fe is a game that you want to get lost in. Even if you discard the beautiful visuals, the forest world has so many areas to explore that you'll enjoy wandering around aimlessly. Thankfully, the platforming and light puzzles are done well, so those who want some purpose have something to contend with, while the abstract storytelling will mesmerize others. Overall, Fe is an excellent game, especially for those who prefer exploration over violence.
  5. Feb 15, 2018
    90
    Fe is going to stay with me for a long time...Though it rarely presents a challenge to the player and its opening half is arguably filled with its better ideas, these are minor flaws in an otherwise fantastic experience. I can't recommend Fe strongly enough.
  6. 90
    Although there are certainly stumbling points, it’s the aspect of exploration that really makes Fe a memorable experience. There’s seemingly always something to do from stumbling upon ferocious animals that are hidden in a cave to figuring out how to get an upgrade shard. The game world that Zoink has crafted is truly wondrous, and learning to work together with its inhabitants is a truly rewarding experience. Sometimes we just need to learn how to understand each other.
  7. Feb 15, 2018
    87
    Fe is a little, wonderful game in an unforgettable and colorful forest. Unfortunately, when speaking of controls and mechanics, something's not quite right.
  8. Feb 15, 2018
    85
    Fe is an absolutely stunning adventure, set in a wonderful open world that you'll be exploring together with many fancy creatures.
  9. Feb 16, 2018
    83
    Fe takes a chance on an experience that is far from the classic concept of a videogame and has a clear focus on the player’s feelings. Smart, beautiful and well executed, it achieves its goal and makes us think about our own relationship with the environment.
  10. Feb 20, 2018
    80
    Fe is a wonderful experience that asks you to think a bit, while also entertaining you with a silent story and majestic moments that are Journey-esque. The gameplay for Fe is well designed, fits the bill for what is going on and does its best to make sure you’re entertained and challenged.
  11. Feb 20, 2018
    80
    Fe is an enchanting game featuring dazzling artistic quality of the graphics, which is arguably its main thrust. The gameplay is not as impressive, but it is efficient and diverse enough to keep you entertained for a few hours.
  12. Feb 16, 2018
    80
    It's not an instant classic, but it's a very solid and well executed adventure. It's charming and very enjoyable, so if you like this kind of experiences, you won't be disappointed.
  13. Feb 16, 2018
    80
    Fe is an original platform adventure with touches of "metroidvania" about a forest filled with natural life. The player controls a fox that learns to talk with other species in order to stop the "Silent Ones". Fe recalls impressionism games like Journey or Shadow of the Colossus thanks to its poetic audiovisuals and its story.
  14. Feb 15, 2018
    80
    Fe is a thoroughly lovely adventure, full of wonder as you explore and lose yourself in this darkly wonderful forest. Its distinctive art style and the unusual creature designs conjure up something that’s both familiar and alien at the same time, which is only enhanced by the etherial lighting and the animals’ voices. A few nitpicking design issues and some shaky performance on Switch aside, it’s easy to recommend this charming game of discovery and singing.
  15. Feb 15, 2018
    80
    Fe definitely owes a conceptual debt to the likes of Ori and the Blind Forest, and in places feels as twee as earlier EA indie effort Unravel, but this is more than original enough to stand on its own merits. The mind-warping use of colour and its near-spectral environments sometimes work against Fe’s best interests, but persist and you’ll uncover a truly special world.
  16. Feb 15, 2018
    80
    Fe is an original platformer that fans of animals will surely love, thanks to the way it connects with nature through the language of the forest. Although it doesn't manage to send a message as powerful as it's visuals in regards to gameplay, it's worth your time just for purely artistic values.
  17. 80
    Fe mixes tried and true gameplay mechanics with new ideas in interesting and beautiful ways.
  18. Feb 17, 2018
    78
    Despite its beautiful art style, Fe lacks of game mechanics and content that can make a difference between it and some other indie games on the market.
  19. Games Master UK
    Mar 22, 2018
    72
    A dreamlike Metroidvania, but hampered by gameplay pests that are hard to sing about. [Apr 2018, p.67]
  20. Feb 16, 2018
    72
