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8.9

Generally favorable reviews- based on 3893 Ratings

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  1. Oct 11, 2020
    7
    Fun gun when the player can run and gun. Otherwise, there are way too many boring jumping puzzles. I'm glad I got this game as part of Game Pass Ultimate because I would have been unhappy paying full-price for this gorgeous, but extremely frustrating game.
  2. Oct 5, 2020
    7
    Doom Eternal lost the frenzied simplicity of its predecessor. There are new mechanics that are uncesesaary, and even boring. The levels aren't as clever as the original, the exploration is a drag and, God forbid, there's even platforming. After a few sessions, you realize that eternal is inferior to its previous iteration on every aspect. I regret buying it.
  3. Mar 22, 2020
    7
    Я не хочу разбираться в 500 перках я хочу убивать монстров. Я не хочу 6 выстрелов из двустволки я хочу всю игру пройти с двустволкой. Игра неплохая, но свернули они явно не туда.
  4. Jun 20, 2021
    7
    Context: I played through the whole game on the Playstation 4 version, running on a Playstation 5. This is my first time playing a DOOM game.

    Fast paced dumb fun action. I was playing on easy mode and it still remained consistently chaotic at all times. The gameplay is beautiful crafted to throw varying types of enemies, requiring you to use your whole arsenal of weapons. The gunplay
    Context: I played through the whole game on the Playstation 4 version, running on a Playstation 5. This is my first time playing a DOOM game.

    Fast paced dumb fun action. I was playing on easy mode and it still remained consistently chaotic at all times. The gameplay is beautiful crafted to throw varying types of enemies, requiring you to use your whole arsenal of weapons. The gunplay fused with the level design and wonderful soundtrack create a true shoot-em-up first person experience. 90% of the game is shooting, upgrading, stabbing, rinse and repeat, all of which flow nicely. The other 10% has to do with the annoying jump puzzles. I died a lot because I am trash and it ruined the constant craze of dumb fun I was looking for. I also found there really isnt any reason to return to the game once I finished the campaign. The multiplayer was a decent attempt but it was anything worth investing time into. You do keep your upgrades from previous playthroughs and continue to upgrade them but, the single player gameplay doesnt change so all thats remains is to hunt for collectibles and complete mini challenges. I found the campaign to be short for a franchise that is historical a single player experience. There is no need to understand prior DOOM lore, which makes DOOM Eternal an excellent entry into the franchise.
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  5. Oct 9, 2020
    7
    This review contains spoilers, click expand to view. Stupidly Difficult jumps , some bad level design and stupid shield enemy like madura that requires timing = annoying game for disabled people epecially the jump in urdak that requires you to jump from coffin to coffin and shoot a target. I paid for a shooter not a platforming game. They should go back to the great design from doom 1. Sure the game is faster , maybe more complex but if jumps etc ruin someone progress and stops them for over 30 -40 minutes it means the level is badly designed. Also the combat sometimes is to much and the new secret encounter garbage is annoying as hell to complete sometimes. Finally what is the point of in game rewards /cheats if you need to beat levels first to use them? ----- Stupid jumps ruined this game. Update changing score from 5 to 7 cause it was still a good game. I just played it the wrong time straight after doom 1. Some of the stuff in doom 2 was good like the giant boss at end too. Expand
  6. Nov 14, 2021
    7
    Good game, but not the direction I wanted DOOM to go. There are blatant arena-shooter setpieces with hoards of enemies and no cover so you are forced to run around, grapple and grab armor and ammo to try to survive the area you are in. Some people may like this, and some may not.
  7. Oct 27, 2020
    7
    Doom Eternal is a fun, challenging FPS that improves on its predecessor in a number of ways.

    Doom is all about the action, and it feels great here. It's fast paced, frantic, but always manageable thanks to the many tools at your disposal. There's some strategy required too, as exploiting the different demons weaknesses gives you an edge in combat. You've also got to manage your health,
    Doom Eternal is a fun, challenging FPS that improves on its predecessor in a number of ways.

