User Score
8.0

Generally favorable reviews- based on 854 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 17, 2020
    9
    9.5/10

    Toys for Bob knew how to make a new Crash in excellent condition.
  2. Oct 16, 2020
    10
    Amazing game. Took me about 10 hours to complete the campaign and now going through and getting all the crystals. The controls handle really well and it is absolutely packed with content.
  3. Oct 15, 2020
    8
    #DashReviews

    Release Date: 10/2/2020 Completed Game: 10/6/2020 Played Game Time: 50+ Hours Currently at 80% Completion Intro Crash Bandicoot 4 sets out to reestablish the old style of Crash games while throwing out the past 21 years of subpar attempts made by other studios after the original 3 games launched. Toys for Bob, the developers behind 2018’s Spyro: Reignited Trilogy
    #DashReviews

    Release Date: 10/2/2020
    Completed Game: 10/6/2020
    Played Game Time: 50+ Hours
    Currently at 80% Completion

    Intro

    Crash Bandicoot 4 sets out to reestablish the old style of Crash games while throwing out the past 21 years of subpar attempts made by other studios after the original 3 games launched. Toys for Bob, the developers behind 2018’s Spyro: Reignited Trilogy and 2011’s Skylanders: Spyro’s Adventure, try their hand at continuing Crash’s legacy in a way that feels like no other game came after the 3rd installment until now. Building off Crash Bandicoot: N. Sane Trilogy was a must here but since that was made by Vicarious Visions, I was a bit worried that this game might falter in a few areas, and unfortunately it does.

    Story/World Building – 3/3

    If there is one area that this game excels in, it’s the amazing cartoony cut scenes. A fun story with great voice acting and entertaining visuals. Voice acting withing levels can get a bit grating if you have to repeat a level over and over but VA audio can be muted for such an occasion. For a more casual playthrough, the story makes the game all the more special even though you need to 100% the game to see every scene within the game. The story is not the primary focus but the cartoony nature of this game lends its way to an overall fun experience.

    Gameplay – 3/4

    Toys for Bob make this platformer worth the full 60 dollar price tag due to the amount of content within the game. Regular levels can be replayed inverted, special optional levels with different characters, videotapes to collect, and play through. So much replay value is bundled with this game that it will easily take you 50+ hours to 106% the game and see everything. This does lead to an issue where levels can feel a bit overstuffed. Special character sections can lead to some frustration like Tawna grappling hook not locking on to an object properly or Neo Cortex missing a platform due to weird hover physics. Crash plays like his normal self, just like in the original 3 games so no complaint about him. I love that this game has high replayability but levels that have boxes that are way too hidden or have too high of difficulty spikes to 100% clear can be annoying. N. Sane Trilogy had a pretty fair balance between fun and difficultly minus a few levels but Crash 4 is easily the hard game in the series, almost to an unfair degree in the later levels. It’s still a fun Crash game but most will have a struggle getting to 106% completion due to buggy special characters and high difficulty spikes.

    Technical – 2/3

    This game can be buggy at times like the aforementioned grappling hook but works most of the time when playing as Crash. The cartoony style is fully realized and makes this game look beautiful. Framerates can be an issue with some levels dropping it to as low as 20 FPS and inverted levels shooting up to 60 FPS due to minimal style filters applied to these levels. Music through is serviceable but nothing that reaches the heights of the first 3 games. Nothing too game-breaking but issues arise here and there.