    After completing Fe, I'm happy to say that it was one of the most beautiful and memorable gaming experiences that I've played in a while. At the same time, its lack of challenge and reliance on repetition occasionally made me feel worn out.
  21. Feb 21, 2018
    71
    Fe is by no means perfect, but it is a delightful experience that stays with you long after you've put down the controller. Plus the little pup is very cute.
  22. Apr 24, 2018
    70
    An aesthetically tuned, independent project that introduced interesting game mechanics, like making animal friends through sounds of varying strength, but then, for some reason, didn´t use them fully. The game is very cute, but the initial enthusiasm eventually fades away, leaving you with a memory of a sometimes too empty world.
  23. Playstation Official Magazine UK
    Apr 4, 2018
    70
    A beautiful game with a committed vision you'll enjoy getting lost in, especially in its charming opening hours. Sadly, uneven and poor signposting mar its latter half. [Apr 2018, p.86]
  24. Mar 17, 2018
    70
    Using songs to manipulate the environment is an interesting idea but unfortunately one that feels quite unexplored. Moreover, Fe may draw its inspiration from other acclaimed games, but this inspiration is far too prevalent for its own good.
  25. Mar 17, 2018
    70
    Although it feels like a mash-up of many recognizable classics, Fe still manages to pave its own path of genuine style and feel. Length and feeling of missed opportunities indeed are pulling the final impression down, but there is a lot to love here. Though looking for it makes you feel lost a bit too often.
  26. Edge Magazine
    Mar 1, 2018
    70
    It's a game that celebrates the idea of two disparate beings finding a shared language and using it to overcome their problems; in these troubled times, such moments are powerful indeed. [Apr 2018, p.114]
  27. Feb 28, 2018
    70
    Swedish indie developer Zoink delivers a beautiful and slow-paced platform adventure, that really feels unique. It isn't without flaws, though. The level design is a bit confusing and the control is far from perfect.
  28. Feb 26, 2018
    70
    Fe’s shortcomings definitely hold it back from being something spectacular, but what it manages to achieve is still admirable. The stunning visuals, emotional singing mechanic, and the wonder of the world itself are top shelf efforts. Beneath its initial ambiguity and occasional rough patches lies a charming adventure.
  29. Feb 19, 2018
    70
    Despite being one-note on a gameplay level, Fe's world, with its lush environments and wistful score, compels you to explore. Establishing fleeting connections with the creatures around you is both charming and a little sad, and learning the truth about the enemy machines is even more tragic. By the end, the most important thing you've learned is how to connect with nature, not just by singing with animals but by understanding the world around you.
  30. Feb 19, 2018
    70
    Fe offers a great journey in an enchanted world with a great artistic look and the total freedom to explore the surroundings. On the other hand, the gameplay mechanics quickly become boring and the absolute lack of any challenge may pose a problem to some gamers.
  31. Feb 18, 2018
    70
    Fe is a cute platformer that you won't remember.
  32. Feb 18, 2018
    70
    Flawed as it is, it’s the bizarre juxtapose of adventuring, platforming, puzzle-solving and even stealth that Zoink somehow manage to find middle-ground for. That, at least, deserves some credit.
  33. Feb 16, 2018
    70
    Fe is an emotional experience, a game made to open the eyes of players on the tragedy that is consuming in the hearth of the forest. You will not find deep gameplay or mechanics never seen before, but the stunning art direction could be enough to amaze you.
  34. Feb 16, 2018
    70
    Fe softly fulfills its promise of delivering a charming adventure with a strong visual design. The game manages too keep its good ideas fresh, thanks to a double-powered system served by an well executed open world. On the other hand, Fe suffers from a stiff jump chart and a perfectible collision mechanics. But by balancing exploration and renewed puzzles, Sweden-based Zoink's game still deserves a decent ride.
  35. Feb 15, 2018
    70
    All Fe’s colour, charm and cute make it utterly recommendable despite its flaws.
  36. Feb 15, 2018
    70
    Fe is very pretty, and the music is equally stunning. It's a wonderful little game let down by some drawn out puzzles and some tricky climbing mechanics.
  37. Feb 15, 2018
    70