    Doom is all about the action, and it feels great here. It's fast paced, frantic, but always manageable thanks to the many tools at your disposal. There's some strategy required too, as exploiting the different demons weaknesses gives you an edge in combat. You've also got to manage your health, armour and ammo, and you've got ways to replenish all three. For example, if you're low on health, you glory kill a demon, which provides health drops. If you're low on ammo, you use the chainsaw, which provides ammo drops. This all helps to keep the combat engaging throughout the campaign.

    Although it plays quite similarly to Doom 2016, I think I enjoyed this sequel a bit more thanks to a couple of factors. I like the added mobility found in Doom Eternal through the new dash ability and the grapple hook on the super shotgun, both of which serve to make the movement both in combat and in general even more fun. I also felt there was more visual variety in the missions compared to Doom 2016, as you travel to a greater variety of destinations in this campaign which made for more memorable levels.

    Another way Doom Eternal differs is in its platforming sections which I personally enjoyed. They're a nice breather in between combat sections. Eternal also tries to develop the lore of the Doom Slayer but this is one aspect of the game I wasn't amazed by. It feels almost out of place in a game all about the action, and a lot of it is explained through codex entries. This is a Doom game, so stopping every time you find a page just to read some overwritten lore doesn't fit, at least in my opinion. More dedicated fans of the franchise might appreciate this but I wasn't all that interested.

    Although I enjoyed most of the game, some enemy encounters were quite frustrating. Marauders, despite having a very cool design, can be annoying to fight as they require you to slow down and divert all your attention to them, waiting for a cue that tells you you can damage them. You have to fight them a few too many times. It can also be a bit too easy to get stuck sandwiched between enemies and/or terrain in some fights which can lead to some frustrating deaths if you fail to escape.

    That said, I really enjoyed the final boss fight. It was tense, epic and provided just the right amount of challenge.

    Doom Eternal also has an asymmetrical multiplayer mode where one person plays as the
    Slayer fighting two player controlled demons. It's decent fun and its something different. There's not a whole lot of depth to it but it's worth playing a few matches.

    Overall, I really liked this game. It's got excellent combat, a great metal soundtrack, and some cool collectibles. It's not perfect though - some fights can be frustrating, the storyline/lore feels unnecessary, and during my playthrough I encountered a few bugs including a crash. The multiplayer mode isn't as compelling as the single player campaign either. Given all that though, this is still a damn cool shooter that consistently delivers high-octane thrills.
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  8. Mar 31, 2020
    7
    When I played DOOM 2016 I was in a constant rush. Shoot whatever the hell you see! Rip and tear! One of my favorite games of all time. With DOOM Eternal I do not have this feeling at all.

    Firstly, the sound just feels off. Weapons do not have a good punch and the music doesn't mix well. The sound feels muffled and unsatisfying as if something is really going wrong there. For some reason
    When I played DOOM 2016 I was in a constant rush. Shoot whatever the hell you see! Rip and tear! One of my favorite games of all time. With DOOM Eternal I do not have this feeling at all.