    Verdict

    Crash Bandicoot 4: It’s About Time is a great first attempt for Toys for Bob. They almost stick the landing with great visuals, a fun story, and serviceable gameplay that almost reaches the heights of the originals. Difficult spikes and a few character glitches can be annoying and lead to some frustrating moments but if you’re willing to power through that, there is a lot of fun to be had.
    Expand
  4. Oct 14, 2020
    4
    This review contains spoilers, click expand to view. Main complaint: yet another example of making games artificially lengthier for no reason

    Pros:
    - Crash and the new concept for masks feels fresh and overall the control is quite OK
    - The tapes concept is a good idea too
    - The game aesthetic is beautiful and keeps the bandicoot essence

    Cons:
    - Achieve 100% of the boxes is absurdly difficult. There are always a couple hidden for no reason.
    - The inverted gems is a joke to make it more replayable I guess
    - Checkpoints ubication is mostly terrible: either too close or too far
    - The levels are so large and full of meaningless dialogs.
    - Last but not least: there is absolutely no point on manually restart a level when you have checked no checkpoints for achieving the tape (0 deaths) or the 3 death gem. Your death counter increases and when you manually restart it takes around 30 seconds. Come on, I’m restarting the level, keep it in the freaking cache or something, holly molly.
    Expand
  5. Oct 14, 2020
    0
    The mass praise for this uninspired cash-grab is a testament to the gullibility of casual gamers and blind sheep fanboys everywhere. This is just another product of the era of corporatized nostalgia we are currently living in, to compensate for a lack of need for originality in this out of control industry.

    What set N. Sane Trilogy apart from all of the other corporate cash-in remakes
    The mass praise for this uninspired cash-grab is a testament to the gullibility of casual gamers and blind sheep fanboys everywhere. This is just another product of the era of corporatized nostalgia we are currently living in, to compensate for a lack of need for originality in this out of control industry.

    What set N. Sane Trilogy apart from all of the other corporate cash-in remakes recently is that Vicarious Visions was a studio that worked on post-Naughty Dog Crash Bandicoot titles back in the day, and they also respected the work of the original games enough (they were made in a time where making a game wasn't as simple as buying a premade sandbox from Epic Games!) to code their own engine from scratch that would suit the gameplay. This time around, the bumbling morons behind Skylanders and the disastrous Spyro Reignited Trilogy, Toys for Bob, are back to spit all over the orange marsupial's legacy.

    As previously mentioned, this dumpster fire is an Unreal Engine game like 99.9% of all remakes of games that took ingenuity to make 20 years ago because it was not as simple as licensing an ugly looking, "hyper realistic" sandbox to make games back then. Because the idea for this "game" was made by not-quite-human suits who only care about brand recognition, you will be dealing with Unreal Engine's legendarily bad physics and uncanny, ugly Fortnite visuals. Ugliest visuals I have ever seen from a Crash Bandicoot game, thanks to the combined talents of Unreal Engine and the Toys for Bob art department's finest, this game looks weird, ugly, jarring even in comparison to far superior N. Sane Trilogy, and actually looks far worse than any of the Sierra-era Crash Bandicoot titles, as awful as they were.

    The only people praising this awful mess are casuals who likely chose this as their first Crash Bandicoot game, blind fanboys who worship the name, and "le funny XD" memers. The franchise had a good run back in the day, but unfortunately it has become trendy to parade around Eldritch-style effigies of old gaming icons. If you have a functioning brain, you will stay as far away from this assembly line trash as possible.
    Expand
  6. Oct 14, 2020
    2
    Save your money. The controls are ridiculous the game doesn't run smooth and every level is 100 plus boxes and you pretty much gotta learn as you go. Worst crash game made so far.
  7. Oct 14, 2020
    0
    So ridiculously difficult and hard to control that it's no fun! I died 45 times on the first 3 levels! Luckily I rented it, so I'm out nothing, but for those shelling out $60 for a PS2 or PS3-looking game with terrible,awful, imprecise controls, crazy difficulty and a formula so old and outdated, you'll feel like the makers are trolling their own players by seeing how many ways a personSo ridiculously difficult and hard to control that it's no fun! I died 45 times on the first 3 levels! Luckily I rented it, so I'm out nothing, but for those shelling out $60 for a PS2 or PS3-looking game with terrible,awful, imprecise controls, crazy difficulty and a formula so old and outdated, you'll feel like the makers are trolling their own players by seeing how many ways a person can die over and over again. The controls are so loosey-goosey and although you are given a reticle for aiming your landing, you'll still have no feeling of control with every platform jump, and no idea where you will land (even with the useless reticle). Oh, did i mention that the platform starts to crumble once you touch it AND when you go to jump to the next platform a creature is coming out between platforms to eat Crash 40% of the time. That's just level 3..what were they thinking? The game looks and feels old and it's just not fun to play. A tired and old formula that will have you wishing for each stage to end quickly. These Toys for Bob people need to play a certain plumber for awhile to learn how to manufacture games with precise controls that are a pleasure to play. This ain't one of them. Expand
  8. Oct 13, 2020
    6
    First off, I do like the game; most of the platforming and level design is solid, and it keeps a lot of what made the originals great while building on it as well. But it’s easier to detail my criticisms than praise, and I need to get it off my chest. If the game was terrible then I’d just bin it, but it’s because there’s so much good there that I really want to love it, but there are justFirst off, I do like the game; most of the platforming and level design is solid, and it keeps a lot of what made the originals great while building on it as well. But it’s easier to detail my criticisms than praise, and I need to get it off my chest. If the game was terrible then I’d just bin it, but it’s because there’s so much good there that I really want to love it, but there are just things in the way making me unable to.

