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7.4

Mixed or average reviews- based on 2611 Ratings

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  1. Dec 30, 2020
    7
    This game pisses you off, and likes doing it. You dont respawning in a decent place. The map is a complete joke. I just deleted this game due to the developers being Jack holes about how to set things up properly and being unable to design a map with any intelligence. Screw this game
  2. Sep 30, 2019
    7
    Resident Evil meets Alan Wake meets Creepypasta.

    Pretty solid 3rs person shooter, with great graphics, story and gameplay. I put several hours and never got bored. Challenging and confusing -at times- Control was never boring. Fans of creepypasta will have a blast. I have one MAJOR flaw to point out though: Control has the WORST game map I've ever seen in a videogame. The place is
    Resident Evil meets Alan Wake meets Creepypasta.

    Pretty solid 3rs person shooter, with great graphics, story and gameplay. I put several hours and never got bored. Challenging and confusing -at times- Control was never boring. Fans of creepypasta will have a blast.

    I have one MAJOR flaw to point out though: Control has the WORST game map I've ever seen in a videogame. The place is already incredibly confusing to navigate, but using the game map to find a place to go is nearly impossible. Better use the direction signs in-game.

    Great game overall.
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  3. Nov 11, 2022
    7
    Having received a telepathic message Jesse Faden arrives at Federal Bureau of Control looking to find her kidnapped brother.

    The mix of physic abilities and gun-play makes for some enjoyable combat, but the game fails to introduce enough new ideas throughout it’s 12-15 hour run time and the endless grey corridors make for a dull setting.
  4. Sep 4, 2019
    7
    This is a very typical Remedy game, which includes all the usual pros and cons that come with a Remedy game. Plot revolves around an other worldly type event occurring and your protagonist, this time its introspective Jesse Faden, is dragged into it. They went back to the Noir style monologues from their previous games, like Max Payne or Alan Wake. It doesn't come off as well as it did inThis is a very typical Remedy game, which includes all the usual pros and cons that come with a Remedy game. Plot revolves around an other worldly type event occurring and your protagonist, this time its introspective Jesse Faden, is dragged into it. They went back to the Noir style monologues from their previous games, like Max Payne or Alan Wake. It doesn't come off as well as it did in those games but its not terrible. The gameplay is ok but can be a bit too chaotic at times, which can lead to some very cheap deaths towards the end of the game when a lot of enemies and two or three shot you even with full health. Performance wise, there's a lot of problems with this game. Especially for the consoles. If you are going to play this game on a base PS4 or Xbone then I'd suggest waiting till its patched as there's tons of slow down and performance issues that will grind your game to a halt. It's only slightly better on the Pro and the One X too. If you had to play it now, get this for the PC as it seems to be the most stable version. But if you can play it, there's a lot of fun to be had here, even if the game is very short. Although, I should mention how easy this game is to 100% complete for that Platinum trophy/Gamerscore here. I barely put in 15-20 hours and got it easy. So for achievement hunters, this game will be very rewarding. At the end of the day, its a fun game, that's short and has performance issues. If you can find this for around 30 bucks, do it. But I wouldn't recommend it for much more then that right now. Once the performance issues are taken care of, this is a very solid 8/10 game, just like a lot of Remedy's previous games have been. Expand
  5. May 10, 2020
    7
    GREAT game, but spoiled with really awful side missions which have none sense except to make platinum harder. Hard bosses in side missions and endless grinding of ability points for "Master Parautilitarian" adds nothing to the story and made only to spend your time grinding for platinum. Without end grind game would be probably 9! If you buy game just to pass story it would be great experience.
  6. Sep 5, 2019
    7
    I would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and someI would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and some on screen directional prompts would be helpful. Expand
  7. Mar 25, 2022
    7
    its a good game. the physics is really good when you break stuff. Some side stories bosses are really great than the main quest bosses to be honest. my only problem is I got motion sickness the first time I played it don't know why.
  8. Aug 22, 2021
    7
    Context: I played through the entire main story with a few side missions, Playstation 4 Ultimate Edition running on a Playstation 5. I have experience playing third person shooters such as Uncharted, PvsZ Garden Warfare, GTA and Red Dead but, I have not played a Remedy Entertainment video game before Control.

    This game is a mixed bag. I am not familiar with Alan Wake or any lore related
    Context: I played through the entire main story with a few side missions, Playstation 4 Ultimate Edition running on a Playstation 5. I have experience playing third person shooters such as Uncharted, PvsZ Garden Warfare, GTA and Red Dead but, I have not played a Remedy Entertainment video game before Control.

    This game is a mixed bag. I am not familiar with Alan Wake or any lore related material, making the story of this game rather convoluted and disconnected. However, these confusing chapters are what kept me engaged in the story. Because Control is a Metroidvania, you won't be able to walk straight through the world. Your major objectives will take you on a pre-determined path, but you can often deviate to discover new regions or revisit ones you've already visited. As you might anticipate, you'll obtain new talents that will allow you to overcome dead ends, allowing you to either continue the plot or explore other locations. These skills are crucial to the game's gameplay, deeming Control as not just a simple third-person shooter.

    The battles in Control are the meat of the game, and they frequently begin with adversaries falling down or warping in as you enter a room, even if you've already cleared the area. You begin with standard security guard foes, but towards the conclusion of the game, you'll be mixing and matching enemies with comparable abilities to Jesse, as well as cannon fodder enemies. Because there is no cover mechanic, things can get fairly frenetic, so keeping on the move and making smart use of your talents is crucial.

    Control was fun to play. You develop talents at a reasonable rate and can upgrade them with ability points earned from missions and sub-quests to make them even more valuable. Some of the side tasks are a little tedious, consisting of nothing more than killing more monsters or searching an area for things, while others have a puzzle element to them that I appreciate. The large number of items provides a wealth of lore and information about the puzzles.

    You'll be done sooner if you stick to the main storey, but if you explore and do all the side stuff like I did, it'll take you roughly 15-20 hours, with the most of that done in two play sessions. The storey had its moments, but it didn't really take off until later in the game; instead, it was the gameplay, particularly the battles and exploration, that had me playing for long amounts of time and kept me entertained. Things might get challenging at the finish as monsters start striking hard, which surprised me a little. You resurrect at control points rather than natural checkpoints, which means you have to fight the same foes all over again, but you keep everything you collect. Control is a fun game with fast-paced action and a lot to discover. I liked it but didn't love it, but if you like the developer or the genre(s), you should absolutely give it a try.
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  9. Oct 15, 2022
    7
    I played Control in 2019 and thought it was a good game that I liked.
    However, I experienced a low frame rate often.
  10. Feb 3, 2020
    7
    Ok, I would love to give this game a 10, but in all honesty can't. I found this game harder that the soulsborne series and Sekiro. The opponents are oped, and the bosses are very unfair to the player. The game is glitchy, and Control needs to put in patches. Health is a huge issue. You run around the floor trying to pick it up, but get blasted and die. The blast comes from nowhere.Ok, I would love to give this game a 10, but in all honesty can't. I found this game harder that the soulsborne series and Sekiro. The opponents are oped, and the bosses are very unfair to the player. The game is glitchy, and Control needs to put in patches. Health is a huge issue. You run around the floor trying to pick it up, but get blasted and die. The blast comes from nowhere. So all is confusing. The bosses are reskinned, and the areas are used over and over again. The puzzles where very good, and the best part of the game. The clothes are boring, but the combat was interesting. I liked the jeans and leather jacket the character started with, and used it throughout the whole game. The mods were confusing, but quickly learned. Points are taken away when you die, and never regained. I would recommend this game to a good puzzle solver, someone who doesn't mind dying a lot, and someone who loves a challenge. Expand
  11. Oct 19, 2020
    7
    Control triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got theControl triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got the game on sale. Paying full price for this would have made me feel a little ripped off. Expand
  12. Aug 21, 2021
    7
    For all the talk about how this game was a game of the year candidate, I was definitely underwhelmed by the overall final product. A solid story, great combat, but everything else felt half baked and cookie cutter. (progression & fast travel)

    Where the game shines is in the combat. The controls feel tight, with a range of abilities, weapon modifications and strategies one can use to
    For all the talk about how this game was a game of the year candidate, I was definitely underwhelmed by the overall final product. A solid story, great combat, but everything else felt half baked and cookie cutter. (progression & fast travel)

    Where the game shines is in the combat. The controls feel tight, with a range of abilities, weapon modifications and strategies one can use to achieve their goal.

    Where the game is unsatisfying for me is the overall immersion, setting, and NPCs. Everything here feels like it tries to be clever or immersive, but just feels like it misses the mark in so many ways. I think a lot of the time the game was trying too hard to be edgy, strange and mysterious to a point where it wasn't organic. Was not a big fan of the Oldest House.. It was one setting that doesn't change that much from each location.

    Overall Control is a solid game. Solid story, great gameplay, but overall feels like it misses the mark for me. My favorite part of the game was the AWE DLC and the Dr. Darling videos.
    Whether or not you like this game I think will really come down to what you find as a priority as a gamer.
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  13. Aug 30, 2019
    7
    It is always a challenge to make a game that hasn't in some way been done before. And while there are mechanics that are familiar, plot elements that have been used, the setting altogether is very special. Jesse herself makes for an okay hero, although it really could've used better character development altogether in the game. Some quirky characters are there with enough mystery and humorIt is always a challenge to make a game that hasn't in some way been done before. And while there are mechanics that are familiar, plot elements that have been used, the setting altogether is very special. Jesse herself makes for an okay hero, although it really could've used better character development altogether in the game. Some quirky characters are there with enough mystery and humor (looking at you, Ahti the Janitor) to keep the interest afloat, so no worries there.

