User Score
7.4

Mixed or average reviews- based on 2611 Ratings

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  1. Aug 27, 2019
    6
    This game had so much potential to be something great, but it is marred by bugs, design choices, and story structure. The first few hours were great, the rest of the game, not so much.

    You play Jesse Faden, a woman who is in search of her missing brother. She is led to the FBC which is a secretive government agency which secures, contains and protects against paranormal objects and
    This game had so much potential to be something great, but it is marred by bugs, design choices, and story structure. The first few hours were great, the rest of the game, not so much.

    You play Jesse Faden, a woman who is in search of her missing brother. She is led to the FBC which is a secretive government agency which secures, contains and protects against paranormal objects and events. If you have seen the SPC site in the internet, its essentially that. Within 5 minutes of entering the building you are made the director (boss) of the agency and its up to you to find your brother, defeat the paranormal entity infesting the building, and do everything your staff need you to do.

    The design of the game is a big letdown. Although the building the game is set in is TARDIS like with unlimited dimensions inside, and with the paranormal objects which fill the game and according to ingame lore can affect their environment, causing new dimensions (thresholds) to appear in the same area. you'd assume this would result in some variety of area design, but no. All areas are just grey concrete filled with desks, and/or pipes. The thresholds you see are limited to putting a few piles of clocks on the floor, or a quarry filled with black rock. Wasted opportunity, as the graphical quality isn't too bad, although more effort is put into flashy dust like effects and debris.

    Areas which contain enemies are overly dark, illuminated only by red light as the concrete walls swell and close in. Combine this with enemies who lack discernible differences in appearance except for glowing red spots, and it can be difficult to discern which enemy is which type (necessary for some option missions where you need to kill a certain type), and to determine which is the biggest threat. Combat was generally easy in my experience, only becoming difficult when you get swarmed with shielded regenerating health enemies, or if there was snipers with rocket launcher, for whom you get little warning their homing rockets is coming towards you. You do get the power to convert enemies to your side, but I found the AI lacklustre, as converted suicide bombers just stood pointlessly whilst there is enemies running around them.

    Mission structure tends to consist of go to place, find thing but thing isn't there, go somewhere else, find thing and boom, mission done. This becomes incredibly tedious, especially with the obtuse way the story is told to you. Between the story/mission structure and the level design, I was just getting bored.

    Actual gameplay is pretty good, with you combining gunplay with powers such as telekinesis and levitation for combat, and with the debris effects it can be really entertaining/ but repetitive, uninspired enemies and level design made this too, become boring and tedious to do the more i played.

    I cant really comment on sound design as the soundtrack is subtle in the midst of gameplay, so all I can really say was that it was there, but not good or memorable enough to be remembered.

    Playing on a ps4 pro, I experienced numerous frame rate drops, freezing, slow loading textures, and had to reload my save a couple of times as certain mission items would not load in. These issue may be fixed in a future patch, as is the norm these days.

