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7.4

Mixed or average reviews- based on 2611 Ratings

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  1. Dec 30, 2020
    7
    This game pisses you off, and likes doing it. You dont respawning in a decent place. The map is a complete joke. I just deleted this game due to the developers being Jack holes about how to set things up properly and being unable to design a map with any intelligence. Screw this game
  2. Sep 30, 2019
    7
    Resident Evil meets Alan Wake meets Creepypasta.

    Pretty solid 3rs person shooter, with great graphics, story and gameplay. I put several hours and never got bored. Challenging and confusing -at times- Control was never boring. Fans of creepypasta will have a blast. I have one MAJOR flaw to point out though: Control has the WORST game map I've ever seen in a videogame. The place is
    Resident Evil meets Alan Wake meets Creepypasta.

    Pretty solid 3rs person shooter, with great graphics, story and gameplay. I put several hours and never got bored. Challenging and confusing -at times- Control was never boring. Fans of creepypasta will have a blast.

    I have one MAJOR flaw to point out though: Control has the WORST game map I've ever seen in a videogame. The place is already incredibly confusing to navigate, but using the game map to find a place to go is nearly impossible. Better use the direction signs in-game.

    Great game overall.
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  3. Nov 11, 2022
    7
    Having received a telepathic message Jesse Faden arrives at Federal Bureau of Control looking to find her kidnapped brother.

    The mix of physic abilities and gun-play makes for some enjoyable combat, but the game fails to introduce enough new ideas throughout it’s 12-15 hour run time and the endless grey corridors make for a dull setting.
  4. Sep 4, 2019
    7
    This is a very typical Remedy game, which includes all the usual pros and cons that come with a Remedy game. Plot revolves around an other worldly type event occurring and your protagonist, this time its introspective Jesse Faden, is dragged into it. They went back to the Noir style monologues from their previous games, like Max Payne or Alan Wake. It doesn't come off as well as it did inThis is a very typical Remedy game, which includes all the usual pros and cons that come with a Remedy game. Plot revolves around an other worldly type event occurring and your protagonist, this time its introspective Jesse Faden, is dragged into it. They went back to the Noir style monologues from their previous games, like Max Payne or Alan Wake. It doesn't come off as well as it did in those games but its not terrible. The gameplay is ok but can be a bit too chaotic at times, which can lead to some very cheap deaths towards the end of the game when a lot of enemies and two or three shot you even with full health. Performance wise, there's a lot of problems with this game. Especially for the consoles. If you are going to play this game on a base PS4 or Xbone then I'd suggest waiting till its patched as there's tons of slow down and performance issues that will grind your game to a halt. It's only slightly better on the Pro and the One X too. If you had to play it now, get this for the PC as it seems to be the most stable version. But if you can play it, there's a lot of fun to be had here, even if the game is very short. Although, I should mention how easy this game is to 100% complete for that Platinum trophy/Gamerscore here. I barely put in 15-20 hours and got it easy. So for achievement hunters, this game will be very rewarding. At the end of the day, its a fun game, that's short and has performance issues. If you can find this for around 30 bucks, do it. But I wouldn't recommend it for much more then that right now. Once the performance issues are taken care of, this is a very solid 8/10 game, just like a lot of Remedy's previous games have been. Expand
  5. May 10, 2020
    7
    GREAT game, but spoiled with really awful side missions which have none sense except to make platinum harder. Hard bosses in side missions and endless grinding of ability points for "Master Parautilitarian" adds nothing to the story and made only to spend your time grinding for platinum. Without end grind game would be probably 9! If you buy game just to pass story it would be great experience.
  6. Sep 5, 2019
    7
    I would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and someI would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and some on screen directional prompts would be helpful. Expand
  7. Mar 25, 2022
    7
    its a good game. the physics is really good when you break stuff. Some side stories bosses are really great than the main quest bosses to be honest. my only problem is I got motion sickness the first time I played it don't know why.
  8. Aug 22, 2021
    7
    Context: I played through the entire main story with a few side missions, Playstation 4 Ultimate Edition running on a Playstation 5. I have experience playing third person shooters such as Uncharted, PvsZ Garden Warfare, GTA and Red Dead but, I have not played a Remedy Entertainment video game before Control.