    The main word I would use to describe it is tedious.

    This is coming from a huge Crash fan. I’ve completed Crash 1 & 2 – & 3 to a lesser extent – countless times, and it seems Crash 4 is determined to force me to do the same for it just to get 100% once. The n-verted versions of the levels are not fun in their own way and basically just force you to complete all the levels again. I lose quite a bit of enjoyment in a game I’m playing when I accept that I’m probably not going to fully complete it ever, which is something I would definitely expect from a Crash game.

    Finding on my first playthrough, while getting all the boxes I see, that there are almost always 1-5 boxes missed is far from thrilling. I like collectathons, but unlike with for example Banjo or Spyro, where you can search around for those elusive notes, you have to do the whole level again just to realise (or not) that there’s a random box just out of sight. In particular, you have to do the bonuses again. I did like that lots of the bonuses are legitimately challenging and great platforming, but once you’ve cracked it once completing it again several times is just tedious.

    For completion they also want you to get all the boxes on each level without dying. It’s a bit annoying having to do that in Crash 1, but the levels in this game are much longer. And it doesn’t even feel like they thought about this; there is absolutely no reason you should have to wait for a 30+ second loading screen every time you have to restart the level (even if you haven’t reached a checkpoint yet, unlike Crash 1), when it could just put you back to that start like in a time trial; given how long and difficult lots of the levels are the time trials are also a big ask.

    The biggest problem I have with the actual gameplay is the depth perception, which is way worse than even Crash 1; I think this is largely due to the camera angle being too low and far back. I found myself constantly using the double jump just to hover and ensure I was going to land where I planned, which doesn’t make for fun speeding through a level. They do add the big yellow circle below Crash to allow this to be possible, but I’d say it’s a bit of an ugly fix for the problem. It meant that I enjoyed the 2D sections much more than the 3D ones, and Crash isn’t supposed to be just a 2D platformer.

    Playing through I also felt the level design was lacking variety. Yet when I thought about it there’s not really more in the other games, like in Crash 2 how there’s about 10 different level types each repeated 2 or 3 times; it probably just feels that way because the consecutive levels in each world feel similar, and they just go on too long.
    Expand
  9. Oct 13, 2020
    0
    This game is the biggest train wreck possibly imaginable for such a beloved game series that (Before the N'Sane Trilogy) had been drunkenly stumbling around in the dark for a decade. Boring, irritating, same-ey shlock, smeared all over a pristine price tag is simply not the way to spend a weekend
  10. Oct 13, 2020
    10
    This game is everything I hoped it would be, and that's coming from someone who only recently became a Crash fan after playing Crash Team Racing Nitro-Fueled earlier this year. Crash 4 is colorful, creative and challenging in the best ways. It feels insanely polished and well-executed, and keeps the gameplay fresh by introducing new playable characters, gameplay mechanics and enemies alongThis game is everything I hoped it would be, and that's coming from someone who only recently became a Crash fan after playing Crash Team Racing Nitro-Fueled earlier this year. Crash 4 is colorful, creative and challenging in the best ways. It feels insanely polished and well-executed, and keeps the gameplay fresh by introducing new playable characters, gameplay mechanics and enemies along the way. I love it! Expand
  11. Oct 13, 2020
    10
    O melhor da Franquia, não tem como jogar e não ficar maravilhado, os personagens novos são muito bem vindos e trazem com eles uma gameplay mais variada e difícil o que torna o jogo mais viciante e desafiador
  12. Oct 13, 2020
    2
    Here speaking a big Crash fan...