    In summary, this game had so much potential to be something amazing, it's a brand new IP with a unique setting and fundamentally good gameplay, but it is let down by a lack of imagination by the developers when it comes to sound, area, mission, story and enemy design. I hope that in the event of a sequel, more effort is given to these aspects and then we may have an amazing series in the future.
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  2. Aug 27, 2019
    9
    A Great game with a fascinating and mysterious story-line that with awesome game play and shooting system is one of the best games of 2019.
    Story = 10
    Graphic = 8.5
    Game play = 9
    Sound = 9
  3. Aug 27, 2019
    10
    Awesom new Remedy game. They know how to make strange and interesting games.
  4. Aug 27, 2019
    10
    A superb game with amazing graphics, athmosphere, physics, playabilty and action entertainment. The story is very good and interesting. Remedy from Finland knows what it's doing!
  5. Aug 27, 2019
    10
    Very intresting and beautiful game. Remedy good job! Игра мне крайне понравилась. Антураж великолепен. Сюжет очень интересный. Ну и боевка огонь) Надеюсь у Ремеди все будет хорошо)
  6. Aug 27, 2019
    10
    Remedy has made an awesome job with this one. It really shows that the shackles of the big publisher are off. Kudos!
  7. Aug 27, 2019
    10
    Very high quality action game. Unique story and excellent game mechanics. Beautiful graphics!
  8. Aug 27, 2019
    10
    This game is the best, story, graphics and all are so cool and well made! good job remedy
  9. Aug 27, 2019
    10
    This game is simply incredible. Don't expect a generic shooter, Control is so much more. It's a fresh approach to modern gaming and I definitely recommend this to anyone, who wants something special.
  10. Sep 5, 2019
    7
    I would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and someI would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and some on screen directional prompts would be helpful. Expand
  11. Dec 5, 2019
    5
    Pretty fun game with gorgeous graphics ( especially the cutscenes ).
    The powers are cool and the shooting feels okay.
    My biggest problem with this game is that I can't find out where to go, the map doesn't help much when it comes to describing where the quest objectives are, if they are on a different level compared to your current whereabouts. The enemy difficulty is also unbalanced,
    Pretty fun game with gorgeous graphics ( especially the cutscenes ).
    The powers are cool and the shooting feels okay.
    My biggest problem with this game is that I can't find out where to go,
    the map doesn't help much when it comes to describing where the quest objectives are,
    if they are on a different level compared to your current whereabouts.
    The enemy difficulty is also unbalanced, I suddenly come to an enemy
    that feels impossible to beat, although I had no big problems defeating enemies
    on my path leading up to that point. I have upgraded my **** but I still can't seem to
    advance past that boss fight.
    The story is confusing as all hell but I hope it will make more sense as I progress moe into the game.
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  12. Dec 9, 2019
    6
    I'm sorry to give a so so vote, I love the software house but control has some defects. Nice atmosphere indeed, clean graphic. The story could have give us something more, and so the gameplay with a more deep mechanisms of superpowers and skills tree.
    Some fights are way too much hard
  13. Dec 11, 2020
    7
    Средненький проект, но с лучшей физикой разрушения.
  14. Jan 1, 2021
    5
    What this game is all about ? The Telepathy Sekiro ?
    No reload checkpoint. Every time you die it will cost your resources, I do not remember what to call this, but those resources can be use to upgrade your character. Mean that, you are a gamer who usually have **** dies, you character will weak. For short, the boss hit you once, haft your health-bar, you hit the boss hard, just a little
    What this game is all about ? The Telepathy Sekiro ?
    No reload checkpoint. Every time you die it will cost your resources, I do not remember what to call this, but those resources can be use to upgrade your character. Mean that, you are a gamer who usually have **** dies, you character will weak. For short, the boss hit you once, haft your health-bar, you hit the boss hard, just a little bit 1% of it's health-bar. Wanna get your resources back ? No way. If you want to see a cut scene again, no way to do that. You want to hear dialogues again, the same answer.
    They did not even tell us this is a hardcore game. You can not choose difficulty. No reload checkpoint. No guidelines.
    The map which will support you to find the way, do the tasks is almost useless. Even it has a map, it's still hard to no where you should go to next to reach the destination. If you have 15inches or 17inches monitor, you will have to run around to find what you need, and sometime, it won't be on the map, which mean the mark. I ran around for 10 minutes just find the way to the mark. Shooting,, flying, throwing stuffs into the Hiss is fun. The story is fine, just fine. Not worth buying if you are a person who use game to entertain or release your stress.
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  15. Dec 8, 2019
    8
    Control is one of those rare gems you stumble upon when they go on discount. It happened to me with the latest Prey and now with Remedy's new title and I really glad I did give it a go. While not perfect it's a breath of fresh air in a world of persistently samey IPs and yearly releases. I really loved the somewhat weird and mysterious story, the absolutely stunning art direction, the runControl is one of those rare gems you stumble upon when they go on discount. It happened to me with the latest Prey and now with Remedy's new title and I really glad I did give it a go. While not perfect it's a breath of fresh air in a world of persistently samey IPs and yearly releases. I really loved the somewhat weird and mysterious story, the absolutely stunning art direction, the run and gun mechanics that they managed to nail almost to perfection, the astonishing sound design and that Remedy vibe. What I absolutely did not enjoy was this artificial and forced difficulty. I'm talking checkpoints mostly.. i get that it's a nod to Souls-like games, but not everyone (far from that) likes or enjoys those games. I certainly don't. More than that, I don't have time to play the same challenge a hundred times, I only have a few hours after works to enjoy anything and I speak for all of us thirty-somethings out there. It makes me very angry at myself and the game to the extent that I'm about to drop it..which is unfortunate because there's a lot to love. I appreciate them making the main storyline fairly normal in difficulty, amount of backtracking and...dying. But the side missions/challenges are something. I still have three unfinished one just because even after giving them 20-30 tries I can't do it. It breaks my heart. All it takes is adding a difficulty level options. Call it "for **** or whatever, I don't care, it will make the experience so much better for many of us non-hardcore players. I will forgive the budget-level of cutscenes, oftentimes terrible framerates (I understand base PS4 is at the end of its life) and claustrophobic environments that can get boring soon. Really hoping something like that will get introduced in the upcoming dlcs. Thanks Remedy for doing games your way. Expand
  16. Oct 19, 2020
    7
    Control triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got theControl triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got the game on sale. Paying full price for this would have made me feel a little ripped off. Expand
  17. Aug 24, 2021
    8
    Классный сеттинг и в целом концепция Старейшего дома, сделано всё очень стильно, в том числе подача сюжета и всего происходящего.
  18. Aug 28, 2021
    7
    Don't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort ofDon't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort of animation really. Much of the back story had to be picked up in files found along the way and so much of the files are redacted that reading them felt like a chore. Some of the running around needed to complete tasks felt like a lot of effort when so much of the world felt empty. It often felt like a chore. Expand
  19. Apr 7, 2021
    7
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!" But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!"

