User Score
8.9

Generally favorable reviews- based on 3893 Ratings

User score distribution:
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  1. Apr 21, 2020
    4
    Its hard to rate this game. If you played and like 2016 be prepared for a big let down. Where 2016 was gritty, dark and immersive Eternal jumps the shark and becomes a cartoon Unreal Tournament clone.

    The core gameplay loop is now complete garbage with how starved you are for ammo. 2016's chainsaw was basically a super weapon but now you are forced to use it on the weakest enemy to
    Its hard to rate this game. If you played and like 2016 be prepared for a big let down. Where 2016 was gritty, dark and immersive Eternal jumps the shark and becomes a cartoon Unreal Tournament clone.

    The core gameplay loop is now complete garbage with how starved you are for ammo. 2016's chainsaw was basically a super weapon but now you are forced to use it on the weakest enemy to min/max ammo returns and fuel consumption. So many bad decisions were made to force the player to use more weapons.
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  2. Apr 22, 2020
    4
    This review contains spoilers, click expand to view. Although i m really grateful for the efforts of the dev team, this game really didn’ t hit the mark. The cartoonish graphic is out of place, but they mentioned it when announced so i was prepared fo that, what i was not prepared for was the jump in the storyline/plot from the end of the previous one and the beginning of this, not to mention these seemingly divine creatures appearing out of nowhere or this Betrayer guy sitting there talking to me like he is my father; no idea who they are but Doom guy clearly does!! So much for immersion in the story!

    This new Space fortress/base/gadget storage feels very much like Wolfenstein TNC, it cuts the levels and you basically go in places that you never heard of to fix situations you didn’t know happened.

    The combat system, as a lot of people already mentioned....not really entertaining. Wasn’t it supposed to be a Power Fantasy? Feels more like a Farming Fantasy honestly, you are the weakest element in the battlefield ( they still call you Slayer tho) and the game forces you to literally run away to collect ammo/hp/armor to be able to survive and slowly chip away health from the 2-3 actual enemies present. I m not saying Doom 2016 was perfect but combat was satisfying, waves and waves of enemies but you still felt competitive, you could pierce their ranks while still need to find health and reposition yourself. I m not complaining about being too difficult, i enjoy Ultra- violence but the base concept of the combat is not fitting in my opinion.

    I understand that after the huge success the team felt they could do anything and i read a lot of people screaming at the miracle this game is, it s clearly not a miracle but the passion was there and is enough for a 4 just to balance out. P.S. i will not talking about the platforming parts so I save the time i wasted on it.
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  3. May 6, 2020
    1
    Great graphics, fun game UNTIL you get to the jump scene(s).. and then there are more jumps.. and more jumps... sorry lost the plot.. is this a FPS or a First Person Mario Bros Jumperthon.... so I popped the disk and jumped it right into the garbage bin! So now am replaying Doom 2016 AGAIN
  4. Aug 1, 2020
    1
    Doom Eternal is actually quite hard game. Don't get me wrong, I love hard games. I am a big FromSoftware fan. I play all my games on hard. Unfortunately Doom Eternal is not as good as Doom 2016 when it comes to difficulty on Playstations controller. I finished first 3 missions on ultra violence but switched to easier after because the game was not fair and fun. All the jumping was alsoDoom Eternal is actually quite hard game. Don't get me wrong, I love hard games. I am a big FromSoftware fan. I play all my games on hard. Unfortunately Doom Eternal is not as good as Doom 2016 when it comes to difficulty on Playstations controller. I finished first 3 missions on ultra violence but switched to easier after because the game was not fair and fun. All the jumping was also very annoying. If I wanted to play jumping games, I wouldn't choose Doom lol. The music doesen't fit at all compared to Doom 2016, basically only the menu song is to be remembered. Most of the game I was just hoping to get to the end and play something else. I stopped playing the game like 10 times before I finished it. Usually I am the type of guy who finishes a good game in two days without many breaks...