    Please guys, do not waste your time and money in this piece of **** This is one of the worst crash games ever, if you are a fan of the classic trilogy, keep playing the n sane trilogy. A disaster design of difficult, map obstacles and enemies is in disguise by a beautiful mask. And talking about masks... what a good idea bad executed... masks are very
    Here speaking a big Crash fan...

    Please guys, do not waste your time and money in this piece of **** This is one of the worst crash games ever, if you are a fan of the classic trilogy, keep playing the n sane trilogy. A disaster design of difficult, map obstacles and enemies is in disguise by a beautiful mask. And talking about masks... what a good idea bad executed... masks are very disruptive and are not sugar playabale
    Expand
  13. Oct 13, 2020
    8
    Crash Bandicoot 4: It's About Time is an incredible return to form for new Crash games. It excels in almost every area and falls flat in almost none. The visual appeal, mass amounts of content and new gameplay mechanics such as the masks can leave the player with hours upon hours of fun (and frustration), making it well worth the investment. I can only see Crash going up from here.
  14. Oct 13, 2020
    10
    Absolutely the best game in the series, this coming from a nostalgia-blinded man with a huge love for thr OG trilogy.
  15. Oct 13, 2020
    10
    An Epic game, a great structure, perfect level design and it is really fluid with a clear and new gameplay, not too far from the traditional crash! Playing it is challenging and rewarding, it is really worth it!
  16. Oct 13, 2020
    10
    Sou um jogador da velha guarda e posso dizer que este jogo é incrivelmente bom, a dificuldade para mim não era grande porque estou habituado a jogar crash bandicoot

    crash bandicoot 1,2,3 e agora 4 e considere a viagem no tempo quando falaram sobre o jogo antes de ser lançado, pensei "isso é sério?" mas eles conseguiram encaixar a viagem no tempo perfeitamente no universo de crash
    Sou um jogador da velha guarda e posso dizer que este jogo é incrivelmente bom, a dificuldade para mim não era grande porque estou habituado a jogar crash bandicoot

    crash bandicoot 1,2,3 e agora 4 e considere a viagem no tempo quando falaram sobre o jogo antes de ser lançado, pensei "isso é sério?" mas eles conseguiram encaixar a viagem no tempo perfeitamente no universo de crash bandicoot
    Expand
  17. Oct 12, 2020
    7
    This review contains spoilers, click expand to view. Cheap level design and a MASSIVE difficulty spike near the end, cortex gameplay annoying and repetitive. Other than that pretty damn good Expand
  18. Oct 12, 2020
    10
    Crash banooca.. At. His. Finest. Fun. Funny. Beautiful graphics. Amazing level design. Top class sound design and mixes the old with the new perfectly. Toys for Bob. Well done.
  19. Oct 11, 2020
    8
    When I was growing up, Crash Bandicoot was my childhood, it was the first game I had when I first received my PlayStation. I spent hours playing through it’s levels even though I was absolutely crap at it back then. I personally found myself enjoying its sequels way more instead, especially the variety and challenge of the third game, Warped. As time moved on however, I became a bigger fanWhen I was growing up, Crash Bandicoot was my childhood, it was the first game I had when I first received my PlayStation. I spent hours playing through it’s levels even though I was absolutely crap at it back then. I personally found myself enjoying its sequels way more instead, especially the variety and challenge of the third game, Warped. As time moved on however, I became a bigger fan of Crash’s sort of half brother in Spyro the Dragon, playing through the original trilogy numerous times. But all those memories returned with the release of the Nsane Trilogy back in 2017, the folks over at Vicarious Visions did an amazing job turning the original games into modern platforming classics, just with more accurate jumping. But it’s fallen upon Toys for Bob, the folks responsible for the Spyro Trilogy remake to create the first true new Crash game in over 20 years.