    But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but then they REALLY get to you.

    After a certain point, I was just IMMENSELY annoyed by the combat. I don't play shooters a lot and consequently, I'm not very good at them, but I was actually doing fine up until a certain point in the game (maybe about two thirds in) where the difficulty curve just TOTALLY takes off. And not just that, the way the game achieves this is purely with brute force, namely sending more and more and more enemies after you and giving them more and more and more health to the point that it becomes bloody ridiculous. Even if you take difficulty completely out of it (I eventually activated Assist Mode), the combat just becomes a tedious grind. The game progresses like this: Corridor, open space with combat, corridor, open space with combat etc. etc. ad nausea. Worse yet, enemies even continue to spawn in "old" areas that you re-visit, which you have to do quite a lot. I normally quite like this style of Metroidvania gameplay, but not if I have to fight five waves of 8 enemies each with insane amounts of health (sometimes they're even regenerating health). The game doesn't allow for any chill exploration, it just keeps ramming the combat down your throat until you're utterly sick of it. There are puzzles in the game as well, but they rarely go beyond "Put block into socket".

    The environment, while interesting at first and creating a unique atmosphere, is really all gray concrete throughout the entire game. Until you get to "The Foundation" DLC, that is, where the endlessly repeating gray concrete is swapped out for endlessly repeating caves with red sand. This DLC also contains the worst sequence of the game BY FAR, where you're just going from platform to platform in an empty void, pointlessly fighting off dozens of enemies and putting blocks into sockets, just so you can activate more platforms where you can do the same thing all over again. It almost seems like this level was designed to combine all the worst flaws of the game into one terrible experience and I was just BEGGING for it to be over. Thankfully, I had already turned myself invincible with Assist Mode at this point, because otherwise I would have had to spend even more time here and I honestly don't know if I had been able to tolerate that and keep playing.

    The game also absolutely DROWNS you in mods, to the point where I was opening up my inventory to deconstruct them every 10 mins. Finally, I said "You know what? F*** it!" and completely stopped bothering with them altogether. It would've been nice to at least be able to upgrade the number of mods you can carry throughout the game, but apparently, nobody at Remedy thought of that.

    There's also A LOT of reading material in this game, to the point where I asked myself if I don't want to just read a book instead lol. It's all optional of course, but the world-building contained in these files is a huge part of the game's appeal, so it's kind of a "Damned if you do, damned if you don't" scenario.

    Boss fights: There really are no boss fights. I mean, technically there are, but they're just normal stronger enemies with more health. There's not even a real boss fight at the very end of the main game, just even more hordes of normal enemies, in case you haven't gotten sick of them yet. Very disappointing, especially considering what could have been done in this regard considering the game's story and the possibilities with the PSI-combat.