    So there are many issues with Doom Eternal on Playstation. Doom 2016 was an amazing experience, I had lots of fun on the hardest difficulty, everything was working. Doom Eternal does not have it. No offense towards the devs, I am pretty sure the game feels very different when played with mouse and keyboard. Or at least with the back buttons adjustment. I'll get back to the game one day and correct my rating if I choose my mind.
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  5. Jul 8, 2020
    0
    This game has too much repetition. Doing the same thing over and over again and again.
  6. Jun 28, 2020
    1
    This game is too over rated ... somtimes it feels like Mario Bros , somtimes like Zelda ... the fights require no aiming skills it just require the understanding of a weapon change mechanism ... i would have gave it a zero but because the graphics are good it give it 1 ... its the biggest disappointement i had on PS4
  7. Jul 10, 2020
    4
    Crashes constantly and does not save any progress when it does crash. The story is good but with so much technical issues it feels like a chore to continue playing the game riddle with issues not even found in doom 2016
  8. Jul 21, 2020
    0
    Not as good as the first doom game and this one get very very repetitive. Game also felt very common and not many new things
  9. Jul 22, 2020
    0
    Guys, this is the worst game i played in 2019. I hate this platforming, i hate this chainsaw, i hate these puzzles. Everything in this game is just bad. And it is just too long. I was prayed to god for this game is over after the mission with 3 portals, but it did not so i just uninstalled this **** at the very end.
    Dont buy it and dont waste your time! There is no scenario, shooting is
    Guys, this is the worst game i played in 2019. I hate this platforming, i hate this chainsaw, i hate these puzzles. Everything in this game is just bad. And it is just too long. I was prayed to god for this game is over after the mission with 3 portals, but it did not so i just uninstalled this **** at the very end.
    Dont buy it and dont waste your time! There is no scenario, shooting is not fun and exhausting, stupid puzzles and platforming, collectibles are **** and not fun to collect.
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  10. Aug 9, 2020
    2
    This review contains spoilers, click expand to view. Bought it on sale and I'm still not convinced it was worth it even at half off. I'll start by saying that I absolutely loved Doom 2016, love love loved it! I loved it so much that I bought it again for the switch when I got one (sure it's not as good looking on switch but I wasnt expecting it to be.) That is why I'm so sad that this game doesnt live up to it. Within the first couple minutes of playing I felt like everything was off and I wasnt going to like it. The more I played within the first few minutes I could feel the look of disapointment growing on my face. The music doesnt grip me like the last game, and in the beginning I felt like it didnt match up with the action at all. The constant running around looking for ammo is repetitive and annoying. Like I get the argument of how it can make the game more challenging, but to me it just took me out of the action and made me have to run from fights- which is not what Doom Guy is about. Which leads me to the story. What the **** am I playing? Seriously I feel like I missed an entire game worth of story. I'm sure the lore parts clear up a lot but I payed for a game, not a book. I have almost no idea on what's going on and it is really taking me out of the game experience. I know having exposition dumps in the beginning dont make for good story telling, but if any game needed it, it would be Doom Eternal. I've only played as far as the gore nest mission but from my understanding of the story there are 3 guys you got to kill to stop the demons from completely destroying earth. Okay fine. In the beginning you kill one right away- total Doom guy move. Then you show up to where the other two are and just listen to them talk. Doom guy is right there and he could have just killed them and ended things right there. Why the **** didn't he? Then after you kill the second one, the big final boss like hacks your ship to tell you that they are hiding the last guy. Why would they do that? Also, if they hacked Doom Guys ship, why not just **** with all the systems onboard and crash his ship or something? It doesnt make sense to me and at this point I have checked out story wise. The addition of platforming puzzles was interesting for about 5 minutes and then got me annoyed. I dont feel like that really keeps with the tone of the game. It's cool to grab poles and swing while in combat but everything else is lame to me. I want to keep going because I paid for it and I hope that there can be something I can enjoy. But in terms of the changes to guns and ammo and combat Idk. Theres soo much added in up front that I forget a lot of the time and switching between weapons and grenades is little clunky on a ps4 controller. I'm gonna try to finish it, but I'm not expecting much else from this game. The only positive I see in this game is that it looks awesome. Expand
  11. Aug 11, 2020
    4
    Doom games are my favourites but this one i felt it's deffrent it feels like it didn't made for controller , for mouse and keyboard. But I finished it though
  12. Mar 30, 2020
    0
    2 out of 10: They amped up the difficulty to unreasonable levels, turning this into an unfunny slaughter-fest. You can't survive attacks because you're in the middle of an unblockable crossfire every time combat starts, and they've hosed the player by not providing nearly enough health, armor, and ammo considering how many monsters they pour at you through a firehose. I played this game2 out of 10: They amped up the difficulty to unreasonable levels, turning this into an unfunny slaughter-fest. You can't survive attacks because you're in the middle of an unblockable crossfire every time combat starts, and they've hosed the player by not providing nearly enough health, armor, and ammo considering how many monsters they pour at you through a firehose. I played this game for five hours and quit, realizing there's no curve for improvement -- only frustration. You need to be a 13-year-old Ritalin freak to excel at this boondoggle. Bethesda ruined a fun game, for no discernible reason. I'm the fool who paid for it before deleting it, so I guess they win in the end. Expand
  13. Apr 1, 2020
    4
    Doom Eternal has some of the elements that make the Doom series great, (including fantastic intro music though it never quite lives up to the heady days of Doom 2 and Quake). But yeah, its fun the combat can be great at times but in other ways the game shoots itself in the foot. The ammo you can hold is so limited you constantly have to swap weapons, fine in principle but really isDoom Eternal has some of the elements that make the Doom series great, (including fantastic intro music though it never quite lives up to the heady days of Doom 2 and Quake). But yeah, its fun the combat can be great at times but in other ways the game shoots itself in the foot. The ammo you can hold is so limited you constantly have to swap weapons, fine in principle but really is frustrating when you want to approach an enemy in a particular way to fulfil a challenge. There is a lot of horrible platforming that is definitely not fun. You collect tokens to unlock collectibles in your bag but there are more keys than doors, which is odd and makes a lit of the secrets feel pointless. Some enemies are poorly designed (marauder) and force awkward playtime. I was glad to complete the game and put it down for good. The last couple of bosses are horrendous. One literally changes all the game mechanics you rely on and has the classic 'invulnerable' phase. Just poor game design that has no place in 2020 Expand
  14. Jan 23, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.
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  15. Oct 20, 2020
    0
    Huge step back for franchise.
    I play shooter to shoot not to jump and find some ammo. Yes yes, it is very intellectual to constantly thinking about which weapon you have to use in every situation, but I prefer not to. That is why I play ARCADE shooters.