    This game is a mixed bag. I am not familiar with Alan Wake or any lore related
    Context: I played through the entire main story with a few side missions, Playstation 4 Ultimate Edition running on a Playstation 5. I have experience playing third person shooters such as Uncharted, PvsZ Garden Warfare, GTA and Red Dead but, I have not played a Remedy Entertainment video game before Control.

    This game is a mixed bag. I am not familiar with Alan Wake or any lore related material, making the story of this game rather convoluted and disconnected. However, these confusing chapters are what kept me engaged in the story. Because Control is a Metroidvania, you won't be able to walk straight through the world. Your major objectives will take you on a pre-determined path, but you can often deviate to discover new regions or revisit ones you've already visited. As you might anticipate, you'll obtain new talents that will allow you to overcome dead ends, allowing you to either continue the plot or explore other locations. These skills are crucial to the game's gameplay, deeming Control as not just a simple third-person shooter.

    The battles in Control are the meat of the game, and they frequently begin with adversaries falling down or warping in as you enter a room, even if you've already cleared the area. You begin with standard security guard foes, but towards the conclusion of the game, you'll be mixing and matching enemies with comparable abilities to Jesse, as well as cannon fodder enemies. Because there is no cover mechanic, things can get fairly frenetic, so keeping on the move and making smart use of your talents is crucial.

    Control was fun to play. You develop talents at a reasonable rate and can upgrade them with ability points earned from missions and sub-quests to make them even more valuable. Some of the side tasks are a little tedious, consisting of nothing more than killing more monsters or searching an area for things, while others have a puzzle element to them that I appreciate. The large number of items provides a wealth of lore and information about the puzzles.

    You'll be done sooner if you stick to the main storey, but if you explore and do all the side stuff like I did, it'll take you roughly 15-20 hours, with the most of that done in two play sessions. The storey had its moments, but it didn't really take off until later in the game; instead, it was the gameplay, particularly the battles and exploration, that had me playing for long amounts of time and kept me entertained. Things might get challenging at the finish as monsters start striking hard, which surprised me a little. You resurrect at control points rather than natural checkpoints, which means you have to fight the same foes all over again, but you keep everything you collect. Control is a fun game with fast-paced action and a lot to discover. I liked it but didn't love it, but if you like the developer or the genre(s), you should absolutely give it a try.
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  9. Oct 15, 2022
    7
    I played Control in 2019 and thought it was a good game that I liked.
    However, I experienced a low frame rate often.
  10. Feb 3, 2020
    7
    Ok, I would love to give this game a 10, but in all honesty can't. I found this game harder that the soulsborne series and Sekiro. The opponents are oped, and the bosses are very unfair to the player. The game is glitchy, and Control needs to put in patches. Health is a huge issue. You run around the floor trying to pick it up, but get blasted and die. The blast comes from nowhere.Ok, I would love to give this game a 10, but in all honesty can't. I found this game harder that the soulsborne series and Sekiro. The opponents are oped, and the bosses are very unfair to the player. The game is glitchy, and Control needs to put in patches. Health is a huge issue. You run around the floor trying to pick it up, but get blasted and die. The blast comes from nowhere. So all is confusing. The bosses are reskinned, and the areas are used over and over again. The puzzles where very good, and the best part of the game. The clothes are boring, but the combat was interesting. I liked the jeans and leather jacket the character started with, and used it throughout the whole game. The mods were confusing, but quickly learned. Points are taken away when you die, and never regained. I would recommend this game to a good puzzle solver, someone who doesn't mind dying a lot, and someone who loves a challenge. Expand
  11. Oct 19, 2020
    7
    Control triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got theControl triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got the game on sale. Paying full price for this would have made me feel a little ripped off. Expand
  12. Aug 21, 2021
    7
    For all the talk about how this game was a game of the year candidate, I was definitely underwhelmed by the overall final product. A solid story, great combat, but everything else felt half baked and cookie cutter. (progression & fast travel)