    I realize that all of this sounds like Control is just a big, boring, grindy mess, but it does have very strong redeeming qualities: I love the generally weird vibe,the acting and writing (except for Jesse's inner monologue, that is often just plain stupid), the lore, untangling the mystery of it all. And while somewhat repetitive, the Oldest House can still be a fascinating location to explore and you're constantly wondering what revelation you'll be stumbling upon next. The Psi-abilities are fun and generally well executed (sometimes they can be a little janky) and the Service Weapon with its different functions and modding abilities allows for a personalized approach to combat. I just wish that there was more of the genuinely awesome and weird stuff in this game (the Ashtray Maze is the absolute highlight) and less of the repetitive shooting of the same few enemy types literally 5,000 times over.

    And, oh yeah, there's also still quite a number of bugs 1.5 years after release. Nothing game-breaking, but definitely noticeable.
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  20. May 20, 2020
    7
    Очень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолетьОчень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолеть этот минус, то вас ждёт действительно потрясающая игра, на которую не жалко тратить своё время, в целом рекомендую к покупке
    (Важное замечание для обладателей PS4 Slim, игра местами фризит и дико просаживается по фпс, местами чуть ниже 20, но это совсем редкость)
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  21. Jul 16, 2021
    7
    This game, although good overall, with very smooth third person shooting, interesting story, characters, voice acting and a very good song near the end...has huge performance issues which makes it unplayable some times and at some specific places.
  22. May 31, 2021
    1
    Très décevant pour ma part. L’ambiance e est bonne mais on ne sais pas toujours où aller… le bestiaire est plutôt pauvre. Et au final j’ai préféré arrêter de jouer que de perdre mon temps à continuer sans intérêt…
  23. Oct 21, 2019
    6
    Solid art style, story and environment, but easy deaths along with bad check pointing and load time hurts the momentum and flow. Recommended rental.

    The game’s story isn’t anything new - shadowy government and inter dimensional beings similar to Stranger Things - but it’s well executed. You’re along for the ride with the main antagonist’s inner dialogue and interacting with the
    Solid art style, story and environment, but easy deaths along with bad check pointing and load time hurts the momentum and flow. Recommended rental.

    The game’s story isn’t anything new - shadowy government and inter dimensional beings similar to Stranger Things - but it’s well executed. You’re along for the ride with the main antagonist’s inner dialogue and interacting with the environment. Story is also told using other media like human actors, puppet shows and audio recordings. It’s solid. I completed in maybe dozen hours more or less and reached a new game plus to continue.
    The single, semi-open world is also done well. You can interact with most objects around by shooting and destroying them. I get the sense that a good amount of effort in design and “under the hood” type stuff is going on to allow a stable world to interact with. But the design of the world - a secret government building isn’t that fun to traverse. You are rewarded for exploring, if you have the right key cards and abilities, and there are secrets and gun mods to pick up. But the bland office settings can be confusing and dull if you run back and forth too much; but you are rewarded. There are also puzzles with answers that aren’t instantly apparent, but I think it comes down to design choice and the game does not hold your hand or tell you exactly what to do, so I don’t count that as a negative. It asks the player to think.

    The biggest problem is that your character can take huge damage quickly. Sometimes you won’t see what’s outside of your field of vision and the controls can be a bit stiff to reacting quickly. So in a few hits you’ll be dead. And then you have to sit through a 20+ second load time. If you’re dying a bunch and having to repeat the process, it’s frustrating enough to consider not playing anymore and that’s the biggest knock. You can also fall to your death easily.

    In all, it’s a solid 6 other than the death check pointing and to a smaller extent, less than fluid controls. I wouldn’t be satisfied paying full price. It’s a good backlog game when you have no big games to play.
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  24. Nov 15, 2019
    8
    This game might of been one of the most surprising games of 2019!

    I wasn't a big fan of Remedy's Quantum break but loved the combat. Well this game for the most part improves on the problems I had with Quantum break and has a pretty satisfying ending which I can't wait to see with what they do with the DLC season coming up. The strongest part of this game is three things the combat,
    This game might of been one of the most surprising games of 2019!

    I wasn't a big fan of Remedy's Quantum break but loved the combat. Well this game for the most part improves on the problems I had with Quantum break and has a pretty satisfying ending which I can't wait to see with what they do with the DLC season coming up.

    The strongest part of this game is three things the combat, atmosphere and immersion. The physics when shooting your weapon or using your abilities is amazing and adds to the already impressive combat which is the thing that kept me coming back for more. The atmosphere is amazing I loved it, this may of been my favorite thing about the game to be fair, this game must be experience with the head set or surround system on. I was pretty immersed throughout the game and that's why I enjoyed it as well, I couldn't put my remote down.