    For me it was worst release of 2020.
  16. Jul 25, 2020
    0
    For someone who loves everything about doom 2016, as supposedly a direct sequel, doom eternal could have hardly been a bigger disapointment.
    Gameplay, environments, puzzles, artstyle, all completely different, completely goofed. Cliffhanger story from the previous game completely dropped and replaced by nerdgasm bs. Difficulty overall is ramped up, and encounters are poorly balanced. This
    For someone who loves everything about doom 2016, as supposedly a direct sequel, doom eternal could have hardly been a bigger disapointment.
    Gameplay, environments, puzzles, artstyle, all completely different, completely goofed. Cliffhanger story from the previous game completely dropped and replaced by nerdgasm bs. Difficulty overall is ramped up, and encounters are poorly balanced. This feels nothing like doom 2016.
    The first 5 hours are a frustrating chore, the rest is a bore.
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  17. Jun 23, 2020
    4
    I found it boring and just not fun to play, the story was quite good though.
  18. Mar 22, 2020
    3
    Ты теперь не думгай ****, ты супермарио с 2 патронами в обойме.
  19. Feb 14, 2022
    3
    Absolutely boring game. I wanted action but every 10 minutes of playing I got stucked with stupid places figuring out how to get out of there. Feel like solving secrets of Doom 1993 which is not interesting for me anymore. After playing 5 episodes I've searched for internet to figure out how many chapters are there and was very dissapointed that 8 more are waiting. After that I stopedAbsolutely boring game. I wanted action but every 10 minutes of playing I got stucked with stupid places figuring out how to get out of there. Feel like solving secrets of Doom 1993 which is not interesting for me anymore. After playing 5 episodes I've searched for internet to figure out how many chapters are there and was very dissapointed that 8 more are waiting. After that I stoped playing and do not want to continue. Expand
  20. Mar 27, 2020
    3
    Single player is what you'd expect, personally I preferred doom 2016.