    Where the game shines is in the combat. The controls feel tight, with a range of abilities, weapon modifications and strategies one can use to
    For all the talk about how this game was a game of the year candidate, I was definitely underwhelmed by the overall final product. A solid story, great combat, but everything else felt half baked and cookie cutter. (progression & fast travel)

    Where the game shines is in the combat. The controls feel tight, with a range of abilities, weapon modifications and strategies one can use to achieve their goal.

    Where the game is unsatisfying for me is the overall immersion, setting, and NPCs. Everything here feels like it tries to be clever or immersive, but just feels like it misses the mark in so many ways. I think a lot of the time the game was trying too hard to be edgy, strange and mysterious to a point where it wasn't organic. Was not a big fan of the Oldest House.. It was one setting that doesn't change that much from each location.

    Overall Control is a solid game. Solid story, great gameplay, but overall feels like it misses the mark for me. My favorite part of the game was the AWE DLC and the Dr. Darling videos.
    Whether or not you like this game I think will really come down to what you find as a priority as a gamer.
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  13. Aug 30, 2019
    7
    It is always a challenge to make a game that hasn't in some way been done before. And while there are mechanics that are familiar, plot elements that have been used, the setting altogether is very special. Jesse herself makes for an okay hero, although it really could've used better character development altogether in the game. Some quirky characters are there with enough mystery and humorIt is always a challenge to make a game that hasn't in some way been done before. And while there are mechanics that are familiar, plot elements that have been used, the setting altogether is very special. Jesse herself makes for an okay hero, although it really could've used better character development altogether in the game. Some quirky characters are there with enough mystery and humor (looking at you, Ahti the Janitor) to keep the interest afloat, so no worries there.

    The real worries are in the annoying systems at place with saving and loading a game after a death. And oh, death... Sometimes you just... fall. And die. Other times it's understandable of course, you just should've looked at the environment more closely. But the game doesn't tell you everything, and all the skills don't work 100% of the time to the players advantage. Most of the time all the throwing and manipulating stuff in different ways is fluid, but other times it can get quite tedious. Combining to that some combat sequences you have to repeat because you died. And had to backtrack from a control point, which also works as a fast travel system. It's just a lot of time wasted. Combat and the environmental destruction though looks incredibly good, which is a real plus.

    The variance is also there with the weapons and the enemies, although towards the end it does become a bit dull and repetitive, but not so much as to break the game or make you give up. The game is quality stuff and gives a much better direction for Remedy to go to. Can't say if we got a franchise in our hands, but i do hope this makes enough profit to spark interest in one. There is much to explore in this world plot-wise.

    After all is said and done, Control holds up quite well and doesn't really do anything stupid to seem completely ridiculous as a game. It takes itself seriously, but at the same time has these humorous oddities in place that give it color and keep up the interest. A few cool side quests help the cause of course. But then again, a few tedious ones bring it down. Much of the lore is placed around as documents and videos, of which some are interesting to watch, but again, towards the end it becomes harder and harder to keep up with all the material.