    This game is set right after Warped with Cortex, Uka-Uka and N. Tropy stuck for the last 20 years after their defeat, what this does is essentially retcon everything released afterwards, including Crash Bash, so nothing of value was lost. After finally opening a rift between worlds, it’s up to our heroes Crash, Coco and Aku to stop Cortex’s latest evil plan across dimensions. This time around we are also introduced to brand new Quantum Masks that will change up the gameplay in many ways.

    So after going through the seventeen steps to play this game on the PS4 (Installation, Update, Install the Update, Powder its Nose, License Agreement, Waiting for the game to pick the right outfit and ask me to register an Activision Account for additional skins *pfffft*) You are presented with two playstyle options, Modern and Retro, this really just amounts to whether you want to play with lives or not. I have been on record several times that the concept of lives can go die in a fire with even long time holdouts like Mario finally at long last ditching them, I also bring up examples like the fantastic modern Rayman platformers that just have you do the most recent section if you are killed.

    Speaking of which, It seems this game has taken a few of its inspirations from Rayman Legends. Not only with the new grind rail sections but you are rewarded Gems for how many Whompa fruits you get after each level. When it comes to Level design though, the Trilogy levels were great looking but restricted due to the original designs, this time around the devs have free reign over what they can do and each level is just meticulously detailed with these little extras that make them all stand out but my god can these levels can get huge. Toys for Bob certainly did their homework on how a Crash level works and the controls and camera flow incredibly smoothly, I never felt Crash wasn’t in my control with there even being a little beacon on the ground when you jump so no longer are you taking blind leaps of faith. The difficulty though is not that severe it’s like a really good curry, delicious but with just the right amount of heat. That is unless you are trying to actually complete the levels 100 %, in which case good luck getting off the toilet anytime tonight.

    Getting all the boxes can be no easy task especially in Bonus stages, while they used to be fun little romps in the original games they can be incredibly unforgiving here with exact methods to get everything or be made to start over and they are made even more complex with the new masks. The Quantum Masks introduced in this game give us several new powers like stopping time, switching gravity or dimensions and a heavy-duty spin attack, instead of being able to pick them out and use them at your own free will, they appear during certain segments in levels. Crash 4 introduces us to so many new mechanics and features it is almost hard to keep track of them all

    While there are certainly some complex sections, especially with Bonus Stages it is a real stretch to consider this game “hard”. We’ve gotten used to so many games hand holding us that we have become blind to any real challenge. Anything even considered hard is automatically paired with Souls or Cuphead. But anybody who is going to strive for full completion, you are certainly getting your money worth with each level having a “Twisted” version with its own set of gems to collect. Crash Bandicoot 4: It’s About Time is an amazing addition to the series and a spectacular follow up to the Original Trilogy.