    The real worries are in the annoying systems at place with saving and loading a game after a death. And oh, death... Sometimes you just... fall. And die. Other times it's understandable of course, you just should've looked at the environment more closely. But the game doesn't tell you everything, and all the skills don't work 100% of the time to the players advantage. Most of the time all the throwing and manipulating stuff in different ways is fluid, but other times it can get quite tedious. Combining to that some combat sequences you have to repeat because you died. And had to backtrack from a control point, which also works as a fast travel system. It's just a lot of time wasted. Combat and the environmental destruction though looks incredibly good, which is a real plus.

    The variance is also there with the weapons and the enemies, although towards the end it does become a bit dull and repetitive, but not so much as to break the game or make you give up. The game is quality stuff and gives a much better direction for Remedy to go to. Can't say if we got a franchise in our hands, but i do hope this makes enough profit to spark interest in one. There is much to explore in this world plot-wise.

    After all is said and done, Control holds up quite well and doesn't really do anything stupid to seem completely ridiculous as a game. It takes itself seriously, but at the same time has these humorous oddities in place that give it color and keep up the interest. A few cool side quests help the cause of course. But then again, a few tedious ones bring it down. Much of the lore is placed around as documents and videos, of which some are interesting to watch, but again, towards the end it becomes harder and harder to keep up with all the material.

    I'd say the game is close to being an 8, but technical problems and oddities in combat and checkpoint systems bring it down. Also the plot is a complicated one, and almost falls in its own twists and turns in the multi-dimensional setting. All in all it is an exciting adventure and if you are into strange plots, Inception meeting Matrix and System Shock with Remedy's own twists, you should try it!
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  14. Nov 14, 2021
    7
    Played it, beat the general story and enjoy it, did not do much exploring and getting collectibles BUT it's cool.
  15. Dec 25, 2019
    7
    Prica ok, sranje kraj, gemplej je nis spesl, ima zanimljivih delova, kombat mi je dosadan haos repetativan, igrica kojoj se necu vratiti sigurno i to je to.
  16. Aug 28, 2019
    7
    ###PROS:

    GRAPHIC: I own this game on ps4, friends of mine play it on pc. It is allready very good looking on ps4, but on pc its the best looking game i have ever played, especially with the raytracing on. Every single texture in the entire game is sharp and crisp.No matter where you look you will find not a single low resolution texture in the entire game. And the ligthing is by far
    ###PROS:

    GRAPHIC:

    I own this game on ps4, friends of mine play it on pc. It is allready very good looking on ps4, but on pc its the best looking game i have ever played, especially with the raytracing on. Every single texture in the entire game is sharp and crisp.No matter where you look you will find not a single low resolution texture in the entire game. And the ligthing is by far the best i have seen in any game so far. Im not even exaggerating here, i have my fair share of critic with this game but the graphic is without flaws.

    WORLDBUILDING:

    This game is very good at pulling you out of your comfort zone and throwing you right into the twilight zone where anything can happen at anytime. It creates from the start a very dense atmosphere which carries over the whole game. If you play this game for the story then you will love it.

    ###CONS:

    GAME IS WAY TO EASY AND HAS ONLY ONE DIFFICULTY SETTING:

    None of the enemies you encounter needs a special tactic or strategy to beat. They are all just total cannon fodder you can brute force your way through.Other PVE games like remnant from the ashes, dark souls, sekiro or nier:automata have proven that it is definitely doable to create distinct and interesting looking enemies, which are challenging to fight.

    Controls enemy design is the biggest let down of this game in my opinion. If i would rate this game alone on the combat and not factor in the graphic, story and overall atmosphere, i would give this game a 6 out of 10.

    You are almost never in any danger of dying. You have infinite ammo for your gun. And the enemies drop way to much health packs.All of that makes combat very boring after the novelty of flying around in the sky and throwing heavy objects with telekinesis wears of.Beside the enemies being boring to fight, there is also not much enemy variety in this game. Even different enemy types look way to similar. Most of them are either possessed humans or some strange anomalies glitching around
    on the screen. And none of them has interesting abilities which go beyond heat seeking missiles, shields or damaging aoe fields. There is really not much depth in combat to be found in this game.

    LEVELDESIGN LOOKS BREATHTAKING BUT GAMEPLAYWISE THERE IS NOT MUCH HAPPENING BESIDE OF FETCHQUESTS:

    Don't get me wrong the areas look gorgeous and the game is very effective in creating a lot of atmosphere by pulling you out of your comfort zone and throwing you right into the twilight zone where anything can happen at anytime. But the game does gameplaywise not much with this setting. You mostly do fetch quests. Go to point A to find something and then bring it to point B. Which on its own wouldn't even be a problem if combat would be more interesting and challenging. There are some puzzles to solve, but they consist mostly out of finding battery boxes and putting them into power generators to open gates. The puzzle design is just as unimaginative as the combat, except of maybe less than a handful more interesting puzzles.

    Beside of the enemies, there are also not really much stage hazards like you find them in other adventure games.Almost no deadly traps waiting to be activated by you, no machines which disable your flying ability in an area around them, no walls which shift gravity, no underwater areas, no stealth gameplay.There is so much they could have done gameplaywise in this setting they created, but they strangely restricted the player mostly to fight swarms of cannon fodder enemies and put battery boxes into generators.

    UNIMAGINATIVE SKILLTREE AND ONLY A HANDFUL OF INTERESTING ABILITIES:

    The game has a few interesting abilities which make you feel very powerfull and feel very good to perform, like flying around, dashing and throwing heavy objects with telekinesis at enemies. All of these are very well implemented,are very fun to use and give the game most of its identity. Even if the dash feels a little bit slow and creates also not much space. But flying and throwing objects feels perfect.

    But beside those 3 abilities and the 5 different fire modes for your gun which feel also very rewarding to use, there is not much else in terms of interesting abilities to get. The skilltree has mostly passive stat boosts like more health,or damage boost, but nothing which would change the way you interact with your environment. No lifesteal, no teleport dash, no additional movement abilities, no melee ability upgrades, no stage hazard resistancy (because there are almost no stage hazards).

    Most of that comes probably from you being able to fly anyways, so falling into a lake of acid or lava or whatever is not a thing to begin with. But as said they could have created something like enemies or wall and floor tilling, which inhibits you from flying in a certain area.

    THE GAME IS VERY SHORT WITH A AVERAGE PLAYTIME OF RUFFLY 12 HOURS

    MINIMAP IS ONLY 2D INSTEAD OF 3D WHICH MAKES IT HARD TO NAVIGATE IN THIS COMPLEX BUILDING
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  17. Apr 1, 2020
    7
    It looks and feels amazing (particularly the destructible environments) but the story is too confusing to be enjoyable. 75/100
  18. Jul 24, 2021
    7
    Positives:

    - Unique Powers, the throwing of objects and floating and gliding through the air was a blast - Weapon Upgrades, Skill upgrades etc - Good graphics, moody atmosphere, some of the stuff in it is very "Inception Movie" like - You can't change difficulties however you can play around with game balancing in settings to adjust to your preference if your finding it to hard
    Positives:

    - Unique Powers, the throwing of objects and floating and gliding through the air was a blast
    - Weapon Upgrades, Skill upgrades etc
    - Good graphics, moody atmosphere, some of the stuff in it is very "Inception Movie" like
    - You can't change difficulties however you can play around with game balancing in settings to adjust to your preference if your finding it to hard

    Negatives:

    - Hard to follow the story, just didn't really care about it I just wanted to shoot stuff
    -This game probably isn't for everyone. Map issues (discuss later) and the only checkpoints are the "control points" which may put the less "advanced gamers" off a bit
    - Towards the end of the game and especially some of these boss-related side missions enemies were freaking bullet sponges man and on top of that your health goes down SO quick. Also the Launch ability, that was OP, it could do serious damage and if you levelled that up with energy at the same time it was insane
    - THE MAP. I've heard reports that this was intentional because they wanted the game to be more "immersive" ?? For me the map was a nightmare and I can't imagine how difficult it would be for some players with eye sight issues to figure out where the triangle blip on the map is. For me it wasn't so much a problem during the story it was once I started to do side missions where I had no idea where to go or where to find/destroy a certain "thing"

    Overall I gave this a 7. It is a bit of a rough rating but it's my personal opinion, it's just not the game for me. It's one of those games than can be hit or miss depending on your preference. This was maybe hit but I just never felt 100% invested in the game.
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  19. Dec 8, 2021
    7
    An interesting game, the story was catchy at the first hours but after platinating the game and playing more than 90 hours I realized that was hard to find enemies to complete the board countermeasures and has horrible load of grafics, the game itself freezes and the map a vital resource of the game gets invisible and imposible to continue without resetting the game. Nice graphics but badAn interesting game, the story was catchy at the first hours but after platinating the game and playing more than 90 hours I realized that was hard to find enemies to complete the board countermeasures and has horrible load of grafics, the game itself freezes and the map a vital resource of the game gets invisible and imposible to continue without resetting the game. Nice graphics but bad optimization. Expand
  20. Feb 17, 2021
    7
    Jogos superestimado pela mídia, como sempre. O jogo é comum, tem necessidade de trazer 500 inimigos de uma só vez pra você matar se tornando chato. A historia é confusa, muita gente não vai entender nada. Os gráficos são bons no ps5, ray trancing a 30 fps se torna sem utilidade. O mapa ajuda pouco, você ficará confuso onde ir várias vezes.

    ps5 - psn ID: Edgard_1986
  21. Aug 28, 2021
    7
    Don't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort ofDon't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort of animation really. Much of the back story had to be picked up in files found along the way and so much of the files are redacted that reading them felt like a chore. Some of the running around needed to complete tasks felt like a lot of effort when so much of the world felt empty. It often felt like a chore. Expand
  22. Apr 7, 2021
    7
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!" But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!"