    I'd say the game is close to being an 8, but technical problems and oddities in combat and checkpoint systems bring it down. Also the plot is a complicated one, and almost falls in its own twists and turns in the multi-dimensional setting. All in all it is an exciting adventure and if you are into strange plots, Inception meeting Matrix and System Shock with Remedy's own twists, you should try it!
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  14. Nov 14, 2021
    7
    Played it, beat the general story and enjoy it, did not do much exploring and getting collectibles BUT it's cool.
  15. Dec 25, 2019
    7
    Prica ok, sranje kraj, gemplej je nis spesl, ima zanimljivih delova, kombat mi je dosadan haos repetativan, igrica kojoj se necu vratiti sigurno i to je to.
  16. Aug 28, 2019
    7
    ###PROS:

    GRAPHIC: I own this game on ps4, friends of mine play it on pc. It is allready very good looking on ps4, but on pc its the best looking game i have ever played, especially with the raytracing on. Every single texture in the entire game is sharp and crisp.No matter where you look you will find not a single low resolution texture in the entire game. And the ligthing is by far
    ###PROS:

    GRAPHIC:

    I own this game on ps4, friends of mine play it on pc. It is allready very good looking on ps4, but on pc its the best looking game i have ever played, especially with the raytracing on. Every single texture in the entire game is sharp and crisp.No matter where you look you will find not a single low resolution texture in the entire game. And the ligthing is by far the best i have seen in any game so far. Im not even exaggerating here, i have my fair share of critic with this game but the graphic is without flaws.

    WORLDBUILDING:

    This game is very good at pulling you out of your comfort zone and throwing you right into the twilight zone where anything can happen at anytime. It creates from the start a very dense atmosphere which carries over the whole game. If you play this game for the story then you will love it.

    ###CONS:

    GAME IS WAY TO EASY AND HAS ONLY ONE DIFFICULTY SETTING:

    None of the enemies you encounter needs a special tactic or strategy to beat. They are all just total cannon fodder you can brute force your way through.Other PVE games like remnant from the ashes, dark souls, sekiro or nier:automata have proven that it is definitely doable to create distinct and interesting looking enemies, which are challenging to fight.

    Controls enemy design is the biggest let down of this game in my opinion. If i would rate this game alone on the combat and not factor in the graphic, story and overall atmosphere, i would give this game a 6 out of 10.

    You are almost never in any danger of dying. You have infinite ammo for your gun. And the enemies drop way to much health packs.All of that makes combat very boring after the novelty of flying around in the sky and throwing heavy objects with telekinesis wears of.Beside the enemies being boring to fight, there is also not much enemy variety in this game. Even different enemy types look way to similar. Most of them are either possessed humans or some strange anomalies glitching around
    on the screen. And none of them has interesting abilities which go beyond heat seeking missiles, shields or damaging aoe fields. There is really not much depth in combat to be found in this game.

    LEVELDESIGN LOOKS BREATHTAKING BUT GAMEPLAYWISE THERE IS NOT MUCH HAPPENING BESIDE OF FETCHQUESTS:

    Don't get me wrong the areas look gorgeous and the game is very effective in creating a lot of atmosphere by pulling you out of your comfort zone and throwing you right into the twilight zone where anything can happen at anytime. But the game does gameplaywise not much with this setting. You mostly do fetch quests. Go to point A to find something and then bring it to point B. Which on its own wouldn't even be a problem if combat would be more interesting and challenging. There are some puzzles to solve, but they consist mostly out of finding battery boxes and putting them into power generators to open gates. The puzzle design is just as unimaginative as the combat, except of maybe less than a handful more interesting puzzles.

    Beside of the enemies, there are also not really much stage hazards like you find them in other adventure games.Almost no deadly traps waiting to be activated by you, no machines which disable your flying ability in an area around them, no walls which shift gravity, no underwater areas, no stealth gameplay.There is so much they could have done gameplaywise in this setting they created, but they strangely restricted the player mostly to fight swarms of cannon fodder enemies and put battery boxes into generators.

    UNIMAGINATIVE SKILLTREE AND ONLY A HANDFUL OF INTERESTING ABILITIES:

    The game has a few interesting abilities which make you feel very powerfull and feel very good to perform, like flying around, dashing and throwing heavy objects with telekinesis at enemies. All of these are very well implemented,are very fun to use and give the game most of its identity. Even if the dash feels a little bit slow and creates also not much space. But flying and throwing objects feels perfect.