    Firstly, the sound just feels off. Weapons do not have a good punch and the music doesn't mix well. The sound feels muffled and unsatisfying as if something is really going wrong there. For some reason the music doesn't elevate the experience either and tracks are boring quickly unlike in DOOM 2016.
    The animations of glory kills can sometimes be funny and creative but 70% of them feel familiar and they are far more fluid in their animation than the one's in DOOM 2016. Just not a very satisfying feeling.
    Next, the game looks and feels very arcade-like, and I just can't take this world seriously. The environments are a visual overload of bizarness and although levels differ from each other in visuality, within a level the visuals feel very same-y and corridor like. I feel very restricted in where I can go and am constantly running into walls wondering:"where do i need to go?" until I find that one path I can go past.
    First I was not interested in finding secrets as well. The platforming just makes traversing in levels an unenjoyable experience and I am not interested i doing more of that. I have done a playthrough where I collected all the secrets and you do this by pausing the game every area and you can see on the map where the secrets are. Badly designed in my opinion.
    I do feel they advanced the complexity of the combat a lot and you really need to juggle constantly between weapons and other gadgets to survive. They teach you all this by pausing the game and jarringly telling you what you need to do in text. Still I needed to replay the game after a few hours as you need to learn so much at the start. If you feel you are failing in juggling these things at the start I advice you to do the same. The complexity doesn't make the game more fun btw, because the shooting itself is still unsatisfying.
    More importantly, juggling the combat on a ps4 controller rough. I'd advice replacing the dash to R3 so you keep your finger on the right stick for aiming. Still throwing and switching grenades and using the flame belch requires you to get your finger off of the analog sticks which makes using these tools harder. Switching to a specific weapon can not be done quickly by design as you need to hold it for a bit for the weapon wheel to show up. Using the quickswitch R1 between shotgun and sentinel works wonders though.
    Now the graphics on ps4 are actually a downgrade from DOOM 2016. I think the complexity of the far backgrounds takes a lot out of the computing power, because the lighting is worse now. I believe people if they say it is an upgrade on pc, but not on ps4. I did not notice any frame rate dips though, so that's great.
    The last aspect are the new cinematics. The opening cutscene is nice, but the rest is just okay. They are nor boring nor very enjoyable, but they do take your time of from the shooting, so I'll skip them next time. Honestly, they shouldn't have bothered on most of them as the story is also explained badly and I have no idea what everybody is talking about 80% of the time. If you read the lore it will likely make total sense, but I bought a game, not a book. I want to be able to get the gist of it without having to read anything, as DOOM 2016 did so well.
    To conclude, I think this game just misses a lot of focus on making a campaign that is concise and enjoyable to go through multiple times without annoying platforming. The feel of the combat is now worse in terms of giving you a brutal feel in terms of animations and sound, which makes it hard for the more advanced mechanics to shine. I am surprised how this game turned out to be.
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  9. Mar 21, 2020
    7
    Combat that prioritizes movement on levels designed in a way that hinders your movement. A terrible combination. This game may just have the worst level design of any DOOM game. Which is funny because DOOM II used to have that title, and DE is meant to be a love letter to that game. There aren't the narrow corridors you love. Instead, wide open multi-layered arenas. The customization,Combat that prioritizes movement on levels designed in a way that hinders your movement. A terrible combination. This game may just have the worst level design of any DOOM game. Which is funny because DOOM II used to have that title, and DE is meant to be a love letter to that game. There aren't the narrow corridors you love. Instead, wide open multi-layered arenas. The customization, enemies, and mechanics? All amazing aspects holding up this game due to the weight of it's terrible mapping. Expand
  10. Mar 20, 2020
    7
    This game has an awesome campaign. The gunplay is fun and satisfying. The story and the graphics are fine. The level design and environments are well-designed. The gore in this game is insane. Just like its predecessor, this game is very fast-paced. The platforming sections are good and paces the game well. The soundtrack is good. The physics in this game are trash.

    This game features a
    This game has an awesome campaign. The gunplay is fun and satisfying. The story and the graphics are fine. The level design and environments are well-designed. The gore in this game is insane. Just like its predecessor, this game is very fast-paced. The platforming sections are good and paces the game well. The soundtrack is good. The physics in this game are trash.

    This game features a 2v1 multiplayer battle mode where you play as one of the two demons or doom slayer. It is a very fun and well-balanced game mode. However, I am disappointed by the lack of multiplayer modes this game has compared to Doom 2016. There is no Team Deathmatch, Clan Arena, Freeze Tag, Domination anywhere to be found. I'll get bored of 2v1 eventually and I need more game modes to change things up. Hopefully the developers include new game modes in future updates. I recommend you get this game until it's $40.
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  11. Aug 7, 2020
    7
    Far from as good as the first Doom. This is like some Mario/Uncharted in hell with jumping gaps and swinging from bars, just only in 1st person. Sometimes a bit overwhelming on air-time here.
    From the start you will like to hate this game. You start out so bare-boned. No power-ups of any kind and ridiculous tiny ammo bag. Running out of ammo is almost constant to begin with.
    Luckily you
    Far from as good as the first Doom. This is like some Mario/Uncharted in hell with jumping gaps and swinging from bars, just only in 1st person. Sometimes a bit overwhelming on air-time here.
    From the start you will like to hate this game. You start out so bare-boned. No power-ups of any kind and ridiculous tiny ammo bag. Running out of ammo is almost constant to begin with.
    Luckily you can power up your carrying capacity a few times, and it should be your number one priority. There is tons of other power-ups and upgrades as well.
    .
    This game is punishing you in the start but it really picks up the pace about midway through. Boss fights are far in between but you will fight and encounter some hard foes as you go.

