Metascore
72

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Jan 1, 2018
    80
    I have yet to find another free-to-play game that is so fair to the player not spending any money on it.
  2. Jan 15, 2018
    75
    Dreadnought is off to a good start. Whether Yager's pretty, engaging space battler has long-term legs will depend on how it grows the ship roster, and on how many people, overall, are willing to commit.
  3. Dec 20, 2017
    74
    Dreadnought in many ways successfully brings the World of Tanks formula to outer space with sci-fi flair, and the vertical movements of the ships add some depth. It’s often fun, but if you want to advance at a reasonable pace you’ll have to deal with an unreliably active PS4 player population and an XP system that requires a lot of grinding to unlock new ships.
  4. Dec 20, 2017
    70
    Dreadnought offers a fun experience for anyone who has dreamed of commanding their own spaceship and battling against other people online. The triumphant feeling that comes with taking down an enemy with a well-timed volley of missiles, and watching as they go down slowly in flames, is an experience I would recommend to anyone.
  5. Apr 16, 2018
    63
    It feels unfinished and technically unstable. While the core mechanics are spot on and motivating they are held back by technical shortcomings.
User Score
5.3

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 10 out of 26
  2. Negative: 10 out of 26
  1. Jul 3, 2017
    3
    It's a sad attempt really, and it's a shame, because the game idea and look are both pretty neat. I mean, who don't want to fly a monstrousIt's a sad attempt really, and it's a shame, because the game idea and look are both pretty neat. I mean, who don't want to fly a monstrous capital space ship into the fray?

    However Dreadnought is just... awful. I played a couple of hours, and we steamrolled or got steamrolled in a dumb as hell Team Deathmatch mode that was basically either both sides standing in place shooting at each other or two sides circling around scoring some hits. There was no strategy, no planning, no fun in these enounters and all ships pretty much felt the same, despite their assigned roles and guns... Mostly due to gameplay muddling down to "Lock onto a SLOW AS HELL big target and keep pressing Left mouse button to smash".

    This turned out to be obviously extremely boring and without even a smidgen of a thrill to it. Add the constant nagging to get 'Elite', painful, World of Tank'ish grind through the tech tree and stupid as hell tutorial and you got a really bad game. Even steering your ship is clunky! No strafing? No side boosters? You feel like you are moving a very obsolete wooden barge, not advanced spaceship.

    Conclusion? Go and spend your cash on Fractured Space - their MOBA mechanics, tight controls and fantastic menu of very different ships offers what Dreadnought would like to be... Just Fractured Space does it really well.
    Full Review »
  2. Jul 6, 2017
    7
    Not a bad start to what can be an even better team based game.

    I love that the different classes move at different speeds allowing the
    Not a bad start to what can be an even better team based game.

    I love that the different classes move at different speeds allowing the smaller crafts to be able to pester and flank larger classes like the Dreadnought.

    This is not a fast paced game. Patience and teamwork will be rewarded along with use of terrain.

    Still in beta so I can forgive the wait time to join multiplayer. I have been averaging about 2 minutes to join.

    Tutorial although brisk, is just enough to give you the basics on moving, firing weapons and using the energy boost for one of the 3 systems (weapons, shields or engines).

    Waiting to see if more maps and cosmetic items are added in the future.
    Full Review »
  3. Jul 14, 2017
    0
    Great potential and atmoshpere. Good work with models and stuff.
    However the rest of the devlopment team fraked up big time.
    1. UI and user
    Great potential and atmoshpere. Good work with models and stuff.
    However the rest of the devlopment team fraked up big time.
    1. UI and user experience are half-baked and havent changed a bit for a better since the closed tests i have participated in looong time ago. Stupid splash screens forcin you to wait to look at simple window animation with a pictogram on it for several seconds, each time you unlock new module and buy new module. Devs dont respect players' time whatsoever.
    2. Gameplay and balance are horrible on higher tiers where people actually know how to use adventages.
    3. Seems like servers are US only cause while playing in EU my latency combined with the game's design on higher tiers makes my Dreadnought feel like a mouse insetad of a cat. Where i have to run away from Corvettes and hide in the flock, becouse nomatter how i lead the target i will hit 1 out of 10 on any player who understund he can change vectors of movement. That ruins the fun, immersion and athmoshpere and turns you into a frustrated ragequitter.

    Seriously they should revamp the hitboxes, latency compensation mechanics and projectiles speeds (or maybe just install EU servers if thats the issue).

    For tier 1-2 i have had a blast in Dreadnought. Now while facing tier IV corvettes its a hell (players move and dodge more). Bah even support vessel can destroy me in Dreadnought, due to the problems i have with even hitting them up close.

    My shots connect and show hit indicator where on the screen they fly past the targets. Its absolutely fubar. Cant stand the hardcore diehards who play only the corvettes realising how fraked the aiming mechanics and balance is, playing with any player who thought dreadnought would be strong, cat and mouse style and laughing how easy it is and how good they are, while in fact the lag and fubar mechanics make them simply invulnerable to-fast-for-you-at-all-times Neos.

    Also any long-range fire fights are also fantasy you wont experience in the game past first tiers, cause free, rapid "strafing" up and down. It doesnt use any energy and is very rapid, so its a perfect dodge. On higher tiers any target you see at range will be bouncing up and down like rabbit. Also ruins immersion and gameplay fun.

    There are more things that will turn you from hyped dreadnought captain into frustrated alpha tester. Even reporting feedback and bugs on forums is frustrating cause even their forums are half-baked, hard to navigate, unintuitive and slow as frak.

    Avoid this half-baked visuals-only product.
    Full Review »