    But beside those 3 abilities and the 5 different fire modes for your gun which feel also very rewarding to use, there is not much else in terms of interesting abilities to get. The skilltree has mostly passive stat boosts like more health,or damage boost, but nothing which would change the way you interact with your environment. No lifesteal, no teleport dash, no additional movement abilities, no melee ability upgrades, no stage hazard resistancy (because there are almost no stage hazards).

    Most of that comes probably from you being able to fly anyways, so falling into a lake of acid or lava or whatever is not a thing to begin with. But as said they could have created something like enemies or wall and floor tilling, which inhibits you from flying in a certain area.

    THE GAME IS VERY SHORT WITH A AVERAGE PLAYTIME OF RUFFLY 12 HOURS

    MINIMAP IS ONLY 2D INSTEAD OF 3D WHICH MAKES IT HARD TO NAVIGATE IN THIS COMPLEX BUILDING
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  17. Apr 1, 2020
    7
    It looks and feels amazing (particularly the destructible environments) but the story is too confusing to be enjoyable. 75/100
  18. Jul 24, 2021
    7
    Positives:

    - Unique Powers, the throwing of objects and floating and gliding through the air was a blast - Weapon Upgrades, Skill upgrades etc - Good graphics, moody atmosphere, some of the stuff in it is very "Inception Movie" like - You can't change difficulties however you can play around with game balancing in settings to adjust to your preference if your finding it to hard
    Positives:

    - Unique Powers, the throwing of objects and floating and gliding through the air was a blast
    - Weapon Upgrades, Skill upgrades etc
    - Good graphics, moody atmosphere, some of the stuff in it is very "Inception Movie" like
    - You can't change difficulties however you can play around with game balancing in settings to adjust to your preference if your finding it to hard

    Negatives:

    - Hard to follow the story, just didn't really care about it I just wanted to shoot stuff
    -This game probably isn't for everyone. Map issues (discuss later) and the only checkpoints are the "control points" which may put the less "advanced gamers" off a bit
    - Towards the end of the game and especially some of these boss-related side missions enemies were freaking bullet sponges man and on top of that your health goes down SO quick. Also the Launch ability, that was OP, it could do serious damage and if you levelled that up with energy at the same time it was insane
    - THE MAP. I've heard reports that this was intentional because they wanted the game to be more "immersive" ?? For me the map was a nightmare and I can't imagine how difficult it would be for some players with eye sight issues to figure out where the triangle blip on the map is. For me it wasn't so much a problem during the story it was once I started to do side missions where I had no idea where to go or where to find/destroy a certain "thing"

    Overall I gave this a 7. It is a bit of a rough rating but it's my personal opinion, it's just not the game for me. It's one of those games than can be hit or miss depending on your preference. This was maybe hit but I just never felt 100% invested in the game.
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  19. Dec 8, 2021
    7
    An interesting game, the story was catchy at the first hours but after platinating the game and playing more than 90 hours I realized that was hard to find enemies to complete the board countermeasures and has horrible load of grafics, the game itself freezes and the map a vital resource of the game gets invisible and imposible to continue without resetting the game. Nice graphics but badAn interesting game, the story was catchy at the first hours but after platinating the game and playing more than 90 hours I realized that was hard to find enemies to complete the board countermeasures and has horrible load of grafics, the game itself freezes and the map a vital resource of the game gets invisible and imposible to continue without resetting the game. Nice graphics but bad optimization. Expand
  20. Feb 17, 2021
    7
    Jogos superestimado pela mídia, como sempre. O jogo é comum, tem necessidade de trazer 500 inimigos de uma só vez pra você matar se tornando chato. A historia é confusa, muita gente não vai entender nada. Os gráficos são bons no ps5, ray trancing a 30 fps se torna sem utilidade. O mapa ajuda pouco, você ficará confuso onde ir várias vezes.

    ps5 - psn ID: Edgard_1986
  21. Aug 28, 2021
    7
    Don't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort ofDon't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort of animation really. Much of the back story had to be picked up in files found along the way and so much of the files are redacted that reading them felt like a chore. Some of the running around needed to complete tasks felt like a lot of effort when so much of the world felt empty. It often felt like a chore. Expand
  22. Apr 7, 2021
    7
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!" But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!"

