Great potential and atmoshpere. Good work with models and stuff.
However the rest of the devlopment team fraked up big time.
1. UI and user experience are half-baked and havent changed a bit for a better since the closed tests i have participated in looong time ago. Stupid splash screens forcin you to wait to look at simple window animation with a pictogram on it for several seconds,Great potential and atmoshpere. Good work with models and stuff.
However the rest of the devlopment team fraked up big time.
1. UI and user experience are half-baked and havent changed a bit for a better since the closed tests i have participated in looong time ago. Stupid splash screens forcin you to wait to look at simple window animation with a pictogram on it for several seconds, each time you unlock new module and buy new module. Devs dont respect players' time whatsoever.
2. Gameplay and balance are horrible on higher tiers where people actually know how to use adventages.
3. Seems like servers are US only cause while playing in EU my latency combined with the game's design on higher tiers makes my Dreadnought feel like a mouse insetad of a cat. Where i have to run away from Corvettes and hide in the flock, becouse nomatter how i lead the target i will hit 1 out of 10 on any player who understund he can change vectors of movement. That ruins the fun, immersion and athmoshpere and turns you into a frustrated ragequitter.
Seriously they should revamp the hitboxes, latency compensation mechanics and projectiles speeds (or maybe just install EU servers if thats the issue).
For tier 1-2 i have had a blast in Dreadnought. Now while facing tier IV corvettes its a hell (players move and dodge more). Bah even support vessel can destroy me in Dreadnought, due to the problems i have with even hitting them up close.
My shots connect and show hit indicator where on the screen they fly past the targets. Its absolutely fubar. Cant stand the hardcore diehards who play only the corvettes realising how fraked the aiming mechanics and balance is, playing with any player who thought dreadnought would be strong, cat and mouse style and laughing how easy it is and how good they are, while in fact the lag and fubar mechanics make them simply invulnerable to-fast-for-you-at-all-times Neos.
Also any long-range fire fights are also fantasy you wont experience in the game past first tiers, cause free, rapid "strafing" up and down. It doesnt use any energy and is very rapid, so its a perfect dodge. On higher tiers any target you see at range will be bouncing up and down like rabbit. Also ruins immersion and gameplay fun.
There are more things that will turn you from hyped dreadnought captain into frustrated alpha tester. Even reporting feedback and bugs on forums is frustrating cause even their forums are half-baked, hard to navigate, unintuitive and slow as frak.
Avoid this half-baked visuals-only product.… Expand