Metascore
53

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 28
  2. Negative: 10 out of 28
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  1. Playstation Official Magazine UK
    Jun 4, 2020
    40
    Is it enough to make you forget you spent ten minutes trying to load a gun, or ignore the way the characters look like they were made in 1998, or forgive a story that delivers the emotional impact of Question Of Sport repeats? No. [Issue#176, p.74]
  2. May 25, 2020
    40
    Daymare 1998 is true to it’s name in all the worst ways. Uninspired, dreadful to play, and not the least bit scary.
  3. May 11, 2020
    40
    Daymare 1998 is a commendable attempt at 90s horror nostalgia... though its excruciatingly slow controls, frustrating inventory system and problematic framerate make for a near unplayable experience. Shame, cause there's some promise beneath the misery.
  4. May 7, 2020
    40
    Much like the zombies that threaten the world, Daymare 1998 is a sluggish and ugly take on the Resident Evil formula that's best avoided.
  5. Apr 28, 2020
    35
    While Daymare: 1998 is a love letter to the classics, there’s not a whole lot about the game itself to love.
  6. Aug 10, 2020
    30
    Whilst it’s not unplayable, it’s not far off. It’s trying too hard with its story scenario hopping all over the shop, coupled with an inventory management system that just doesn’t work in this kind of game.
  7. Jun 22, 2020
    30
    I was hoping that Daymare: 1998‘s intentionally schlocky feel and cheesy voice acting it would result in an enjoyably old-school experience that Capcom’s re-releases don’t quite nail, but the technical issues, dull action and lack of fresh ideas mean it’s never more than a pale imitation of the real thing.
  8. May 22, 2020
    30
    Unfortunately Daymare is nothing more than a bland and uninspired clone of Resident Evil 2 without ever achieving even the slightest quality of the game it is paying tribute to.
  9. Apr 29, 2020
    30
    What started off as a fan remake of Resident Evil 2 has been transformed into a would-be homage that even in its better moments is a tedious and frustrating slog.
  10. Jun 16, 2020
    20
    The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
User Score
7.0

Mixed or average reviews- based on 113 Ratings

User score distribution:
  1. Positive: 66 out of 113
  2. Negative: 26 out of 113
  1. May 15, 2020
    2
    This is without doubt the most annoying, frustrating broken game I have played in a very long time, from a hospital thats full of trees,This is without doubt the most annoying, frustrating broken game I have played in a very long time, from a hospital thats full of trees, walls and roofs that disappear, enemies that disappear when you line up a shot, to one's that appear from nowhere and kill you.it would be fine if it was just "hard" but it's a broken mess, awful voice acting, shoddy story there's simply nothing I can recommend about this game at all. Full Review »
  2. May 8, 2020
    4
    Chapter 5 is entitled "Zero Sum Game" - and that is patently accurate to this game.

    Beautiful level designs and well detailed terrains. Great
    Chapter 5 is entitled "Zero Sum Game" - and that is patently accurate to this game.

    Beautiful level designs and well detailed terrains. Great Easter Egg homages hidden throughout the levels. The city streets looks better than even most Resident Evil or Silent Hill games.

    Too bad the story is absurdly incoherent, the characters are entirely unlikable and baffling in motive, and the weapon ammo system is frustrating beyond belief. Whoever said video games need to be more realistic with how ammo is managed (clips, etc.) never played this game. Most of the consumable items (stamina refills, mental drops) are completely pointless and a waste of space in an unnecessarily strict item management system. The healing item mixing system is also baffling in how overly complicated it is. Dropping off items in the "storage box" requires you to have binoculars to read what items you are even choosing. Even switching weapons is a long, drawn out process which frustrayes the player and opens them to slow attackers. The main character hunts down military guys even though his wife was murdered by a monster. If you lost your loved one to a zombie in the Zombie Apocalypse, would you go on a tear of vengeance searching a city WITH AN AERIAL GAS CONTAMINANT wafting through the streets just to search for the specific monster which killed her, and then forget and start hunting down random military survivors? Why does the park service employ a government employee to singlehandedly watch for forest fires, lost aircrafts, etc. when he has a severe psychological disorder which constantly creates severe hallucinations? I wonder how many false sightings he called in because he forgot his meds (again)...

    No characters make sense, or have personalities worth noting. The hit detection is garbage. The item management system is frustrating for no reason. The story is utter rubbish. This game absolutely wasted the level and background designers' hard work and beautiful atmosphere.
    Full Review »
  3. May 6, 2020
    2
    Controls are terrible, let's explain it simply you have to load individual bullets into each magazine before you can use the magazines. EvenControls are terrible, let's explain it simply you have to load individual bullets into each magazine before you can use the magazines. Even then if you fast reload instead of slow you lose the magazines so must pick them back up manually.

    The inventory system is about as manageable as a brick, you have different tabs you can use in here but since the game isn't paused when you use it, you gotta decide when to use it. Two of the tabs are useless - map and collection of stuff. Never use those, the place isn't a maze and it's hardly worth the effort to bring up the map. Actually the third tab health is useless too, it tries to be metal gear solid 3 but you'll just be using the quick heal button. So you have one tab that you'll use out of four. Nicely done.

    Be glad this team didn't do resident evil 2 remake. Yes they are small, but that's no excuse to make you pay £30 for a game barely worth £10. The dialogue is terrible, the story is forgettable and the shooting is ugh. Your character is also prone to bugging out when moving or interacting with things (hit R2 to get out of this) seriously my character got stuck in a locker before he even fired a shot.

    Graphics are sub par, music forgettable and the dialogue is spoken as if they're 12 year olds doing a school play. They try to borrow so many ideas from the resident evil series, they forget what it was all about.

    Don't buy, don't rent, just forget this game exists and move on.
    Full Review »