User Score
5.7

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 41 out of 93
  2. Negative: 35 out of 93

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  1. Oct 7, 2019
    6
    "Instructions unclear" please proceed with caution...

    could have been the title. I was a bit swarmed in the first hours of the gameplay with a lot of questions about the how and why of certain assets the game threw at me.. Good example is the "new" old, "Risk Runner" exotic SMG Quest.. we get a quest out of seemingly nowhere, popping up in your quest log, have to get and perform
    "Instructions unclear" please proceed with caution...

    could have been the title.
    I was a bit swarmed in the first hours of the gameplay with a lot of questions about the how and why of certain assets the game threw at me..

    Good example is the "new" old, "Risk Runner" exotic SMG Quest.. we get a quest out of seemingly nowhere, popping up in your quest log, have to get and perform some tasks and then go back to the cosmodrome, to fight the D1 opening scene devils walker. Just to proceed the quest and eventually get the "Risk Runner" SMG, an exotic that you have gotten anyway in the vanilla D2 campaign.

    further down the road you will get bounties for weapons that you need to cleanse and the bring to eris morn but you cant proceed until you are at a certain point in the story.. and while all other quests clearly state this in red above the text , this bounties do not indicate that you have to go further in the story. same with the vex invasion game mode.. it states that you should see eris but eris wont be interacting with you until you absolved a vex invasion on the moon..

    and the list of either no instructions or very confusing ones goes on and on..

    you can find dead ghosts but you have to collect a random drop then show it to eris, trade them in for a quest then find the ghost (you cant find it before you started the quest) and after you found some there are none left to turn that item in.. so you collect those ghost items with no way to use them.. there is also a currency called "vex chassis" that drops from vex all over the system but you seem to need them only once and then never again, yet they litter every encounter with the vex and you can collect them, they just do not show anywhere.. *

    so there are a lof confusing and misleading things you will have to look up on reddit to get a clue on what to do with it or how to solve a certain quest..

    NOT great,..

    game-play is mostly the same...finishers break the flow of combat with its dark cloud obscuring the view and cost super energy you will need anyway so its more or less an very rarely used combat mechanic unless you create a build around this..
    the new artifact lets you create some mods (sorry solar classes not a single mod for you this season)
    and adds a whole lot of random stupid mods like "weapon parts on vex Minotaur kills " ? really ? why would i need a mod for this when in am already drowning in weapon parts due to the constant flow of weapons i need to dismantle 24/7?

    Story is as always , WAY too short , not verbose enough but nice tease of whats to come but as of now there is not really a new enemy or boss in the game that we haven't fought already countless times.. -.-

    GOOD thing: they finally added matchmakign for nightfalls. but just for the two lower difficulties.. but thats something.. at least..

    as of now the dlc seems to be throwing everything at you at once and i am literally worried about the second week. nightmare hunt and vex offensive are great for one time use.. maybe twice.. but then the novelty factor wears off and the weapons and armor isn't really a big factor o grind more if you already have your loadouts..

    Negative: Bungie slapped a price tag on the masterwork costs.. (bad idea) and now people have calculated that masterworking a single set of armor would require you among other 1000 masterwork cores and 1.000.000 glimmer.. Bad bad PR when then players consent was "remove masterwork cores from infusion because the cost is too high". although they "technically" did this.
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  2. Oct 7, 2019
    5
    An extremely uninspired and soulless expansion, despite all the endless hype and talk about "Bungie-controlled destiny" and how Bungie is finally able to turn Destiny into a game they can be proud of, after the Activision split.

    Priced at 35€ the Shadowkeep expansion costs 5€ more than the Forsaken annual pass and yet has barely more content than the Black Armory DLC, which was 1/3 of
    An extremely uninspired and soulless expansion, despite all the endless hype and talk about "Bungie-controlled destiny" and how Bungie is finally able to turn Destiny into a game they can be proud of, after the Activision split.

    Priced at 35€ the Shadowkeep expansion costs 5€ more than the Forsaken annual pass and yet has barely more content than the Black Armory DLC, which was 1/3 of the Forsaken annual pass and thus worth only 10€. For the most part is Shadowkeep full of old content that we have seen and played for 5 years now. Moon destination with same old public events from other destinations, old Forsaken loot with a few pieces of new armor and weapons here and there that still feel absolutely underwhelming. Even the new content like shadow hunts and Vex Offensive are absolutely mindless and boring and offer 0 replay value.

    The campaign... Oh god, the campaign. Can be played trough in 2 hours. In terms of story offers barely anything new and end very abruptly. At the end you get a cutscene the content of which never gets explained or even acknowledged by any characters. After the campaign is over, it's like it never even happened.

