User Score
1.2

Overwhelming dislike- based on 380 Ratings

User score distribution:
  1. Positive: 35 out of 380
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  1. Jun 13, 2023
    5
    40 hours in got my first legendary it was underwhelming necro base attack holds you in place you have to dodge to get out of it ruins necro for me diablo 3 necro was better gems fill up inventory quickly get stuck on random invisible walls needs work but fun over all
  2. Aug 27, 2023
    5
    This is the review in progress of a Diablo III veteran. I’m 38 years old, have 5-month old daughter and run my own small company. So, take my comments as the comments of someone who loved Diablo III and doesn’t have much patience for more work/slogging in a video game.

    I have now put 15 hours into Diablo IV, and I think Diablo III was just more accessible and more fun. I even think
    This is the review in progress of a Diablo III veteran. I’m 38 years old, have 5-month old daughter and run my own small company. So, take my comments as the comments of someone who loved Diablo III and doesn’t have much patience for more work/slogging in a video game.

    I have now put 15 hours into Diablo IV, and I think Diablo III was just more accessible and more fun. I even think Diablo III's simplified levelling/character building was better or at least easier to grasp. I thought Diablo III made me feel powerful as I levelled while Diablo IV makes sure I never do, and I frankly don't care for this open world thing. I don't think Diablo IV is a bad game, it's just that my first Diablo game (and therefore my benchmark) is Diablo III, which was faster paced, more lively, and felt like you played as an unstoppable force.

    Diablo IV feels like a dreary slog through a dreary world where you're not powerful, and every fight is a fight for your life. Maybe that's what Blizzard wanted and if so, they nailed it. But I don't enjoy it as much.

    1. The open world "choose your own adventure" is not real choice. In Diablo IV, it looks like I can go anywhere, but I really can't because the story happens where it happens. I liked Diablo III's linear model better. It felt more curated so you got the appropriate challenge for the level you had as it took you through the story.

    2. Side quests are the most time-wasting and boring thing ever. I don’t know why I’m killing 25 skeletons in the woods for some small XP and a little gold. Where are my drops? They’re literally just padding quests that add nothing to the game. If levelling mattered, they might serve more of a purpose.

    3. Diablo IV nails the atmosphere/look of the game, but I cannot hear the darn music. I had to YouTube Diablo IV’s soundtrack just to hear it.

    4. I find that levelling is basically meaningless in Diablo IV because everything scales to your level. As you level your skills get more potent but so do your enemies. I'm yet to get to a point where I feel powerful even though I unlocked all the skills by level 33.

    4.A. I remember in Diablo III when my Wizard got what I call the "Doom Laser" at some point and it was so satisfying to just level a room full of enemies. Not a single skill in Diablo IV does that. None of the skills feel powerful. Even my ultimate only feels good because all my other spells feel so weak. Instead of giving me a genuinely good spell for levelling up, I got spell 1.0, which I now have to upgrade to 5.0 for it to be "good".

    5. Why have level scaling and World tiers? I'm playing solo on WT I and I'm just barely scraping by some strongholds (down to my last health bar with no potions). I find it stressful, not fun. I cannot imagine WT II, III and IV are any fun.

    6. Unfun enemies: not only are there hordes of trash mobs, the bosses just spam bullsh!t attacks. The last stronghold had a boss that froze me all the time. It's not fun to be frozen all the time so the boss can wail on you. It's not "hard" content that I need to overcome. It's just to throttle you by playing punch-for-punch until the boss falls down or I die.

    7. The inventory… In Diablo III you could carry like 100 things - gems were their own slot - and I could play for like 1-2 hours before I had to go back to town to dump loot. In Diablo IV, I cannot make it through one dungeon without having to go back to town to empty my inventory, which holds 30 things including my gems, which is 12 slots, and then go back. It's annoying, it’s just padding.

    8. In Diablo IV, I'm on my first character, Sorcerer, at level 33, still mostly in the Fractured Peaks, and I'm still in Act I of the story, and it's been like 15 hours. It feels like a slog to get anywhere on the map. All I want to do is loot this dungeon and it feels like 20 minutes of walking / slaying un-fun enemies that drop trash loot, or little XP and gold. It feels like padding, like an artificial extension of the game. I don't want to spend 20 minutes walking from place to place - I want the game to get me there naturally like in Diablo III and be rewarded with a cool boss fight or new enemy types or new scenery and then I get a cool story reveal that drives me forward.

    I think I can summarize Diablo IV like the quest where I finally met Inarius (the angel):

    I climbed a whole mountain, in a distant corner of the map, through a blizzard and hundreds of enemies who dropped no good loot and weren’t fun to fight, all the way to Kor Valar just to so Inarius could tell me to f**k off.

    It’s not worth the 15 minutes of grind to do that, and that is the whole game so far. Slog, slog, slog, loading screen, some story tidbit. Rinse. Repeat. Don’t feel powerful just keep fighting for your life, just keep grinding. Diablo III was faster, more fun, with better loot drops and better music and a real power fantasy. Not this drudgery we got in Diablo IV. I'm going back to Diablo III.
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  3. Jul 21, 2023
    7
    Unless you start listening to your community, your plan to milk this thing for years to come is going to die really quickly and you will be kicking rocks.

    Edit: They actually listened... I can respect that.
  4. Aug 29, 2023
    7
    Played on PS4 Pro.
    Gameplay: GOOD
    Graphic: GOOD
    Story: GOOD
    Music/Sound : GOOD
    Dialogue/Voice Acting: GREAT
  5. Jun 26, 2023
    5
    The game seems to have a good storyline, but the disconnections ruin the game. Yes, this game is completely online and doesn't have to be. This experience has let hackers hit Blizzard servers with DDoS attacks, ruining the experience. Give it 3-4 months after launch; it might be worth playing. That is what I plan to do.
Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. May 30, 2023
    90
    Based on the franchise’s history, Diablo IV has large boots to fill, but does an admiral job of meeting this longtime fan’s expectations. Diablo IV maintains the core gameplay that made it popular while combining the best elements of the the previous games. The continuous open world is an improvement over the completely separate acts with an intriguing story that feels more nuanced than the previous entries. All the elements of of a great action RPG are present, most importantly Diablo’s reward loop system where players can spend years playing through new seasons and characters to experiment with different builds and try to collect the best equipment. The gameplay is repetitive and simple but is still a joy to binge play, especially with friends.