    But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but then they REALLY get to you.

    After a certain point, I was just IMMENSELY annoyed by the combat. I don't play shooters a lot and consequently, I'm not very good at them, but I was actually doing fine up until a certain point in the game (maybe about two thirds in) where the difficulty curve just TOTALLY takes off. And not just that, the way the game achieves this is purely with brute force, namely sending more and more and more enemies after you and giving them more and more and more health to the point that it becomes bloody ridiculous. Even if you take difficulty completely out of it (I eventually activated Assist Mode), the combat just becomes a tedious grind. The game progresses like this: Corridor, open space with combat, corridor, open space with combat etc. etc. ad nausea. Worse yet, enemies even continue to spawn in "old" areas that you re-visit, which you have to do quite a lot. I normally quite like this style of Metroidvania gameplay, but not if I have to fight five waves of 8 enemies each with insane amounts of health (sometimes they're even regenerating health). The game doesn't allow for any chill exploration, it just keeps ramming the combat down your throat until you're utterly sick of it. There are puzzles in the game as well, but they rarely go beyond "Put block into socket".

    The environment, while interesting at first and creating a unique atmosphere, is really all gray concrete throughout the entire game. Until you get to "The Foundation" DLC, that is, where the endlessly repeating gray concrete is swapped out for endlessly repeating caves with red sand. This DLC also contains the worst sequence of the game BY FAR, where you're just going from platform to platform in an empty void, pointlessly fighting off dozens of enemies and putting blocks into sockets, just so you can activate more platforms where you can do the same thing all over again. It almost seems like this level was designed to combine all the worst flaws of the game into one terrible experience and I was just BEGGING for it to be over. Thankfully, I had already turned myself invincible with Assist Mode at this point, because otherwise I would have had to spend even more time here and I honestly don't know if I had been able to tolerate that and keep playing.

    The game also absolutely DROWNS you in mods, to the point where I was opening up my inventory to deconstruct them every 10 mins. Finally, I said "You know what? F*** it!" and completely stopped bothering with them altogether. It would've been nice to at least be able to upgrade the number of mods you can carry throughout the game, but apparently, nobody at Remedy thought of that.

    There's also A LOT of reading material in this game, to the point where I asked myself if I don't want to just read a book instead lol. It's all optional of course, but the world-building contained in these files is a huge part of the game's appeal, so it's kind of a "Damned if you do, damned if you don't" scenario.

    Boss fights: There really are no boss fights. I mean, technically there are, but they're just normal stronger enemies with more health. There's not even a real boss fight at the very end of the main game, just even more hordes of normal enemies, in case you haven't gotten sick of them yet. Very disappointing, especially considering what could have been done in this regard considering the game's story and the possibilities with the PSI-combat.

    I realize that all of this sounds like Control is just a big, boring, grindy mess, but it does have very strong redeeming qualities: I love the generally weird vibe,the acting and writing (except for Jesse's inner monologue, that is often just plain stupid), the lore, untangling the mystery of it all. And while somewhat repetitive, the Oldest House can still be a fascinating location to explore and you're constantly wondering what revelation you'll be stumbling upon next. The Psi-abilities are fun and generally well executed (sometimes they can be a little janky) and the Service Weapon with its different functions and modding abilities allows for a personalized approach to combat. I just wish that there was more of the genuinely awesome and weird stuff in this game (the Ashtray Maze is the absolute highlight) and less of the repetitive shooting of the same few enemy types literally 5,000 times over.

    And, oh yeah, there's also still quite a number of bugs 1.5 years after release. Nothing game-breaking, but definitely noticeable.
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  23. May 20, 2020
    7
    Очень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолетьОчень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолеть этот минус, то вас ждёт действительно потрясающая игра, на которую не жалко тратить своё время, в целом рекомендую к покупке
    (Важное замечание для обладателей PS4 Slim, игра местами фризит и дико просаживается по фпс, местами чуть ниже 20, но это совсем редкость)
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  24. Oct 6, 2019
    7
    I bought it when it came out expecting great things. Besides the world I think the gameplay is pretty subpar. The gameplay is pretty bland in my opinion. The story is Interesting and it will keep you pushing through until you understand it. The game is alright but not amazing.
  25. Jul 31, 2020
    7
    Very good game. But its mosly like B class of games. Animations looks wierd sometimes. Face animations reminds of Andromeda. And combat sometimes is great sometimes if boring.
  26. Jul 16, 2021
    7
    This game, although good overall, with very smooth third person shooting, interesting story, characters, voice acting and a very good song near the end...has huge performance issues which makes it unplayable some times and at some specific places.
  27. Aug 31, 2019
    7
    Control is a a confusing game. No, not the ideas and concepts behind it but the implementation. The concepts and ideas explored in this game are unique and downright ingenious and there's one section where the game really takes off, the ashtray maze. I just wish there were more moments like that in the game but with a few clever twists and turns it still managed to hold my attention andControl is a a confusing game. No, not the ideas and concepts behind it but the implementation. The concepts and ideas explored in this game are unique and downright ingenious and there's one section where the game really takes off, the ashtray maze. I just wish there were more moments like that in the game but with a few clever twists and turns it still managed to hold my attention and fascination. One of the problems I ran into was the confounding map system that was completely terrible and could seemingly have you wandering aimlessly despite following it.

    Which brings me back to the implementation of the wacky ideas. It would have been great to explore more of what was contained in the case files rather than the straight forward plot marching. The side quests were fine but nothing too memorable. Even the boss fights were largely forgettable. The one interesting fight was repeated a second time and I felt that could have been a slot reserved for a different enemy but repetition bogged down the game quite often. There was a lot of world building yet surprising not enough exploring and I hope that's changed with some DLC so we can get into more of the mythos behind the FBC. I won't even get into the console frame rate issues. That kept me from giving it a higher score.

    Very cool ideas in a very good game that needed more time to develop itself.
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  28. MVM
    Jul 5, 2020
    7
    Empty mystery, we start with the story, the game story is a little bad and it was not necessary that there be mystery in the story, the characters most of which are not interesting, and now we come to the style of play, it is very fun and there is a variety of fighting styles but when you advance in may get bored due to the repetition of enemies And the repetition in their fighting style,Empty mystery, we start with the story, the game story is a little bad and it was not necessary that there be mystery in the story, the characters most of which are not interesting, and now we come to the style of play, it is very fun and there is a variety of fighting styles but when you advance in may get bored due to the repetition of enemies And the repetition in their fighting style, the puzzles in the game most of them were difficult and had it not been for YouTube I could not solve one of the puzzles to this day! In the game many technical errors and a fall in the fps. Expand
  29. Jun 27, 2020
    7
    The story have a lot of plot holes
    Gameplay is boring in the last hours
    It could be better but it's good
  30. Aug 27, 2019
    7
    This review contains spoilers, click expand to view. Conflict scenes are very good. Fiction stands as nice story in beautiful spaces as well as class passes. Successful. Expand
  31. Sep 14, 2019
    7
    It Is a wonderful game in an artistic's point of view, but the game don't have a good level of difficulty. The boss fight could be impossible and punitive, expecially with a joypad for the console version, but the regular fight are easy! I don't explain thiis choice, i use to play hardcore game, but a cinematics game likes this shouldnt be to much hard! I want Just to enjoy the story andIt Is a wonderful game in an artistic's point of view, but the game don't have a good level of difficulty. The boss fight could be impossible and punitive, expecially with a joypad for the console version, but the regular fight are easy! I don't explain thiis choice, i use to play hardcore game, but a cinematics game likes this shouldnt be to much hard! I want Just to enjoy the story and the artistic's design choices. Expand
  32. Jul 6, 2020
    7
    After playing through the game and obtaining the platinum trophy last night, I can say that Control s a good game, yet a flawed game that could have been better.
    Pros:
    Solid story with solid characters, mysterious plot that keeps you playing, incredible lore, fun core gameplay and great sound design. Great soundtrack. Cons: Terrible checkpoint system that has you spawn at the latest
    After playing through the game and obtaining the platinum trophy last night, I can say that Control s a good game, yet a flawed game that could have been better.
    Pros:
    Solid story with solid characters, mysterious plot that keeps you playing, incredible lore, fun core gameplay and great sound design. Great soundtrack.
    Cons:
    Terrible checkpoint system that has you spawn at the latest control point you accessed whenever you die, which means you have to spend time waiting for the loading screen AND traversing back to the place you were at. This can be really frustrating.
    The game punishing you for dying by taking away 10% of your source. This only adds insult to the injury that is the checkpoint system.
    A combination of a bad health system and random difficulty spikes. Several enemies in the game as well as bosses in side mission have cheap attacks that do a ton of damage. You will find yourself getting killed with just 2 or 3 hits a lot. I have health 6 unlocked along with 2 personal mods that increase my health and even still enemies can melt your health if you **** up just once. The blue orbs from killed enemies hardly give you back any health and I think that being able to carry consumables to restore your health would have been great.
    Shielded enemies can be frustrating to fight at times because their shield regenerate quickly.
    The game's mini-map can be awkward and difficult to use at times and you find yourself getting lost frequently. Jukebox expeditions are pointless since you can get prime & absolute mods by just playing the game.
    Occasional frame rate drops that last 2-4 seconds on both the base PS4 and the PS4 Pro (especially the base PS4) during intense fights. The game also stutters briefly every time after it autosaves.