    All in all, Shadowkeep is just the same old content, reskinned and repackaged sold for 35€.
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  3. Oct 1, 2019
    5
    Destiny 1 remaster.Bringing back the Moon and all the previous bosses..A pathetic attempt for an expansion....Pure cashgrab...And don't get me even started about the microtransactions and the bright dust that are gonna go away for good....It was Activision's fault Bungie eh? -.-
  4. Oct 28, 2019
    6
    Destiny fans beware! the long awaited expansion (DLC) is not the answer your looking for to save this franchise. It is not worth $35 its just recycled content with a few new gear pieces from the new raid and some weapons thats about it, im really disappointed in the lack of gear i was getting while powerleveling, i only got forsaken and old dlc content drops. The nightmare missions againDestiny fans beware! the long awaited expansion (DLC) is not the answer your looking for to save this franchise. It is not worth $35 its just recycled content with a few new gear pieces from the new raid and some weapons thats about it, im really disappointed in the lack of gear i was getting while powerleveling, i only got forsaken and old dlc content drops. The nightmare missions again are just recycled content from the first game and theres not much to do after you hit the 950 soft cap besides the raid in order to hit the hard cap of 960. The things i do enjoy is how they basically put alot of the new weapons and past weapons that are really top meta behind long quest chains. So it makes it that anybody can get these items, you will need help a certain parts but other then that i believe the game has become a collections incentive. Also i havent seen many people with straight shadowkeep gear basically everyone has just used the upgrade modules to choose which old pieces of gear they enjoy the most and level them up. Its just not a practical game anymore. Which is fine but i wish it would have come with more content in the beginning, another thing is the straight rip off of the season pass from apex and fortnite, i mean its fine but what the hell is the point of it. How many things can they copy from blizzard as well with the artifact leveling lol, it jus seems like they pulled ideas from everyone else and used them. This new expansion has brought me back since Forsaken, but i have a feeling like always ill play this for about 2 months then when something amazing comes out like ( Death Stranding) ill just go to that, Destiny Shadowkeep has become one big collections bag, and now and again ill go back to do just that. Expand
  5. Dec 16, 2019
    5
    This game is for you only if:

    1- you love first person shooters. 2- you don't mind long very receptive missions 3- if you don't mind buying one expensive DLC after another with re skinned enemies weapons and familiar sorties and tone that lake vision or creativity. 4- you'll enjoy it more if you're (lured) by good spotless graphics, and mystery (lake of direction or details) in the
    This game is for you only if:

    1- you love first person shooters.
    2- you don't mind long very receptive missions
    3- if you don't mind buying one expensive DLC after another with re skinned enemies weapons and familiar sorties and tone that lake vision or creativity.
    4- you'll enjoy it more if you're (lured) by good spotless graphics, and mystery (lake of direction or details) in the story and characters.
    5- If you have at 500 to 2000 hours to kill a year. (but I recommend you get a job or take some useful courses in things you enjoy and instead).
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  6. Sep 4, 2021
    5
    Bastion de Sombras es sin duda un DLC bastante flojo, las misiones que son mas de lo mismo con la vuelta de la Luna, la historia pierde inportancia a medida de avanza el dlc.
  7. Jan 30, 2020
    7
    Fun as it is to return to the moon, this ambitious but unfortunately confusing add-on leaves me in a difficult spot. The story is interesting and while it has you literally treading ground you've walked before it's still entertaining nonetheless, however the mission structure for the campaign is easily the most unnecessarily confusing in the franchises
  8. Aug 11, 2020
    5
    Quando a Bungie anunciou que sairia da Activision, comecei a sonhar com melhorar ainda mais extremas no Destiny 2, porém percebo que na verdade era a Activision quem estava trabalhando no jogo ou supostamente a Bungie saiu infectada pela doença da Activision de meter DLC em tudo. Destiny 2: Shadowkeep é a pior expansão já criada para a franquia, eles destruíram o jogo que estava muito bom,Quando a Bungie anunciou que sairia da Activision, comecei a sonhar com melhorar ainda mais extremas no Destiny 2, porém percebo que na verdade era a Activision quem estava trabalhando no jogo ou supostamente a Bungie saiu infectada pela doença da Activision de meter DLC em tudo. Destiny 2: Shadowkeep é a pior expansão já criada para a franquia, eles destruíram o jogo que estava muito bom, tiraram o sentido de RPG que é de evoluir seu personagem, você começa com poder em 750 invés de 0, além de terem menosprezado mecânicas existentes que ajudavam a dar uma imersão bem legal para os jogadores. Me decepcionei muito, e agora isso me fez parar de jogar ''Destiny 2'', vou esperar sentado para uma sequência no futuro, porque esse jogo foi destruído. Expand
  9. Aug 17, 2020
    6
    Shadowkeep has a very short story. And the story doesn't have so much in it. There is 1 big surprise in the beginning. But this expansion is just a prologue to a bigger and better expansion. Level design is also not good as Forsaken. It was a bit disappointing.
Metascore
73

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 27
  2. Negative: 0 out of 27
  1. Playstation Official Magazine UK
    Nov 18, 2019
    60
    Bungie’s new DLC falls flat due to its rehashed Moon setting, yet there are still moments of brilliance here. The season pass price is hard to justify, but the free-to-play main game gives us hope. [Issue#169, p.94]
  2. Nov 1, 2019
    73
    Shadowkeep drags out the well-known instead of delivering new impulses.
  3. Oct 30, 2019
    80
    A good expansions that shines in its most difficult activities, but that does not offer enough content to keep the community engaged for a very long time. The new path taken by Bungie is very promising, though.