    The music continues in the same vein with Mick Gordon. But i think the soundtrack was better in the previous game. Still fueled for adrenalin and pushes your testosterone.

    The game runs weird on my PS4 pro. When i pause the game the fan almost instantly cuts, and when i resume, it goes full turbo mode and throttles like crazy. It seems poorly optimised.

    But alas...
    A good game if you can live trough the start, it does get better as you progress.
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  12. Mar 27, 2020
    7
    Unfortunately this version of the game looks like a downgrade of the good versions the framerates drops all the time, that's all bad things, that's why I give to this game a 7 amazing game but this version really needs a patch.
  13. Oct 19, 2020
    7
    Doom Eternal, which is the Sequel to that Doom game from 2016, is what happens when something that works the way it does, can't decide on what to choose so it jams EVERYTHING it can think of in it until it becomes a confusing mess! If i had to rate Doom (2016), I'd give it an 8/10. It was an excellent game.

    The gameplay is frantic, fast and gives you a small heart attack from time to
    Doom Eternal, which is the Sequel to that Doom game from 2016, is what happens when something that works the way it does, can't decide on what to choose so it jams EVERYTHING it can think of in it until it becomes a confusing mess! If i had to rate Doom (2016), I'd give it an 8/10. It was an excellent game.

    The gameplay is frantic, fast and gives you a small heart attack from time to time. To my frustration, this entry uses much more 'environmental' obstacles. The very annoying tentacle monsters that are causing me to jump up, electrified floors and fire spitting buttholes in walls that damage the Doom marine, but not demons -_- great. Next to that, unless you commit to using a different weapon or ability every 5 seconds, you'll die very easily. Which frustrated me considering it undercuts the doom guy! Isn't this dude supposed to scare the **** out of all the demons? Instead he dies like a little **** way to easy.

    And that's what i don't understand. Doom 2016 gave you freedom to play as you wanted with any of the deadly guns you owned. Doom Eternal forces you to do this strange mixing of weapons, and if you don't want it... Screw you.

    Levels in Doom Eternal are more lineair than in Doom 2016, and i like it! For people who don't care about exploring in a fast paced FPS it is much more straightforward. This is definitely an improvement to me.

    The graphics of Eternal are great. It has a good soundtrack, and the enemy designs look good. However, the ones from the previous game looked much scarier. Eternal's enemies from time to time look more cartoonish. Apparently that is to match the first Doom game, although i don't understand why that is something good.

    The UI is overstuffed and too small in certain places. The Health and Armor gauges are clearly visible, but all the extra prompts for abilities are so small it is hard to see what's on them in the middle of a frantic fight. Id software gave a surprisingly large amount of options to customize the experience, but guess what they didn't add... A way to make the UI bigger!

    At first i considered the secrets you collect fun little ornaments. But once i collected a secret that was basically a Doom LP, i realized it was self-indulgent crap. Even the developers weren't shy about the fact that they are just ripping of a way older game. Is this supposed to subconsciously make me want to buy the Soundtrack?? So dumb.

