Metascore
66

Mixed or average reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 22
  2. Negative: 2 out of 22
  1. 100
    A strong contender for my favourite game in 2018 to date.
  2. May 4, 2018
    90
    City of Brass is a beautiful, highly-polished and mostly successful attempt at turning the genre on its head by making it more accessible to everyone, from rogue-lite veterans to first time players. With a unique and intuitive new combat style and some innovative takes on genre conventions, you’ll find plenty to like about City of Brass no matter what your skill level.
  3. May 16, 2018
    85
    A visual treat, City of Brass never feels unfair, and learning to overcome its many challenges can be vastly satisfying.
  4. Playstation Official Magazine UK
    May 21, 2018
    80
    A roguelite first-person platformer that demands to be replayed, City of Brass offers a level of freedom few games can match. It never gets old, even on your hundredth run-through. [June 2018, p.90]
  5. May 6, 2018
    80
    At times, City of Brass felt too unforgiving and repetitive. I made a mistake by staying on the default difficulty setting for far too long but after I turned on the health blessing, the challenge started to feel a lot fairer because I was able to make more mistakes before starting again from the beginning. In the end, making it through the City of Brass is much more enjoyable and gratifying than it is frustrating.
  6. May 3, 2018
    78
    In the scheme of history though, City of Brass will probably be best remembered as a game that dared to go to brave new places, and inspired many games to come.
  7. Games Master UK
    Jun 17, 2018
    75
    A challenging battle through rooms and tombs. A bit repetitive and frustrating, but frequently thrilling. [July 2018, p.78]
  8. Jun 1, 2018
    70
    Until fatigue with the game design sets in - which will vary from player to player - City of Brass is a lot of fun, a flavorful medley of ingredients that harmonize well.
  9. May 12, 2018
    70
    City of Brass has a ton of cool concepts and most, if not all of them, pay off.
  10. May 7, 2018
    70
    The execution has it flaws, but it’s an original concept, something we really appreciate. If you like roguelike adventures, make sure you try this one.
  11. May 3, 2018
    70
    City of Brass is a good dungeon crawler, with some of its best moments and mechanics derived from its rendition of an Arabian Nights theme. While its repetitive scenery and uneven presentation are noticeable tarnishes on its sheen, the satisfying combat and well-balanced difficulty curve will keep you going back for more.
  12. Jul 5, 2018
    65
    City of Brass brings some interesting features to the dungeon-crawling genre, but its overly generic style and atmosphere don't break any new ground. It's a game that can be picked up and put down easily, which would make it a good candidate for a Nintendo Switch port. City of Brass' qualities are unfortunately marred by its lack of personality and other technical blunders.
  13. 65
    City of Brass is a really fun first-person roguelike, but the die-rinse-repeat formula wears thin far more quickly than it should.
  14. May 3, 2018
    65
    I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
  15. May 16, 2018
    60
    City of Brass is a fun and beautiful first-person roguelite inspired by One Thousand and One Nights. However, it becomes repetitive too early and does not offer any hook to keep playing after a few hours. Although it is entertaining, it does not give reasons to come back to its cursed city.
  16. 60
    There's promise to City of Brass that sadly doesn't quite come to fruition. For a roguelike, it commits the ultimate sin in having no compelling hook to keep going for multiple playthroughs. It throws up some fresh and interesting ideas though, and that makes it worth at least a cursory look.
  17. May 7, 2018
    60
    After equipping a few blessings, the playing field becomes a bit more level, but having the option to turn City of Brass into a slightly less frustrating experience isn’t enough to redeem it. A lot of roguelikes could stand to learn something about difficulty from the concept of the blessings and burdens system, but as for me, all I managed to dig out of the game’s mountains of gold and sand was that artificial fairness and difficulty can’t hold a candle to genuine polish and balance.
  18. 60
    A novel setting and concept can’t hide the game’s technical limitations, but this is still an entertaining first person roguelike that does try to do things differently.
  19. May 3, 2018
    60
    City of Brass is a fantastic starting point for newcomers to the roguelike genre, but those that know a thing or two may leave feeling a little short-changed. The core gameplay loop at its heart is very satisfying, thanks to its experimental nature, and with the genies’ perk selection, there’s a decent amount of variety when you’re in the thick of it, but there just isn’t enough here to keep you coming back past your first couple of completed runs. There’s definitely fun to be had here for a few hours, but it’s nothing you’ll remember with a great deal of affection in six month's time.
  20. Jun 14, 2018
    58
    The action here gets pretty repetitive fairly quickly, leaving you feeling like a lot more could have been done. Hopefully City of Brass’ developers take what they learned from this and pour their energies into a well-made sequel, because as it is, this game just feels kind of lacking.
  21. May 9, 2018
    40
    There’s no doubt that City of Brass is meant to be punishing. But between its ungainly controls, its inability to stave off a sense of tedious repetition, and spirit-breaking lack of progression, it feels far less fair and more painful than its rogue-lite brethren.
  22. May 14, 2018
    30
    With an awesome inspiration and some very cool ideas, it’s an immense shame that City of Brass game ends up being as dull as it is. With lacklustre combat, enemy design, rooms and movement, City of Brass feels like a chore to play. With the smorgasbord of Rogue-lites to play these days, some of which are among the best games you can play, City of Brass is an easy pass.
User Score
4.7