    While Fe is a pretty game with some touching encounters and spectacular views, it falls prey to its own over-complicated story and a world that, for all of its beauty, doesn’t provide much incentive to explore. Adding in a system to guide the player by the hand helps players navigate the confusing paths from zone to zone, but removes any desire to wander around or see what else the forests of Fe have to offer.
  38. Mar 12, 2018
    69
    Fe is a decent platform adventure game with a beautiful art style, but its flaws are too obvious to ignore.
  39. Mar 1, 2018
    68
    Fe struggles to immerse you in an atmosphere of magic, but rarely succeeds.
  40. Feb 16, 2018
    68
    A fairly honest but somewhat "arid" title, made up of a few memorable and of enveloping moments, but with repetitive atmospheres.
  41. Feb 15, 2018
    65
    Fe is a short-lived platformer that still manages to outstay its welcome in some regards. Its platforming is okay but unimaginative, and its best ideas, like the tree jumping and singing affecting the world, remain underused. It can be a beautiful game at times, especially with regards to its music and audio design, but not so much so that it hides its rougher edges and undeveloped concepts.
  42. Feb 27, 2018
    64
    Unrefined controls and unclear objectives make it hard to appreciate the fantastical atmosphere, unique flora and fauna, and the language-barrier-breaking story of Fe.
  43. Feb 20, 2018
    62
    Fe is a fascinating journey through an enchanted forest which turns into an empty guided tour with stunning visuals, compelling sounds, but very few emotions driven by gameplay. At its core there are brilliant and originals ideas, but they are suffocated by dull, derivative and cumbersome mechanics, as well as by a clumsy storytelling.
  44. games(TM)
    Mar 22, 2018
    60
    A beautiful world marred by irritating controls. [Issue#198, p.83]
  45. Feb 22, 2018
    60
    As yet another iteration on the old Metroidvania formula, Fe boasts a strong art style but apart from that I found the game less compelling than some of the works to which it alludes.
  46. Feb 22, 2018
    60
    Fe is a decent puzzle platformer with some nice ideas, but it all rings a bit hollow in the end. The various songs are a fun way to interact with the world, but some are barely used at all, while you'll rely on others almost constantly. It can also be surprisingly difficult to control, with a camera that isn't always cooperative and platforming that isn't as tight as it needs to be, especially in an environment as vertical as this. The story, which strives to be poignant, fails to leave an impact, and while the world is a nice place to explore, there isn't a whole lot in it. Ultimately, it's a fine game, but it struggles to leave a lasting impression.
  47. Feb 21, 2018
    60
    Fe's charm is in its concept and its songs, as I learned new songs with different pitches and tones, and learned to communicate with new wildlife. It also has flashes of visual brilliance, thanks to its use of soothing water color landscapes. But a humdrum story, lack of direction, and inconsistent controls didn't leave me wanting an encore.
  48. Feb 19, 2018
    60
    Shallow mechanics hide a game that is much more simplistic than it first appears, but this is still a passingly entertaining take on a 3D Metroidvania.
  49. 60
    Fe's best moments are built around its narrative themes of the connectedness of the natural world, but its platforming and open-world ambitions can't compete with recent titans in those genres.
  50. 60
    Fe features a charming aesthetic and a wonderful soundtrack that elevates with every beat. However, it suffers mechanically in key moments, requiring enough compensation to detract from the game’s overarching intentions. Still, there’s something here, but it’ll be behind a struggle.
  51. Feb 20, 2018
    55
    With its distinct art style, melancholy tone, and ambiguous story, Fe tries its best to run with the artistic indie video game crowd. While its heart is in the right place, Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland.
  52. Feb 26, 2018
    50
    Players will spend much of Fe freeing wildlife from the humanoid Silent Ones and learning to speak the language of nature. A shame, then, that the game's flora and fauna have so little to say.
  53. Feb 22, 2018
    40
    It’s plausibly a commentary on the nature of an ecosystem, but the emotional reward doesn’t compensate a player for the amount of busywork.
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  1. Feb 15, 2018
    An earnest eco-platformer that is at once under and overcooked.
  2. Feb 15, 2018
    Fe is a magical, expansive and multi-hued world that creates a sense of marvel. Like a real-life walk in the woods, it is a thing of elemental beauty that demands to be inhaled and admired.
User Score
6.4