    But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but then they REALLY get to you.

    After a certain point, I was just IMMENSELY annoyed by the combat. I don't play shooters a lot and consequently, I'm not very good at them, but I was actually doing fine up until a certain point in the game (maybe about two thirds in) where the difficulty curve just TOTALLY takes off. And not just that, the way the game achieves this is purely with brute force, namely sending more and more and more enemies after you and giving them more and more and more health to the point that it becomes bloody ridiculous. Even if you take difficulty completely out of it (I eventually activated Assist Mode), the combat just becomes a tedious grind. The game progresses like this: Corridor, open space with combat, corridor, open space with combat etc. etc. ad nausea. Worse yet, enemies even continue to spawn in "old" areas that you re-visit, which you have to do quite a lot. I normally quite like this style of Metroidvania gameplay, but not if I have to fight five waves of 8 enemies each with insane amounts of health (sometimes they're even regenerating health). The game doesn't allow for any chill exploration, it just keeps ramming the combat down your throat until you're utterly sick of it. There are puzzles in the game as well, but they rarely go beyond "Put block into socket".

    The environment, while interesting at first and creating a unique atmosphere, is really all gray concrete throughout the entire game. Until you get to "The Foundation" DLC, that is, where the endlessly repeating gray concrete is swapped out for endlessly repeating caves with red sand. This DLC also contains the worst sequence of the game BY FAR, where you're just going from platform to platform in an empty void, pointlessly fighting off dozens of enemies and putting blocks into sockets, just so you can activate more platforms where you can do the same thing all over again. It almost seems like this level was designed to combine all the worst flaws of the game into one terrible experience and I was just BEGGING for it to be over. Thankfully, I had already turned myself invincible with Assist Mode at this point, because otherwise I would have had to spend even more time here and I honestly don't know if I had been able to tolerate that and keep playing.

    The game also absolutely DROWNS you in mods, to the point where I was opening up my inventory to deconstruct them every 10 mins. Finally, I said "You know what? F*** it!" and completely stopped bothering with them altogether. It would've been nice to at least be able to upgrade the number of mods you can carry throughout the game, but apparently, nobody at Remedy thought of that.

    There's also A LOT of reading material in this game, to the point where I asked myself if I don't want to just read a book instead lol. It's all optional of course, but the world-building contained in these files is a huge part of the game's appeal, so it's kind of a "Damned if you do, damned if you don't" scenario.

    Boss fights: There really are no boss fights. I mean, technically there are, but they're just normal stronger enemies with more health. There's not even a real boss fight at the very end of the main game, just even more hordes of normal enemies, in case you haven't gotten sick of them yet. Very disappointing, especially considering what could have been done in this regard considering the game's story and the possibilities with the PSI-combat.

    I realize that all of this sounds like Control is just a big, boring, grindy mess, but it does have very strong redeeming qualities: I love the generally weird vibe,the acting and writing (except for Jesse's inner monologue, that is often just plain stupid), the lore, untangling the mystery of it all. And while somewhat repetitive, the Oldest House can still be a fascinating location to explore and you're constantly wondering what revelation you'll be stumbling upon next. The Psi-abilities are fun and generally well executed (sometimes they can be a little janky) and the Service Weapon with its different functions and modding abilities allows for a personalized approach to combat. I just wish that there was more of the genuinely awesome and weird stuff in this game (the Ashtray Maze is the absolute highlight) and less of the repetitive shooting of the same few enemy types literally 5,000 times over.