    It's a good thing I waited for a price drop after I saw DigitalFoundry's video on the poor performance on consoles. Had I bought it at launch and payed $60 for it, I would have given it a 5 or 6 out of 10 because there's no way that I would consider massive performance issues on launch acceptable. The game in it's current state is relatively stable. All in all, and 7/10 game.
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  33. Nov 1, 2019
    7
    It's overall an okay game. Not a great game, buy an okay one.
    It looks good, has nice mechanics, there is a potential in the story. But there was a lot of things that annoyed me. Frame rate drops occasionally, even on PS4 Pro.
    The plot is interesting, because it is not explained at the beginning, and this is the only thing that saves it from being a straight-forward typical plot, which
    It's overall an okay game. Not a great game, buy an okay one.
    It looks good, has nice mechanics, there is a potential in the story. But there was a lot of things that annoyed me. Frame rate drops occasionally, even on PS4 Pro.
    The plot is interesting, because it is not explained at the beginning, and this is the only thing that saves it from being a straight-forward typical plot, which it eventually becomes. Inside an interesting setting, but the plot is something that we've seen 100 times already. Story in Quantum Break was better and much more ambitious.
    There is no much change in the scenery, and for a game of this length I would expect something more than just inside of the building and astral plane, and that's it.
    I guess I'm glad I bought a disc version, cause I will be able to sell it on.
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  34. Oct 15, 2019
    7
    Good game but bad optimization. Looks like that game just not designed for PS4 hardware capabilities.
  35. Feb 3, 2020
    7
    This game is good, great combat and visual style, but can be boring sometimes near the end. Definitely worth the try, but it's not for everyone)
  36. Nov 9, 2019
    7
    This review contains spoilers, click expand to view. **SPOILERS about game mechanics but not story** This is a fun game. They flushed the combat mechanics out. Evade with quick dodges, shoot, telekinetically throw **** (like chunks of the environment) at or (with grenades launched at you) back at bad guys, then repeat. There are only two useful guns of the few available. Control's version of a high-power rifle called Pierce and a shot-gun, Shatter. Both can injure shielded enemies while other weapons are only effective against weaker enemies. Hence Pierce and Shatter's usefulness. All of which your one universal grey gun morphs into. The powers all feel useful and enabled the game developers to make some great choices in a level layout that they couldn't have otherwise. Specifically, you can float, so areas on the other side of gaps or on top of a tall structure are now accessible. You gain weapons and powers as the game progresses at a rate that is enjoyable and rewarding and fits with the timing of the story. The color palette, theme, and overall look is grey: grey concrete, grey metal, and brown wood, with dark-colored carpets and looks as you might imagine a well funded U.S. government facility (in Hollywood). The story is interesting and delivered through some dialogue with NPC's, but mostly **** you have to read. Tons and tons of **** to read in fact. There are some videos that add to the story and interestingly they are live-action. My chief complaint is the save/respawn system. No matter what you do, how far you complete an area you will always load and respawn to a point (you unlock) that is at the BEGINNING of the area you are in. It is intensely annoying to retrace your steps ad Infinitum. Control's different areas look very similar, so it's easy to get lost (even with the map). I gave up playing more than once because I couldn't bother to tread the same steps again, fight the same guys again, just to get to where I was before I died or had to stop playing. This seems like an easily fixed issue. Regardless, the game is still worth a play. Even if it is a wee bit short. I'd post this review on the Epic store, but it's a POS and doesn't have user reviews. Expand
  37. Jan 1, 2020
    7
    In terms of technology level, this game is great. Magnificent indoor scenes and objects capable of throwing and destroying make this game very impressive in the first few hours. BUT! Unfortunately it becomes boring after that. Obviously this game takes a lot of experiences from other great games, Dark souls, Nioh, The legend of Zelda, Castlevania, for instance. However, I feel that theyIn terms of technology level, this game is great. Magnificent indoor scenes and objects capable of throwing and destroying make this game very impressive in the first few hours. BUT! Unfortunately it becomes boring after that. Obviously this game takes a lot of experiences from other great games, Dark souls, Nioh, The legend of Zelda, Castlevania, for instance. However, I feel that they only learnt bad things from them. Especially boss fights, extremely boring. No unique designs, no impressive skills. Only attemptions to increase the difficulty by a mass of enemies. And, I cant control the time or the place of the battles. This game names CONTROL, but I felt I cant control anything by myself. Expand
  38. Jan 14, 2021
    7
    Control had some very cool things going on. I suggest to anyone, to find a video on 'navigating the ash tray maze', so you can see the best part of the game. Super frustrating when boss battling and dying, respawning at a 'control point' an annoying distance away. Difficult game to navigate. Shocked I actually beat the story and ten side missions. Some of the side missions were tooControl had some very cool things going on. I suggest to anyone, to find a video on 'navigating the ash tray maze', so you can see the best part of the game. Super frustrating when boss battling and dying, respawning at a 'control point' an annoying distance away. Difficult game to navigate. Shocked I actually beat the story and ten side missions. Some of the side missions were too difficult or just plain annoying. If this game had a navigation system patched in to it, similar to that of Bioshock or the ability in Skyrim to follow the smoke trail, it'd be worth 15 bucks. Expand
  39. Sep 18, 2021
    7
    Игра в целом мне не понравилось,
    Достоинство
    - получил бесплатно - разрушения и телекинез Негативный аспект, - коридорный шутан, очень интересно бегать по кишке и стрелять(нет) - мир, он вообще не интересный хотя я очень люблю исследовать - как был подан сюжет( да я все понял, но мне не было интересно за ним наблюдать - ласт файт, прям как в ласт оф ас 1
    Игра в целом мне не понравилось,
    Достоинство
    - получил бесплатно
    - разрушения и телекинез
    Негативный аспект,
    - коридорный шутан, очень интересно бегать по кишке и стрелять(нет)
    - мир, он вообще не интересный хотя я очень люблю исследовать
    - как был подан сюжет( да я все понял, но мне не было интересно за ним наблюдать
    - ласт файт, прям как в ласт оф ас 1
  40. Feb 12, 2020
    7
    Too many qualities. Too many flaws.
    Amazing history and character development.
    Huge unbalance between regular encounters and boss battles. The scenario is crucial too many times to decide between succes and failure. It's like the gameplay was not polished enough to be at the same level as the storytelling.
  41. Jan 5, 2021
    7
    Good. R5 3600X, RTX 3060ti, ssd
    Something different in a good way. RayTracing, graphics, story good. It was exciting and a good setting with the abilities (it is not just shooting)
    German synch was not good. The Foundation DLC not good, i dont like caves
  42. Jan 15, 2022
    7
    El juego pinta muy bien a nivel argumental y gráfico, el problema viene que peca en muchos momentos de repetitivo y eso le hace perder un poco a nivel de entretenimiento. Son interesantes los poderes que va adquiriendo la protagonista a lo largo del juego, así como ir abriendo los distintos puntos de control, la duración también está muy bien ya que más largo se haría demasiado repetitivo.
  43. Jun 20, 2023
    7
    This is a good game, I had fun, hard to put it down, but a bit overrated by the "experts".

    Good - Fun shooter, telekinesis is cool, the building is amazing! Story is interesting, puzzles were creative and challenging. Not so good - Enemies are bland, all look like that old plastic army-man set with the green guys, you know the one? Characters are woke (all white men are evil or
    This is a good game, I had fun, hard to put it down, but a bit overrated by the "experts".

    Good - Fun shooter, telekinesis is cool, the building is amazing! Story is interesting, puzzles were creative and challenging.

    Not so good - Enemies are bland, all look like that old plastic army-man set with the green guys, you know the one? Characters are woke (all white men are evil or perverts etc. all heroes are women or non-white) The map SUCKS, BAD... Bosses could be much better, mostly just those little green men souped-up.
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  44. Oct 9, 2020
    7
    This review contains spoilers, click expand to view. I waited for the two DLC packs to release before I reviewed this game to see if I would change my score of 7 to something else. Unfortunately, as you can see by the score, I didn't think too much of the DLC. But let me say that it was still good DLC, but you wouldn't be missing out on much if you didn't play it. Now the main game. The story was very confusing and I had no idea what the hell was going on. It tries to be creative in ways that, in my opinion, don't work out too well. The game had a huge frame dropped after you unpause so I just opened the other menu instead of pausing throughout the game. The main character was a very bland protagonist and could've been replaced by anyone else and nothing would change. The map was confusing to navigate at times, often leading me to get lost. The weapon forms were creative and while I would've liked to see a few more forms, I was fine with the ones I had. The supporting characters were some of my favorite parts throughout the story, mostly because they had more personality than Jesse. The cutscenes look very pretty but the way some characters talk looked off to me. There's honestly a lot of good things in this game, although I would only recommend playing it if you really want to. Expand
  45. Jan 11, 2022
    7
    When I first saw this game I thought it would be a Half-Life-styled game with all the supernatural story included.
    But in the first 30 min, there were more cutscenes than actual gameplay.
    The game looks great and the locations are really realistic (in this lore) but every time when a cutscene starts the graphics look different. This kinda broke immersion for me even on max setting it was
    When I first saw this game I thought it would be a Half-Life-styled game with all the supernatural story included.
    But in the first 30 min, there were more cutscenes than actual gameplay.
    The game looks great and the locations are really realistic (in this lore) but every time when a cutscene starts the graphics look different. This kinda broke immersion for me even on max setting it was really noticeable.
    Keep the controller in the player's hand or he will get bored, that's my problem with this game.
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  46. Jul 4, 2020
    7
    Was good but nothing special. They could do so much more with the setting. At the end the story was ohhkay.
  47. Jun 19, 2020
    7
    Pro's:
    - Combats
    - Character powers
    - Maps well designed

