User Score
4.5

Generally unfavorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 13 out of 53
  2. Negative: 27 out of 53

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  1. Jul 30, 2016
    5
    It was OK but could have had more to it. But the main mission is kind of disappointing since the whole experimenting element is short, with no variety and can't be continued after the quest. The building is fine except it's impossible to properly light it. I do like the new options for the workshop but the rest seems lazy and unneeded. But it was only $5 so I ain't hating it too much.
  2. Jul 30, 2016
    7
    Good if you like building. There is next to no missions other than build one thing have a person use it. Do this 4 times and thats about it for story. So if you are looking for quest skip this dlc. But if you want to build they give you a large area and lots of scrap
  3. Aug 5, 2016
    6
    Why are there so many idiots with no understanding of a 0-10 scoring system? As usual you should ignore the moronic 0/10 reviews. This a a decent dlc which adds a lot of potential hours of gameplay to an already vast game. It does however have its faults of course. Unlike any previous reviews for this, I will explain those faults sensibly.

    Good - The actual building of the vault I found
    Why are there so many idiots with no understanding of a 0-10 scoring system? As usual you should ignore the moronic 0/10 reviews. This a a decent dlc which adds a lot of potential hours of gameplay to an already vast game. It does however have its faults of course. Unlike any previous reviews for this, I will explain those faults sensibly.

    Good - The actual building of the vault I found to be very fun and time consuming. Like all good games, you really will wonder where the time has gone when playing it. The build area itself is vast and there is enough variety to create almost any vault design you have in mind. The overseer character Barstow is typical Fallout and adds an interesting living amoral vault tec employee to the game. Probably the best thing is the option to use the vault structures elsewhere, so although there is only one underground space you could construct other vaults elsewhere. Although build limit may be an issue anywhere but Spectacle Island.

    Bad - This dlc is very frustrating because eits such a good idea but has been fairly poorly executed. For a start the build limit is far, far too low and should have been at the very least, double what it is. Hopefully a mod will address that in future for ps4. It seems daft for Bethesda to make the underground space so vast but the build limit it so low. Don't get me wrong, you can still build a pretty large vault but will most likely find yourself resorting to the glitch exploit to expand.

    Another strange design decision and probably the most frustrating is the fact that there is no new way to assign settlers. So you build rooms such as cafeterias, clinic, security and classrooms but there is nothing there to assign settlers to so they will almost always be empty. So stupid by the devs. You can plonk a trader stand somewhere of course but it looks ridiculous if your vault design is consistent with vault tec

    The quest line also disappoints I'm afraid. The whole idea of experimenting on settlers could, and should have been taken much further. All you really get is 3 mediocre quests where you assign a settler to an object once with 3 mildly amusing outcomes. Experimentation should have been something you could do ambiently, that's the whole point of a vault after all.

    Verdict - 100% worth buying if you love the game and building the vault or vaults if you like, is very addictive. The dlc is let down by being too simplistic and by strange design decisions. It's like the dlc has been released only half complete, or as an unfinished idea. The idea is a good one but it should have been taken all the way. 6/10
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  4. May 11, 2022
    5
    Fallout 4: Vault-Tec Workshop pass-through add-on for which you do not want to waste time at all. For the most part, Vault-Tec Workshop has everything Bethesda has spent its energy on in developing the 4 part. Well, personally, I play Fallout for the story and plot, not construction. And if you, like me, are not interested in this part of the gameplay, then 5-6 simple missions with theFallout 4: Vault-Tec Workshop pass-through add-on for which you do not want to waste time at all. For the most part, Vault-Tec Workshop has everything Bethesda has spent its energy on in developing the 4 part. Well, personally, I play Fallout for the story and plot, not construction. And if you, like me, are not interested in this part of the gameplay, then 5-6 simple missions with the construction of several inventions await you. But what an interesting story could be created... Expand
  5. May 17, 2020
    5
    I have mixed feelings about about this DLC. It was kind of cool that they added a minor story aspect to it but the main concept of this was for the Vault building. My vault took me so long to build and I took pride in it. By the time I was done, I had almost no more space to build and it was just dissapointing.
Metascore
60

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. Aug 7, 2016
    55
    If you’ve got the pass already, then Vault-Tec Workshop is worth looking into. If you played the hell out of Fallout Shelter, then you’re sure to love this update. Otherwise, save your money for Nuka World, and cross your fingers in hopes that it’s as good as Far Harbour.
  2. Aug 2, 2016
    65
    Fallout 4 Vault-Tec Workshop has great potential, but has few and brief quests, and a Vault management identical to that of the settlements.
  3. Jul 29, 2016
    60
    Vault-Tec Workshop has comparatively modest aims. It isn't as wild as Contraptions, but offers more than Wasteland did. Creating a vault shelter might not be as flashy as taming Deathclaws or setting up factory lines to move scrap around, but the appeal is much more apparent and lasting.