    My fingers are crossed for what they do with Spyro 4

    Th…there is gonna be a Spyro 4, right?
    Expand
  20. Oct 3, 2020
    10
    This review contains spoilers, click expand to view. Comincio dal fatto che per me è il miglior Crash Bandicoot dell'intera saga.
    Un gameplay incredibilmente gradevole e fresco che aggiunge a tutto ciò che era presente nei precedenti capitoli la wall-run e le tratte nelle "rotaie". Finalmente è possibile giocare con altri personaggi come Dingodile, Tawna e Cortex che, a discapito di un'abilità di Crash e Coco ne aggiungono una nuova (ad esempio il rampino, il lo spazzafoglie e la il raggio di Cortex.
    Il design è molto cartoonesco e si distacca dalla trilogia originale (soprattutto con vari dettagli molto più da Spyro) apprezzo questo stile perché probabilmente invecchierà meglio rispetto a quello della N.Sane Trilogy.
    La storia è un qualcosa di spettacolare, non riesco a credere al fatto che abbiano aggiunto una storia così bella, intricata e strana in certi tratti in un platform.
    Detto questo, c'è qualche piccolo dettaglio che non è proprio il massimo, ad esempio qualche bug visivo, telecamera troppo bassa in certi punti (anche se l'ombra migliorata risolve in parte questo problema) e le musiche facilmente dimenticabili.
    C'è però da fare i complimenti per come hanno gestito il doppio salto, farlo in questa maniera aiuta moltissimo il player a poter aggiustare la traiettoria del salto anche dopo l'esecuzione (cosa da non sottovalutare in un gioco del genere).
    Per me questo gioco merita un 10 pieno
    Expand
  21. Oct 11, 2020
    10
    This review contains spoilers, click expand to view. crash banicoot4 it abut time iz the amizng des iz th must hardest crash ja like d levels are fune relly good jam stel verking tovords the purfekt rellcs in d gaim ja llike d stroy the ale plaebol cerotos are amizng end fune overol ja vude you shude play crash bandicoot it s abut time aj soles 10 Expand
  22. Oct 11, 2020
    10
    A best game ever in my childhood ever I've seen this so far and incredible new playable characters makes me so satisfying about it and Traveling interdimensional is awesome can't wait for Ratchet and Clank Rift Apart for more powerful in PS5
  23. Oct 11, 2020
    10
    This review contains spoilers, click expand to view. this is a very good gameplay and make characters .......................... Expand
  24. Oct 10, 2020
    10
    Crash Bandicoot 4: It’s About Time is the definition of platforming perfection. It’s beyond challenging but amazingly satisfying; every jump, every spin, every collectible it’s so damn satisfying! The level design is both gorgeous and genius, the many obstacles you face are fantastic; they prove not only challenging but fun as well. The story in this game is surprisingly amazing, and it’sCrash Bandicoot 4: It’s About Time is the definition of platforming perfection. It’s beyond challenging but amazingly satisfying; every jump, every spin, every collectible it’s so damn satisfying! The level design is both gorgeous and genius, the many obstacles you face are fantastic; they prove not only challenging but fun as well. The story in this game is surprisingly amazing, and it’s both comical and engaging with its twists and turns. The game is also stunning, and the soundtrack oh my lord, the soundtrack is catchy as all hell; it’s amazing. The game also offers many unique ways to play from playing the main levels normally from reversing them and making some elements different and let me tell you it’s very noticeable changes. But the best feature by far is that you can play as different characters, they all feel different and unique and let me tell you they are all awesome! The game also has bonuses like skins hidden gems a nice multiplayer mode and hidden levels to find as well, it’s all packed in this amazing adventure and without a doubt the best Crash game by far! Crash Bandicoot 4: It’s About Time does the impossible, by providing both fun and challenging into a balancing state that can not be ignored, it’s platforming is on point and the story is comically engaging, not to forget the many things you can perform besides the story levels, this game is truly one of its kind, and without a doubt a perfect platformer. (A Masterpiece 5/5) You Must Play It! Expand
  25. Oct 10, 2020
    9
    This review contains spoilers, click expand to view. Gran juego, lleno de nostalgia que supone un gran reto a la hora de jugarlo; sin duda muy recomendado. Expand
  26. Oct 9, 2020
    10
    Crash e Mario são eternos. Para mim Os jogos de plataforma são muito mais legais do que os de mundo aberto. Está aí a prova de que não adianta mudar a fórmula. Todos aqueles que vieram depois do 3, foram para o esquecimento. Crash 4 até o fim do ano!!!!
  27. Oct 9, 2020
    10
    Это шедевр платформеров! Не получал столько удовольствия со временем первых частей! Невероятно, весело, мило, прикольно!