    Doom Eternal is definitely not a bad game. It functions properly, and there is true entertainment in it once you get the hang of it. But i feel like Doom 2016 worked better with the choice of how you want to play, and with a story that doesn't try to build too much lore. More is not necessarily better! Doom Eternal is like an overstuffed goody back, and Id software forgot what they went to the store for. I give it a 7/10. It is a good game.
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  14. May 27, 2020
    7
    Overall it's a fun game but I feel like it's a step down from Doom 2016. Obviously the biggest change is all the platforming. At first I wanted to give up and move on that's how frustrating it was but I got better at it over time. Should it be there? Maybe but not this much. It's basically you climb and jump until you activate an encounter, then you're locked in there and kill everythingOverall it's a fun game but I feel like it's a step down from Doom 2016. Obviously the biggest change is all the platforming. At first I wanted to give up and move on that's how frustrating it was but I got better at it over time. Should it be there? Maybe but not this much. It's basically you climb and jump until you activate an encounter, then you're locked in there and kill everything then move onto the next platforming section, rinse and repeat. I also don't feel like the gun sounds are as satisfying in the sequel and the music isn't as immersive. I also wish more of the story and lore was explained rather than being hidden in collectibles.
    But once you get into the groove of the game it is the fast paced action only doom can deliver. The thing that sticks out the most for me are the boss encounters and slayer gates. All challenging but extremely fun. By far the best parts of the game.
    Pick it up for $25
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  15. Jun 8, 2020
    7
    Just finished the game and tried multiplayer a couple of times.

    The good: - Plenty of SP gameplay. - Straight up shooter. It's just what it wants to be. - Cool comm speaker announcements and cinematics. - Boss fights. - Difficulties. It is devastating on harder levels. - New mechanics that were brought in to play to change gameplay. Flame belch for armour, chainshaw for ammo +
    Just finished the game and tried multiplayer a couple of times.

    The good:
    - Plenty of SP gameplay.
    - Straight up shooter. It's just what it wants to be.
    - Cool comm speaker announcements and cinematics.
    - Boss fights.
    - Difficulties. It is devastating on harder levels.
    - New mechanics that were brought in to play to change gameplay. Flame belch for armour, chainshaw for ammo + glory kill for health-

    Did not bother THAT much but... why..
    - Platforming is kind of stupid here and there.
    - Soundtrack is lame and takes away the atmosphere of rip and tear. All the good songs are collectibles that you can listen to mid missions in your base.
    - Where are some new weapons...?
    - Graphics update would have been nice.
    - Too little boss fights.
    - Too few glory kill animations and almost all of them by stabbing the demon with the hand blade. It loses its touch after a few hours.

    Bad:
    - Multiplayer is just boring. I mean there is none... Why abandon the doom 2016 deathmatch gameplay and put a 2 demon vs 1 slayer instead? It would have been a ok mod but come on... It can't be the only one.
    - Cycling through Map and finding secrets feels like a chore.
    - Getting the Unmaykr after all the slayer gates was a dissapointment.... what the hell. BFG FTW.
    - Arcade style gameplay feels repetitive. There are multiple arenas in each map that you have to go through. All has the same formula. Demons spawn for about 2-5 minutes from low to high level and then you can proceed. There are some platforming and collectibles between arenas. All that you can see in the map when close.

    All in all I managed the game all the way through and did not want to rip and tear myself to pieces. So it's an ok game? Not as good as the previous Doom but what can you do. Multiplayer is pointless btw.
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  16. Jun 23, 2020
    7
    A good shooter, but worse than the first part of 2016. It is sad that when playing a shooter you can’t play enough, a generally dubious solution to the restriction of ammunition. But it's still worth playing.
  17. Mar 21, 2020
    7
    For a game whose entire premise is basically tearing demons apart, it is unforgivable that the act of tearing them apart carries such little visceral impact as this game produces.

    There is obviously a ton of action going on in this game constantly, from start to finish. But action isn't the same as visceral impact on the player resulting from that constant activity.... Doom 2016 had
    For a game whose entire premise is basically tearing demons apart, it is unforgivable that the act of tearing them apart carries such little visceral impact as this game produces.

    There is obviously a ton of action going on in this game constantly, from start to finish. But action isn't the same as visceral impact on the player resulting from that constant activity....

    Doom 2016 had the same issue for me.....Even as you jump around snapping necks or cutting demon's in half it just doesn't feel like that's really what you're doing. The entire experience is just too simplified.

    Bioshock is the best example I can think of of a shooter which achieved that kind of visceral impact I was hoping a Doom reboot would deliver. When you fired a gun in Bioshock, it felt real. There was massive kickback. You could see the shrapnel bouncing off of the environment. The sound from firing a gun was shocking to the senses. The target absorbed the impact like a real person (at least more than other games).