    Con's:
    - Story a bit confusing
    - FPS dropping
  48. Jun 22, 2020
    7
    Story 7/10
    Gameplay 8/10
    Graphics 8/10

    This game good overall, solid combat and visual style
  49. Feb 9, 2021
    7
    I tried Control out during its free release on PS+ and after playing through about 80% of it's content I think I'm finished with it. What started out as a really strong thiller/horror that had me hooked into the story, slowly eroded over time into a Weird Sci-Fi that I wasn't unsatisfied with but wasn't expecting. The story was great up until its abrupt end. The level design was reallyI tried Control out during its free release on PS+ and after playing through about 80% of it's content I think I'm finished with it. What started out as a really strong thiller/horror that had me hooked into the story, slowly eroded over time into a Weird Sci-Fi that I wasn't unsatisfied with but wasn't expecting. The story was great up until its abrupt end. The level design was really well crafted, I was constantly awestruck at how well the team took urban offices and pushed their architecture into something that shaped the mood perfectly. The soundtrack was masterfully done and had all the flavor that comes with Weird Sci-Fi cinema like Arrival. The combat design felt simple and engaging without feeling stale, and I am a personal fan of one-difficulty method as it makes me feel confident that the game is perfectly designed with intent.

    Where this all went wrong for me was the introduction of the levitation mechanic as it became painfully obvious that the grounded Thriller/Horror genre was gone and what I was playing was just another sci-fi shooter. What finally tipped me over the edge of no longer wanting to play was the inevitable platforming gameplay that arose in the Foundation DLC.

    Everything that the game had built was replaced with a bland environment filled with a platforming playstyle that the game can't support due to the tedious speed and nature of levitation. After a few hours of clearing through black Astral blocks in a void-world of slow Mary Poppins drifting I realized I haven't even finished 1 of the 4 objectives and I wasn't having fun at all. So I returned to the Old House and finished out my time in the Investigations DLC and then hung up my I.D. card. Overall I feel my playthroufh ends in mediocrity. I would celebrate the studio for the attempt as it was good but not great all the way through. I'm looking forward to more of their work.
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  50. Jun 25, 2020
    7
    Average graphics, average story, slightly above average gameplay. At first, I was interested in this world and story, but as time progressed the interest went away. I don't think this a bad game or I wouldn't give it a 7. Considering it was nominated for game of the year though, it is overrated. Most I would spend on it would be $20 usd.
  51. Jul 5, 2020
    7
    Loved the concept and the gameplay, but massive frame-rate drops at certain points marred my enjoyment of it. The story is mysterious enough that it has me curious about how it will all play out, but not strong enough to really suck me in.
  52. Jun 29, 2020
    7
    great mechanic but the story is hard to follow for me. But still enjoyable to play
  53. Jul 2, 2020
    7
    I liked the game, but honestly in the end i felt a Little bit disappointed: the atmosphere Is absolutely fantastic and the "lore" of the game-world Is very interesting, but the gameplay Is very basic and in the end you are allowed to connets the dots to fully understand the plot. A good start that allows improvement ina possible sewuel
  54. Aug 30, 2020
    7
    I really liked how this game trying to be different than the typical shooter out there, the setting is very unique and cool, although sometime I do feel like it lacks variety. The the pacing is not very good, it's super slow and boring as hell during the beginning, as the pace starting to get better and the story gets more interesting lead to a disappointing ending. The progression of thisI really liked how this game trying to be different than the typical shooter out there, the setting is very unique and cool, although sometime I do feel like it lacks variety. The the pacing is not very good, it's super slow and boring as hell during the beginning, as the pace starting to get better and the story gets more interesting lead to a disappointing ending. The progression of this game is also not good, you unlocks abilities by discovering secret locations that is hidden away and the game doesn't give you hints or clues to these location, so you may finish the game without unlocking or fully upgrade all abilities. Also, too much loading screen and backtracking, the performance is pretty bad pre-patch. The physic is amazing and the graphic is also very good. Expand
  55. Feb 14, 2021
    7
    Personally, I enjoyed this game, I really like lore and atmosphere. Also I liked visual and sound design. Honestly, it was very interesting for me explore this game. Also I like some characters (there are few of them, but some, like doctor Darling are wonderful. I recommend watch every video record with him.)
    But unfortunately game in some way seems undercooked for me:
    - Health recovery
    Personally, I enjoyed this game, I really like lore and atmosphere. Also I liked visual and sound design. Honestly, it was very interesting for me explore this game. Also I like some characters (there are few of them, but some, like doctor Darling are wonderful. I recommend watch every video record with him.)
    But unfortunately game in some way seems undercooked for me:
    - Health recovery system. I really feel disappointed by the fact that if I want to cure and there are a lot of aggressive enemies around then I need to risk to cure. I think it would be better to have slow recovering in battle mode and recovering in calm mode, because it's really frustrating when you left with almost no health after finishing of battle but there are no health pieces left.
    - Checkpoint system. If you copy Dark Souls bonfires then you must provide better shortcuts. Because few times when I died I needed to make very long way to the area at which I died. This is frustrating and even can motivate you to enable cheats.
    - And yeah, facility to enable cheats in settings instead of changing difficulty levels. I hope I should not explain why this was a bad idea.
    - Also it's hard to orient when there are a lot of special effects on screen. And my PS4 Slim react on this with FPS lowing which is not very good when you are supposed to play aggressively.
    - On higher levels weapon become less effective against enemies than superpowers.
    - NPCs has potential but I would expect from them being more deeper.

    I recommend to play it but don't raise your expectation too high. It's good game but its flaws can leave you with some kind of bitterness.
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  56. Jul 9, 2020
    7
    You stay in the same building for 10-12 hours! I really wanted to like this game but each room I entered reminded me of the last.
  57. Aug 19, 2020
    7
    7.5/10 Unfortunately, it's a step back from the inventions introduced in Quantum Break in terms of story-telling. Much of the story can only be accessed through the collectible pieces of paper, and there are A LOT of them, many totally irrelevant. I felt like the story had too many blank points - dialogues that were supposed to create mystery, but eventually felt redundant or not very7.5/10 Unfortunately, it's a step back from the inventions introduced in Quantum Break in terms of story-telling. Much of the story can only be accessed through the collectible pieces of paper, and there are A LOT of them, many totally irrelevant. I felt like the story had too many blank points - dialogues that were supposed to create mystery, but eventually felt redundant or not very important. One thing has to be said for the almost perfect game length - the main story line doesn't go longer than it needs to. It's defnitely for the best as the shooting parts after a few hours start to become a little tedious, though the gameplay itself is definitely an improvement compared to Remedy's last entry. Worth playing if you're a fan of sci-fi themes or looking for something not too long to play for an afternoon or two. Or at least just to have a chance to have fun in the 'ashtray maze'. Expand
  58. Mar 2, 2021
    7
    A good game, but with a fight that gets repetitive as the story progresses, the boss fights turned out to be just another fight against a strong monster.

    Story = 8
    Graphic = 7
    Game play = 6.5
    Sound = 7
  59. Aug 26, 2020
    7
    I loved the gameplay and things you can do but the timeline of the story was different from remedy’s games i liked game but it has to many problems with the story
  60. Feb 19, 2021
    7
    Pros:
    Story
    Combat system Graphics Attention to detail (if you look closely, you will see that every item in the game is extremely detailed and this is very impressive) Scenario destruction Cons: Bad storytelling Main character with no charisma Forgetteble characters Too much texts to read (I normaly like to read in games, but in that one has so much that become boring) Huge
    Pros:
    Story
    Combat system
    Graphics
    Attention to detail (if you look closely, you will see that every item in the game is extremely detailed and this is very impressive)
    Scenario destruction

    Cons:
    Bad storytelling
    Main character with no charisma
    Forgetteble characters
    Too much texts to read (I normaly like to read in games, but in that one has so much that become boring)
    Huge FPS drops in some ocassions
    Disnecessary loot system

    In general i had fun with Control, but with time the game starts to get boring because of the Cons above
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  61. Aug 30, 2020
    7
    Fun game with really enjoyable gameplay and interesting story. Unfortunately it gets repetitive at times when opponents are attacking you while traveling from point A to point B, also the story stretches a bit to long.
  62. Apr 25, 2021
    7
    Control is a game that had the potential to be one of the games of the generations but as a result of too many faults, I don't think it can be considered anything more than good.

    Starting with the positives, I found the gameplay to be generally really good. The use of both guns and powers have been well integrated to give a fluid control system. Switching between shooting your enemies
    Control is a game that had the potential to be one of the games of the generations but as a result of too many faults, I don't think it can be considered anything more than good.

    Starting with the positives, I found the gameplay to be generally really good. The use of both guns and powers have been well integrated to give a fluid control system. Switching between shooting your enemies and using your powers to defeat them is seamless giving you a variety of manners beat the enemies. And there are a wide variety of mods and upgrades to help customise your approach to the game.

    Level design is also really good for the most part with most areas giving you the opportunity to both run-and-gun and take cover depending on what your situation requires. There are a few places where you are fighting in tight spaces which does go against how the game tells you to keep moving but I did find these few and far between. There is also a lot to do with numerous side missions that will unlock powerful mods or even new powers and helps expand the games already impressive lore.

