User Score
7.5

Generally favorable reviews- based on 49 Ratings

User score distribution:
  1. Positive: 31 out of 49
  2. Negative: 7 out of 49

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  1. Mar 24, 2020
    8
    Doom 64 has finally been ported, and resolves most of its initial problems, especially the lighting. The controls are still a little rough being translated from the N64. All in all it's a solid remaster. For only $4.99 it's definitely essential to own for any fan in the series who didn't happen to pre-order Eternal.
  2. Mar 25, 2020
    10
    Absolutely brilliant. I've been a Doom fan from the very start. I was 23 back in 93, so the gore/horror thing never bothered me (not that there's much gore in this one).

    This is a direct follow up to Doom 2 from the PC or Ultimate Doom from the PS1/ Saturn. It uses a true 3D engine this time (accept for the scaled sprites). It also has Aubrey Hodges doing the soundtrack (so If you
    Absolutely brilliant. I've been a Doom fan from the very start. I was 23 back in 93, so the gore/horror thing never bothered me (not that there's much gore in this one).

    This is a direct follow up to Doom 2 from the PC or Ultimate Doom from the PS1/ Saturn. It uses a true 3D engine this time (accept for the scaled sprites). It also has Aubrey Hodges doing the soundtrack (so If you loved the PS1 soundtrack you'll love this one).

    There has only ever been one gripe that I have ever had with Doom 64. It doesn't have the reload animation's for both the shotgun and the super shotgun from the PC originals and the console versions of Ultimate Doom (I really hoped they would add it to this as they have added it to brutal doom 64). Apart from that, everything is hunky dory. The game even runs at 60 fps vs 30 fps of the N64 original.

    I'm hoping they add the PS1 original as an optional extra for this one. They have been adding PC Wads to Doom and Doom 2 on the PS4 and PS1 Doom would be a wonderful extra for Doom 64.
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  3. Dec 31, 2020
    8
    Finally this somewhat forgotten and obscure chapter of the Doom series has been made available to a wider audience as, outside the Nintendo 64 cartridge confinement, only an unofficial amateur recreation of the game has made it to PC distribution circuits.

    Doom 64's gameplay is in its core identical to that of the other Doom games. As a Doom 3 lover, I enjoyed the more horror atmosphere
    Finally this somewhat forgotten and obscure chapter of the Doom series has been made available to a wider audience as, outside the Nintendo 64 cartridge confinement, only an unofficial amateur recreation of the game has made it to PC distribution circuits.

    Doom 64's gameplay is in its core identical to that of the other Doom games. As a Doom 3 lover, I enjoyed the more horror atmosphere of Doom 64. Also much appreciated the new weapon, the Unmaker, a piece of powerful demonic artillery to turn against them.

    However, I did not appreciate some other peculiarities found in Doom 64: its more "puzzle approach" to gameplay was not necessary, and even if acceptable, I did not appreciate things like the "shadow ladder" hidden in the dark pit of MAP06 – which still today pisses off a lot of gamers – or the skull key switches' puzzle to be sequentially activated in MAP23: in Doom, demons usually appear if you are succeeding and making progress, not if you fail. Solving the puzzle is therefore counterintuitive, as demons appear if you fail, and there is no way the game tells you that the doors have opened. They are serious game design failures and again this more "puzzle approach" was just unnecessary, so even worse.

    Game's challenge is good – completed at "I own Doom!" skill level – and in Doom 64 the mistake of Doom 2's exaggerated and frustrating challenge in most levels is not repeated, however there are some fight sections that suffer from unbalancing. I also disliked the unfair trick of making enemies appear out of nowhere in the maps, literally out of fresh air. The "Mother of All Demons" final boss is unbalanced too as one of its attacks is essentially almost impossible to dodge and damage is enough to kill in a matter of few seconds.

    Graphically the game is much more advanced and good looking than the original Doom games, while originally running on a modified version of the same engine. The enemies and weapons models have been completely reworked and visually improved and, although I prefer the original enemies designs, on the contrary I liked the weapon redesign more, especially the plasma gun, BFG and rocket launcher. Too bad for the absence of reload animations for the shotgun and the super shotgun and aesthetically poorer HUD interface. It is remarkable that these graphics were achieved on Nintendo 64 hardware and now reworked with the Kex Engine, at 1080p and 60 frames per second, the gaming experience it's great. Soundtrack and audio design arranged by Aubrey Hodges is top notch and does its job in holding up the game's more horror vibe.

    Overall Doom 64 is a gaming experience worth playing, especially for Doom's fans. However I don't feel like calling it "essential": it is clearly a derivative experience, a spin-off, an interesting game but it starts and ends there. And it's not nearly good or important as the original Doom games.
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  4. Apr 15, 2020
    8
    8.5 - This game is unique to the Doom series and should get more appreciation. The 3D aspect of the game makes the game look nicer and makes the movement and gameplay more smooth. Environments were more varied than other Doom games, which I like. Guns were also very cool, only expanding on what the previous Dooms did. Length of the game is also pretty good, if you take your time finding8.5 - This game is unique to the Doom series and should get more appreciation. The 3D aspect of the game makes the game look nicer and makes the movement and gameplay more smooth. Environments were more varied than other Doom games, which I like. Guns were also very cool, only expanding on what the previous Dooms did. Length of the game is also pretty good, if you take your time finding the secrets and stuff, it is not a super super short game, which a lot of the arena shooter and FPS's like this often fall short on. Expand
  5. Apr 5, 2020
    9
    great works by midway , i love this classic doom64 . now this game have not chain and you can enjoy it on your computer or console . why i rate this game by 9? because this game not have a more graphic settings
  6. Jan 3, 2021
    10
    this game is very very very goood !!!
    I Love this game !
    I will play this game in 2021 and it is still attractive to me !!
    This game is like drugs !!
    When you sit down to play, you forget the time !!

    This is a wonderful game and I recommend it to everyone.

    Just be careful not to get addicted to this game :)
Metascore
75

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 9
  2. Negative: 0 out of 9
  1. May 18, 2020
    80
    I would recommend any Doom fan give Doom 64 a try if they missed it the first time around, and in some ways it’s become my favourite Doom game. For me, it scratches that simple classic Doom itchthat Doom Eternal can sometimes lack, and does so with a unique visual style and atmosphere that makes it feel fresh, whilst also aping my early memories of Doom.
  2. Apr 6, 2020
    80
    For all its frustrations and occasional steep difficulty jumps, DOOM 64 delivers exactly what it promises, and the added bonus of slightly more content than before coupled with the ability to play the game without getting a thumb blister makes it a great choice for anyone who can't get enough of the Doomguy's slaughter.
  3. Mar 23, 2020
    70
    Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on 'The Lost Levels' which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.