    That is what a Doom remake should've been too. That kind of brutality is what Doom is supposed to be all about. I'm very disappointed that it has not turned out that way. I hoped they would fix this massive problem from the 2016 reboot in this version, but unfortunately they clearly didn't. It is a fatal error.

    And the platforming is just obnoxious, not fun. Nobody asked for a Doom platformer.
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  18. Jan 15, 2021
    7
    Ce doom est absolument excellent surtout au niveau du travail qui a été fait sur le level design, les graphismes, les décors, les ennemis, les animations, les armes, les maps, l'ambiance et la musique. Ce jeu est aussi un bel hommage à toute la saga. C'est un régal.

    Dommage par contre que le portage sur console ne soit pas au top, le jeu est trop lent comparé à la version PC et ça le
    Ce doom est absolument excellent surtout au niveau du travail qui a été fait sur le level design, les graphismes, les décors, les ennemis, les animations, les armes, les maps, l'ambiance et la musique. Ce jeu est aussi un bel hommage à toute la saga. C'est un régal.

    Dommage par contre que le portage sur console ne soit pas au top, le jeu est trop lent comparé à la version PC et ça le rend encore plus dur qu'il n'est. Dommage aussi que le ton du jeu ne soit pas à la hauteur du Doom 2016 qui ne se prenait délicieusement pas au sérieux.

    Le coté plateformer m'a vraiment désarçonné au début mais au final, j'ai adoré ces phases qui permettent de calmer et de rythmer parfaitement le jeu.
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  19. Dec 23, 2020
    7
    Overall, pretty fun! Engaging graphics. The controls and gameplay are simple yet nuanced. Soundtrack is fitting.

    My biggest complaint at the moment (while I'm still slogging my way through the campaign with occasional frustration) is that there are very clearly platforms I should be able to land on to reach hidden areas that the developers just block off with invisible walls. Like... I
    Overall, pretty fun! Engaging graphics. The controls and gameplay are simple yet nuanced. Soundtrack is fitting.

    My biggest complaint at the moment (while I'm still slogging my way through the campaign with occasional frustration) is that there are very clearly platforms I should be able to land on to reach hidden areas that the developers just block off with invisible walls. Like... I get you intended for me to go a different way, but you could've just planned your levels so that it doesn't have so many misleading jumps; I shouldn't be pretty sure I figured something out, only for an invisible wall to reject me into a pit... more than once in a level, I might add. I could stand on a moving platform that I would assume sends me to a secret when I cause it to change direction... Instead I get reloaded on the ground floor. I could try jumping towards some very clear horizontal swing jumps... It counts me as out-of-bounds mid-jump and damages me. For a game that's part platformer, I don't think that aspect really holds up on it's own.

    As someone highly invested in level design, it seems kind of lazy to keep blocking off areas I should otherwise be able to reach if the platforms were just rendered to match their physical appearance. There is such a thing as a natural flow to a level, and the developers seem to rely way too heavily on just putting up walls and boundaries in places to keep forcing level designs to work. The Doom game from 2016 had impressive maps where I really had to think out my route in order to come across secrets; Applying that level of care to this game often makes me feel like I'm overthinking and wasting time. It kind of feels like they're just putting me in a playground with a coat of hellish paint over it. I mean, it works to an extent; It's just not the most immersive Doom game I've played.

    While the level design isn't awful as a whole, it can be a bit disappointing that a lot of the most visually pleasing aspects of levels are areas you probably won't ever reach or interact with, whereas the maps consist of a lot of deathmatch-type areas connected by platforming that comes off as somewhat rigid due to the detection of the environment. Overall, this contrast of gameplay dynamics seems a bit less fluent than in the last game, with the closed off rooms getting repetitive kind of early.