    Sadly, as already mentioned there are quite a few negatives, especially on the technical side of things. Graphically, this isn't impressive for a game from 2019. Everything looks a bit washed out and bland whilst the character models just don't look right with a large number of characters, sadly including the playable character (Jesse), having weird looking heads. This is a relatively minor issue but other technical issues aren't. Loading times are really poor taking an age to get you back into the action. And worst still is the frame rate. Whilst it is usually stable, when you hit a situation where there are several enemies on screen it can plummet. And bizarrely, when exiting the pause menu the game stutters and freezes. It does feel like optimisation has been a bit of an afterthought with Control.

    Whilst I did generally enjoy the gameplay for Control, it isn't without its issues. Often it can be hard to see where the enemies are leading to cheap and frustrating deaths when an unseen telekinetic enemy wallops you with a projectile. There are icons to show you the direction of the enemy that is attacking you, these are so small that they are far too easy to miss in the thick of battle.

    The checkpoint system is also a mess. You might think that seeing the auto-save icon in the bottom corner of the screen means you've hit a checkpoint but the reality is you haven't. With the exception of the odd instance, each death will see you return to the last save point you accessed which can lead to loads of tedious back tracking throughout areas of the game you have already cleared, often to be ambushed with a load of enemies that just randomly spawn in front of you. And this system has apparently better than it was at launch!

    More often than not, Control is a fun game. But there are too many irritating issues present in the game to make this the must have title that it could have been. If you can pick it up cheaply or got this when it was free on PS+ than give it a go. If not, I would just play something else.
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  63. Apr 3, 2023
    7
    Control has a great story, an interesting setting and is generally a very pretty game, but that's really all it has going for it. The ability to levitate items and use the environment can be fun at times but generally feels a bit clunky. The shooting also feels very clunky. The difficulty is also a bit weird, varying at different parts of the game in ways that it doesn't feel like itControl has a great story, an interesting setting and is generally a very pretty game, but that's really all it has going for it. The ability to levitate items and use the environment can be fun at times but generally feels a bit clunky. The shooting also feels very clunky. The difficulty is also a bit weird, varying at different parts of the game in ways that it doesn't feel like it should. This is most notable in the boss fights, but even at other parts of the game, the difficult simply doesn't always make sense, sometimes being too easy and at other times being too difficult and never being super consistent. The game has an interesting story although there is certainly a lot of filler. All in all, it's certainly far from a bad game, but also not a great game. If they could tighten up the shooting and combat and make the powers more fun to use, we could be on to something here. Expand
  64. May 19, 2021
    7
    Story = 5
    Graphics = 8
    Sound = 9
    Gameplay =9
    Level design = -20 (this score is still too generous)
  65. Dec 11, 2020
    7
    Средненький проект, но с лучшей физикой разрушения.
  66. Feb 9, 2021
    7
    Good game. Gets a little tedious. Lots of positives. Cool concept. Cant wait for sequel.
  67. Mar 9, 2021
    7
    Ay dios mío, pero cómo puede tener este doblaje al español un juego tan bueno? De verdad que lo mata, así que si lo vas a jugar, te recomiendo que pongas de inicio en inglés subtitulado o algo así, en inglés aún safa.
    El juego está muy bien el concepto y todo, pero tiene serios problemas de rendimiento, caída de frames a cada rato, muchos bugs en las misiones...
    Es un metroidvania, que
    Ay dios mío, pero cómo puede tener este doblaje al español un juego tan bueno? De verdad que lo mata, así que si lo vas a jugar, te recomiendo que pongas de inicio en inglés subtitulado o algo así, en inglés aún safa.
    El juego está muy bien el concepto y todo, pero tiene serios problemas de rendimiento, caída de frames a cada rato, muchos bugs en las misiones...
    Es un metroidvania, que eso está chulo, pero aún así sigue siendo bastante lineal, no ofrece demasiadas mecánicas, por ello dura tan poco si exclusivamente nos centramos en pasarnos el juego y poco más.
    Muy satisfactorio completar zonas, te sientes realizado, los combates están muy bien traídos, vas usando el poder, las pistolas, muy guay en general el sistema de recompensación por lo que vas haciendo.
    Es difícil de entender, la historia me refiero, pero aunque no lo hagas, te fascina igualmente, está muy bien, vas entendiendo cosas aunque puede que no todo, posiblemente, de hecho, pese a tener mecánicas reducidas y jugablemente está algo capado, pero muy bien en general, es un buen juego.
    Tiene, bueno, tenía mucho potencial, pena de eso, del doblaje y de los muchos defectos en lo técnico. Pero eso, el sistema de combate, la narrativa, que es bastante arriesgada, todo el tema audiovisual, es una auténtica pasada.
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  68. Feb 10, 2021
    7
    Bastante bien Remedy, tiene sus cosas pero es un gran videojuego. El mapa seguramente es lo peor del juego, más que ayudarte te desorienta; el rendimiento al menos en ps4 es malo, cada vez que abres las opciones del juego se laguea excesivamente y a veces no se nota fluido en el gameplay. Pero todo lo demás es positivo, la historia es extraña e interesante, y aunque al final no es granBastante bien Remedy, tiene sus cosas pero es un gran videojuego. El mapa seguramente es lo peor del juego, más que ayudarte te desorienta; el rendimiento al menos en ps4 es malo, cada vez que abres las opciones del juego se laguea excesivamente y a veces no se nota fluido en el gameplay. Pero todo lo demás es positivo, la historia es extraña e interesante, y aunque al final no es gran cosa, consigue mantener al jugador enganchado a la pantalla. La jugabilidad es peculiar, como en todos los juegos de Remedy, pero esta vez usan unas mecánicas que le sientan muy bien al videojuego, y hacen disfrutar al jugador. La música es sencilla y correcta. Gráficamente se ve muy bien pero me he encontrado algunas texturas que han tardado en cargar exageradamente. Si te centras solo en las misiones principales te dura 8 horas. En general me ha gustado.

    73/100
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  69. Jul 21, 2022
    7
    the first few hours are great but then it starts to lose focus and becomes less interesting. abilities are hard to use and the environment rarely switches style. it just feels like im running around a massive office
  70. Jun 23, 2022
    7
    A gameplay talvez seja o ponto chave desse jogo, é algo bem simples, razoavelmente diversificado e funciona bem. Você tem alguns poderes no estilo Jedi e usa algumas pistolas, só que cada uma com uma qualidade única, que lembra outros tipos de arma (shotgun, metralhadora).
    A história é de Sam lake, ele gosta de mostrar os sentimentos do personagem, usa os pensamentos as vezes como "linha
    A gameplay talvez seja o ponto chave desse jogo, é algo bem simples, razoavelmente diversificado e funciona bem. Você tem alguns poderes no estilo Jedi e usa algumas pistolas, só que cada uma com uma qualidade única, que lembra outros tipos de arma (shotgun, metralhadora).
    A história é de Sam lake, ele gosta de mostrar os sentimentos do personagem, usa os pensamentos as vezes como "linha de diálogo" com nós jogadores.
    a história tem umas bizarrices (não é uma crítica), é bem contada, não é nada de especial, mas é bacana.
    Os gráficos são bem bonitos (joguei a versão do ps4 no ps5), os cenários não são tão variados em termos de textura, mas são muito bem feitos.
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  71. Jan 29, 2022
    7
    I avoided this game for awhile because it just seemed very uninteresting, so I went in with low expectations. Within the first hour, the story and the lore really pulled me into the game. It really gives off that 90’s X-Files vibe. However as the story goes on, it gets a bit convoluted and pretentious. Regardless, it was a pretty immersive story for the most part, despite having severalI avoided this game for awhile because it just seemed very uninteresting, so I went in with low expectations. Within the first hour, the story and the lore really pulled me into the game. It really gives off that 90’s X-Files vibe. However as the story goes on, it gets a bit convoluted and pretentious. Regardless, it was a pretty immersive story for the most part, despite having several peaks and valleys. I have to compliment the acting in this game, especially by some of the later characters. The gameplay feels like a very well executed third person shooter that belonged on the Xbox 360. I don’t mean that in any good or bad way, but after reading the developer’s history, I can totally see how the developers also made Alan Wake and Max Payne. So the gameplay feels like something we don’t see much of anymore, and this genre really ran its course a couple generations ago, it’s still fun. The only real complaint I have is that this game would have benefitted from a more linear mission-based design instead of the open world design. Since the entire game takes place indoors, I found myself getting lost pretty regularly. The graphics are also very impressive for a PS4 game, and look fantastic on the PS5. Overall it’s a dated formula that is executed with a unique story that isn’t like many other games. The best way to describe the experience: I enjoyed it, but I will forget about it quickly. Expand
  72. Aug 21, 2022
    7
    This review contains spoilers, click expand to view. Ok bello, innovativo, grafica accattivante, gameplay divertente....ma il finale del gioco hahahaha neanche un indie, 0 effetti, quasi come se avessero finito le idee.... Expand
  73. Nov 5, 2021
    7
    I didn't like this game despite having interesting ideas. So I stopped before I finished it. That is why I'm not giving it a lower or higher score. It just did not captivate me at all.
  74. May 26, 2021
    7
    The navigation is poor in this game. The most fun starts after 4-5 hours of the game. The plot was too complicated, I didn’t catch all the twists, to be honest. This game is not bad, but is not great also
  75. Feb 21, 2022
    7
    Didn't really enjoy this. I think the gameplay is fun, but repetitive with little upgrades that don't do THAT much imo. Story was all over the place, could have been told better, was confusing just for the sake of being confusing. The map was terrible (but I think that was done on purpose, idk). Facial expression were a little too much. The close-ups on Jesse's forehead reminded me ofDidn't really enjoy this. I think the gameplay is fun, but repetitive with little upgrades that don't do THAT much imo. Story was all over the place, could have been told better, was confusing just for the sake of being confusing. The map was terrible (but I think that was done on purpose, idk). Facial expression were a little too much. The close-ups on Jesse's forehead reminded me of Homer Simpson so that was funny.
    What I loved: Jesse Faden, the janitor.
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  76. Aug 15, 2021
    7
    Mehhh esperaba algo más, Es bastante repetitivo, el consolas fat es malo el rendimiento..... Pffff..... Esperaba mucho más
  77. Oct 16, 2021
    7
    This is a great game.At first I did not expect much.But as time growed I started to like because of the graphics and mystery.Now if you are wondering why I gave 7 it's because there were many questions unanswered in the end.If the make control 2 and answer all the questions then I'll change my rating.
  78. Nov 14, 2021
    7
    Au début du jeu je e suis dit qu’est-ce c’est que ce jeu assez space… et au fur est à mesure j’ai kiffer et adorer
  79. Jan 13, 2022
    7
    The story is peculiar, it seems like something out of the X-Files. The type of game looks like a Metroidvania and is entertaining in many ways.
  80. Jan 6, 2022
    7
    This is not only great game but also, a great story! It is deep and exciting without "fedex' quests. That' is something that for example
  81. Jan 5, 2022
    7
    El juego está bien, es corto, entretenido y con una buena historia , consigue atraparte desde el principio, otro punto fuerte del juego es la estética y su calidad grafica. La exploración de los mapas esta bien planteada y los escenarios además de estar bien hechos son bastante diferentes entre si, algo que se agradece.
    Ahora las partes malas, el rendimiento en ps4 es pésimo, las peleas
    El juego está bien, es corto, entretenido y con una buena historia , consigue atraparte desde el principio, otro punto fuerte del juego es la estética y su calidad grafica. La exploración de los mapas esta bien planteada y los escenarios además de estar bien hechos son bastante diferentes entre si, algo que se agradece.
    Ahora las partes malas, el rendimiento en ps4 es pésimo, las peleas y los enemigos (salvo algunos jefes finales) son aburridas (creo que se podrían haber echo cosas mas interesantes con la combinación de poderes y armas), el doblaje al castellano muy malo y por ultimo los coleccionables, me parece bien que estén ahí para reforzar la historia y darle un contexto, pero es que hay demasiados, la mayoría no aportan nada y los pocos que si lo hacen son un suplicio de leer por el estilo en el que están escritos (censurando palabras clave para darle un toque de documento confidencial).