    And, oh yeah, there's also still quite a number of bugs 1.5 years after release. Nothing game-breaking, but definitely noticeable.
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  23. May 20, 2020
    7
    Очень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолетьОчень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолеть этот минус, то вас ждёт действительно потрясающая игра, на которую не жалко тратить своё время, в целом рекомендую к покупке
    (Важное замечание для обладателей PS4 Slim, игра местами фризит и дико просаживается по фпс, местами чуть ниже 20, но это совсем редкость)
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  24. Oct 6, 2019
    7
    I bought it when it came out expecting great things. Besides the world I think the gameplay is pretty subpar. The gameplay is pretty bland in my opinion. The story is Interesting and it will keep you pushing through until you understand it. The game is alright but not amazing.
  25. Jul 31, 2020
    7
    Very good game. But its mosly like B class of games. Animations looks wierd sometimes. Face animations reminds of Andromeda. And combat sometimes is great sometimes if boring.
  26. Jul 16, 2021
    7
    This game, although good overall, with very smooth third person shooting, interesting story, characters, voice acting and a very good song near the end...has huge performance issues which makes it unplayable some times and at some specific places.
  27. Aug 31, 2019
    7
    Control is a a confusing game. No, not the ideas and concepts behind it but the implementation. The concepts and ideas explored in this game are unique and downright ingenious and there's one section where the game really takes off, the ashtray maze. I just wish there were more moments like that in the game but with a few clever twists and turns it still managed to hold my attention andControl is a a confusing game. No, not the ideas and concepts behind it but the implementation. The concepts and ideas explored in this game are unique and downright ingenious and there's one section where the game really takes off, the ashtray maze. I just wish there were more moments like that in the game but with a few clever twists and turns it still managed to hold my attention and fascination. One of the problems I ran into was the confounding map system that was completely terrible and could seemingly have you wandering aimlessly despite following it.

    Which brings me back to the implementation of the wacky ideas. It would have been great to explore more of what was contained in the case files rather than the straight forward plot marching. The side quests were fine but nothing too memorable. Even the boss fights were largely forgettable. The one interesting fight was repeated a second time and I felt that could have been a slot reserved for a different enemy but repetition bogged down the game quite often. There was a lot of world building yet surprising not enough exploring and I hope that's changed with some DLC so we can get into more of the mythos behind the FBC. I won't even get into the console frame rate issues. That kept me from giving it a higher score.

    Very cool ideas in a very good game that needed more time to develop itself.
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  28. MVM
    Jul 5, 2020
    7
    Empty mystery, we start with the story, the game story is a little bad and it was not necessary that there be mystery in the story, the characters most of which are not interesting, and now we come to the style of play, it is very fun and there is a variety of fighting styles but when you advance in may get bored due to the repetition of enemies And the repetition in their fighting style,Empty mystery, we start with the story, the game story is a little bad and it was not necessary that there be mystery in the story, the characters most of which are not interesting, and now we come to the style of play, it is very fun and there is a variety of fighting styles but when you advance in may get bored due to the repetition of enemies And the repetition in their fighting style, the puzzles in the game most of them were difficult and had it not been for YouTube I could not solve one of the puzzles to this day! In the game many technical errors and a fall in the fps. Expand
  29. Jun 27, 2020
    7
    The story have a lot of plot holes
    Gameplay is boring in the last hours
    It could be better but it's good
  30. Aug 27, 2019
    7
    This review contains spoilers, click expand to view. Conflict scenes are very good. Fiction stands as nice story in beautiful spaces as well as class passes. Successful. Expand
Metascore
82

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 63
  2. Negative: 1 out of 63
  1. Playstation Official Magazine UK
    Sep 25, 2019
    90
    Impactful gunplay bolstered by a telekinetic twist, and a mystery you’ll be turning over for a long time afterwards. Welcome to the Oldest House, Director. [Issue#167, p.79]
  2. Sep 18, 2019
    80
    The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
  3. Sep 17, 2019
    100
    I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.