    The online.. I purchased this to have some fun with friends, in a arena setting... Well I got my arena setting with the worst online multiplayer experience I've had in my life. The concept is terrible, the map is small and repetitive. Apparently this was invented because no one like the last online experience... Well I
    Single player is what you'd expect, personally I preferred doom 2016.

    The online.. I purchased this to have some fun with friends, in a arena setting... Well I got my arena setting with the worst online multiplayer experience I've had in my life. The concept is terrible, the map is small and repetitive. Apparently this was invented because no one like the last online experience... Well I purchased this game for that online experience and returned it for a full refund after playing this one. Play Friday the 13th, Dead By Daylight or the new Predator game if you want to play Badly matched games where the human player wins way more often then they should. Wouldn't recommend purchasing if you want a online experience
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  21. Mar 25, 2020
    2
    I give this a 2 for two reasons. 1 being the guns are great and 2 being the demons are great. Other than that Doom Eternal disappointed me big time. This game could qualify as a platform game like Mario. I understand that there was going to be platforming in this game but not as much as this. The mechanics are also ass, I have ‘missed’ a ledge or monkey bar not because I wasn’t close,I give this a 2 for two reasons. 1 being the guns are great and 2 being the demons are great. Other than that Doom Eternal disappointed me big time. This game could qualify as a platform game like Mario. I understand that there was going to be platforming in this game but not as much as this. The mechanics are also ass, I have ‘missed’ a ledge or monkey bar not because I wasn’t close, because the game just didn’t work. I died about 30 times trying to activate that 3rd ring right before the Khan boss fight. Why in a game that is known for ripping and tearing do I have to constantly platform idk why. To add to that, mostly every encounter is based on platforming as well. The battle areas are small and you HAVE to use the monkey bars , jump pads, and portals to move around. I tried to just play in the ground and I just get mauled. I personally hate games that require a bunch of maneuvering like that. The main reason I fell in love with doom 2016 was because the ground gameplay was so smooth and well rounded that I was able to perfect it and move onto more harder difficulties. Back to the battle arenas, the khan mayker battle is so stupid. The arena is so small that you have to make an actual effort not to fall off. Also I mentioned earlier the mechanics were buggy, well during this fight you have to use the meat hook on the Khan and as you close in you have to blood punch her. 5/10 my punched acted Like I punched the wall and not an enemy, I was furious. I’m facing the icon of sin rn and if I’m being honest I’m not gonna finish it cause it’s the same bull crap. Small map that constantly makes you move. The game forces you too move around way to much taking away from what makes the game fun and different, rip and tearing demons apart. Just regular encounters you have to constantly be moving around using the whole environment, and it’s too much movement. Half time I’m trying to avoid being hit I walk onto a jump pad that launches me half way across the map. Very few times can you just go toe to toe with the demons and your guns without having the annoyance of platforming. I was so excited for this game but now it’s just a disappointment. If I can take the gameplay of 2016 and mix it with the demons and guns in eternal, I would cause to me that’s a perfect game. Not saying it’s a bad game but not the game I was expecting. If you Arnet a big fan of platform games, than don’t waste your money. Expand
  22. Apr 1, 2020
    2
    Visuals are awesome, the gore side of the game is amazing, glory kills feels powerful but overall the gameplay, the enemies, the thought behind the platforming aspect of the game, the feel of movement, the lack of a crouch option is a HUGE deception for me. Even in combat the lack of ammunition compared to Doom 2016, the lack of speed while going forward without using the dash option thatVisuals are awesome, the gore side of the game is amazing, glory kills feels powerful but overall the gameplay, the enemies, the thought behind the platforming aspect of the game, the feel of movement, the lack of a crouch option is a HUGE deception for me. Even in combat the lack of ammunition compared to Doom 2016, the lack of speed while going forward without using the dash option that needs to recharge is disabilitating. Dont get me wrong some people might like the game, but I doubt this game is as fun and epic as the Hype that preceded it. Not the sequel to the Doom 2016 I was hoping for in any way. Expand
  23. Mar 22, 2020
    6
    *Negatives*
    Bad cutscenes
    Uninteresting story developments Lazy clutter of useless collectibles most right in your face Endless horde modes at locked doors with no variation Bullet sponge the game Extremely limited enemy types to an embarrassing amount if you played Doom 2016 Tedious simplistic platforming sections galore Most of the game is below par level design Overly detailed
    *Negatives*
    Bad cutscenes
    Uninteresting story developments
    Lazy clutter of useless collectibles most right in your face
    Endless horde modes at locked doors with no variation
    Bullet sponge the game
    Extremely limited enemy types to an embarrassing amount if you played Doom 2016
    Tedious simplistic platforming sections galore
    Most of the game is below par level design
    Overly detailed map destroys all feeling of exploration
    Extremely basic shooting and never stop running gameplay that has 0 variation
    Glory kill qtes every 5 seconds for 14+ hours straight
    Music feels like it has a complete lack of variety
    Far more dangerous then the demons is the 00 on your ammo counter

