User Score
7.5

Generally favorable reviews- based on 49 Ratings

User score distribution:
  1. Positive: 31 out of 49
  2. Negative: 7 out of 49

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  1. Mar 23, 2020
    7
    Worth playing if you are a Doom fan. Not as good as Doom 1 and 2, but it has most of the same classic gameplay. This one was pretty puzzle-y and the maps got huge late game. The visuals were impressive for an old game. The drawback of this game is that it gets kinda repetitive and boring after awhile because of the lack of new enemies and gameplay mechanics.
  2. Mar 31, 2020
    5
    I know, this review probably could’ve happened before “DOOM Eternal,” but come on, my excitement for that game was through the roof! Either way, though, id Software has been on a roll lately with their “DOOM” revivals: the 2016 reboot successfully brought the franchise back with a vengeance, and the aforementioned “DOOM Eternal” built on it successfully, and the two games stand as two ofI know, this review probably could’ve happened before “DOOM Eternal,” but come on, my excitement for that game was through the roof! Either way, though, id Software has been on a roll lately with their “DOOM” revivals: the 2016 reboot successfully brought the franchise back with a vengeance, and the aforementioned “DOOM Eternal” built on it successfully, and the two games stand as two of the finest shooters in the eight-generation of gaming. Having played those, as well as the first two “DOOM” games, there were only a few games in the franchise I was missing, and fortunately, it turns out that “DOOM 64” happened to be included with “DOOM Eternal,” so I thought I’d return to this game to see if it’s as good as (or better than) the first two classic “DOOM” games. As it turns out, I couldn’t be more indifferent towards it.
    “DOOM 64” is the classic “DOOM” games to a tee, so there is definitely some good to the game: the graphics in the game are still fantastic and hold up excellently to this day. The sound design is very solid, the atmosphere of the game is quite good, and the gunplay is very solid. Simply by way of retaining what made the previous “DOOM” games work, the game still feels fun to play. I also once again appreciated how the levels in the game were more streamlined: even though “DOOM II” previously streamlined the levels, some of the puzzles in that, along with the first entry, felt archaic and the levels themselves felt a bit too long, but I never had that problem in “DOOM 64,” and I think the level design as a whole in “DOOM 64” is some of the best out of the classic entries in the franchise. Also, the porting job here is very nice: the game still holds up well, the game still feels well-optimized and runs great on the PlayStation 4, and the inclusion of a new chapter is certainly welcome, too.
    So, I know, what’s with the lower score? Well, I said it earlier, “DOOM 64” is the classic “DOOM” games to a tee, and that’s ultimately its biggest pitfall: the same-y nature of the game as a whole. I certainly had fun while playing “DOOM 64,” but the itch that wasn’t scratched for me was the feeling of freshness in comparison to the first two entries. I may not have been alive or in the know at the time that these games first came out, but in my research, I understand that the first “DOOM” was one of the most ported games of all-time. Thus, to me, it felt that back in the day, “DOOM” was one of those franchises that exemplified the phrase, “if you’ve played one, you’ve played them all,” and “DOOM 64” continues that trend. In actuality, while “DOOM 64” is supposedly a sequel to “DOOM II,” you could’ve told me that the game was just a straight port of one of the first two games onto the Nintendo 64 and I honestly would’ve been fooled. It’s a very standard “DOOM” game that, outside of some very minor things, does very little differently from the first two entries.
    Make no mistake: “DOOM 64” is still a fun game in spurts, and I’ve seen that the game is selling on digital storefronts for $4.99, and at a price like that, you could do far worse. But just for me, I’ve played so much of “DOOM” and “DOOM II” at this point that “DOOM 64” just feels like more of the same, and I’m more indifferent towards this one than the last two. If you’re a “DOOM” purist or someone that’s been looking to re-experience “DOOM 64” to relive old memories, I can assure you that you’ll have a good time with it. If you’re someone that’s already played the first two games, your enjoyment will live or die with whether you want more of the same. The porting job is very solid, but whether that’s enough to justify buying a game that feels this same-y is up to you.
    Final rating: 5 out of 10 “Hmm…”
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  3. Jun 20, 2020
    5
    This game did not age well. Sure, it's still fun and the n64 version of doom was great then. But with the original doom out as well, there's little reason to buy this one
  4. Jan 12, 2021
    7
    fun game not as fun as the lastest ones but worth playing also its only £3.99 so worth it
Metascore
75

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 9
  2. Negative: 0 out of 9
  1. May 18, 2020
    80
    I would recommend any Doom fan give Doom 64 a try if they missed it the first time around, and in some ways it’s become my favourite Doom game. For me, it scratches that simple classic Doom itchthat Doom Eternal can sometimes lack, and does so with a unique visual style and atmosphere that makes it feel fresh, whilst also aping my early memories of Doom.
  2. Apr 6, 2020
    80
    For all its frustrations and occasional steep difficulty jumps, DOOM 64 delivers exactly what it promises, and the added bonus of slightly more content than before coupled with the ability to play the game without getting a thumb blister makes it a great choice for anyone who can't get enough of the Doomguy's slaughter.
  3. Mar 23, 2020
    70
    Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on 'The Lost Levels' which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.