    Рекомендую всем.
  28. Oct 9, 2020
    10
    Perfect mix of old and new

    Wow, this has to be one of the best platformers ever made. It may never get the same accolades as a Mario game, but with its old school difficulty, this brought me back to my childhood in a way that modern nintendo games (with the exception of DK: Tropical Freeze) do not. At the same time, it smartly modernizes the crash bandicoot formula in a way that respects
    Perfect mix of old and new

    Wow, this has to be one of the best platformers ever made. It may never get the same accolades as a Mario game, but with its old school difficulty, this brought me back to my childhood in a way that modern nintendo games (with the exception of DK: Tropical Freeze) do not. At the same time, it smartly modernizes the crash bandicoot formula in a way that respects the originals while still being innovative. There have been complaints of how secretive many of the crates are, and the lack of handholding, but for those who grew up in the NES era, where games didn’t apologize for being tough as nails, this will be a refreshing challenge in a sea of watered down mediocrity. One of the best gaming experiences I’ve ever had. Also, heads up. Take your time exploring the levels before trying to get all the crates. Lots of tricky hidden ones.
    Expand
  29. Oct 8, 2020
    0
    Definitely not for kids...Repetitive element on every stage. Monotonous. Thanks for ruining my childhood hero. Buggy where the characters stuck and shaking like crazy. Crouching jump like hell. Unplayable. ESPECIALLY NOT FOR KIDS. I KNOW ITS KIND OF MISLEADING FOR THE GAME COVER Which falsely looks like what kids might pickup. But please dont
  30. Oct 8, 2020
    1
    The style of the original games is there but the difficulty spike is unforgivable. One of the latter levels took over 40 attempts and still couldn’t reach the end.

    The mechanics of the game aren’t as precise as other platformers such as Ratchet & Clank, this element is what separates ok games from amazing games. The story is fun and engaging but it’s hard to feel that sense of fun when
    The style of the original games is there but the difficulty spike is unforgivable. One of the latter levels took over 40 attempts and still couldn’t reach the end.

    The mechanics of the game aren’t as precise as other platformers such as Ratchet & Clank, this element is what separates ok games from amazing games.

    The story is fun and engaging but it’s hard to feel that sense of fun when each level takes, on average, 20 lives to get to the end.

    I’m glad people are enjoying the game from what it seems but, in my opinion, Toys for Bob have made a bitter disappointment of a game.
    Expand
Metascore
85

Generally favorable reviews - based on 95 Critic Reviews

Critic score distribution:
  1. Positive: 89 out of 95
  2. Negative: 0 out of 95
  1. Jan 26, 2021
    70
    Toys for Bob's game is a welcome addition to the original trilogy, although you will hardly remember its levels or music. Crash Bandicoot 4 is two steps below the amazing Super Mario Odyssey and Yoshi’s Crafted World.
  2. CD-Action
    Dec 18, 2020
    95
    I honestly did not expect such a stellar game. Crash Bandicoot 4 is breathtakingly beautiful, features an amazing soundtrack full of references to the original trilogy, offers tons of content, and thrilled me to bits with its brilliant level design. What’s more, it stayed true to its gameplay roots, while introducing loads of great new mechanics. For me it’s the game of the year. I salute you, Toys For Bob! [12/2020, p.58]
  3. Dec 18, 2020
    90
    Crash Bandicoot 4 is a worthy addition to the Crash legacy. It captures the spirit, fun, and challenge of the original games, and adds a lot more that genuinely makes the experience even better rather than simply padding out the gameplay. The game is certainly challenging and the levels could probably use a few more checkpoints, but the number in the game is truer to the spirit of the originals than modern gaming standards. A little perseverance will get you through the game, but it’s going to take a little work if you want to be a Crash completionist. Overall it’s a great platform game that perfectly blends the old and the new into a fun new experience.