Mixed or average reviews- based on 82 Ratings

User score distribution:
  1. Positive: 40 out of 82
  2. Negative: 22 out of 82
  1. Feb 20, 2018
    4
    I bought this because it looked interesting and in the same artistic style of games like journey or Abzu. Unfortunately it is not nearly asI bought this because it looked interesting and in the same artistic style of games like journey or Abzu. Unfortunately it is not nearly as compelling. I found the overall world and mechanics to be really confusing and tedious. The story is too vague to mean anything despite some cool moments, and the open world all looks bland and the same. Despite being a small fox creature the character controls are very loose with poor jumping/climbing mechanics. It's really frustrating that the fox can't climb any walls or pull himself up onto ledges...because the world is made almost entirely out of rocky ledges. You have to always find a tree to climb up and glide places, which is very tedious. I also don't like that progression is mostly tied to collecting miscellaneous stones - again, tedious. The progression relationship between learning new songs and collecting all of the various items is also vague and takes a while to figure out, making it unclear where you can go and where you can't.

    The art style itself is fairly unique but looks inconsistent in some areas due to foggy/faded backgrounds and strange lighting. I also couldn't figure out a way to fast travel around the world, which is frustrating because the geography is surprisingly large and tedious to get around. This caused me to not finish the game - I stopped about three hours into the supposed five hour length. The cat and mouse gameplay with some of the enemies is also annoying from unpredictable AI. Overall Fe feels like it's imitating better games, or trying too hard to be artistic just for the sake of being artistic - without a clear overall vision. It's visuals are not amazing enough to make up for the annoying controls and meandering game play. There are some fun moments and a few cool ideas but overall bland and tedious.
    Full Review »
  2. Feb 16, 2018
    7
    Fe
    A mix of charming, frustrating, and confusing
    Fe is a 5 and a half hour long open world 3d platformer with a dash of collectathon
    Fe
    A mix of charming, frustrating, and confusing
    Fe is a 5 and a half hour long open world 3d platformer with a dash of collectathon elements where you play as an adorable fox like animal out to save the forest from these not so adorable glowing eye jerks that are trapping your animal friends..
    You’re sent to one section of the map at a time to complete a task to unlock a new song to sing...
    As singing is how you interact with the world...
    to learn a new language you have to help out the adult version of a certain animal...
    Youre able to sync up with the baby versions freely though, and they’ll help you through the worlds until you learn their language
    Learning a language can mean anthing from gathering stolen eggs, or freeing a giant deer and then climbing them shadow of the colossus style…
    these first 2 languages were the most clever and I feel as though the game quickly runs out of ideas for the remainder of the game..
    As the charm going forward is almost completely gone...
    these new languages will help you of course progress further into the game, but will also help you reach new areas for crystals that you can use to upgrade your abilities to make traversing this world just a little bit more easy…
    but traversing is just never fun...
    the platforming feels clunky aside from the snappy and satisfying tree climbing, youll be falling to the bottom of areas numerous times just to have to restart your climb especially once gliding is involved
    And interacting with the world feels more like busy work than actual interaction..
    Constant language changing with your wheel while you’re trying to figure out the right path to the marker on the map...
    The platforming isn’t awful though... its very passible, but the lack of polish is noticeable...
    Thankfully the beauty and the charm of this world makes up for all of this...
    the interactions with the different animals are adorable…
    the colors, the feel, and the music help immerse you into this world…
    Enemy encounters here are terrifying and are spread perfectly as well keeping this game perfectly paced…
    I never felt the game overstayed its welcome...
    Though the ending is definitely a head scratcher mostly because of how anti-climactic it ends up feeling and how lousy of a job the game does at making you care about its story ...
    The game just feels as though it ends abruptly and I felt no feeling of accomplishment
    I didn’t necessarily want more
    it was just like… um okay?
    But dispite my complaints I still enjoyed getting there...
    I appreciate the giant puzzle this game ends up being…
    the gameplay is constantly being changed, keeping the game fresh and engaging from start to finish...
    You’re never just going through the motions…
    youre always thinking and planning routes in your heads
    unfortunately though there just isn’t anything memorable here…
    It has the potential...
    The opening 2 levels showed promise…
    The game just drops the ball and forgets the great halfway through
    I give Fe
    a 6.5/10
    Full Review »
  3. Feb 24, 2018
    6
    I was initially very excited for this game. It was revealed in the Nintendo Direct and left me intrigued at what they were going for with theI was initially very excited for this game. It was revealed in the Nintendo Direct and left me intrigued at what they were going for with the artstyle. After playing it.... while it is good, it's got several problems.