Generally unfavorable reviews- based on 20 Ratings

User score distribution:
  1. Positive: 5 out of 20
  2. Negative: 8 out of 20
  1. May 4, 2018
    7
    Back in the early 2000’s when I got my first original Xbox, Prince of Persia: The Sands of Time was one of the first games I purchased. IBack in the early 2000’s when I got my first original Xbox, Prince of Persia: The Sands of Time was one of the first games I purchased. I loved everything about it and to this day am a bit sad we never got a true sequel (I know they released a number of follow ups, but let’s be honest, they were mediocre at best). When City of Brass was announced, I was smitten and thought this would be a spiritual successor to one of my favorite games of all time.

    The game is a rouge-lite offering, contrary to what the trailer depicts, which gave me the impression of a narrative driven story, especially with folks from the Bioshock franchise being involved. While this was not an outright disappointment as I enjoy rouge-lites, I feel like a narrative would have improved the overall experience. There are a number of titles that combine similar genre’s well, such as We Happy Few, but this game has no narrative whatsoever. You’ll simply boot the game and be given the option to complete a tutorial or jump in head first.

    The gameplay is akin to most FPS games, with your right hand having a sword that you can attack with and the left hand used a whip, which serves a number of purposes; you can stun or disarm enemies when hitting the proper body parts, set off traps, or use it to grapple onto hooks to reach secret areas. While the trailer does allude to additional weaponry coming into play, I’ve spent nearly 20 hours with the game and have only seen the same 2 weapons, albeit with mild variations to the attack speed or range, that can be acquired. With this being said, the combat gets boring very quickly. There is a required amount of exploration as well, since you will need to seek out treasure to purchase upgrades or new equipment from vendors that are randomly placed throughout the levels. If you’re short on gold, you can also use one of 3 wishes that you are allotted per game session.

    The vendors are not your only means to upgrading your unnamed protagonist, as you can find them in hidden chests as well. Additionally, you will earn XP which will level up the standard equipment. Sadly, they don’t come frequently enough to change up the gameplay in any meaningful way, as 20 hours in I am still inching towards level 3. I prefer rouge-lites that offer the risk/reward system from acquiring pick-ups that make each run feel unique, which is sadly missing from this offering.

    The presentation is what you would come to expect from a AAA title, so there is that, but visuals and good controls alone don’t make a superb game. The enemies and environments are well rendered, with flame, water, and sand effects in place with a great variety of textures being used. Again, this just makes me wish they would have taken a different route with the gameplay, because this could have been a game for the ages with the right story and mechanics being implemented.

    The enemies thrown at you are the one thing that doesn’t get stale due to the varied nature of their attacks and abilities. While none of them are completely original (they look almost identical to those featured in the Prince of Persia: Sands of Times, with flames holding them together opposed to sand), their varied and often unpredictable attacks will keep you on your toes. If you’re lucky enough to make it past the first few levels, you will also face off against some bosses, which can be quite difficult and break up the monotony.

    If you get bored or find the vanilla game to be too difficult for you (I did not, but my 5 year old struggled a bit), you can add or remove modifiers before each run. While the ones to make the game easier are available from the start, the ones that add more difficulty to the game must be unlocked. These make the title more accessible, but they rarely make the experience feel any less repetitive.

    City of Brass clearly proves that pretty visuals alone do not make for a stellar gaming experience. While it does play well, the repetition sets in way too early, especially when other rouge-lites are on the market and offer the replay value the genre is known for.
    Full Review »
  2. Jan 25, 2023
    5
    it is interesting but wasn't that well designed or well made enough to be honest
  3. Jun 13, 2018
    9
    Playing through the whole game, even with getting the harder achievements, its a fun game. Like a mix of Bioshock with Prince of Persia withPlaying through the whole game, even with getting the harder achievements, its a fun game. Like a mix of Bioshock with Prince of Persia with Rogue-Like elements. the game from what I have noticed is quiet fair. Where it gets to be really punishing is when your not using your relics and the environment to the best of their abilities. If you want to understand the game more for subsequent runs, I would recommend using the blessings to get a feel for how it works. I personally recommend getting this game especially when it does go on sale. Full Review »