    Overall, Doom (2016) was slightly better. This is still worth getting if you played that game and want another, though. Not particularly disappointing, but not really groundbreaking, either. Kind of just more of the same, but at least they didn't mess up a working formula.
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  20. Mar 20, 2020
    7
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto.
    Juego correcto, sin más. Ni TOP 3 de mis DOOM favoritos...
    Casualizado a más no poder (ya el menú no auguraba nada bueno): zonas de saltitos por todos lados, ridículo límite de munición hasta bastante avanzado el juego, dobles saltos, impulsos, hachas, espadas... En fin, se llama DOOM como se podría llamar de cualquier otra forma.
    La historia: vale más no tener nada antes que tener esto. Como reinterpretación del DOOM 2 no llega ni a la suela de este.
    Otra franquicia más prostituida al servicio de casuals y forniteros.
    En fin, siempre nos quedarán los clásicos y el Brutal DOOM.
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  21. Apr 1, 2020
    7
    I'm primarily a campaign runner on Doom so take my rating based 98% on the campaign.
    Pros:
    -More high speed combat that we love. -The combat is even more 3D than it used to be, you will be (double) jumping, dropping, teleporting and dashing everywhere. -Extra abilities and fun new toys. -Better multiplayer. -New lore and details on where Doomguy came from. I personally preferred the
    I'm primarily a campaign runner on Doom so take my rating based 98% on the campaign.
    Pros:
    -More high speed combat that we love.
    -The combat is even more 3D than it used to be, you will be (double) jumping, dropping, teleporting and dashing everywhere.
    -Extra abilities and fun new toys.
    -Better multiplayer.
    -New lore and details on where Doomguy came from. I personally preferred the mystery and didn't need this though.

    Cons:
    -You will be jumping, dashing everywhere. The entire game is a laborious jump puzzle. The previous game had touches of it here and there but oh boy, get ready for Prince of Persia, Sands of Hell.
    -The story only makes sense if you read everything you pick up. I had no idea where I was or why half the time until... Ohhh that's why I was here. Very little voice acting prompting you with the story too.
    -The demons have a rock/paper/scissors mechanic to them, one gun kills one of them good now but, oh now you've found another one, need a different gun for him. This might work well on the PC but it ruins the high speed immersion on the PS4 bringing up the weapon wheel every time you turn a corner.
    -Your basic punching does nothing.
    -You will permanently be out of ammo at the beginning of the game.
    -On normal difficulty they Hurt! I destroyed unreal tournament when I was younger so I'm no noob when it comes to high speed games but I'm really glad I didn't put this on hard to begin with.
    -You MUST make/sign into a Bethesda.net account. I have no interest in a Bethesda account, I just came here to shoot things in the face. Why you do this. Was the price I paid for it at the store not enough?

    Despite alllll of these cons, the gunplay and level design (in combat) makes up for all of these things and I would recommend it for fans to buy. I remember finishing my first little intense challenge arena and shouting, Yes! That is what I came here for!
    It's still a great fun game but don't come here expecting more of the same as Doom 2016 because you'll be disappointed like I was. Unless you like jumping over lots of lava of course. Me, when I play Doom, it's to shoot things. Call me a simple man but when I play Assassins Creed it's to sneak around and assassinate people, when I play Mario it's to jump around and boop things. When I play Doom it's to run around and shoot demons in the face with a shotgun. That's it.
    I would rate this lower but a 6 is too low... but a 7 is just a tiny bit too high. 6.8 / 6.9
    Fyi, Doom 2016 was my game of the year that year so I love the reboot.
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  22. Apr 10, 2020
    7
    Was great, but felt way too short. There was a deeper sense of exploration in the first one that was great. I don't know, maybe the pacing was off. Something didn't feel as good as the first. Maybe in my old age I'm getting tired of games trying to enchant by throwing everything at you. It just gets boring after awhile, but you do end up wanting to come back.
  23. May 7, 2020
    7
    One thing that Doom 2016 absolutely nailed was that you are Doom Guy, you’re there to kill, and nothing else matters. All other details, including atmosphere, lighting and music, came together in harmony to truly bring Doom back, and establish it as a modern day masterpiece.

    Unfortunately for Doom Eternal, nearly every aspect of this has been scaled back in quality. Immediately we are
    One thing that Doom 2016 absolutely nailed was that you are Doom Guy, you’re there to kill, and nothing else matters. All other details, including atmosphere, lighting and music, came together in harmony to truly bring Doom back, and establish it as a modern day masterpiece.