    En resumen creo que es un juego que vale la pena, aun con sus defectos, sé que cualquier tipo de jugador va a disfrutarlo.
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  82. Jan 9, 2023
    7
    Amazing world building, characters, story and music. The combat is the biggest let-down, ironically, thanks to the game's sloppy controls. Thankfully you can easily adjust difficulty so you can effectively "skip" broken boss fights and get on with enjoying the show. Definitely worth checking out though.
  83. Jul 15, 2022
    7
    Геймплей-9
    Глубина механик-7
    Динамичность игры-8
    Сюжет-4
    Графика-8
    Атмосфера-8

    Итого: 7.3
  84. Feb 4, 2023
    7
    oyunun grafkileri falan güzelde oynarken sıkıldım bir de cogu zaman vurma mekanigini kullanmayı unuttum
  85. Mar 19, 2023
    7
    É um jogo bem interessante, mas em alguns momentos você pode acabar enjoado do jogo
  86. Jun 14, 2023
    7
    hıkaye olarak pek bırsey anlamasam da (karısık bır hıkaye anlatımı var) mekanıklerı guzeldı
  87. Dec 18, 2021
    6
    I guess people who rate this high must not have been gamers for long or are feeling nostalgic. This is a retro game with nice graphics. The map design and puzzles have major lapses and the puzzles are suitable for kids, run back and forth pressing buttons-style. There are issues where you grind some spot only to realise your are not supposed to make it through there until you have aI guess people who rate this high must not have been gamers for long or are feeling nostalgic. This is a retro game with nice graphics. The map design and puzzles have major lapses and the puzzles are suitable for kids, run back and forth pressing buttons-style. There are issues where you grind some spot only to realise your are not supposed to make it through there until you have a mission and then the place changes or some door opens.

    The whole game is a throwback to last millennia, perhaps intentionally. "Let's just make a game like always but with today's graphics". No evolution except in the looks.

    Without spoiling anything, I can say the best moment is the maze. You'll know when you get there.
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  88. Dec 21, 2019
    6
    Fantastic production design but the combat mechanics are atrocious. Deeply frustrating. Uninstalled and got a refund.
  89. Jan 10, 2020
    6
    Decent at times, overrated, and frustrating combat. The game can be a lot of fun, picking up things telepathically and dodging in mid air can feel great. The story is mysterious, albeit nonsensical (thats the point though), and does push you forward well. The biggest pro and con for this game is the combat though. It can feel incredibly well done sometimes, but it can get extremelyDecent at times, overrated, and frustrating combat. The game can be a lot of fun, picking up things telepathically and dodging in mid air can feel great. The story is mysterious, albeit nonsensical (thats the point though), and does push you forward well. The biggest pro and con for this game is the combat though. It can feel incredibly well done sometimes, but it can get extremely annoying. Healing is a pain, because you have to run around like a headless chicken while rockets are coming from EVERYWHERE- and them BAM, you're dead. You get sent all the way back to the checkpoint and it gets very tedious. Honestly the game is too challenging for this type of genre and I had a harder time with it then Dark Souls. Very annoying not knowing where multiple rockets are constantly bombarding you from. And while the effects, lighting and art are excellent, especially the physics, the game picture wise looks like poop on a Pro on a 4K tv. You can really tell the developer only put time into the PC version and neglected the consoles. Frame rate stays consistent for the most part, but 1080p/30 is unacceptable for a "premium" console. Badly optimized. Obviously this is all subjective, but I would wait until its around $20, maybe get it now if you have a beast PC if its like $40 on PC. Expand
  90. Gu5
    Nov 3, 2019
    6
    The Visuals are amazing, but the main plot is pretty shallow and the gameplay with the environment gets repetitive pretty quickly... The obvious NPC spawn trigger points get really annoying after passing through the same place for the 5th time.
    Control feels a bit like 2001: A Space Odyssey - It certainly is visually and aesthetically stunning, the underlying lore (That you have to
    The Visuals are amazing, but the main plot is pretty shallow and the gameplay with the environment gets repetitive pretty quickly... The obvious NPC spawn trigger points get really annoying after passing through the same place for the 5th time.
    Control feels a bit like 2001: A Space Odyssey - It certainly is visually and aesthetically stunning, the underlying lore (That you have to intentionally dig for) is intriguing, but overall - it is not very entertaining...
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  91. Sep 11, 2019
    6
    This game is a disappointment to rate. The plot and world building is excellent. The art style, atmosphere, and special effects are top notch. The exploration and metroidvania style gameplay is fun. The major problem in the game is the terrible, repetitive combat loop. If you enjoy dying more than actually playing a game, then this is your game. The combat usually involved a neverThis game is a disappointment to rate. The plot and world building is excellent. The art style, atmosphere, and special effects are top notch. The exploration and metroidvania style gameplay is fun. The major problem in the game is the terrible, repetitive combat loop. If you enjoy dying more than actually playing a game, then this is your game. The combat usually involved a never ending stream of cloned bad guys that can kill you so fast and the loading screen after death takes a long time. If you like dying a lot and then waiting for a long loading screen over and over and over again, thats what this game offers. I think this game had a lot of potential to be rated a lot higher if the combat wasn't so hard, repetitive, and a chore to play through. Expand
  92. Jun 5, 2020
    6
    Really has great potential, but just an immense rushed feeling to the gameplay, plot and design. I think they just needed a few extra months to get this right, but they didn't.

    Pretty darn close to being great, but it's tedious, repetitive, and uninspired.

    After finishing the game, i am even more disappointed.
  93. Sep 10, 2019
    6
    Awesome aesthetic and story completely TORN down by awful gameplay and awful boss fights.

    Remedy should seriously consider adding the ability to change difficulty levels because as is some areas are so incredibly frustrating in terms of plain difficulty on top of being poorly designed in and of themselves that it is prohibitive to progressing for players (like me) who both aren't good
    Awesome aesthetic and story completely TORN down by awful gameplay and awful boss fights.

    Remedy should seriously consider adding the ability to change difficulty levels because as is some areas are so incredibly frustrating in terms of plain difficulty on top of being poorly designed in and of themselves that it is prohibitive to progressing for players (like me) who both aren't good at games and don't have the time to spend to "get better" at them. (Also, walked into a boss-fight area, the big font popped up saying I discovered this place, and I couldn't see **** and died immediately. So good planning game).

    I struggle to recommend it because while I love the aesthetic and the story (as much as I have gotten in the first several hours), the gameplay is SO Frustrating and the loop is just not fun enough to merit the difficulty level being where it is. I don't know who's decision that was but they made a serious mistake by not allowing players an option to change difficulty (an option present in I think every single Remedy game prior so its not as though there's precedent). Example: In most games, if there's an area I just cannot get past, I turn the difficulty level down to get through it, then pop it back up to where it was prior. Games like this that go from fairly straightforward and fun go to **** Dark Souls in an instant and it's ALL over the place.