    First, the good parts out of the way. The control is nailed down to a t. While your character's jump does feel a little fast, it feels like it has just the right movement speed, fairly fast, and the controls feel smooth.

    Next to mention is that the artistic and sound design is genius. I've always liked polygonal artstyles in games, and this one delivers that extremely well. Everything has a glowing effect that really makes it both dark and vibrant at the same time, and the ambient score does its job very well to set the setting. Plus, the animal sound effects in the game feel near realistic. It's really amazing how well Zoink Games could replicate the sounds with human voice actors (yes, they really did that). But.... the problem is that the art design feels like the only reason to actually play the game. I am not very familiar with this studio's other games, but this seems very counter to what they usually do, and I can appreciate the change in style (atmospheric as opposed to self-aware).

    Now.... the downsides. First, there's the tutorials. They are barely there. The game does a very poor job teaching you how to play it. I had numerous times when I forgot that A (I played the Switch version) was grab and died due to forgetting that. There is also no reference to remember the controls. Some mechanics are very trial-and-error in nature, and while this is advertised a puzzle platformer I feel like it leans too heavy on trying to make trial-and-error gameplay puzzles.

    Second, the stealth sections. Fe has an interesting combat system, which is a way to say it literally has no combat at all. You are incapable of attacking or really doing anything to fight the main enemies of this game, the Silent Ones. So instead, the combat portion is 100% stealth. This is definitely a risky move, as stealth sections can either be really good or bad, and here..... it's a mixed bag. The hitbox on the 'spotlight' you have to avoid is a little weird, and often times you'll get detected from somewhere you can't see. Sometimes, the enemies are scattered around with little way to tell where to hide. It's a risky move to have no way to take out enemies in a stealth game, but it paid off a little? I do wish you could take out enemies from behind, that would improve the sections.

    Third, and this may just be a problem with the Switch port, is the framerate. The framerate in this game is EXTREMELY inconsistent, rarely ever running at full speed. There are a lot of assets and particle effects, but it should not be enough to load down better. The poor optimization makes me think that it was a last-minute choice to put it on switch. If BOTW can handle even more on screen at once, this can too. No excuse.

    So in the end, I WANTED this to be a 9 or 10 game, and it's definitely got the amazing visual design it needs to be one, but the poorly implemented stealth, badly explained mechanics, and framerate issues drop it down 3 pegs for me. This is really more an 'experience' than a 'game'. If you want this game for a good platformer, you'd be much better off picking something else. If you want a stealth game, I'd say the same. Only buy this if you want to look at the artstyle and world design.

    This is also my first review on the site, because this game left me so mixed.
    Full Review »