    Unfortunately for Doom Eternal, nearly every aspect of this has been scaled back in quality. Immediately we are immersed into a story driven narrative that nobody asked for or wanted. Weapons have been balanced dramatically altering their effectiveness, and ammo is now much more scarce in an effort to make the game feel more strategic. Pacing is out the window, as most of your abilities and upgrades are provided immediately. The music is a huge letdown, due to the failed attempts of Mick Gordon to execute his deadlines on time. The whole game is now very platform based and arcade like.

    While still a respectable shooter with lots of good things going for it, this is not the Doom series that re-emerged this generation.
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  24. May 13, 2020
    7
    This review contains spoilers, click expand to view. "Exultia - Missing Slayer Key" - minus 1.
    "Cultist Base - Demonic Corruption Bug/Glitch" - minus 1.
    "Cultist Base - game crashes while playing for Revenant. I was trying to pass that WEIRD first bug with Demonic Corruption, but the game crashed. So I've played Cultist Base three times... " - minus 2.

    I'm afraid of more bugs... And I don't want to play it more... I'm tired of playing levels several times.
    And balance... It's awful.
    And yeah... too much platforming :) Sorry... but it is as it is :)
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  25. Jun 25, 2021
    7
    really fun game enjoyed more than the first tho not as much as I expected. To me Doom 2016 and eternal none of them are as amazing as to everybody else but they are a lot of fun to play through and would be one of those few games that I return to later on
  26. Dec 21, 2020
    7
    very good game, but very fast gameplay and it's a mess sometimes , i enjoyed it but not that much with normal story.
  27. Jul 14, 2021
    7
    This was something new! This doom was very short and I don’t like the story why the HELL IS ON EARTH? Whatever I loved more the 2016 DOOM that was original retro game for the fans this eternal is some promo mainstream game.
  28. Feb 3, 2023
    7
    Good game. I did have to drag the game out a bit due to uni, which made it a bit less enjoyable. Overall it might be just as fun as 2016!
  29. Jan 1, 2022
    7
    I tried to get into this, and there's some intense action and decent backdrops and graphics... I personally couldn't get into the platforming portions, as the actual design of the levels seemed excessively rigid; Every time I considered I might be able to do something clever to reach an unlockable, it turned out I was overthinking. There're more times than I could keep track of where II tried to get into this, and there's some intense action and decent backdrops and graphics... I personally couldn't get into the platforming portions, as the actual design of the levels seemed excessively rigid; Every time I considered I might be able to do something clever to reach an unlockable, it turned out I was overthinking. There're more times than I could keep track of where I should've been able to reach something, but the game just decided I was out-of-bounds despite clearly being within reach. This game is not really about thinking as much as reacting. Just get your adrenaline pumping and get ready for shooty gory goodness.

    Personally, I preferred the other modern Doom title over this one, as the flaws I perceive here weren't flaws in the other game. The closed off gauntlet-style portions are both good and bad; Being locked into an area that randomly feels like a deathmatch map sectioned off can make the intensity more personal, but it also makes the level lay-outs seem either formulaic or simplistic. Kind of comes off like being in a hellish playground. If that's what you want, then this game is absolutely for you.
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  30. Feb 21, 2022
    7
    A good shooter, but it ends quickly and is forgotten.

    Cool graphics, cool gameplay, in general, everything is good in the game, but I would like a few more beautiful levels.
Metascore
87

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 47 out of 48
  2. Negative: 0 out of 48
  1. Edge Magazine
    May 21, 2020
    90
    There aren't playstyles in modern Doom so much as players who use absolutely everything, and players who die. [Issue#346, p.84]
  2. Playstation Official Magazine UK
    Apr 21, 2020
    80
    A love letter to the classic series written in blood, Doom Eternal is a fast-paced and utterly thrilling way to paint the town (and Mars, and ethereal realms) red. [Issue#174, p.89]
  3. Apr 14, 2020
    90
    I enjoyed the ending, but it was so long. I had to wipe the sweat off my forehead. But it felt so good to be done.