    *Positives*
    Extremely technically accomplished discounting the PC HDR map bug
    High smooth framerates
    Great graphics
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  24. Mar 26, 2020
    0
    Very bad . Max 5. Эта игра очень мультяшная . Она прям кричит увлекись и пройди еще испытаний . Это не продолдение Doom,это продолжение Doom Arcade =(
  25. Dec 17, 2020
    0
    Finished the game and...it's a complete pile of garbage. Annoying from start to finish, the devs should be ashamed. I don't dish out 0's lightly, but this game makes me so angry that any positive aspects to the game are not taken into consideration here.
  26. Jun 9, 2020
    1
    Doom the RPG is what the title should be. I am long time Doom fan and I really want to like this one too. However my game was stripped of all my multiplayer progress (May 9) and a decent amount of campaign progress. No warning, no explanation, just progress gone. The frustration factor is far higher than the fun factor. Falling off a cliff or platform causes you to spawn back close toDoom the RPG is what the title should be. I am long time Doom fan and I really want to like this one too. However my game was stripped of all my multiplayer progress (May 9) and a decent amount of campaign progress. No warning, no explanation, just progress gone. The frustration factor is far higher than the fun factor. Falling off a cliff or platform causes you to spawn back close to where you were with a little less health. If you fall too much and die, the game needs to reload the same part it just reloaded 7 times, but now it takes 12 seconds to load. 2 v 1 online multiplayer that resets your progress arbitrarily is not worth trying. Hugo said you feel like a badass as the demon slayer. Not true, just a basic character who needs to collect crap to become awesome.
    .
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  27. Aug 9, 2020
    6
    sound design and soundtrack was really good, also really liked the upgrades for your weapons
  28. Mar 25, 2020
    4
    I really enjoyed the game until the Marauders. Maybe I'm just really bad at the game but I feel that they ruin the entire flow and feel of the game for me
  29. Mar 24, 2020
    1
    The game is way too hard with a PS4 controller even on easy setting. Advising not to buy the console versions.
  30. Mar 24, 2020
    2
    2 point because I don't want to play Mario game in Doom. Why I must jump in whole the game like in Mario. What the reason? What if I am good enough in shooting but I hate jumping on platforms? ....
Metascore
87

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 47 out of 48
  2. Negative: 0 out of 48
  1. Edge Magazine
    May 21, 2020
    90
    There aren't playstyles in modern Doom so much as players who use absolutely everything, and players who die. [Issue#346, p.84]
  2. Playstation Official Magazine UK
    Apr 21, 2020
    80
    A love letter to the classic series written in blood, Doom Eternal is a fast-paced and utterly thrilling way to paint the town (and Mars, and ethereal realms) red. [Issue#174, p.89]
  3. Apr 14, 2020
    90
    I enjoyed the ending, but it was so long. I had to wipe the sweat off my forehead. But it felt so good to be done.