    Watch a Let's Play instead, unless you have hours and hours to improve at the gameplay, or unless you actually think *you'll* enjoy it. Fully subjective, but to me it's not at all worth the effort of the gameplay just to get to the story, which is what i was excited for.
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  94. Mar 31, 2020
    6
    I couldn’t get into this game. Storyline was confusing and boring. Gameplay poor to mediocre. I bought it on sale for less than half price, but it was still a waste of money.
  95. Sep 9, 2019
    6
    Let me Collect my thoughts and find a point to start
    i will shortcut to the conclusion and then come back to dissect that stuff..
    Control is a "Beyond, two souls" meets "Warehouse 13" third person mystery shooter but without the interesting outside shots from warehouse 13 and without that vast story in "beyond two souls" with everything in the game "Control" located inside one giant
    Let me Collect my thoughts and find a point to start
    i will shortcut to the conclusion and then come back to dissect that stuff..

    Control is a "Beyond, two souls" meets "Warehouse 13" third person mystery shooter but without the interesting outside shots from warehouse 13 and without that vast story in "beyond two souls" with everything in the game "Control" located inside one giant multidimensional concrete building ...

    with A gun (to that later)

    the Story is quite interesting but the developers somehow show no interest in telling the origins to actually set this story up correctly.

    The Game basically starting with you being the main actor -out of unknown reasons-.. going to this unknown building -out of unknown reasons- guided by an unknown force and encountering an unknown federal agency with unknown origins guided by an unknown "board" to help you with unknown abilities to hunt down an unknown enemy..

    and then later during the game you will then get clues about those "unknowns"
    That is, you are willing to collect and read them .. there are also some video clips to watch, but those are actually glorified audio clips with a video loop playing in the background.

    One of the issues is, that the prologue is completely missing to set up the main character and her motives.. you start without a clue who "Jesse" is or why she is here or how.

    You will get insight later in the game but you will have to collect codex entries and have to read them and then see if that entry covers the main Characters story or if that is an information about something different.

    i found myself going from stopping the game every time i picked up an object to read the codex to simply mindlessly collecting the flashing item on my screen and then scrolling through the codex without reading them.

    new codex entries have a marker but that marker disappears once you scrolled over them and on ps4 its hard to see those entries since the marker dissappears once you scroll over them. a filter function or simply a sorting new to od would have solved that issue. After you killed any new enemy that showed up, you will also get a new database entry to look up the new enemy type you just killed.

    The gameplay is sometimes wonky and feels sluggish but nevertheless quite entertaining. Force pushing objects into enemies was fun in Star Wars and is fun here. Frame rate drops are often and in dense encounters you can drop down to single digit frame per seconds
    The game lacks some "pivotal" moments (It has them, but just at the wrong time, e.g. when you play the sidequests and encounter the bosses there. which is also the only time you encounter real bosses )and it feels that you just run into new encounters on your way to somewhere else.

    The map design is horrible and most of the time you have to guess and simply brute force your way to the new area by runnign around since you cant even zoom in or see on which level you are. The sigs on the wall are often way more helpfull tha the map.

    For encounters there is quite some background explanation missing on why and how you get all of your abilities and equipment and how it works.. and most important why.. .. And to be honest, most of the abilities do not fit the playstyle of the game , but you are fine without using them. i havent used a anything for combat than evade and force push.

    Lets talk about "the gun".. you basically have a handcannon, a shotgun, an smg and a sniper.. all in one "grip" with several different barrels .. but you just need the base gun and level that up. You will find out later int he game that this gun is supposed to be like Mjølnir or Excalibur, but that feelig did not transport itself well. its a nice gimmicky gun. You can kill most of the enemies with the standard gun and finsih them off with a forklift in the face.

    Some positives: I did nopt know about the SCP but i loved the TV series "Warehouse 13", it really was one of my favorite popcorn shows and i found a lot of parallels in "control" with those "Objects of Power"; thats definitely one of the reasons why i will keep on playing..

    what else is left to say?

    the main actor is not as pretty in the game as in the box art but that's not important, the dialogues are quirky and those "inner monologues" take WAY to long and too much room in the game without realy contributing

    lore/story sometimes just pops up in your inventory/database without informing you.

    I will definitely finish the game for the Story although it looks like they somehow tried to bolt on some "endgame" with some challenges and unlockables.
    I think the story of that game could have been fine without any configurable weapon and character skill trees, its not an RPG ..

    i do not understand the games media and their willingness to give the game a 100 out of 100 other than to assume this is paid advertisement.. Yes you are allowed to fangirling over this game but this isnt God of War.

    Fazit: "OK" game.
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  96. Dec 28, 2019
    6
    I like story-driven games, which leaves a mark by the time you're done with it. If these are the games that are praised nowadays for a story, well...
    The only good thing this game has going on for it is the gameplay. It's the best element of the game and the only way a 6 is justified. And kinda the only reason why you'd want to continue playing, despite being in a dull story. The story
    I like story-driven games, which leaves a mark by the time you're done with it. If these are the games that are praised nowadays for a story, well...
    The only good thing this game has going on for it is the gameplay. It's the best element of the game and the only way a 6 is justified. And kinda the only reason why you'd want to continue playing, despite being in a dull story. The story just feels like a vague reason to build the game around it. Remedy has some of the most amazing story-driven games, this one is not it.
    All in all, an average Remedy game. Not at all GOTY or anything.
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  97. Sep 15, 2019
    6
    Good for RTX card owners but other than that

    the game looks washed out on traditional GPUs, consoles etc. everything is movable and lightning is not static. looks like a quick effort for a ray tracing demo but added some story and levels to call it a day... the beginning of the game is infuriatingly ambiguous , after two hours, the story gets laid out a bit but two hours is no good
    Good for RTX card owners but other than that

    the game looks washed out on traditional GPUs, consoles etc.
    everything is movable and lightning is not static.
    looks like a quick effort for a ray tracing demo but added some story and levels to call it a day...

    the beginning of the game is infuriatingly ambiguous , after two hours, the story gets laid out a bit but two hours is no good for today's trends...
    Boring game play, awkward storytelling, same old motion blending, sterile physical destruction. To REMEDY ent:Stop abusing the talents of the artists, visuals and sfx will only get you so far.

    No sensible AI
    No captivating story
    Nothing fancy on animations, always the same animations on loops
    No interesting gameplay. same stuff from 15 years ago, the dynamic environments and fancly lightning should not count as "gameplay".

    I wont be suprised if Remedy closes its door soon. It s been decade since they released a solid, entertaining gameplay, just the "AW franchise after Mpayne.
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  98. Sep 29, 2019
    6
    Has potential to be really good, but drops the ball. First half of the game is really enjoyable, being very fun while still challenging the player. However, the second half is incredibly tedious as the fun is sacrificed for the sake of being overly challenging. Some parts are still enjoyable, but the majority of the second half is a chore to play through and quickly drains you of any funHas potential to be really good, but drops the ball. First half of the game is really enjoyable, being very fun while still challenging the player. However, the second half is incredibly tedious as the fun is sacrificed for the sake of being overly challenging. Some parts are still enjoyable, but the majority of the second half is a chore to play through and quickly drains you of any fun you're having. Expand
  99. Sep 1, 2019
    6
    This is not a 60€ game. It’s very short, (about 10hrs) and the plot is not great. The voice acting is pretty average too. The atmosphere and setting is wonderful but as for actual gameplay and longevity, it’s highly disappointing. I wish I had waited to play it when it becomes 30€ as that’s the price point it should have been released at. I played Nier Automata the week before and that’s aThis is not a 60€ game. It’s very short, (about 10hrs) and the plot is not great. The voice acting is pretty average too. The atmosphere and setting is wonderful but as for actual gameplay and longevity, it’s highly disappointing. I wish I had waited to play it when it becomes 30€ as that’s the price point it should have been released at. I played Nier Automata the week before and that’s a masterpiece worth playing unlike this game from the ps1 era. David Lynch would cringe if he played this game. That’s how shoddy the callbacks and poor writing is. Alan Wake was a wonderful game. This is not. Expand
  100. Apr 1, 2020
    6
    Good third person overpowered action mechanic gameplay - think the force unleashed but more polished in terms of controls and overall presentation.

    Why 6? a truly terrible level design leading to you getting lost/uncertain about objectives every 10-15 minutes due to repetitive areas, and a convoluted, obtuse story that tries to appear overly intricate and deep, but simply appears as
    Good third person overpowered action mechanic gameplay - think the force unleashed but more polished in terms of controls and overall presentation.

    Why 6? a truly terrible level design leading to you getting lost/uncertain about objectives every 10-15 minutes due to repetitive areas, and a convoluted, obtuse story that tries to appear overly intricate and deep, but simply appears as frustrating to get into as the game makes absolutely no effort to entice you in its lore.

    furthermore, despite occasional moments of suspense and horror, the overall effectiveness of these moments when they arise is muted due to the way the game is set out: you walk into a new area, you can already see a red mist indicating combat is about to happen, and around you, you will already see highlighted items that you can interact with (think items to use force pull/push) - all this before you activate a brief cutscene to trigger a boss fight or battle with various enemies.
    IMO not worth it.
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Metascore
82

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 63
  2. Negative: 1 out of 63
  1. Playstation Official Magazine UK
    Sep 25, 2019
    90
    Impactful gunplay bolstered by a telekinetic twist, and a mystery you’ll be turning over for a long time afterwards. Welcome to the Oldest House, Director. [Issue#167, p.79]
  2. Sep 18, 2019
    80
    The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
  3. Sep 17, 2019
    100
    I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.