    I also loved the bosses and the lore as well, the only problem with the bosses though are that there aren't enough, I believe that there is about 8 bosses and 5 of them are in side missions which is a shame. There isn't even really a boss in the story after the 5th mission which was pretty sad. There is a lot of things to collect to fill in the blanks and that adds to the lore as this game is pretty cryptic thankfully, this adds a more realistic touch to the game which was appreciated.

    Exploration is also rewarded which is enjoyable but isn't my favorite thing in this game to do.

    The problem in this game for me is mostly the side quests. The side quest are quite tedious being practically fetch quests (apart from the boss fight missions) which is boring and quite generic, I completed them all and didn't find much fun out of them. The bureau alerts are random (i think) and they spawn few and far between and they can be failed, this sucks for trophy collectors as sometimes it can take up to two hours to get one. The board contermeasures as well give you mods (which can be useful) but I found myself bored doing them after they get more difficult the harder the enemies are to find which just made it boring and that's when I found myself putting down the remote and stop playing until the DLC releases.

    This game is amazing but the fetch quest side missions are boring. With an amazing atmosphere, combat system and boss fights, this make this the most surprising game of 2019.
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  25. Jan 1, 2020
    7
    In terms of technology level, this game is great. Magnificent indoor scenes and objects capable of throwing and destroying make this game very impressive in the first few hours. BUT! Unfortunately it becomes boring after that. Obviously this game takes a lot of experiences from other great games, Dark souls, Nioh, The legend of Zelda, Castlevania, for instance. However, I feel that theyIn terms of technology level, this game is great. Magnificent indoor scenes and objects capable of throwing and destroying make this game very impressive in the first few hours. BUT! Unfortunately it becomes boring after that. Obviously this game takes a lot of experiences from other great games, Dark souls, Nioh, The legend of Zelda, Castlevania, for instance. However, I feel that they only learnt bad things from them. Especially boss fights, extremely boring. No unique designs, no impressive skills. Only attemptions to increase the difficulty by a mass of enemies. And, I cant control the time or the place of the battles. This game names CONTROL, but I felt I cant control anything by myself. Expand
  26. Dec 7, 2019
    10
    One of the best, most unique games to come out in quite awhile. Trippy, creepy, super challenging with great story and actors. A dream like tour of the weirdest x files clearing house of monsters. Gameplay is great, the level ups are super cool and absolutely necessary as the battles are fierce and unforgiving.
  27. Aug 23, 2021
    6
    2 words are sufficient to describe this...."Boring f*ck". Overrepetitive and unoptimised piece of garbage this game is. Not a single moment was there where I didnt want to uninstall this trash
  28. Dec 12, 2020
    10
    great game, interestinh story and lore, thank you Remedy, i love your games. 10/10
  29. Jul 21, 2020
    10
    Unique game and gameplay with incredibly beautiful surroundings.
    One of the best games i have played in a while.
  30. Jun 30, 2020
    8
    I don't even know how to begin to describe this game. Fresh and bizarre, in a good way, are some of the words I'd use to describe it. The visuals, imagery, gameplay, narrative are 10/10. The only thing I disliked is that the plot is pretty complicated and it doesn't explain it very well and it becomes boring after a certain point to endlessly fight the same enemies over and over whereverI don't even know how to begin to describe this game. Fresh and bizarre, in a good way, are some of the words I'd use to describe it. The visuals, imagery, gameplay, narrative are 10/10. The only thing I disliked is that the plot is pretty complicated and it doesn't explain it very well and it becomes boring after a certain point to endlessly fight the same enemies over and over wherever you go. It would've been nice if it at least gave you the possibility to pick the difficulty. I highly recommend it to anyone who is looking for something new in a game. Very good game overral. Expand
Metascore
82

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 63
  2. Negative: 1 out of 63
  1. Playstation Official Magazine UK
    Sep 25, 2019
    90
    Impactful gunplay bolstered by a telekinetic twist, and a mystery you’ll be turning over for a long time afterwards. Welcome to the Oldest House, Director. [Issue#167, p.79]
  2. Sep 18, 2019
    80
    The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
  3. Sep 17, 2019
    100
    I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.